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Assets.md
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67
Assets.md
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@@ -0,0 +1,67 @@
|
||||
# [Assets](https://github.com/BRNSystems/GeoJam2021/tree/master/Assets/)
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||||
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||||
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||||
## [Sprites](https://github.com/BRNSystems/GeoJam2021/tree/master/Sprites/):
|
||||
[Finish](https://github.com/BRNSystems/GeoJam2021/tree/master/Sprites/Background/Finish.png) - Generated by [@Tucan444](https://github.com/Tucan444/)
|
||||
|
||||
[Menu](https://github.com/BRNSystems/GeoJam2021/tree/master/Sprites/Background/Menu.png) - Generated by [@Tucan444](https://github.com/Tucan444/)
|
||||
|
||||
[Planet](https://github.com/BRNSystems/GeoJam2021/blob/master/Assets/Sprites/Level/Intro/planet.png) - Created By [@BRNSystems](https://github.com/BRNSystems/) with [Paint 3D](https://www.microsoft.com/en-us/p/paint-3d/9nblggh5fv99)
|
||||
|
||||
Everything else: [@BRNSystems](https://github.com/BRNSystems/)(Self compiled [Aseprite](https://www.aseprite.org/))
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||||
|
||||
|
||||
## [Fonts](https://github.com/BRNSystems/GeoJam2021/tree/master/Fonts/):
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||||
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||||
Impact - Added into game by [@Tucan444](https://github.com/Tucan444/)
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||||
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||||
|
||||
## [Scripts](https://github.com/BRNSystems/GeoJam2021/tree/master/Assets/Scripts/):
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||||
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[CameraTracking](https://github.com/BRNSystems/GeoJam2021/blob/master/Assets/Scripts/CameraTracking.cs) - [@BRNSystems](https://github.com/BRNSystems/) and [@Tucan444](https://github.com/Tucan444/)
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||||
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||||
[Death](https://github.com/BRNSystems/GeoJam2021/blob/master/Assets/Scripts/Death.cs) - [@Tucan444](https://github.com/Tucan444/) and [@BRNSystems](https://github.com/BRNSystems/)
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||||
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||||
[Character Controller 2D](https://github.com/BRNSystems/GeoJam2021/blob/master/Assets/Scripts/CharacterController2D.cs) - [@Brackeys](https://github.com/Brackeys/) - [Original](https://github.com/Brackeys/2D-Character-Controller/blob/master/CharacterController2D.cs) and [@BRNSystems](https://github.com/BRNSystems/)
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||||
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[ESCQuit](https://github.com/BRNSystems/GeoJam2021/blob/master/Assets/Scripts/ESCQuit.cs) - [@BRNSystems](https://github.com/BRNSystems/)
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[Intro_player](https://github.com/BRNSystems/GeoJam2021/blob/master/Assets/Scripts/Intro_player.cs) - [@BRNSystems](https://github.com/BRNSystems/)
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[CheckPoint](https://github.com/BRNSystems/GeoJam2021/blob/master/Assets/Scripts/Checkpoint.cs) - [@BRNSystems](https://github.com/BRNSystems/)
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[MenuMouse](https://github.com/BRNSystems/GeoJam2021/blob/master/Assets/Scripts/MenuMouse.cs) - [@BRNSystems](https://github.com/BRNSystems/)
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||||
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[MenuZoom](https://github.com/BRNSystems/GeoJam2021/blob/master/Assets/Scripts/MenuZoom.cs) - [@BRNSystems](https://github.com/BRNSystems/)
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||||
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[MovingPlatform](https://github.com/BRNSystems/GeoJam2021/blob/master/Assets/Scripts/MovingPlatform.cs) - [@Tucan444](https://github.com/Tucan444/)
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||||
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[Outro_Player](https://github.com/BRNSystems/GeoJam2021/blob/master/Assets/Scripts/Outro_Player.cs) - [@BRNSystems](https://github.com/BRNSystems/)
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||||
|
||||
[PlayerControls](https://github.com/BRNSystems/GeoJam2021/blob/master/Assets/Scripts/PlayerControls.cs) - [@BRNSystems](https://github.com/BRNSystems/) and [@Tucan444](https://github.com/Tucan444/)
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||||
|
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[RotateAroundSelfAxis](https://github.com/BRNSystems/GeoJam2021/blob/master/Assets/Scripts/RotateAroundSelfAxis.cs) - [@Tucan444](https://github.com/Tucan444/) and [@BRNSystems](https://github.com/BRNSystems/)
