..
aabbox3d.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
CDynamicMeshBuffer.h
Bit cleanup of IDynamicMeshBuffer.
2022-04-22 14:22:41 +00:00
CIndexBuffer.h
Fix bad cast in CIndexBuffer. Modify IIndexBuffer interface for cleanup and safety.
2022-04-22 16:28:29 +00:00
CMeshBuffer.h
Add IMeshBuffer::getColor functions
2022-08-19 12:33:56 +00:00
coreutil.h
Make some local variables in public headers const
2022-05-13 14:42:13 +00:00
CVertexBuffer.h
Fix CVertexBuffer::setType when switching no empty vertex arrays. IVertexBuffer interface changes.
2022-04-25 16:19:20 +00:00
dimension2d.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
driverChoice.h
a) debug Camera Matrices. enable with _IRR_COMPILE_WITH_90_DEGREE_CAMERA.
2022-05-01 01:11:45 +00:00
EAttributes.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
ECullingTypes.h
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2021-08-27 15:03:34 +00:00
EDebugSceneTypes.h
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2021-08-27 15:03:34 +00:00
EDeviceTypes.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
EDriverFeatures.h
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2021-08-27 15:03:34 +00:00
EDriverTypes.h
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2021-08-27 15:03:34 +00:00
EFocusFlags.h
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2021-08-27 15:03:34 +00:00
EGUIAlignment.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
EGUIElementTypes.h
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2021-08-27 15:03:34 +00:00
EHardwareBufferFlags.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
EMaterialFlags.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
EMaterialTypes.h
typo
2022-04-04 16:37:55 +00:00
EMeshBufferTypes.h
Adding comments.
2022-04-12 16:04:56 +00:00
EMeshWriterEnums.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
EMessageBoxFlags.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
EPrimitiveTypes.h
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2021-08-27 15:03:34 +00:00
EReadFileType.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
ESceneNodeAnimatorTypes.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
ESceneNodeTypes.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
ESceneNodeUpdateAbs.h
Add option to allow nodes to ignore the scale/rotation parts of their parents transformation.
2022-09-29 16:34:37 +00:00
EShaderTypes.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
ETerrainElements.h
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2021-08-27 15:03:34 +00:00
exampleHelper.h
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2021-08-27 15:03:34 +00:00
fast_atof.h
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2021-08-27 15:03:34 +00:00
heapsort.h
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2021-08-27 15:03:34 +00:00
IAnimatedMesh.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IAnimatedMeshMD2.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IAnimatedMeshMD3.h
Make some local variables in public headers const
2022-05-13 14:42:13 +00:00
IAnimatedMeshSceneNode.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IAttributeExchangingObject.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IAttributes.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IBillboardSceneNode.h
IBillboardSceneNode got functions to access meshbuffers.
2022-02-08 21:00:12 +00:00
IBillboardTextSceneNode.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IBoneSceneNode.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
ICameraSceneNode.h
Fix camera render when it wasn't animated. Tiny improvement for fps camera animator. Add documentation.
2022-06-16 13:59:58 +00:00
IColladaMeshWriter.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IContextManager.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
ICursorControl.h
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2021-08-27 15:03:34 +00:00
IDummyTransformationSceneNode.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IDynamicMeshBuffer.h
Add IMeshBuffer::getColor functions
2022-08-19 12:33:56 +00:00
IEventReceiver.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IFileArchive.h
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2021-08-27 15:03:34 +00:00
IFileList.h
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2021-08-27 15:03:34 +00:00
IFileSystem.h
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2021-08-27 15:03:34 +00:00
IGeometryCreator.h
Add new cube mesh type ECMT_1BUF_24VTX_NP. CubeSceneNodes can now use different cube mesh types.
2022-03-22 22:08:33 +00:00
IGPUProgrammingServices.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IGUIButton.h
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2021-08-27 15:03:34 +00:00
IGUICheckBox.h
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2021-08-27 15:03:34 +00:00
IGUIColorSelectDialog.h
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2021-08-27 15:03:34 +00:00
IGUIComboBox.h
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2021-08-27 15:03:34 +00:00
IGUIContextMenu.h
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2021-08-27 15:03:34 +00:00
IGUIEditBox.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IGUIElement.h
Fix IGUIElements not getting a tab order because of invisible or disabled parents.
