2013-04-06 17:19:59 +02:00
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/*
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Minetest
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2017-05-25 19:53:47 +02:00
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Copyright (C) 2013-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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Copyright (C) 2014-2017 paramat
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2013-04-06 17:19:59 +02:00
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "mapgen.h"
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#include "voxel.h"
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#include "noise.h"
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#include "mapblock.h"
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#include "mapnode.h"
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#include "map.h"
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#include "content_sao.h"
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#include "nodedef.h"
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#include "voxelalgorithms.h"
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2015-09-19 01:16:23 +02:00
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//#include "profiler.h" // For TimeTaker
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2013-04-06 17:19:59 +02:00
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#include "settings.h" // For g_settings
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#include "emerge.h"
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#include "dungeongen.h"
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2013-04-21 06:11:05 +02:00
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#include "cavegen.h"
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2014-11-01 18:16:23 +01:00
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#include "mg_biome.h"
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#include "mg_ore.h"
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#include "mg_decoration.h"
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2013-04-06 17:19:59 +02:00
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#include "mapgen_v7.h"
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2014-02-04 04:42:10 +01:00
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FlagDesc flagdesc_mapgen_v7[] = {
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2017-03-12 14:26:09 +01:00
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{"mountains", MGV7_MOUNTAINS},
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{"ridges", MGV7_RIDGES},
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{"floatlands", MGV7_FLOATLANDS},
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{"caverns", MGV7_CAVERNS},
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{NULL, 0}
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2014-02-04 04:42:10 +01:00
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};
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2013-07-06 08:21:35 +02:00
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2016-01-11 01:30:03 +01:00
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2013-04-06 17:19:59 +02:00
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///////////////////////////////////////////////////////////////////////////////
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2016-06-25 00:15:56 +02:00
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MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
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2016-05-02 08:24:57 +02:00
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: MapgenBasic(mapgenid, params, emerge)
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2014-12-06 10:18:04 +01:00
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{
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2017-06-30 15:32:35 +02:00
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spflags = params->spflags;
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cave_width = params->cave_width;
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large_cave_depth = params->large_cave_depth;
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lava_depth = params->lava_depth;
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float_mount_density = params->float_mount_density;
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floatland_level = params->floatland_level;
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shadow_limit = params->shadow_limit;
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cavern_limit = params->cavern_limit;
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cavern_taper = params->cavern_taper;
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cavern_threshold = params->cavern_threshold;
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2014-02-04 04:42:10 +01:00
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2017-06-25 05:45:40 +02:00
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// This is to avoid a divide-by-zero.
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// Parameter will be saved to map_meta.txt in limited form.
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params->float_mount_height = MYMAX(params->float_mount_height, 1.0f);
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2017-06-30 15:32:35 +02:00
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float_mount_height = params->float_mount_height;
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2017-06-25 05:45:40 +02:00
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2017-04-21 03:19:24 +02:00
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// 2D noise
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noise_terrain_base = new Noise(¶ms->np_terrain_base, seed, csize.X, csize.Z);
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noise_terrain_alt = new Noise(¶ms->np_terrain_alt, seed, csize.X, csize.Z);
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noise_terrain_persist = new Noise(¶ms->np_terrain_persist, seed, csize.X, csize.Z);
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noise_height_select = new Noise(¶ms->np_height_select, seed, csize.X, csize.Z);
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noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z);
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if (spflags & MGV7_MOUNTAINS)
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noise_mount_height = new Noise(¶ms->np_mount_height, seed, csize.X, csize.Z);
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if (spflags & MGV7_FLOATLANDS) {
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noise_floatland_base = new Noise(¶ms->np_floatland_base, seed, csize.X, csize.Z);
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noise_float_base_height = new Noise(¶ms->np_float_base_height, seed, csize.X, csize.Z);
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}
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if (spflags & MGV7_RIDGES) {
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noise_ridge_uwater = new Noise(¶ms->np_ridge_uwater, seed, csize.X, csize.Z);
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// 3D noise, 1-up 1-down overgeneration
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noise_ridge = new Noise(¶ms->np_ridge, seed, csize.X, csize.Y + 2, csize.Z);
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}
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// 3D noise, 1 up, 1 down overgeneration
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if ((spflags & MGV7_MOUNTAINS) || (spflags & MGV7_FLOATLANDS))
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noise_mountain = new Noise(¶ms->np_mountain, seed, csize.X, csize.Y + 2, csize.Z);
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// 3D noise, 1 down overgeneration
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2017-03-12 14:26:09 +01:00
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MapgenBasic::np_cave1 = params->np_cave1;
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MapgenBasic::np_cave2 = params->np_cave2;
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MapgenBasic::np_cavern = params->np_cavern;
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2013-04-06 17:19:59 +02:00
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}
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2014-12-30 04:04:47 +01:00
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MapgenV7::~MapgenV7()
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{
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2013-04-06 17:19:59 +02:00
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delete noise_terrain_base;
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2017-04-22 06:16:50 +02:00
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delete noise_terrain_alt;
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2013-04-06 17:19:59 +02:00
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delete noise_terrain_persist;
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delete noise_height_select;
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2013-07-06 08:21:35 +02:00
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delete noise_filler_depth;
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2017-04-22 06:16:50 +02:00
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if (spflags & MGV7_MOUNTAINS)
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delete noise_mount_height;
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if (spflags & MGV7_FLOATLANDS) {
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delete noise_floatland_base;
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delete noise_float_base_height;
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}
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if (spflags & MGV7_RIDGES) {
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delete noise_ridge_uwater;
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delete noise_ridge;
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}
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if ((spflags & MGV7_MOUNTAINS) || (spflags & MGV7_FLOATLANDS))
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delete noise_mountain;
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2013-04-06 17:19:59 +02:00
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}
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2014-12-30 04:04:47 +01:00
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MapgenV7Params::MapgenV7Params()
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{
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2016-09-16 05:59:25 +02:00
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np_terrain_base = NoiseParams(4, 70, v3f(600, 600, 600), 82341, 5, 0.6, 2.0);
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np_terrain_alt = NoiseParams(4, 25, v3f(600, 600, 600), 5934, 5, 0.6, 2.0);
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np_terrain_persist = NoiseParams(0.6, 0.1, v3f(2000, 2000, 2000), 539, 3, 0.6, 2.0);