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||||
|
||||
[Rotation](https://github.com/BRNSystems/GeoJam2021/blob/master/Assets/Scripts/Rotation.cs) - [@Tucan444](https://github.com/Tucan444/) and [@BRNSystems](https://github.com/BRNSystems/)
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||||
|
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[SpawnStorage](https://github.com/BRNSystems/GeoJam2021/blob/master/Assets/Scripts/SpawnStorage.cs) - [@BRNSystems](https://github.com/BRNSystems/)
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||||
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[Target](https://github.com/BRNSystems/GeoJam2021/blob/master/Assets/Scripts/Target.cs) - [@BRNSystems](https://github.com/BRNSystems/)
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||||
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||||
|
||||
## [Physic Materials](https://github.com/BRNSystems/GeoJam2021/tree/master/Physic_Materials/):
|
||||
|
||||
[@BRNSystems](https://github.com/BRNSystems/) and [@Tucan444](https://github.com/Tucan444/)
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|
||||
|
||||
## [Sounds](https://github.com/BRNSystems/GeoJam2021/tree/master/Sounds):
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||||
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[Sound effects](https://github.com/BRNSystems/GeoJam2021/tree/master/SFX/) - [@BRNSystems](https://github.com/BRNSystems/)([BFXR](https://www.bfxr.net/))
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[Music](https://github.com/BRNSystems/GeoJam2021/tree/master/Music/) - [@BRNSystems](https://github.com/BRNSystems/)([FL Studio](https://www.image-line.com/fl-studio/)) trial
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||||
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## [Scenes](https://github.com/BRNSystems/GeoJam2021/tree/master/Scenes/):
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||||
|
||||
[@BRNSystems](https://github.com/BRNSystems/) and [@Tucan444](https://github.com/Tucan444/)
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using System.Collections;
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using UnityEngine;
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was my first game in Unity, so it was a bit crappy.
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I also want to thank
|
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@Tucan444 for helping me out.
|
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@Tucan444 and his very helpful parrot Kyo for helping me out.
|
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I hope you enjoyed it.
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I hope you
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enjoyed it.
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BRN Systems'
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17658
Assets/Scenes/Outro.unity
Normal file
17658
Assets/Scenes/Outro.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Outro.unity.meta
Normal file
7
Assets/Scenes/Outro.unity.meta
Normal file
@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
@@ -29,9 +29,7 @@ public class CameraTracking : MonoBehaviour
|
||||
|
||||
difference[0] = player_pos[0] - camera_pos[0];
|
||||
difference[1] = player_pos[1] - camera_pos[1];
|
||||
|
||||
float smoothing_ = smoothing / Time.deltaTime;
|
||||
|
||||
camera_pos[0] += difference[0] / smoothing_;
|
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camera_pos[1] += difference[1] / smoothing_;
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||||
|
||||
|
@@ -3,39 +3,31 @@ using UnityEngine.Events;
|
||||
|
||||
public class CharacterController2D : MonoBehaviour
|
||||
{
|
||||
public float m_JumpForce = 400f; // Amount of force added when the player jumps.
|
||||
|
||||
public float m_JumpVelocity = 20f;
|
||||
public AudioSource SFX;
|
||||
public AudioClip JumpSFX;
|
||||
public LayerMask m_WhatIsGround; // A mask determining what is ground to the character
|
||||
public Transform m_GroundCheck; // A position marking where to check if the player is grounded.
|
||||
public LayerMask GroundLayer;
|
||||
public Transform GroundCheckElement;
|
||||
public float GroundCheckRadius = 0.2f;
|
||||
bool OnGround;
|
||||
public Rigidbody2D rb;
|
||||
|
||||
const float k_GroundedRadius = .2f; // Radius of the overlap circle to determine if grounded
|
||||
private bool m_Grounded; // Whether or not the player is grounded.
|
||||
const float k_CeilingRadius = .2f; // Radius of the overlap circle to determine if the player can stand up
|
||||
private Rigidbody2D m_Rigidbody2D;
|
||||
private bool m_FacingRight = true; // For determining which way the player is currently facing.
