76 lines
2.9 KiB
C
76 lines
2.9 KiB
C
//
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// Created by bruno on 5.2.2025.
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// Modified to use dynamic limits.
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//
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#ifndef RISCB_TEXTEDITOR_H
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#define RISCB_TEXTEDITOR_H
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdbool.h>
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#include <SDL2/SDL_rect.h>
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#include <SDL2/SDL_surface.h>
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#include <SDL2/SDL_render.h>
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#include "font.h"
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#include "../cpu/core.h"
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typedef struct {
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char *text; // Dynamically allocated string for this line
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int active; // Flag to check if the line is in use
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} Line;
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typedef struct {
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Line *lines; // Dynamic array of lines
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int line_count; // Number of active lines
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int maxLines; // Maximum number of lines (e.g. assembly lines)
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int max_line_width; // Maximum characters per line (excluding '\0')
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int displayLineCount; // Maximum number of lines for display
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int cursor_line; // Current cursor line
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int cursor_line_offset; // Display offset (first line in the display)
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int cursor_pos; // Current cursor position in line
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char *outputString; // Dynamically allocated output string (size: max_line_width * maxLines + 1)
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char *displayString; // Dynamically allocated display string (size: max_line_width * displayLineCount + 1)
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SDL_Rect *rect;
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SDL_Rect *outRect;
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SDL_Texture *texture;
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bool readOnly;
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BitmapFont *font;
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SDL_Rect *cursorRect;
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SDL_Rect *highlightedLineRect;
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} TextEditor;
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// Initialize the text editor. The parameters max_line_width, maxLines, and displayLineCount
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// determine the dynamic sizes for the text editor.
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void init_editor(TextEditor *editor, BitmapFont *font, int x, int y, SDL_Renderer *renderer,
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int max_line_width, int max_lines_asm, int max_lines_display, bool readOnly);
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// Other function prototypes remain mostly unchanged but will use the dynamic limits:
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void insert_line(TextEditor *editor, int position, const char *text, SDL_Renderer *renderer);
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void insert_line_rel(TextEditor *editor, SDL_Renderer *renderer);
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void editor_render(TextEditor *editor, SDL_Renderer *renderer, CPU *cpu, uint8_t editorIndex, bool isActive, bool cursorBlink);
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void remove_character(TextEditor *editor, bool isDelete, SDL_Renderer *renderer);
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void insert_character(TextEditor *editor, char ch, SDL_Renderer *renderer);
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void move_cursor(TextEditor *editor, int new_line, int new_pos, bool keepPos, SDL_Renderer *renderer);
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void move_cursor_relative(TextEditor *editor, int line_offset, int pos_offset, bool keepPos, SDL_Renderer *renderer);
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void generate_string_display(TextEditor *editor, SDL_Renderer *renderer);
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void generate_string(TextEditor *editor);
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void fill_editor_from_string(TextEditor *editor, const char *content, int lineStart, bool isComplete,
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SDL_Renderer *renderer);
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// A cleanup function to free dynamically allocated memory.
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void destroy_editor(TextEditor *editor);
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#endif // RISCB_TEXTEDITOR_H
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