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np_height_select = NoiseParams(-8, 16, v3f(500, 500, 500), 4213, 6, 0.7, 2.0);
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np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0);
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np_mount_height = NoiseParams(256, 112, v3f(1000, 1000, 1000), 72449, 3, 0.6, 2.0);
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np_ridge_uwater = NoiseParams(0, 1, v3f(1000, 1000, 1000), 85039, 5, 0.6, 2.0);
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np_floatland_base = NoiseParams(-0.6, 1.5, v3f(600, 600, 600), 114, 5, 0.6, 2.0);
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np_float_base_height = NoiseParams(48, 24, v3f(300, 300, 300), 907, 4, 0.7, 2.0);
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np_mountain = NoiseParams(-0.6, 1, v3f(250, 350, 250), 5333, 5, 0.63, 2.0);
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np_ridge = NoiseParams(0, 1, v3f(100, 100, 100), 6467, 4, 0.75, 2.0);
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2017-03-12 14:26:09 +01:00
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np_cavern = NoiseParams(0, 1, v3f(384, 128, 384), 723, 5, 0.63, 2.0);
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2016-09-16 05:59:25 +02:00
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np_cave1 = NoiseParams(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0);
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np_cave2 = NoiseParams(0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0);
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2014-02-04 04:42:10 +01:00
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}
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2015-01-26 12:44:49 +01:00
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void MapgenV7Params::readParams(const Settings *settings)
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2014-12-30 04:04:47 +01:00
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{
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2016-09-16 05:59:25 +02:00
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settings->getFlagStrNoEx("mgv7_spflags", spflags, flagdesc_mapgen_v7);
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settings->getFloatNoEx("mgv7_cave_width", cave_width);
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2017-06-20 05:55:32 +02:00
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settings->getS16NoEx("mgv7_large_cave_depth", large_cave_depth);
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2017-06-21 05:20:18 +02:00
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settings->getS16NoEx("mgv7_lava_depth", lava_depth);
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2016-09-16 05:59:25 +02:00
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settings->getFloatNoEx("mgv7_float_mount_density", float_mount_density);
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settings->getFloatNoEx("mgv7_float_mount_height", float_mount_height);
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settings->getS16NoEx("mgv7_floatland_level", floatland_level);
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settings->getS16NoEx("mgv7_shadow_limit", shadow_limit);
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2017-03-12 14:26:09 +01:00
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settings->getS16NoEx("mgv7_cavern_limit", cavern_limit);
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settings->getS16NoEx("mgv7_cavern_taper", cavern_taper);
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settings->getFloatNoEx("mgv7_cavern_threshold", cavern_threshold);
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2016-09-16 05:59:25 +02:00
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settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base);
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settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
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settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
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settings->getNoiseParams("mgv7_np_height_select", np_height_select);
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settings->getNoiseParams("mgv7_np_filler_depth", np_filler_depth);
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settings->getNoiseParams("mgv7_np_mount_height", np_mount_height);
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settings->getNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater);
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settings->getNoiseParams("mgv7_np_floatland_base", np_floatland_base);
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settings->getNoiseParams("mgv7_np_float_base_height", np_float_base_height);
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settings->getNoiseParams("mgv7_np_mountain", np_mountain);
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settings->getNoiseParams("mgv7_np_ridge", np_ridge);
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2017-03-12 14:26:09 +01:00
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settings->getNoiseParams("mgv7_np_cavern", np_cavern);
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2016-09-16 05:59:25 +02:00
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settings->getNoiseParams("mgv7_np_cave1", np_cave1);
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settings->getNoiseParams("mgv7_np_cave2", np_cave2);
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2014-02-04 04:42:10 +01:00
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}
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2015-01-26 12:44:49 +01:00
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void MapgenV7Params::writeParams(Settings *settings) const
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2014-12-30 04:04:47 +01:00
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{
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2016-09-16 05:59:25 +02:00
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settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7, U32_MAX);
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settings->setFloat("mgv7_cave_width", cave_width);
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2017-06-20 05:55:32 +02:00
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settings->setS16("mgv7_large_cave_depth", large_cave_depth);
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2017-06-21 05:20:18 +02:00
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settings->setS16("mgv7_lava_depth", lava_depth);
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2016-09-16 05:59:25 +02:00
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settings->setFloat("mgv7_float_mount_density", float_mount_density);
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settings->setFloat("mgv7_float_mount_height", float_mount_height);
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settings->setS16("mgv7_floatland_level", floatland_level);
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settings->setS16("mgv7_shadow_limit", shadow_limit);
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2017-03-12 14:26:09 +01:00
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settings->setS16("mgv7_cavern_limit", cavern_limit);
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settings->setS16("mgv7_cavern_taper", cavern_taper);
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settings->setFloat("mgv7_cavern_threshold", cavern_threshold);
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2016-09-16 05:59:25 +02:00
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settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base);
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settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
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settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
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settings->setNoiseParams("mgv7_np_height_select", np_height_select);
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settings->setNoiseParams("mgv7_np_filler_depth", np_filler_depth);
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settings->setNoiseParams("mgv7_np_mount_height", np_mount_height);
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settings->setNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater);
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settings->setNoiseParams("mgv7_np_floatland_base", np_floatland_base);
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settings->setNoiseParams("mgv7_np_float_base_height", np_float_base_height);
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settings->setNoiseParams("mgv7_np_mountain", np_mountain);
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settings->setNoiseParams("mgv7_np_ridge", np_ridge);
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2017-03-12 14:26:09 +01:00
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settings->setNoiseParams("mgv7_np_cavern", np_cavern);
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2016-09-16 05:59:25 +02:00
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settings->setNoiseParams("mgv7_np_cave1", np_cave1);
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settings->setNoiseParams("mgv7_np_cave2", np_cave2);
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2014-02-04 04:42:10 +01:00
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}
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2016-04-02 03:05:08 +02:00
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///////////////////////////////////////////////////////////////////////////////
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2014-02-04 04:42:10 +01:00
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2016-02-04 02:03:31 +01:00
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int MapgenV7::getSpawnLevelAtPoint(v2s16 p)
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2014-12-30 04:04:47 +01:00
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{
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2017-06-11 07:02:20 +02:00
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// If rivers are enabled, first check if in a river
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2016-09-27 00:21:33 +02:00
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if (spflags & MGV7_RIDGES) {
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float width = 0.2;
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float uwatern = NoisePerlin2D(&noise_ridge_uwater->np, p.X, p.Y, seed) * 2;
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if (fabs(uwatern) <= width)
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return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point
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}
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2017-06-11 07:02:20 +02:00
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// Terrain noise 'offset' is the average level of that terrain.
