17 Commits

Author SHA1 Message Date
fa97990a67 Update Assets.md 2021-07-24 14:02:05 +02:00
2c5bf25c78 _ 2021-07-24 13:49:33 +02:00
c4e04e730a Bug fixes 2021-07-24 13:13:22 +02:00
bf5377cfce Merge branch 'master' of https://github.com/BRNSystems/GeoJam2021 2021-07-24 12:38:49 +02:00
d739b54515 Cutsceeens 2021-07-24 12:38:43 +02:00
ff48d52f9d Merge branch 'master' of https://github.com/BRNSystems/GeoJam2021 2021-07-23 17:35:32 +02:00
c9b9ae1cb0 _ 2021-07-23 17:16:48 +02:00
1c5be0cda2 Update EditorUserSettings.asset 2021-07-23 17:16:30 +02:00
4d0551d339 _ 2021-07-23 17:00:30 +02:00
ebc97d0d2b _ 2021-07-23 16:26:49 +02:00
0d9989f845 Merge branch 'master' of https://github.com/BRNSystems/GeoJam2021 2021-07-23 16:25:24 +02:00
8d552f561e _ 2021-07-23 16:24:38 +02:00
01d62e4daf Merge branch 'master' of https://github.com/BRNSystems/GeoJam2021 2021-07-23 16:18:08 +02:00
c5317dc131 _ 2021-07-23 16:17:56 +02:00
369d4713d7 Update README.md 2021-07-23 16:17:50 +02:00
3a2654da6a _ 2021-07-23 16:05:42 +02:00
acba88a4f4 _ 2021-07-23 16:05:01 +02:00
251 changed files with 62686 additions and 375 deletions

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@@ -6,6 +6,8 @@
[Menu](https://github.com/BRNSystems/GeoJam2021/tree/master/Sprites/Background/Menu.png) - Generated by [@Tucan444](https://github.com/Tucan444/)
[Planet](https://github.com/BRNSystems/GeoJam2021/blob/master/Assets/Sprites/Level/Intro/planet.png) - Created By [@BRNSystems](https://github.com/BRNSystems/) with [Paint 3D](https://www.microsoft.com/en-us/p/paint-3d/9nblggh5fv99)
Everything else: [@BRNSystems](https://github.com/BRNSystems/)(Self compiled [Aseprite](https://www.aseprite.org/))
@@ -24,6 +26,8 @@ Impact - Added into game by [@Tucan444](https://github.com/Tucan444/)
[ESCQuit](https://github.com/BRNSystems/GeoJam2021/blob/master/Assets/Scripts/ESCQuit.cs) - [@BRNSystems](https://github.com/BRNSystems/)
[Intro_player](https://github.com/BRNSystems/GeoJam2021/blob/master/Assets/Scripts/Intro_player.cs) - [@BRNSystems](https://github.com/BRNSystems/)
[CheckPoint](https://github.com/BRNSystems/GeoJam2021/blob/master/Assets/Scripts/Checkpoint.cs) - [@BRNSystems](https://github.com/BRNSystems/)
[MenuMouse](https://github.com/BRNSystems/GeoJam2021/blob/master/Assets/Scripts/MenuMouse.cs) - [@BRNSystems](https://github.com/BRNSystems/)
@@ -32,6 +36,8 @@ Impact - Added into game by [@Tucan444](https://github.com/Tucan444/)
[MovingPlatform](https://github.com/BRNSystems/GeoJam2021/blob/master/Assets/Scripts/MovingPlatform.cs) - [@Tucan444](https://github.com/Tucan444/)
[Outro_Player](https://github.com/BRNSystems/GeoJam2021/blob/master/Assets/Scripts/Outro_Player.cs) - [@BRNSystems](https://github.com/BRNSystems/)
[PlayerControls](https://github.com/BRNSystems/GeoJam2021/blob/master/Assets/Scripts/PlayerControls.cs) - [@BRNSystems](https://github.com/BRNSystems/) and [@Tucan444](https://github.com/Tucan444/)
[RotateAroundSelfAxis](https://github.com/BRNSystems/GeoJam2021/blob/master/Assets/Scripts/RotateAroundSelfAxis.cs) - [@Tucan444](https://github.com/Tucan444/) and [@BRNSystems](https://github.com/BRNSystems/)

