Improve things
This commit is contained in:
12
util/font.c
12
util/font.c
@@ -12,21 +12,19 @@ prepText(SDL_Renderer *renderer, unsigned char pxSize, const char *file, uint8_t
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out.size = pxSize;
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out.color = (SDL_Color) {r, g, b, a};
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unsigned char i = 0;
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SDL_Surface *fontTempSurf = NULL;
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do {
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char tmpOut[2] = {i, 0};
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fontTempSurf = TTF_RenderText_Solid(gFont, tmpOut, out.color);
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out.surface[i] = TTF_RenderText_Solid(gFont, tmpOut, out.color);
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SDL_Rect dstRect;
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dstRect.x = 0;
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dstRect.y = 0;
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dstRect.w = pxSize;
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dstRect.h = pxSize;
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out.texture[i] = SDL_CreateTextureFromSurface(renderer, fontTempSurf);
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out.texture[i] = SDL_CreateTextureFromSurface(renderer, out.surface[i]);
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i++;
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} while (i < 255);
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SDL_FreeSurface(fontTempSurf);
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TTF_CloseFont(gFont);
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return out;
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}
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@@ -42,6 +40,12 @@ void renderText(SDL_Renderer *renderer, BitmapFont font, char *string, uint16_t
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outRect.y = y;
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while (*string) {
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if (*string == '\n') {
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outRect.x = x;
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outRect.y += charRect.h + 4;
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string++;
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continue;
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}
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SDL_RenderCopy(renderer, font.texture[*string], &charRect, &outRect);
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outRect.x += charRect.w + 1;
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string++;
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@@ -11,6 +11,7 @@
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typedef struct {
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SDL_Texture *texture[256];
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SDL_Surface *surface[256];
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uint8_t size;
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SDL_Color color;
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} BitmapFont;
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164
util/texteditor.c
Normal file
164
util/texteditor.c
Normal file
@@ -0,0 +1,164 @@
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///
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// Created by bruno on 5.2.2025.
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///
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#include "texteditor.h"
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#include "font.h"
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// Initialize the text editor
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void init_editor(TextEditor *editor, BitmapFont *font, int x, int y, SDL_Renderer *renderer) {
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for (int i = 0; i < MAX_LINES_ASM; i++) {
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editor->lines[i].text[0] = '\0'; // Empty string
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editor->lines[i].active = 0;
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}
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editor->lines[0].active = 1;
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editor->line_count = 1;
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editor->cursor_line = 0;
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editor->cursor_line_offset = 0;
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editor->cursor_pos = 0;
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editor->readOnly = 0;
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editor->rect.x = 0;
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editor->rect.y = 0;
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editor->rect.w = MAX_LINE_WIDTH * (font->size + 1);
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editor->rect.h = MAX_LINES_DISPLAY * (font->size + 4);
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editor->outRect = editor->rect;
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editor->outRect.x = x;
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editor->outRect.y = y;
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editor->font = font;
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editor->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, editor->rect.w,
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editor->rect.h);
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}
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// Insert a new line at a specific position
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void insert_line(TextEditor *editor, int position, const char *text) {
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if (editor->line_count >= MAX_LINES_ASM || position < 0 || position > editor->line_count) {
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printf("Invalid position or max lines reached!\n");
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return;
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}
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// Shift lines down if necessary
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for (int i = editor->line_count; i > position; i--) {
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strcpy(editor->lines[i].text, editor->lines[i - 1].text);
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editor->lines[i].active = editor->lines[i - 1].active;
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}
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strncpy(editor->lines[position].text, text, MAX_LINE_WIDTH);
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editor->lines[position].text[MAX_LINE_WIDTH] = '\0'; // Ensure null termination
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editor->lines[position].active = 1;
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editor->line_count++;
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}
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void insert_line_rel(TextEditor *editor) {
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editor->cursor_pos = 0;
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insert_line(editor, editor->cursor_line + 1, "");
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editor->cursor_line++;
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}
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// Insert a character at the current cursor position
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void insert_character(TextEditor *editor, char ch, SDL_Renderer *renderer) {
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if (editor->cursor_line < 0 || editor->cursor_line >= editor->line_count) {
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printf("Invalid cursor position!\n");
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return;
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}
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Line *line = &editor->lines[editor->cursor_line];
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int len = strlen(line->text);
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if (len >= MAX_LINE_WIDTH || editor->cursor_pos > len) {
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printf("Position out of bounds or line is full!\n");
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return;
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}
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// Shift characters to the right
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for (int i = len; i >= editor->cursor_pos; i--) {
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line->text[i + 1] = line->text[i];
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}
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line->text[editor->cursor_pos] = ch;
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editor->cursor_pos++;
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generate_string_display(editor, renderer);
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}
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// Move cursor
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void move_cursor_relative(TextEditor *editor, int line_offset, int pos_offset) {
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int new_line = editor->cursor_line + line_offset;
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int new_pos = editor->cursor_pos + pos_offset;
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if (new_line < 0) new_line = 0;