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// At least 50% of terrain will be below the higher of base and alt terrain
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// 'offset's.
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// Raising the maximum spawn level above 'water_level + 16' is necessary
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// for when terrain 'offset's are set much higher than water_level.
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s16 max_spawn_y = MYMAX(MYMAX(noise_terrain_alt->np.offset,
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noise_terrain_base->np.offset),
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water_level + 16);
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// Base terrain calculation
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s16 y = baseTerrainLevelAtPoint(p.X, p.Y);
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// If mountains are disabled, terrain level is base terrain level.
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// Avoids mid-air spawn where mountain terrain would have been.
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2016-09-27 00:21:33 +02:00
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if (!(spflags & MGV7_MOUNTAINS)) {
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2017-06-11 07:02:20 +02:00
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if (y <= water_level || y > max_spawn_y)
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2016-09-27 00:21:33 +02:00
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return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point
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else
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2017-06-11 07:02:20 +02:00
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// + 1 to not be half-buried in a potential node-deep biome 'dust'
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return y + 1;
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2016-09-27 00:21:33 +02:00
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}
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2014-12-06 10:18:04 +01:00
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2017-06-11 07:02:20 +02:00
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// Search upwards for first node without mountain terrain
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int iters = 256;
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while (iters > 0 && y <= max_spawn_y) {
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2016-09-27 00:21:33 +02:00
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if (!getMountainTerrainAtPoint(p.X, y + 1, p.Y)) { // If air above
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2017-06-11 07:02:20 +02:00
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if (y <= water_level || y > max_spawn_y)
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2016-02-04 02:03:31 +01:00
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return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point
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else
|
2017-06-11 07:02:20 +02:00
|
|
|
return y + 1;
|
2016-02-04 02:03:31 +01:00
|
|
|
}
|
2013-07-06 08:21:35 +02:00
|
|
|
y++;
|
2017-06-11 07:02:20 +02:00
|
|
|
iters--;
|
2013-04-21 21:47:13 +02:00
|
|
|
}
|
|
|
|
|
2017-06-11 07:02:20 +02:00
|
|
|
// Unsuitable spawn point
|
2016-02-04 02:03:31 +01:00
|
|
|
return MAX_MAP_GENERATION_LIMIT;
|
2013-04-06 17:19:59 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2014-12-30 04:04:47 +01:00
|
|
|
void MapgenV7::makeChunk(BlockMakeData *data)
|
|
|
|
{
|
2015-03-06 11:21:51 +01:00
|
|
|
// Pre-conditions
|
2013-04-06 17:19:59 +02:00
|
|
|
assert(data->vmanip);
|
|
|
|
assert(data->nodedef);
|
|
|
|
assert(data->blockpos_requested.X >= data->blockpos_min.X &&
|
2015-06-03 09:59:07 +02:00
|
|
|
data->blockpos_requested.Y >= data->blockpos_min.Y &&
|
|
|
|
data->blockpos_requested.Z >= data->blockpos_min.Z);
|
2013-04-06 17:19:59 +02:00
|
|
|
assert(data->blockpos_requested.X <= data->blockpos_max.X &&
|
2015-06-03 09:59:07 +02:00
|
|
|
data->blockpos_requested.Y <= data->blockpos_max.Y &&
|
|
|
|
data->blockpos_requested.Z <= data->blockpos_max.Z);
|
2014-12-06 10:18:04 +01:00
|
|
|
|
2013-04-06 17:19:59 +02:00
|
|
|
this->generating = true;
|
2014-12-06 10:18:04 +01:00
|
|
|
this->vm = data->vmanip;
|
2013-04-06 17:19:59 +02:00
|
|
|
this->ndef = data->nodedef;
|
|
|
|
//TimeTaker t("makeChunk");
|
2014-12-06 10:18:04 +01:00
|
|
|
|
2013-04-06 17:19:59 +02:00
|
|
|
v3s16 blockpos_min = data->blockpos_min;
|
|
|
|
v3s16 blockpos_max = data->blockpos_max;
|
|
|
|
node_min = blockpos_min * MAP_BLOCKSIZE;
|
|
|
|
node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
|
|
|
|
full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE;
|
|
|
|
full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
|
|
|
|
|
2014-12-30 03:44:52 +01:00
|
|
|
blockseed = getBlockSeed2(full_node_min, seed);
|
2014-12-06 10:18:04 +01:00
|
|
|
|
2016-05-30 14:15:14 +02:00
|
|
|
// Generate base and mountain terrain
|
|
|
|
// An initial heightmap is no longer created here for use in generateRidgeTerrain()
|
2013-07-06 08:21:35 +02:00
|
|
|
s16 stone_surface_max_y = generateTerrain();
|
2014-12-06 10:18:04 +01:00
|
|
|
|
2016-05-30 14:15:14 +02:00
|
|
|
// Generate rivers
|
2016-04-17 00:20:20 +02:00
|
|
|
if (spflags & MGV7_RIDGES)
|
|
|
|
generateRidgeTerrain();
|
|
|
|
|
2016-05-30 14:15:14 +02:00
|
|
|
// Create heightmap
|
2013-06-16 04:23:06 +02:00
|
|
|
updateHeightmap(node_min, node_max);
|
2014-12-06 10:18:04 +01:00
|
|
|
|
2016-04-28 09:43:09 +02:00
|
|
|
// Init biome generator, place biome-specific nodes, and build biomemap
|
|
|
|
biomegen->calcBiomeNoise(node_min);
|
|
|
|
MgStoneType stone_type = generateBiomes();
|
2013-07-06 08:21:35 +02:00
|
|
|
|
2017-03-12 14:26:09 +01:00
|
|
|
// Generate caverns, tunnels and classic caves
|
|
|
|
if (flags & MG_CAVES) {
|
2017-05-11 04:39:43 +02:00
|
|
|
bool near_cavern = false;
|
2017-03-12 14:26:09 +01:00
|
|
|
// Generate caverns
|
|
|
|
if (spflags & MGV7_CAVERNS)
|
2017-05-11 04:39:43 +02:00
|
|
|
near_cavern = generateCaverns(stone_surface_max_y);
|
2017-03-12 14:26:09 +01:00
|
|
|
// Generate tunnels and classic caves
|
2017-05-11 04:39:43 +02:00
|
|
|
if (near_cavern)
|
2017-03-12 14:26:09 +01:00
|
|
|
// Disable classic caves in this mapchunk by setting
|
|
|
|
// 'large cave depth' to world base. Avoids excessive liquid in
|
|
|
|
// large caverns and floating blobs of overgenerated liquid.
