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7
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Jump - Space bar
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(has cooldown cca 1s)
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(has cooldown cca 1s)
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Your mission
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This is an
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|
entry to GeoJam2022
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|
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|
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|
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|
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
||||||
m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
||||||
@ -1875,10 +1880,10 @@ MonoBehaviour:
|
|||||||
m_faceColor:
|
m_faceColor:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
rgba: 4294967295
|
rgba: 4294967295
|
||||||
m_fontSize: 36
|
m_fontSize: 32.4
|
||||||
m_fontSizeBase: 36
|
m_fontSizeBase: 30
|
||||||
m_fontWeight: 400
|
m_fontWeight: 400
|
||||||
m_enableAutoSizing: 0
|
m_enableAutoSizing: 1
|
||||||
m_fontSizeMin: 18
|
m_fontSizeMin: 18
|
||||||
m_fontSizeMax: 72
|
m_fontSizeMax: 72
|
||||||
m_fontStyle: 1
|
m_fontStyle: 1
|
||||||
@ -2456,6 +2461,7 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
pukvbrane: {fileID: 147208485}
|
pukvbrane: {fileID: 147208485}
|
||||||
totok: {fileID: 1472927230}
|
totok: {fileID: 1472927230}
|
||||||
|
bs: {fileID: 363922327}
|
||||||
--- !u!96 &1472927239
|
--- !u!96 &1472927239
|
||||||
TrailRenderer:
|
TrailRenderer:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
2328
Assets/Scenes/Intro.unity
Normal file
2328
Assets/Scenes/Intro.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Intro.unity.meta
Normal file
7
Assets/Scenes/Intro.unity.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 91bfe38f838d8a4baaba8a20a6b6c599
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
1020
Assets/Scenes/Menu.unity
Normal file
1020
Assets/Scenes/Menu.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Menu.unity.meta
Normal file
7
Assets/Scenes/Menu.unity.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cc6bacb1bfcdcadc4b226688e23a86e1
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -29,6 +29,8 @@ public class Character_ctrl : MonoBehaviour
|
|||||||
public float jumpSpeed = 8.0f;
|
public float jumpSpeed = 8.0f;
|
||||||
public float gravity = 20.0f;
|
public float gravity = 20.0f;
|
||||||
public float turnSpeed = 1.0f;
|
public float turnSpeed = 1.0f;
|
||||||
|
public bombspawner bs;
|
||||||
|
public Pukvbrane pukvbrane;
|
||||||
private float timeks = 0;
|
private float timeks = 0;
|
||||||
private bool passed = false;
|
private bool passed = false;
|
||||||
Vector2 camerarot = new Vector2(0, 0);
|
Vector2 camerarot = new Vector2(0, 0);
|
||||||
@ -92,6 +94,18 @@ public class Character_ctrl : MonoBehaviour
|
|||||||
|
|
||||||
moveDirection *= speed;
|
moveDirection *= speed;
|
||||||
|
|
||||||
|
if (Input.GetButtonDown("Jump"))
|
||||||
|
{
|
||||||
|
//if enabled textmeshpro disable
|
||||||
|
if (textmeshpro.enabled)
|
||||||
|
{
|
||||||
|
textmeshpro.enabled = false;
|
||||||
|
hudko.enabled = true;
|
||||||
|
bs.StartBombs();
|
||||||
|
pukvbrane.StartCubes();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (characterController.isGrounded)
|
if (characterController.isGrounded)
|
||||||
{
|
{
|
||||||
if (moveKeyb != Vector3.zero && !GetComponent<AudioSource>().isPlaying)
|
if (moveKeyb != Vector3.zero && !GetComponent<AudioSource>().isPlaying)
|
||||||
@ -104,12 +118,6 @@ public class Character_ctrl : MonoBehaviour
|
|||||||
if (Input.GetButtonDown("Jump"))
|
if (Input.GetButtonDown("Jump"))
|
||||||
{
|
{
|
||||||
moveDirection.y = jumpSpeed;
|
moveDirection.y = jumpSpeed;
|
||||||
//if enabled textmeshpro disable
|
|
||||||
if (textmeshpro.enabled)
|
|
||||||
{
|
|
||||||
textmeshpro.enabled = false;
|
|
||||||
hudko.enabled = true;
|
|
||||||
}
|
|
||||||
//set location of sound to be the same as the character and play sound