|
||||
private Vector3 m_Velocity = Vector3.zero;
|
||||
bool wasOnGround = false;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
m_Rigidbody2D = GetComponent<Rigidbody2D>();
|
||||
|
||||
}
|
||||
bool CanJump = false;
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
m_Grounded = false;
|
||||
|
||||
// The player is grounded if a circlecast to the groundcheck position hits anything designated as ground
|
||||
// This can be done using layers instead but Sample Assets will not overwrite your project settings.
|
||||
Collider2D[] colliders = Physics2D.OverlapCircleAll(m_GroundCheck.position, k_GroundedRadius, m_WhatIsGround);
|
||||
for (int i = 0; i < colliders.Length; i++)
|
||||
wasOnGround = OnGround;
|
||||
if (Physics2D.CircleCast(GroundCheckElement.position, GroundCheckRadius, Vector2.zero, 0f, GroundLayer))
|
||||
{
|
||||
if (colliders[i].gameObject != gameObject)
|
||||
{
|
||||
m_Grounded = true;
|
||||
}
|
||||
OnGround = true;
|
||||
}
|
||||
else{
|
||||
OnGround = false;
|
||||
}
|
||||
if (wasOnGround != OnGround && OnGround == true){
|
||||
CanJump = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,33 +35,18 @@ public class CharacterController2D : MonoBehaviour
|
||||
public void Move(float move, bool jump)
|
||||
{
|
||||
|
||||
// Move the character by finding the target velocity
|
||||
Vector3 targetVelocity = rb.velocity;
|
||||
targetVelocity[0] = move;
|
||||
rb.velocity = targetVelocity;
|
||||
|
||||
Vector3 targetVelocity = m_Rigidbody2D.velocity;
|
||||
targetVelocity[0] = move * 10f;
|
||||
m_Rigidbody2D.velocity = targetVelocity;
|
||||
|
||||
// If the player should jump...
|
||||
if (m_Grounded && jump)
|
||||
if (OnGround && jump && CanJump)
|
||||
{
|
||||
m_Grounded = false;
|
||||
targetVelocity = m_Rigidbody2D.velocity;
|
||||
targetVelocity[1] = m_JumpForce;
|
||||
m_Rigidbody2D.velocity = targetVelocity;
|
||||
OnGround = false;
|
||||
targetVelocity = rb.velocity;
|
||||
targetVelocity[1] = m_JumpVelocity;
|
||||
rb.velocity = targetVelocity;
|
||||
SFX.clip = JumpSFX;
|
||||
SFX.Play();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void Flip()
|
||||
{
|
||||
// Switch the way the player is labelled as facing.
|
||||
m_FacingRight = !m_FacingRight;
|
||||
|
||||
// Multiply the player's x local scale by -1.
|
||||
Vector3 theScale = transform.localScale;
|
||||
theScale.x *= -1;
|
||||
transform.localScale = theScale;
|
||||
}
|
||||
}
|
||||
|
21
Assets/Scripts/ESCQuit.cs
Normal file
21
Assets/Scripts/ESCQuit.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ESCQuit : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update ()
|
||||
{
|
||||
if(Input.GetKeyDown(KeyCode.Escape) == true)
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/ESCQuit.cs.meta
Normal file
11
Assets/Scripts/ESCQuit.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 9cf471439c551fd459075afc8510ea03
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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49
Assets/Scripts/Intro_player.cs
Normal file
49
Assets/Scripts/Intro_player.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class Intro_player : MonoBehaviour
|
||||
{
|
||||
|
||||
public Animator animator;
|
||||
public AudioSource sfx;
|
||||
public AudioSource EngineSfx;
|
||||
public ParticleSystem explosion;
|
||||
public ParticleSystem engine;
|
||||
public Rigidbody2D rb;
|
||||
|
||||
public bool crashed;
|
||||
private void OnCollisionEnter2D (Collision2D collisionInfo)
|
||||
{
|
||||
if (collisionInfo.collider.name == "Planet") {
|
||||
animator.SetBool("crashed", true);
|
||||
crashed = true;
|
||||
explosion.Play();