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@@ -71194,7 +71194,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_text: You play as this UFO which is trying to get to his house.
m_text: 'You play as this UFO which is trying to get to a repair center.
Only
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Intro_player : MonoBehaviour
{
public Animator animator;
public AudioSource sfx;
public AudioSource EngineSfx;
public ParticleSystem explosion;
public ParticleSystem engine;
public Rigidbody2D rb;
public bool crashed;
private void OnCollisionEnter2D (Collision2D collisionInfo)
{
if (collisionInfo.collider.name == "Planet") {
animator.SetBool("crashed", true);
crashed = true;
explosion.Play();
sfx.Play();
engine.Stop();
EngineSfx.Stop();
}
}
// Update is called once per frame
void Update()
{
Vector3 targetVelocity = rb.velocity;
if(!crashed){
targetVelocity[0] = 12f;
targetVelocity[1] = 0f;
}
else{
targetVelocity[0] = 0f;
targetVelocity[1] = 0f;
StartCoroutine(Example());
}
rb.velocity = targetVelocity;
}
IEnumerator Example()
{
yield return new WaitForSecondsRealtime(2);
SceneManager.LoadScene("Tutorial");
}
}

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View File

@@ -16,8 +16,14 @@ public class MenuMouse : MonoBehaviour
// Update is called once per frame
void Update()
{
pos.x += Input.GetAxisRaw("Mouse X") * Time.deltaTime * 40f;
pos.y += Input.GetAxisRaw("Mouse Y") * Time.deltaTime * 40f;
if (Application.platform == RuntimePlatform.WebGLPlayer){
pos.x += Input.GetAxisRaw("Mouse X") * Time.deltaTime * 40f;
pos.y += Input.GetAxisRaw("Mouse Y") * Time.deltaTime * 40f;
}
else{
pos.x += Input.GetAxisRaw("Mouse X") * Time.deltaTime * 10f;
pos.y += Input.GetAxisRaw("Mouse Y") * Time.deltaTime * 10f;
}
pos.z = -8f;
if (pos.x > 8.62f){
pos.x = 8.62f;

View File

@@ -8,6 +8,9 @@ public class MenuPlay : MonoBehaviour
public LayerMask contactFilter;
public AudioSource sfx;
public MenuMouse mouse;
public SpriteRenderer sr;
private bool hover = false;
private bool previous_hover = false;
// Start is called before the first frame update
void Start()
{
@@ -17,10 +20,24 @@ public class MenuPlay : MonoBehaviour
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0)){
if(Physics2D.CircleCast(mouse.pos, 1f, Vector2.zero, 0f, contactFilter)){
if(Physics2D.CircleCast(mouse.pos, 1f, Vector2.zero, 0f, contactFilter)){
if (Input.GetMouseButtonDown(0)){
sfx.Play();
SceneManager.LoadScene("Tutorial");
SceneManager.LoadScene("Intro");
}
previous_hover = hover;
hover = true;
} else {
previous_hover = hover;
hover = false;
}
if (hover != previous_hover) {
if(hover) {
sr.color = new Color(202f / 255f, 202f / 255f, 242f / 255f, 201f / 255f);
} else {
sr.color = new Color(149f / 255f, 189f / 255f, 253f / 255f, 201f / 255f);
}
}
}

View File

@@ -0,0 +1,57 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Outro_Player : MonoBehaviour
{
public AudioSource enginesfx;
public ParticleSystem engine;
public Rigidbody2D rb;
public bool running = false;
// Start is called before the first frame update
void Start()
{
StartCoroutine(starting());
}
// Update is called once per frame
void Update()
{
Vector3 targetVelocity = rb.velocity;
if(running){
targetVelocity[0] = 0f;
targetVelocity[1] = 12f;
}
else{
targetVelocity[0] = 0f;
targetVelocity[1] = 0f;
}
rb.velocity = targetVelocity;
}
IEnumerator starting()
{
yield return new WaitForSecondsRealtime(3f);
engine.Play();
enginesfx.Play();
yield return new WaitForSecondsRealtime(1f);
engine.Stop();
enginesfx.Stop();
yield return new WaitForSecondsRealtime(3f);
engine.Play();
enginesfx.Play();
yield return new WaitForSecondsRealtime(2f);
engine.Stop();
enginesfx.Stop();
yield return new WaitForSecondsRealtime(3f);
engine.Play();
running = true;
enginesfx.Play();
yield return new WaitForSecondsRealtime(5f);
SceneManager.LoadScene("Finish");
}
}

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@@ -69,7 +69,7 @@ public class PlayerControls : MonoBehaviour
}
void FixedUpdate(){
controller.Move(horizonatalaxis * runspeed * 10f * Time.fixedDeltaTime, jumping);
controller.Move(horizonatalaxis * runspeed, jumping);
}
}

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