|
|
|
|
generateCaves(stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT);
|
|
|
|
else
|
2017-06-20 05:55:32 +02:00
|
|
|
generateCaves(stone_surface_max_y, large_cave_depth);
|
2017-03-12 14:26:09 +01:00
|
|
|
}
|
2013-04-06 17:19:59 +02:00
|
|
|
|
2017-03-12 14:26:09 +01:00
|
|
|
// Generate dungeons
|
2016-05-22 22:27:31 +02:00
|
|
|
if (flags & MG_DUNGEONS)
|
|
|
|
generateDungeons(stone_surface_max_y, stone_type);
|
2013-04-06 17:19:59 +02:00
|
|
|
|
2014-11-13 05:01:13 +01:00
|
|
|
// Generate the registered decorations
|
2015-11-15 12:55:45 +01:00
|
|
|
if (flags & MG_DECORATIONS)
|
|
|
|
m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
|
2014-11-13 05:01:13 +01:00
|
|
|
|
|
|
|
// Generate the registered ores
|
2014-12-12 08:38:39 +01:00
|
|
|
m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
|
2013-06-16 04:23:06 +02:00
|
|
|
|
2013-07-06 08:21:35 +02:00
|
|
|
// Sprinkle some dust on top after everything else was generated
|
|
|
|
dustTopNodes();
|
2014-12-06 10:18:04 +01:00
|
|
|
|
2013-04-06 17:19:59 +02:00
|
|
|
//printf("makeChunk: %dms\n", t.stop());
|
2014-12-06 10:18:04 +01:00
|
|
|
|
2017-03-12 14:26:09 +01:00
|
|
|
// Update liquids
|
2013-04-06 17:19:59 +02:00
|
|
|
updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
|
2014-12-06 10:18:04 +01:00
|
|
|
|
2017-03-12 14:26:09 +01:00
|
|
|
// Calculate lighting
|
2016-09-16 05:59:25 +02:00
|
|
|
// Limit floatland shadow
|
|
|
|
bool propagate_shadow = !((spflags & MGV7_FLOATLANDS) &&
|
|
|
|
node_min.Y <= shadow_limit && node_max.Y >= shadow_limit);
|
|
|
|
|
2014-02-08 23:50:26 +01:00
|
|
|
if (flags & MG_LIGHT)
|
2015-03-20 19:06:05 +01:00
|
|
|
calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0),
|
2016-09-16 05:59:25 +02:00
|
|
|
full_node_min, full_node_max, propagate_shadow);
|
2015-03-20 19:06:05 +01:00
|
|
|
|
2013-04-21 21:47:13 +02:00
|
|
|
//setLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
|
|
|
|
// node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE, 0xFF);
|
2014-12-06 10:18:04 +01:00
|
|
|
|
2013-04-06 17:19:59 +02:00
|
|
|
this->generating = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2015-07-05 01:56:31 +02:00
|
|
|
float MapgenV7::baseTerrainLevelAtPoint(s16 x, s16 z)
|
2014-12-30 04:04:47 +01:00
|
|
|
{
|
2014-12-10 06:37:09 +01:00
|
|
|
float hselect = NoisePerlin2D(&noise_height_select->np, x, z, seed);
|
2013-07-06 08:21:35 +02:00
|
|
|
hselect = rangelim(hselect, 0.0, 1.0);
|
2014-12-06 10:18:04 +01:00
|
|
|
|
2014-12-10 06:37:09 +01:00
|
|
|
float persist = NoisePerlin2D(&noise_terrain_persist->np, x, z, seed);
|
2013-04-06 17:19:59 +02:00
|
|
|
|
2014-12-10 06:37:09 +01:00
|
|
|
noise_terrain_base->np.persist = persist;
|
|
|
|
float height_base = NoisePerlin2D(&noise_terrain_base->np, x, z, seed);
|
2013-04-06 17:19:59 +02:00
|
|
|
|
2014-12-10 06:37:09 +01:00
|
|
|
noise_terrain_alt->np.persist = persist;
|
|
|
|
float height_alt = NoisePerlin2D(&noise_terrain_alt->np, x, z, seed);
|
2013-04-06 17:19:59 +02:00
|
|
|
|
2013-07-06 08:21:35 +02:00
|
|
|
if (height_alt > height_base)
|
|
|
|
return height_alt;
|
2014-12-06 10:18:04 +01:00
|
|
|
|
2013-04-06 17:19:59 +02:00
|
|
|
return (height_base * hselect) + (height_alt * (1.0 - hselect));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2014-12-30 04:04:47 +01:00
|
|
|
float MapgenV7::baseTerrainLevelFromMap(int index)
|
|
|
|
{
|
2013-07-06 08:21:35 +02:00
|
|
|
float hselect = rangelim(noise_height_select->result[index], 0.0, 1.0);
|
|
|
|
float height_base = noise_terrain_base->result[index];
|
|
|
|
float height_alt = noise_terrain_alt->result[index];
|
2014-12-06 10:18:04 +01:00
|
|
|
|
2013-07-06 08:21:35 +02:00
|
|
|
if (height_alt > height_base)
|
|
|
|
return height_alt;
|
2013-04-06 17:19:59 +02:00
|
|
|
|
|
|
|
return (height_base * hselect) + (height_alt * (1.0 - hselect));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2015-07-05 01:56:31 +02:00
|
|
|
bool MapgenV7::getMountainTerrainAtPoint(s16 x, s16 y, s16 z)
|
2014-12-30 04:04:47 +01:00
|
|
|
{
|
2017-06-23 22:49:26 +02:00
|
|
|
float mnt_h_n =
|
|
|
|
MYMAX(NoisePerlin2D(&noise_mount_height->np, x, z, seed), 1.0f);