|
//set location of sound to be the same as the character and play sound
|
||||||
AudioSource.PlayClipAtPoint(jump_sound, transform.position);
|
AudioSource.PlayClipAtPoint(jump_sound, transform.position);
|
||||||
}
|
}
|
||||||
|
24
Assets/Scripts/Loadintro.cs
Normal file
24
Assets/Scripts/Loadintro.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
//import scene manager
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class Loadintro : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
public void LoadIntro(){
|
||||||
|
SceneManager.LoadScene("Intro");
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Loadintro.cs.meta
Normal file
11
Assets/Scripts/Loadintro.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d6fcce81ef90747d2b83ca77d3961910
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -2,13 +2,14 @@ using UnityEngine;
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using UnityEngine.Rendering;
|
using UnityEngine.Rendering;
|
||||||
using UnityEngine.Rendering.Universal;
|
using UnityEngine.Rendering.Universal;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
public class Pukvbrane : MonoBehaviour
|
public class Pukvbrane : MonoBehaviour
|
||||||
{
|
{
|
||||||
AudioSource audioSource;
|
AudioSource audioSource;
|
||||||
public HuDcko hudcko;
|
public HuDcko hudcko;
|
||||||
public GameObject puk;
|
public GameObject puk;
|
||||||
public int maxcubes = 20;
|
public int maxcubes = 3;
|
||||||
public int collectedcubes = 0;
|
public int collectedcubes = 0;
|
||||||
|
|
||||||
|
|
||||||
@ -17,7 +18,7 @@ public class Pukvbrane : MonoBehaviour
|
|||||||
int z = Random.Range(-950, 950);
|
int z = Random.Range(-950, 950);
|
||||||
int y = -55;
|
int y = -55;
|
||||||
//pick y from either -75 and 845
|
//pick y from either -75 and 845
|
||||||
if (Random.Range(0, 2) == 0)
|
if (Random.Range(0, 3) == 0)
|
||||||
{
|
{
|
||||||
y = 880;
|
y = 880;
|
||||||
}
|
}
|
||||||
@ -28,6 +29,8 @@ public class Pukvbrane : MonoBehaviour
|
|||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
audioSource = GetComponent<AudioSource>();
|
audioSource = GetComponent<AudioSource>();
|
||||||
|
}
|
||||||
|
public void StartCubes(){
|
||||||
PlaceObj();
|
PlaceObj();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -43,13 +46,15 @@ public class Pukvbrane : MonoBehaviour
|
|||||||
collectedcubes++;
|
collectedcubes++;
|
||||||
PlaceObj();
|
PlaceObj();
|
||||||
}
|
}
|
||||||
else{
|
if (collectedcubes == maxcubes){
|
||||||
hudcko.won = true;
|
hudcko.won = true;
|
||||||
|
SceneManager.LoadScene("End");
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
public void Update() {
|
||||||
hudcko.collectedcubes = collectedcubes;
|
hudcko.collectedcubes = collectedcubes;
|
||||||
hudcko.collectedcubes_max = maxcubes;
|
hudcko.collectedcubes_max = maxcubes;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
@ -7,19 +7,14 @@ public class bombspawner : MonoBehaviour
|
|||||||
|
|
||||||
public GameObject totok;
|
public GameObject totok;
|
||||||
public int maxcubes = 100;
|
public int maxcubes = 100;
|
||||||
void PlaceObj(){
|
public void PlaceObj(){
|
||||||
int x = Random.Range(-821, 1000);
|
int x = Random.Range(-821, 1000);
|
||||||
int z = Random.Range(-950, 950);
|
int z = Random.Range(-950, 950);
|
||||||
int y = 800;
|
int y = Random.Range(-120, 1680);
|
||||||
//pick y from either -75 and 845
|
|
||||||
if (Random.Range(0, 2) == 0)
|
|
||||||
{
|
|
||||||
y = 1600;
|
|
||||||
}
|
|
||||||
GameObject iks = Instantiate(totok.gameObject, new Vector3(x, y, z), Quaternion.identity);
|
GameObject iks = Instantiate(totok.gameObject, new Vector3(x, y, z), Quaternion.identity);
|
||||||
iks.SetActive(true);
|
iks.SetActive(true);
|
||||||
} // Start is called before the first frame update
|
} // Start is called before the first frame update
|
||||||
void Start()
|
public void StartBombs()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < maxcubes; i++)
|
for (int i = 0; i < maxcubes; i++)
|
||||||
{
|
{
|
||||||
|
81
Assets/Scripts/destroy_level_explosion.cs
Normal file
81
Assets/Scripts/destroy_level_explosion.cs