2022-09-27 16:02:39 +00:00
IGUIElementFactory.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IGUIEnvironment.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IGUIFileOpenDialog.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IGUIFont.h
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2021-08-27 15:03:34 +00:00
IGUIFontBitmap.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IGUIImage.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IGUIImageList.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IGUIInOutFader.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IGUIListBox.h
Simplify/unify IGUIListBox interface.
2022-05-05 15:19:35 +00:00
IGUIMeshViewer.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IGUIProfiler.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IGUIScrollBar.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IGUISkin.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IGUISpinBox.h
Add IGUISpinBox functions getValueFor and getOldValue
2022-09-28 14:25:18 +00:00
IGUISpriteBank.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IGUIStaticText.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IGUITabControl.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IGUITable.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IGUIToolbar.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IGUITreeView.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IGUIWindow.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IImage.h
Add IImage::checkDataSizeLimit and make IImage getDataSizeFromFormat return size_t
2022-05-06 19:47:38 +00:00
IImageLoader.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IImageWriter.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IIndexBuffer.h
Fix CVertexBuffer::setType when switching no empty vertex arrays. IVertexBuffer interface changes.
2022-04-25 16:19:20 +00:00
ILightManager.h
ILightManager now uses empty instead of pure virtual functions
2022-08-26 10:38:14 +00:00
ILightSceneNode.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
ILogger.h
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2021-08-27 15:03:34 +00:00
IMaterialRenderer.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IMaterialRendererServices.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IMemoryReadFile.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IMesh.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IMeshBuffer.h
Add IMeshBuffer::getColor functions
2022-08-19 12:33:56 +00:00
IMeshCache.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IMeshLoader.h
Set default for MeshLoader IndexTypeHint to EITH_OPTIMAL.
2022-04-19 21:44:50 +00:00
IMeshManipulator.h
Fix documentation of IMeshManipulator::transform
2022-08-26 14:23:18 +00:00
IMeshSceneNode.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IMeshTextureLoader.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IMeshWriter.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IMetaTriangleSelector.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IOctreeSceneNode.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IOSOperator.h
COSOperator::getSystemMemory now returns some value on OSX. Also it's kb not bytes.
2022-05-02 15:19:37 +00:00
IParticleAffector.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IParticleAnimatedMeshSceneNodeEmitter.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IParticleAttractionAffector.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IParticleBoxEmitter.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IParticleCylinderEmitter.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IParticleEmitter.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IParticleFadeOutAffector.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IParticleGravityAffector.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IParticleMeshEmitter.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IParticleRingEmitter.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IParticleRotationAffector.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IParticleSphereEmitter.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IParticleSystemSceneNode.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IProfiler.h
Make some local variables in public headers const
2022-05-13 14:42:13 +00:00
IQ3LevelMesh.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IQ3Shader.h
Remove virtual destructor for IShader
2022-04-26 18:40:44 +00:00
IRandomizer.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IReadFile.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IReferenceCounted.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IRenderTarget.h
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2021-08-27 15:03:34 +00:00
irrAllocator.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
irrArray.h
Partly revert previous commit. Works only for linear search functions, binary_search changes were wrong.
2022-05-14 18:53:28 +00:00
IrrCompileConfig.h
a) debug Camera Matrices. enable with _IRR_COMPILE_WITH_90_DEGREE_CAMERA.
2022-05-01 01:11:45 +00:00
irrLegacyDefines.h
Unify VS project files some more.
2021-08-27 18:09:14 +00:00
irrlicht.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IrrlichtDevice.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
irrList.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
irrMap.h
Remove trivial copy constructors and assignment operators
2022-04-21 22:24:14 +00:00
irrMath.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
irrpack.h
Avoid warning and make local variable lower-case.
2019-12-12 16:32:41 +00:00
irrString.h
Merging r6286 through r6421 from branch releases/1.8 to trunk
2022-09-21 20:09:28 +00:00
irrTypes.h
Fix: 64 bit integer typedefs have different definitions in different compilation units Mac OS
2022-01-04 18:44:35 +00:00
irrunpack.h
Avoid warning and make local variable lower-case.
