Files
RISC-B/main.c

140 lines
3.4 KiB
C

#include <SDL2/SDL.h>
#include <stdio.h>
#include <threads.h>
#include "util/font.h"
#include "assembler/assembler.h"
//Screen dimension constants
const int SCREEN_WIDTH = 1280;
const int SCREEN_HEIGHT = 720;
const int targetFPS = 60;
const int delayNeeded = 1000 / targetFPS;
//The window we'll be rendering to
SDL_Window *window = NULL;
//The surface contained by the window
SDL_Renderer *renderer = NULL;
SDL_Rect rect1;
BitmapFont smallFont;
CPU cpu;
char programString[65535];
int init() {
//Initialize SDL
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
return 1;
}
//Initialize SDL_ttf
if (TTF_Init() == -1) {
printf("SDL_ttf could not initialize! SDL_ttf Error: %s\n", TTF_GetError());
return 1;
}
//Create window
window = SDL_CreateWindow("SDLko", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
SCREEN_HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
if (window == NULL) {
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
return 1;
}
//Get window surface
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (renderer == NULL) {
printf("Renderer could not be created SDL_Error: %s\n", SDL_GetError());
return 1;
}
smallFont = prepText(renderer, 10, "../PublicPixel.ttf", 255, 255, 255, 255);
SDL_RenderSetLogicalSize(renderer, SCREEN_WIDTH, SCREEN_HEIGHT);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, 0);
init_cpu(&cpu);
return 0;
}
int render() {
SDL_SetRenderDrawColor(renderer, 128, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 0, 128, 0, 255);
rect1.x = (rect1.x + 1) % 400;
rect1.y = 10;
rect1.w = 50;
rect1.h = 10;
SDL_RenderFillRect(renderer, &rect1);
char textTemp[12];
sprintf(textTemp, "%d", rect1.x);
renderText(renderer, smallFont, textTemp, 100, 100);
SDL_RenderPresent(renderer);
return 0;
}
int processEvent(SDL_Event e) {
if (e.type == SDL_QUIT) { return 0; }
else if (e.type == SDL_WINDOWEVENT && e.window.event == SDL_WINDOWEVENT_RESIZED) {
int newWidth = e.window.data1;
int newHeight = e.window.data2;
// Adjust the viewport to match the new window size
SDL_Rect viewport = {0, 0, newWidth, newHeight};
SDL_RenderSetViewport(renderer, &viewport);
}
return 1;
}
int main(__attribute__((unused)) int argc, __attribute__((unused)) char *args[]) {
int status = init();
if (status) {
return status;
}
//Hack to get window to stay up
SDL_Event e;
bool running = true;
Uint64 start;
Uint64 end;
while (running) {
start = SDL_GetTicks64();
while (SDL_PollEvent(&e)) {
running = processEvent(e);
}
status = render();
if (status) {
return status;
}
end = SDL_GetTicks64();
const unsigned long timeNeeded = end - start;
if (timeNeeded < delayNeeded) {
SDL_Delay(delayNeeded - timeNeeded);
} else {
printf("%lu", timeNeeded);
}
}
uint8_t *program;
int program_size;
completePass(programString, &cpu);
step(&cpu);
//Destroy window
SDL_DestroyWindow(window);
//Quit SDL subsystems
SDL_Quit();
return 0;
}