|
||||
sfx.Play();
|
||||
engine.Stop();
|
||||
EngineSfx.Stop();
|
||||
}
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
Vector3 targetVelocity = rb.velocity;
|
||||
if(!crashed){
|
||||
targetVelocity[0] = 12f;
|
||||
targetVelocity[1] = 0f;
|
||||
}
|
||||
else{
|
||||
targetVelocity[0] = 0f;
|
||||
targetVelocity[1] = 0f;
|
||||
StartCoroutine(Example());
|
||||
|
||||
}
|
||||
rb.velocity = targetVelocity;
|
||||
}
|
||||
IEnumerator Example()
|
||||
{
|
||||
yield return new WaitForSecondsRealtime(2);
|
||||
SceneManager.LoadScene("Tutorial");
|
||||
}
|
||||
}
|
11
Assets/Scripts/Intro_player.cs.meta
Normal file
11
Assets/Scripts/Intro_player.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b6c1bdac27d30ce469e733fba929f79a
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MonoImporter:
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externalObjects: {}
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -16,8 +16,14 @@ public class MenuMouse : MonoBehaviour
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
pos.x += Input.GetAxisRaw("Mouse X") * Time.deltaTime * 40f;
|
||||
pos.y += Input.GetAxisRaw("Mouse Y") * Time.deltaTime * 40f;
|
||||
if (Application.platform == RuntimePlatform.WebGLPlayer){
|
||||
pos.x += Input.GetAxisRaw("Mouse X") * Time.deltaTime * 40f;
|
||||
pos.y += Input.GetAxisRaw("Mouse Y") * Time.deltaTime * 40f;
|
||||
}
|
||||
else{
|
||||
pos.x += Input.GetAxisRaw("Mouse X") * Time.deltaTime * 10f;
|
||||
pos.y += Input.GetAxisRaw("Mouse Y") * Time.deltaTime * 10f;
|
||||
}
|
||||
pos.z = -8f;
|
||||
if (pos.x > 8.62f){
|
||||
pos.x = 8.62f;
|
||||
|
44
Assets/Scripts/MenuPlay.cs
Normal file
44
Assets/Scripts/MenuPlay.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class MenuPlay : MonoBehaviour
|
||||
{
|
||||
public LayerMask contactFilter;
|
||||
public AudioSource sfx;
|
||||
public MenuMouse mouse;
|
||||
public SpriteRenderer sr;
|
||||
private bool hover = false;
|
||||
private bool previous_hover = false;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
Cursor.visible = false;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if(Physics2D.CircleCast(mouse.pos, 1f, Vector2.zero, 0f, contactFilter)){
|
||||
if (Input.GetMouseButtonDown(0)){
|
||||
sfx.Play();
|
||||
SceneManager.LoadScene("Intro");
|
||||
}
|
||||
|
||||
previous_hover = hover;
|
||||
hover = true;
|
||||
} else {
|
||||
previous_hover = hover;
|
||||
hover = false;
|
||||
}
|
||||
|
||||
if (hover != previous_hover) {
|
||||
if(hover) {
|
||||
sr.color = new Color(202f / 255f, 202f / 255f, 242f / 255f, 201f / 255f);
|
||||
} else {
|
||||
sr.color = new Color(149f / 255f, 189f / 255f, 253f / 255f, 201f / 255f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -6,7 +6,8 @@ public class MenuZoom : MonoBehaviour
|
||||
{
|
||||
public Camera cam;
|
||||
public GameObject objects;
|
||||
bool firstrun = true;
|
||||
bool flag1 = true;
|
||||
bool flag2 = false;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
@@ -16,14 +17,22 @@ public class MenuZoom : MonoBehaviour
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (firstrun){
|
||||
firstrun = false;
|
||||
while(cam.fieldOfView > 3f){
|
||||
cam.fieldOfView -= 0.001f;
|
||||
if (flag1){
|
||||
if(cam.orthographicSize > 1f){
|
||||
cam.orthographicSize -= 0.1f;
|
||||
}
|
||||
objects.SetActive(true);
|
||||
while(cam.fieldOfView < 5f){
|
||||
cam.fieldOfView += 0.001f;
|
||||
else{
|
||||
flag1 = false;
|
||||
flag2 = true;
|
||||
objects.SetActive(true);
|
||||
}
|
||||
}
|
||||
if(flag2){
|
||||
if(cam.orthographicSize < 5f){
|
||||
cam.orthographicSize += 0.06f;
|
||||
}
|
||||
else{