|
2015-07-15 03:31:14 +02:00
|
|
|
float density_gradient = -((float)y / mnt_h_n);
|
2014-12-10 06:37:09 +01:00
|
|
|
float mnt_n = NoisePerlin3D(&noise_mountain->np, x, y, z, seed);
|
2015-07-15 03:31:14 +02:00
|
|
|
|
|
|
|
return mnt_n + density_gradient >= 0.0;
|
2013-07-06 08:21:35 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2015-07-05 01:56:31 +02:00
|
|
|
bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y)
|
2014-12-30 04:04:47 +01:00
|
|
|
{
|
2017-06-23 22:49:26 +02:00
|
|
|
float mounthn = MYMAX(noise_mount_height->result[idx_xz], 1.0f);
|
2015-07-15 03:31:14 +02:00
|
|
|
float density_gradient = -((float)y / mounthn);
|
2015-01-27 23:11:24 +01:00
|
|
|
float mountn = noise_mountain->result[idx_xyz];
|
2015-07-15 03:31:14 +02:00
|
|
|
|
|
|
|
return mountn + density_gradient >= 0.0;
|
2013-07-06 08:21:35 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2016-09-16 05:59:25 +02:00
|
|
|
bool MapgenV7::getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y)
|
|
|
|
{
|
2016-11-29 05:08:55 +01:00
|
|
|
// Make rim 2 nodes thick to match floatland base terrain
|
|
|
|
float density_gradient = (y >= floatland_level) ?
|
2017-06-25 05:45:40 +02:00
|
|
|
-pow((float)(y - floatland_level) / float_mount_height, 0.75f) :
|
|
|
|
-pow((float)(floatland_level - 1 - y) / float_mount_height, 0.75f);
|
2016-11-29 05:08:55 +01:00
|
|
|
|
2016-09-16 05:59:25 +02:00
|
|
|
float floatn = noise_mountain->result[idx_xyz] + float_mount_density;
|
|
|
|
|
|
|
|
return floatn + density_gradient >= 0.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void MapgenV7::floatBaseExtentFromMap(s16 *float_base_min, s16 *float_base_max, int idx_xz)
|
|
|
|
{
|
|
|
|
// '+1' to avoid a layer of stone at y = MAX_MAP_GENERATION_LIMIT
|
|
|
|
s16 base_min = MAX_MAP_GENERATION_LIMIT + 1;
|
|
|
|
s16 base_max = MAX_MAP_GENERATION_LIMIT;
|
|
|
|
|
|
|
|
float n_base = noise_floatland_base->result[idx_xz];
|
|
|
|
if (n_base > 0.0f) {
|
2017-06-23 22:49:26 +02:00
|
|
|
float n_base_height =
|
|
|
|
MYMAX(noise_float_base_height->result[idx_xz], 1.0f);
|
2016-09-16 05:59:25 +02:00
|
|
|
float amp = n_base * n_base_height;
|
|
|
|
float ridge = n_base_height / 3.0f;
|
2016-11-29 05:08:55 +01:00
|
|
|
base_min = floatland_level - amp / 1.5f;
|
2016-09-16 05:59:25 +02:00
|
|
|
|
|
|
|
if (amp > ridge * 2.0f) {
|
|
|
|
// Lake bed
|
|
|
|
base_max = floatland_level - (amp - ridge * 2.0f) / 2.0f;
|
|
|
|
} else {
|
|
|
|
// Hills and ridges
|
|
|
|
float diff = fabs(amp - ridge) / ridge;
|
|
|
|
// Smooth ridges using the 'smoothstep function'
|
|
|
|
float smooth_diff = diff * diff * (3.0f - 2.0f * diff);
|
|
|
|
base_max = floatland_level + ridge - smooth_diff * ridge;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
*float_base_min = base_min;
|
|
|
|
*float_base_max = base_max;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2014-12-30 04:04:47 +01:00
|
|
|
int MapgenV7::generateTerrain()
|
|
|
|
{
|
2013-07-06 08:21:35 +02:00
|
|
|
MapNode n_air(CONTENT_AIR);
|
|
|
|
MapNode n_stone(c_stone);
|
|
|
|
MapNode n_water(c_water_source);
|
2014-12-06 10:18:04 +01:00
|
|
|
|
2016-05-20 09:37:31 +02:00
|
|
|
//// Calculate noise for terrain generation
|
|
|
|
noise_terrain_persist->perlinMap2D(node_min.X, node_min.Z);
|
|
|
|
float *persistmap = noise_terrain_persist->result;
|
|
|
|
|
|
|
|
noise_terrain_base->perlinMap2D(node_min.X, node_min.Z, persistmap);
|
|
|
|
noise_terrain_alt->perlinMap2D(node_min.X, node_min.Z, persistmap);
|
|
|
|
noise_height_select->perlinMap2D(node_min.X, node_min.Z);
|
|
|
|
|
2016-09-16 05:59:25 +02:00
|
|
|
if ((spflags & MGV7_MOUNTAINS) || (spflags & MGV7_FLOATLANDS)) {
|
2016-05-20 09:37:31 +02:00
|
|
|
noise_mountain->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z);
|
2016-09-16 05:59:25 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
if (spflags & MGV7_MOUNTAINS) {
|
2016-05-20 09:37:31 +02:00
|
|
|
noise_mount_height->perlinMap2D(node_min.X, node_min.Z);
|
|
|
|
}
|
|
|
|
|
2016-09-16 05:59:25 +02:00
|
|
|
if (spflags & MGV7_FLOATLANDS) {
|
|
|
|
noise_floatland_base->perlinMap2D(node_min.X, node_min.Z);