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if (new_line >= editor->line_count) new_line = editor->line_count - 1;
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move_cursor(editor, new_line, new_pos);
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}
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// Move cursor
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void move_cursor(TextEditor *editor, int new_line, int new_pos) {
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if (new_line < 0) new_line = 0;
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if (new_line >= editor->line_count) new_line = editor->line_count - 1;
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int line_length = strlen(editor->lines[new_line].text);
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if (new_pos < 0) new_pos = 0;
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if (new_pos > line_length) new_pos = line_length;
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editor->cursor_line = new_line;
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editor->cursor_pos = new_pos;
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}
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// Generate a string from a given offset with a max line count
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void generate_string_display(TextEditor *editor, SDL_Renderer *renderer) {
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if (editor->cursor_line_offset < 0 || editor->cursor_line_offset >= editor->line_count) {
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printf("Invalid start line!\n");
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return;
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}
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int end_line = editor->cursor_line_offset + MAX_LINES_DISPLAY;
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if (end_line > editor->line_count) end_line = editor->line_count;
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memset(editor->displayString, 0, sizeof(editor->displayString));
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SDL_SetRenderTarget(renderer, editor->texture);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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SDL_Rect charRect;
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charRect.x = 0;
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charRect.y = 0;
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charRect.w = editor->font->size;
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charRect.h = editor->font->size;
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SDL_Rect outRect = charRect;
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outRect.x = 0;
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outRect.y = 0;
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for (int i = editor->cursor_line_offset; i < end_line; i++) {
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if (editor->lines[i].active) {
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strcat(editor->displayString, editor->lines[i].text);
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char *linePTR = editor->lines[i].text;
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while (*linePTR) {
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SDL_RenderCopy(renderer, editor->font->texture[*linePTR], &charRect, &outRect);
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outRect.x += charRect.w + 1;
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linePTR++;
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}
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strcat(editor->displayString, "\n");
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outRect.x = 0;
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outRect.y += charRect.h + 4;
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}
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}
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SDL_SetRenderTarget(renderer, NULL);
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}
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void editor_render(TextEditor *editor, SDL_Renderer * renderer) {
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SDL_RenderCopy(renderer, editor->texture, &editor->rect, &editor->outRect);
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}
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// Generate a string for assembling
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void generate_string(TextEditor *editor) {
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memset(editor->outputString, 0, sizeof(editor->outputString));
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for (int i = 0; i < MAX_LINES_ASM; i++) {
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if (editor->lines[i].active) {
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strcat(editor->outputString, editor->lines[i].text);
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strcat(editor->outputString, "\n");
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}
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}
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}
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65
util/texteditor.h
Normal file
65
util/texteditor.h
Normal file
@@ -0,0 +1,65 @@
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///
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// Created by bruno on 5.2.2025.
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///
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#ifndef RISCB_TEXTEDITOR_H
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#define RISCB_TEXTEDITOR_H
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#define MAX_LINE_WIDTH 34 // Max chars per line (excluding '\0')
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#define MAX_LINES_ASM 100 // Max number of lines
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#define MAX_LINES_DISPLAY 10 // Max number of lines
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <SDL2/SDL_rect.h>
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#include <SDL2/SDL_surface.h>
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#include <SDL2/SDL_render.h>
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#include "font.h"
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typedef struct {
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char text[MAX_LINE_WIDTH + 1]; // +1 for null terminator
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int active; // Flag to check if the line is in use
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} Line;
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typedef struct {
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Line lines[MAX_LINES_ASM]; // Array of lines
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int line_count; // Number of active lines
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int cursor_line; // Current cursor line
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int cursor_line_offset; // Current cursor line
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int cursor_pos; // Current cursor position in line
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char outputString[MAX_LINE_WIDTH * MAX_LINES_ASM];
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char displayString[MAX_LINE_WIDTH * MAX_LINES_DISPLAY];
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SDL_Rect rect;
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SDL_Rect outRect;
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SDL_Texture *texture;
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bool readOnly;
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BitmapFont *font;
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} TextEditor;
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// Initialize the text editor
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void init_editor(TextEditor *editor, BitmapFont *font, int x, int y, SDL_Renderer *renderer);
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// Insert a new line at a specific position
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void insert_line(TextEditor *editor, int position, const char *text);
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// Insert a new line at a specific position
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void insert_line_rel(TextEditor *editor);
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void editor_render(TextEditor *editor, SDL_Renderer * renderer);
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// Insert a character at the current cursor position
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void insert_character(TextEditor *editor, char ch, SDL_Renderer *renderer);
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// Move cursor (handled externally)
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void move_cursor(TextEditor *editor, int new_line, int new_pos);
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// Move cursor (handled externally)
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void move_cursor_relative(TextEditor *editor, int line_offset, int pos_offset);
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// Generate a string from a given offset with a max line count
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void generate_string_display(TextEditor *editor, SDL_Renderer *renderer);
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void generate_string(TextEditor *editor);
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#endif //RISCB_TEXTEDITOR_H
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