Normal file
@ -0,0 +1,81 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class destroy_level_explosion : MonoBehaviour
|
||||||
|
{
|
||||||
|
public BoxCollider box1;
|
||||||
|
public BoxCollider box2;
|
||||||
|
public BoxCollider box3;
|
||||||
|
public BoxCollider box4;
|
||||||
|
public BoxCollider box5;
|
||||||
|
public BoxCollider box6;
|
||||||
|
public BoxCollider box7;
|
||||||
|
public Rigidbody rb1;
|
||||||
|
public Rigidbody rb2;
|
||||||
|
public Rigidbody rb3;
|
||||||
|
public Rigidbody rb4;
|
||||||
|
public Rigidbody rb5;
|
||||||
|
public Rigidbody rb6;
|
||||||
|
public Rigidbody rb7;
|
||||||
|
|
||||||
|
public ParticleSystem explosion;
|
||||||
|
public Transform[] explosion_pos;
|
||||||
|
//particle systems array
|
||||||
|
BoxCollider[] box_array;
|
||||||
|
Rigidbody[] rb_array;
|
||||||
|
//audio clip for explosion
|
||||||
|
|
||||||
|
public GameObject explosion_sound;
|
||||||
|
|
||||||
|
IEnumerator Detonatetrain(){
|
||||||
|
//play explosion sound
|
||||||
|
for (int i = 0; i < explosion_pos.Length; i++)
|
||||||
|
{
|
||||||
|
//instantiate explosion at each position
|
||||||
|
GameObject asx = Instantiate(explosion_sound, explosion_pos[i].position, explosion_pos[i].rotation);
|
||||||
|
//play explosion sound
|
||||||
|
asx.GetComponent<AudioSource>().Play();
|
||||||
|
ParticleSystem explosion_clone = Instantiate(explosion, explosion_pos[i].position, explosion_pos[i].rotation) as ParticleSystem;
|
||||||
|
explosion_clone.Play();
|
||||||
|
//wait 2 seconds
|
||||||
|
yield return new WaitForSeconds(2);
|
||||||
|
//destroy explosion
|
||||||
|
Destroy(explosion_clone.gameObject);
|
||||||
|
box_array[i].enabled = false;
|
||||||
|
rb_array[i].isKinematic = false;
|
||||||
|
rb_array[i].useGravity = true;
|
||||||
|
//remove constraints
|
||||||
|
rb_array[i].constraints = RigidbodyConstraints.None;
|
||||||
|
//add random force to each box
|
||||||
|
rb_array[i].AddForce(new Vector3(Random.Range(-100, 100), Random.Range(-100, 100), -400), ForceMode.Impulse);
|
||||||
|
}
|
||||||
|
yield return new WaitForSeconds(4);
|
||||||
|
SceneManager.LoadScene("Finish");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
rb_array = new Rigidbody[] { rb1, rb2, rb3, rb4, rb5, rb6, rb7 };
|
||||||
|
box_array = new BoxCollider[]{box1, box2, box3, box4, box5, box6, box7};
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
void OnCollisionEnter(Collision other) {
|
||||||
|
MeshRenderer mesh = this.GetComponent<MeshRenderer>();
|
||||||
|
BoxCollider box = this.GetComponent<BoxCollider>();
|
||||||
|
Rigidbody rb = this.GetComponent<Rigidbody>();
|
||||||
|
TrailRenderer trail = this.GetComponent<TrailRenderer>();
|
||||||
|
trail.enabled = false;
|
||||||
|
mesh.enabled = false;
|
||||||
|
box.enabled = false;
|
||||||
|
rb.isKinematic = true;
|
||||||
|
StartCoroutine(Detonatetrain());
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/destroy_level_explosion.cs.meta
Normal file
11
Assets/Scripts/destroy_level_explosion.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2edaf977c02d68f0bae17b41089bd118
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
26
Assets/Scripts/loadGameAftexsecs.cs
Normal file
26
Assets/Scripts/loadGameAftexsecs.cs
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class loadGameAftexsecs : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int secondsToWait = 5;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
IEnumerator Startx()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(secondsToWait);
|
||||||
|
SceneManager.LoadScene("Game");
|
||||||
|
}
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
//start coroutine
|
||||||
|
StartCoroutine(Startx());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/loadGameAftexsecs.cs.meta
Normal file
11
Assets/Scripts/loadGameAftexsecs.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 32e50f957fd2673f8a1375af598a2897
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -7,18 +7,8 @@ public class yolo : MonoBehaviour
|
|||||||
public Pukvbrane pukvbrane;
|
public Pukvbrane pukvbrane;
|
||||||
|
|
||||||