|
|
|
|
noise_float_base_height->perlinMap2D(node_min.X, node_min.Z);
|
|
|
|
}
|
|
|
|
|
2016-05-20 09:37:31 +02:00
|
|
|
//// Place nodes
|
2013-07-06 08:21:35 +02:00
|
|
|
v3s16 em = vm->m_area.getExtent();
|
2016-04-17 00:20:20 +02:00
|
|
|
s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
|
|
|
|
u32 index2d = 0;
|
2014-12-06 10:18:04 +01:00
|
|
|
|
2013-04-06 17:19:59 +02:00
|
|
|
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
2016-04-17 00:20:20 +02:00
|
|
|
for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) {
|
|
|
|
s16 surface_y = baseTerrainLevelFromMap(index2d);
|
|
|
|
if (surface_y > stone_surface_max_y)
|
|
|
|
stone_surface_max_y = surface_y;
|
2013-04-06 17:19:59 +02:00
|
|
|
|
2016-09-16 05:59:25 +02:00
|
|
|
// Get extent of floatland base terrain
|
|
|
|
// '+1' to avoid a layer of stone at y = MAX_MAP_GENERATION_LIMIT
|
|
|
|
s16 float_base_min = MAX_MAP_GENERATION_LIMIT + 1;
|
|
|
|
s16 float_base_max = MAX_MAP_GENERATION_LIMIT;
|
|
|
|
if (spflags & MGV7_FLOATLANDS)
|
|
|
|
floatBaseExtentFromMap(&float_base_min, &float_base_max, index2d);
|
|
|
|
|
2016-01-31 05:23:46 +01:00
|
|
|
u32 vi = vm->m_area.index(x, node_min.Y - 1, z);
|
2016-04-17 00:20:20 +02:00
|
|
|
u32 index3d = (z - node_min.Z) * zstride_1u1d + (x - node_min.X);
|
|
|
|
|
2015-03-20 19:06:05 +01:00
|
|
|
for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
|
2016-01-31 05:23:46 +01:00
|
|
|
if (vm->m_data[vi].getContent() == CONTENT_IGNORE) {
|
2016-04-17 00:20:20 +02:00
|
|
|
if (y <= surface_y) {
|
|
|
|
vm->m_data[vi] = n_stone; // Base terrain
|
2016-05-20 09:37:31 +02:00
|
|
|
} else if ((spflags & MGV7_MOUNTAINS) &&
|
2016-04-17 00:20:20 +02:00
|
|
|
getMountainTerrainFromMap(index3d, index2d, y)) {
|
|
|
|
vm->m_data[vi] = n_stone; // Mountain terrain
|
|
|
|
if (y > stone_surface_max_y)
|
|
|
|
stone_surface_max_y = y;
|
2016-09-16 05:59:25 +02:00
|
|
|
} else if ((spflags & MGV7_FLOATLANDS) &&
|
|
|
|
((y >= float_base_min && y <= float_base_max) ||
|
|
|
|
getFloatlandMountainFromMap(index3d, index2d, y))) {
|
|
|
|
vm->m_data[vi] = n_stone; // Floatland terrain
|
|
|
|
stone_surface_max_y = node_max.Y;
|
2016-04-17 00:20:20 +02:00
|
|
|
} else if (y <= water_level) {
|
2016-09-16 05:59:25 +02:00
|
|
|
vm->m_data[vi] = n_water; // Ground level water
|
|
|
|
} else if ((spflags & MGV7_FLOATLANDS) &&
|
|
|
|
(y >= float_base_max && y <= floatland_level)) {
|
|
|
|
vm->m_data[vi] = n_water; // Floatland water
|
2016-04-17 00:20:20 +02:00
|
|
|
} else {
|
2016-01-31 05:23:46 +01:00
|
|
|
vm->m_data[vi] = n_air;
|
2016-04-17 00:20:20 +02:00
|
|
|
}
|
2013-04-06 17:19:59 +02:00
|
|
|
}
|
2016-01-31 05:23:46 +01:00
|
|
|
vm->m_area.add_y(em, vi, 1);
|
2016-04-17 00:20:20 +02:00
|
|
|
index3d += ystride;
|
2013-04-06 17:19:59 +02:00
|
|
|
}
|
|
|
|
}
|
2014-12-06 10:18:04 +01:00
|
|
|
|
2016-04-17 00:20:20 +02:00
|
|
|
return stone_surface_max_y;
|
2013-07-06 08:21:35 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2014-12-30 04:04:47 +01:00
|
|
|
void MapgenV7::generateRidgeTerrain()
|
|
|
|
{
|
2017-06-18 03:11:05 +02:00
|
|
|
if (node_max.Y < water_level - 16 ||
|
|
|
|
((spflags & MGV7_FLOATLANDS) && node_max.Y > shadow_limit))
|
2015-01-18 13:35:38 +01:00
|
|
|
return;
|
|
|
|
|
2016-05-20 09:37:31 +02:00
|
|
|
noise_ridge->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z);
|
|
|
|
noise_ridge_uwater->perlinMap2D(node_min.X, node_min.Z);
|
|
|
|
|
2013-07-06 08:21:35 +02:00
|
|
|
MapNode n_water(c_water_source);
|
2013-04-06 17:19:59 +02:00
|
|
|
MapNode n_air(CONTENT_AIR);
|
|
|
|
u32 index = 0;
|
2016-01-31 05:23:46 +01:00
|
|
|
float width = 0.2;
|
2014-12-06 10:18:04 +01:00
|
|
|
|
2013-04-06 17:19:59 +02:00
|
|
|
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
2015-03-20 19:06:05 +01:00
|
|
|
for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
|
2013-04-06 17:19:59 +02:00
|
|
|
u32 vi = vm->m_area.index(node_min.X, y, z);
|
|
|
|
for (s16 x = node_min.X; x <= node_max.X; x++, index++, vi++) {
|
2013-07-06 08:21:35 +02:00
|
|
|
int j = (z - node_min.Z) * csize.X + (x - node_min.X);
|
2014-12-06 10:18:04 +01:00