|
||||
flag2 = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -7,7 +7,7 @@ public class MovingPlatform : MonoBehaviour
|
||||
|
||||
public float width;
|
||||
public float height;
|
||||
[Range(0.1f, 8)] [SerializeField] private float speed = 1;
|
||||
[Range(0.1f, 80 )] [SerializeField] private float speed = 1;
|
||||
|
||||
private bool movingLeft = false;
|
||||
private bool movingUp = false;
|
||||
|
57
Assets/Scripts/Outro_Player.cs
Normal file
57
Assets/Scripts/Outro_Player.cs
Normal file
@@ -0,0 +1,57 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class Outro_Player : MonoBehaviour
|
||||
{
|
||||
|
||||
public AudioSource enginesfx;
|
||||
public ParticleSystem engine;
|
||||
public Rigidbody2D rb;
|
||||
|
||||
public bool running = false;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
StartCoroutine(starting());
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
Vector3 targetVelocity = rb.velocity;
|
||||
if(running){
|
||||
targetVelocity[0] = 0f;
|
||||
targetVelocity[1] = 12f;
|
||||
}
|
||||
else{
|
||||
targetVelocity[0] = 0f;
|
||||
targetVelocity[1] = 0f;
|
||||
|
||||
|
||||
}
|
||||
rb.velocity = targetVelocity;
|
||||
}
|
||||
IEnumerator starting()
|
||||
{
|
||||
yield return new WaitForSecondsRealtime(3f);
|
||||
engine.Play();
|
||||
enginesfx.Play();
|
||||
yield return new WaitForSecondsRealtime(1f);
|
||||
engine.Stop();
|
||||
enginesfx.Stop();
|
||||
yield return new WaitForSecondsRealtime(3f);
|
||||
engine.Play();
|
||||
enginesfx.Play();
|
||||
yield return new WaitForSecondsRealtime(2f);
|
||||
engine.Stop();
|
||||
enginesfx.Stop();
|
||||
yield return new WaitForSecondsRealtime(3f);
|
||||
engine.Play();
|
||||
running = true;
|
||||
enginesfx.Play();
|
||||
yield return new WaitForSecondsRealtime(5f);
|
||||
SceneManager.LoadScene("Finish");
|
||||
}
|
||||
}
|
11
Assets/Scripts/Outro_Player.cs.meta
Normal file
11
Assets/Scripts/Outro_Player.cs.meta
Normal file
@@ -0,0 +1,11 @@
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|
||||
if (switchy){
|
||||
sprite.flipY = true;
|
||||
rb.sharedMaterial = top;
|
||||
controller.m_JumpForce = controller.m_JumpForce * 2f;
|
||||
controller.m_JumpVelocity = controller.m_JumpVelocity * 2f;
|
||||
}
|
||||
else {
|
||||
sprite.flipY = false;
|
||||
rb.sharedMaterial = bottom;
|
||||
controller.m_JumpForce = controller.m_JumpForce / 2f;
|
||||
controller.m_JumpVelocity = controller.m_JumpVelocity / 2f;
|
||||
}
|
||||
sfx.clip = RotateSFX;
|
||||
sfx.Play();
|
||||
@@ -69,7 +69,7 @@ public class PlayerControls : MonoBehaviour
|
||||
|
||||
}
|
||||
void FixedUpdate(){
|
||||
controller.Move(horizonatalaxis * runspeed * Time.fixedDeltaTime, jumping);
|
||||
controller.Move(horizonatalaxis * runspeed, jumping);
|
||||
|
||||
}
|
||||
}
|
||||
|
@@ -10,7 +10,7 @@ public class Rotation : MonoBehaviour
|
||||
public bool static_center = true;
|
||||
public bool right_rotation = true;
|
||||
public bool flipping = false;
|
||||
[Range(0.1f, 8)] public float speed = 1;
|
||||
[Range(0.1f, 180f)] public float speed = 1;
|
||||
[Range(0, (float)Math.PI * 2)] public float flip_angle = 0;
|
||||
|
||||
private float angle;
|
||||
|
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Normal file
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Normal file
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Normal file
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Normal file
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BIN
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LFS
Normal file
Binary file not shown.
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user