2019-12-12 16:32:41 +00:00
irrXML.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
ISceneCollisionManager.h
Make SCollisionHit::TriangleSelector and SCollisionTriangleRange::Selector both const.
2022-05-14 14:29:56 +00:00
ISceneLoader.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
ISceneManager.h
a) debug Camera Matrices. enable with _IRR_COMPILE_WITH_90_DEGREE_CAMERA.
2022-05-01 01:11:45 +00:00
ISceneNode.h
Add option to allow nodes to ignore the scale/rotation parts of their parents transformation.
2022-09-29 16:34:37 +00:00
ISceneNodeAnimator.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
ISceneNodeAnimatorCameraFPS.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
ISceneNodeAnimatorCameraMaya.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
ISceneNodeAnimatorCollisionResponse.h
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2021-08-27 15:03:34 +00:00
ISceneNodeAnimatorFactory.h
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2021-08-27 15:03:34 +00:00
ISceneNodeFactory.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
ISceneUserDataSerializer.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IShaderConstantSetCallBack.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IShadowVolumeSceneNode.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
ISkinnedMesh.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
ITerrainSceneNode.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
ITextSceneNode.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
ITexture.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
ITimer.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
ITriangleSelector.h
Make SCollisionHit::TriangleSelector and SCollisionTriangleRange::Selector both const.
2022-05-14 14:29:56 +00:00
IVertexBuffer.h
Fix CVertexBuffer::setType when switching no empty vertex arrays. IVertexBuffer interface changes.
2022-04-25 16:19:20 +00:00
IVideoDriver.h
IVideoDriver::getOcclusionQueryResult works now with const node pointer.
2022-05-15 11:51:42 +00:00
IVideoModeList.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IVolumeLightSceneNode.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IWriteFile.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IXMLReader.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
IXMLWriter.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
Keycodes.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
leakHunter.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
line2d.h
line2d::intersectWith now using f64 instead of f32 internally
2022-03-14 15:11:05 +00:00
line3d.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
matrix4.h
IMeshManipulator::transform can now also normalize normals
2022-08-26 14:09:04 +00:00
path.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
plane3d.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
position2d.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
quaternion.h
Remove assignment operator in quaternion.
2022-01-06 12:01:36 +00:00
rect.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
S3DVertex.h
Avoid ambigious conversions when compiling with c++20
2022-09-25 11:18:55 +00:00
SAnimatedMesh.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
SceneParameters.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
SColor.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
SExposedVideoData.h
Separate GLX window from X11 window.
2022-05-02 16:17:03 +00:00
SIrrCreationParameters.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
SKeyMap.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
SLight.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
SMaterial.h
Cleanup: Adding break
2022-05-13 12:31:00 +00:00
SMaterialLayer.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
SMesh.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
SMeshBuffer.h
Avoid warning and make local variable lower-case.
2019-12-12 16:32:41 +00:00
SMeshBufferLightMap.h
Avoid warning and make local variable lower-case.
2019-12-12 16:32:41 +00:00
SMeshBufferTangents.h
Avoid warning and make local variable lower-case.
2019-12-12 16:32:41 +00:00
SOverrideMaterial.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
SParticle.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
SSharedMeshBuffer.h
Add IMeshBuffer::getColor functions
2022-08-19 12:33:56 +00:00
SSkinMeshBuffer.h
Add IMeshBuffer::getColor functions
2022-08-19 12:33:56 +00:00
SVertexIndex.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
SVertexManipulator.h
IMeshManipulator::transform can now also normalize normals
2022-08-26 14:09:04 +00:00
SViewFrustum.h
Remove several copy-constructors and assignment operators which did nothing special.
2022-01-06 14:02:12 +00:00
triangle3d.h
Replace public header guards to avoid using indentifiers reserved by c++
2021-08-27 15:03:34 +00:00
vector2d.h
Remove trivial copy constructors and assignment operators
2022-04-21 22:24:14 +00:00
vector3d.h
a) debug Camera Matrices. enable with _IRR_COMPILE_WITH_90_DEGREE_CAMERA.
2022-05-01 01:11:45 +00:00