|
|
|
|
2013-07-06 08:21:35 +02:00
|
|
|
float uwatern = noise_ridge_uwater->result[j] * 2;
|
2015-01-18 12:52:59 +01:00
|
|
|
if (fabs(uwatern) > width)
|
2013-04-06 17:19:59 +02:00
|
|
|
continue;
|
2014-12-06 10:18:04 +01:00
|
|
|
|
2015-01-19 12:03:54 +01:00
|
|
|
float altitude = y - water_level;
|
|
|
|
float height_mod = (altitude + 17) / 2.5;
|
|
|
|
float width_mod = width - fabs(uwatern);
|
|
|
|
float nridge = noise_ridge->result[index] * MYMAX(altitude, 0) / 7.0;
|
2014-12-06 10:18:04 +01:00
|
|
|
|
2013-07-06 08:21:35 +02:00
|
|
|
if (nridge + width_mod * height_mod < 0.6)
|
|
|
|
continue;
|
2014-12-06 10:18:04 +01:00
|
|
|
|
2013-07-06 08:21:35 +02:00
|
|
|
vm->m_data[vi] = (y > water_level) ? n_air : n_water;
|
2013-04-06 17:19:59 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-07-06 08:21:35 +02:00
|
|
|
|
2016-05-02 08:24:57 +02:00
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//// Code Boneyard
|
|
|
|
////
|
|
|
|
//// Much of the stuff here has potential to become useful again at some point
|
|
|
|
//// in the future, but we don't want it to get lost or forgotten in version
|
|
|
|
//// control.
|
|
|
|
////
|
2016-04-02 03:05:08 +02:00
|
|
|
|
2016-04-17 00:20:20 +02:00
|
|
|
#if 0
|
|
|
|
int MapgenV7::generateMountainTerrain(s16 ymax)
|
|
|
|
{
|
|
|
|
MapNode n_stone(c_stone);
|
|
|
|
u32 j = 0;
|
|
|
|
|
|
|
|
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
|
|
|
for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
|
|
|
|
u32 vi = vm->m_area.index(node_min.X, y, z);
|
|
|
|
for (s16 x = node_min.X; x <= node_max.X; x++) {
|
|
|
|
int index = (z - node_min.Z) * csize.X + (x - node_min.X);
|
|
|
|
content_t c = vm->m_data[vi].getContent();
|
|
|
|
|
|
|
|
if (getMountainTerrainFromMap(j, index, y)
|
|
|
|
&& (c == CONTENT_AIR || c == c_water_source)) {
|
|
|
|
vm->m_data[vi] = n_stone;
|
|
|
|
if (y > ymax)
|
|
|
|
ymax = y;
|
|
|
|
}
|
|
|
|
|
|
|
|
vi++;
|
|
|
|
j++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return ymax;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
2016-04-02 03:05:08 +02:00
|
|
|
#if 0
|
|
|
|
void MapgenV7::carveRivers() {
|
|
|
|
MapNode n_air(CONTENT_AIR), n_water_source(c_water_source);
|
|
|
|
MapNode n_stone(c_stone);
|
|
|
|
u32 index = 0;
|
|
|
|
|
|
|
|
int river_depth = 4;
|
|
|
|
|
|
|
|
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
|
|
|
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
|
|
|
|
float terrain_mod = noise_terrain_mod->result[index];
|
|
|
|
NoiseParams *np = noise_terrain_river->np;
|
|
|
|
np.persist = noise_terrain_persist->result[index];
|
|
|
|
float terrain_river = NoisePerlin2DNoTxfm(np, x, z, seed);
|
|
|
|
float height = terrain_river * (1 - abs(terrain_mod)) *
|
|
|
|
noise_terrain_river->np.scale;
|
|
|
|
height = log(height * height); //log(h^3) is pretty interesting for terrain
|
|
|
|
|
|
|
|
s16 y = heightmap[index];
|
|
|
|
if (height < 1.0 && y > river_depth &&
|
|
|
|
y - river_depth >= node_min.Y && y <= node_max.Y) {
|
|
|
|
|
|
|
|
for (s16 ry = y; ry != y - river_depth; ry--) {
|
|
|
|
u32 vi = vm->m_area.index(x, ry, z);
|
|
|
|
vm->m_data[vi] = n_air;
|
|
|
|
}
|
|
|
|
|
|
|
|
u32 vi = vm->m_area.index(x, y - river_depth, z);
|
|
|
|
vm->m_data[vi] = n_water_source;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
2013-07-06 08:21:35 +02:00
|
|
|
#if 0
|
2014-12-30 04:04:47 +01:00
|
|
|
void MapgenV7::addTopNodes()
|
|
|
|
{
|
2013-04-06 17:19:59 +02:00
|
|
|
v3s16 em = vm->m_area.getExtent();
|
|
|
|
s16 ntopnodes;
|
|
|
|
u32 index = 0;
|
2013-04-21 21:47:13 +02:00
|
|
|
|
2013-04-06 17:19:59 +02:00
|
|
|
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
|
|
|
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
|
2013-04-21 06:11:05 +02:00
|
|
|
Biome *biome = bmgr->biomes[biomemap[index]];
|
2014-12-06 10:18:04 +01:00
|
|
|
|
2013-04-21 21:47:13 +02:00
|
|
|
//////////////////// First, add top nodes below the ridge
|
2013-04-06 17:19:59 +02:00
|
|
|
s16 y = ridge_heightmap[index];
|
2014-12-06 10:18:04 +01:00
|
|
|
|
2013-04-06 17:19:59 +02:00
|
|
|
// This cutoff is good enough, but not perfect.