public GameObject totok;
|
public GameObject totok;
|
||||||
void PlaceObj(){
|
public bombspawner bs;
|
||||||
int x = Random.Range(-821, 1000);
|
|
||||||
int z = Random.Range(-950, 950);
|
|
||||||
int y = 800;
|
|
||||||
//pick y from either -75 and 845
|
|
||||||
if (Random.Range(0, 2) == 0)
|
|
||||||
{
|
|
||||||
y = 1600;
|
|
||||||
}
|
|
||||||
GameObject iks = Instantiate(totok.gameObject, new Vector3(x, y, z), Quaternion.identity);
|
|
||||||
iks.SetActive(true);
|
|
||||||
}
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -38,7 +28,7 @@ public class yolo : MonoBehaviour
|
|||||||
Destroy(other.gameObject);
|
Destroy(other.gameObject);
|
||||||
pukvbrane.PlaceObj();
|
pukvbrane.PlaceObj();
|
||||||
}
|
}
|
||||||
PlaceObj();
|
bs.PlaceObj();
|
||||||
Destroy(this.gameObject);
|
Destroy(this.gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
BIN
Assets/Sounds/explosion(1).wav
Normal file
BIN
Assets/Sounds/explosion(1).wav
Normal file
Binary file not shown.
22
Assets/Sounds/explosion(1).wav.meta
Normal file
22
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15
ProjectSettings/BurstAotSettings_StandaloneLinux64.json
Normal file
15
ProjectSettings/BurstAotSettings_StandaloneLinux64.json
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
{
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|
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}
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|
}
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16
ProjectSettings/BurstAotSettings_StandaloneWindows.json
Normal file
16
ProjectSettings/BurstAotSettings_StandaloneWindows.json
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
{
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|
}
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|
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|
14
ProjectSettings/BurstAotSettings_WebGL.json
Normal file
14
ProjectSettings/BurstAotSettings_WebGL.json
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
{
|
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|
"MonoBehaviour": {
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|
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|
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|
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|
"OptimizeFor": 0
|
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|
}
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|
}
|
6
ProjectSettings/CommonBurstAotSettings.json
Normal file
6
ProjectSettings/CommonBurstAotSettings.json
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
{
|
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|
"MonoBehaviour": {
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|
"Version": 4,
|
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|
"DisabledWarnings": ""
|
||||||
|
}
|
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|
}
|
@ -4,5 +4,20 @@
|
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|
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|
m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Scenes: []
|
m_Scenes:
|
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|
- enabled: 1
|
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|
path: Assets/Scenes/Menu.unity
|
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|
guid: cc6bacb1bfcdcadc4b226688e23a86e1
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|
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|
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|
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|
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|
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|
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@ -12,7 +12,7 @@ PlayerSettings:
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@ -22,7 +22,7 @@ PlayerSettings:
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defaultScreenWidth: 1920
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defaultScreenWidth: 1920
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||||||
|
Loading…
Reference in New Issue
Block a user