|
|
|
|
// It will cut off potentially placed top nodes at chunk boundaries
|
|
|
|
if (y < node_min.Y)
|
|
|
|
continue;
|
|
|
|
if (y > node_max.Y) {
|
|
|
|
y = node_max.Y; // Let's see if we can still go downward anyway
|
|
|
|
u32 vi = vm->m_area.index(x, y, z);
|
2013-04-21 06:11:05 +02:00
|
|
|
content_t c = vm->m_data[vi].getContent();
|
2013-04-21 21:47:13 +02:00
|
|
|
if (ndef->get(c).walkable)
|
2013-04-06 17:19:59 +02:00
|
|
|
continue;
|
|
|
|
}
|
2014-12-06 10:18:04 +01:00
|
|
|
|
2013-06-22 23:27:48 +02:00
|
|
|
// N.B. It is necessary to search downward since ridge_heightmap[i]
|
2013-04-06 17:19:59 +02:00
|
|
|
// might not be the actual height, just the lowest part in the chunk
|
|
|
|
// where a ridge had been carved
|
|
|
|
u32 i = vm->m_area.index(x, y, z);
|
|
|
|
for (; y >= node_min.Y; y--) {
|
2013-04-21 06:11:05 +02:00
|
|
|
content_t c = vm->m_data[i].getContent();
|
2013-04-21 21:47:13 +02:00
|
|
|
if (ndef->get(c).walkable)
|
2013-04-06 17:19:59 +02:00
|
|
|
break;
|
|
|
|
vm->m_area.add_y(em, i, -1);
|
|
|
|
}
|
|
|
|
|
2013-04-21 21:47:13 +02:00
|
|
|
if (y != node_min.Y - 1 && y >= water_level) {
|
2013-04-06 17:19:59 +02:00
|
|
|
ridge_heightmap[index] = y; //update ridgeheight
|
|
|
|
ntopnodes = biome->top_depth;
|
|
|
|
for (; y <= node_max.Y && ntopnodes; y++) {
|
|
|
|
ntopnodes--;
|
|
|
|
vm->m_data[i] = MapNode(biome->c_top);
|
|
|
|
vm->m_area.add_y(em, i, 1);
|
|
|
|
}
|
2013-04-21 21:47:13 +02:00
|
|
|
// If dirt, grow grass on it.
|
2013-04-28 04:40:52 +02:00
|
|
|
if (y > water_level - 10 &&
|
|
|
|
vm->m_data[i].getContent() == CONTENT_AIR) {
|
2013-04-21 21:47:13 +02:00
|
|
|
vm->m_area.add_y(em, i, -1);
|
|
|
|
if (vm->m_data[i].getContent() == c_dirt)
|
|
|
|
vm->m_data[i] = MapNode(c_dirt_with_grass);
|
|
|
|
}
|
2013-04-06 17:19:59 +02:00
|
|
|
}
|
2014-12-06 10:18:04 +01:00
|
|
|
|
2013-04-21 21:47:13 +02:00
|
|
|
//////////////////// Now, add top nodes on top of the ridge
|
2013-04-06 17:19:59 +02:00
|
|
|
y = heightmap[index];
|
2013-04-21 21:47:13 +02:00
|
|
|
if (y > node_max.Y) {
|
|
|
|
y = node_max.Y; // Let's see if we can still go downward anyway
|
|
|
|
u32 vi = vm->m_area.index(x, y, z);
|
|
|
|
content_t c = vm->m_data[vi].getContent();
|
|
|
|
if (ndef->get(c).walkable)
|
|
|
|
continue;
|
|
|
|
}
|
2013-04-06 17:19:59 +02:00
|
|
|
|
|
|
|
i = vm->m_area.index(x, y, z);
|
|
|
|
for (; y >= node_min.Y; y--) {
|
2013-04-21 06:11:05 +02:00
|
|
|
content_t c = vm->m_data[i].getContent();
|
2013-04-21 21:47:13 +02:00
|
|
|
if (ndef->get(c).walkable)
|
2013-04-06 17:19:59 +02:00
|
|
|
break;
|
|
|
|
vm->m_area.add_y(em, i, -1);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (y != node_min.Y - 1) {
|
|
|
|
ntopnodes = biome->top_depth;
|
|
|
|
// Let's see if we've already added it...
|
|
|
|
if (y == ridge_heightmap[index] + ntopnodes - 1)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
for (; y <= node_max.Y && ntopnodes; y++) {
|
|
|
|
ntopnodes--;
|
|
|
|
vm->m_data[i] = MapNode(biome->c_top);
|
|
|
|
vm->m_area.add_y(em, i, 1);
|
|
|
|
}
|
2013-04-21 21:47:13 +02:00
|
|
|
// If dirt, grow grass on it.
|
2013-04-28 04:40:52 +02:00
|
|
|
if (y > water_level - 10 &&
|
|
|
|
vm->m_data[i].getContent() == CONTENT_AIR) {
|
2013-04-06 17:19:59 +02:00
|
|
|
vm->m_area.add_y(em, i, -1);
|
2013-04-21 21:47:13 +02:00
|
|
|
if (vm->m_data[i].getContent() == c_dirt)
|
|
|
|
vm->m_data[i] = MapNode(c_dirt_with_grass);
|
2013-04-06 17:19:59 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2013-07-06 08:21:35 +02:00
|
|
|
#endif
|