Commit Graph

11194 Commits

Author SHA1 Message Date
Gregor Parzefall
6f0d36c41a Fixes and improvements 2023-07-20 22:15:47 +02:00
Gregor Parzefall
7473e4cafd Expose all OpenGL filtering modes, use OpenGL names for them
Because of a review comment on the Irrlicht PR by numberZero.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
6bf63d4b41 Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
It's not the "texture layer" of the material, but an array of texture layers.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
05ebe2418b Rename E_MATERIAL_FLAG -> E_MATERIAL_PROP
The enum values don't reference material flags, but material properties.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
9bef3c136a Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
You can	now set	the filter used	when scaling textures down and the filter used when scaling textures up separately.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
307e380f30 Refactor the way you set material properties
Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-20 22:15:47 +02:00
SmallJoker
128d22e6ee
GUI: Automatic scaling of checkboxes and scrollbars (#13666)
Mainly helpful on high-DPI screens or when 'gui_scaling' is changed
2023-07-17 20:46:15 +02:00
Nekobit
50234b8e5c
Fix string conversion for FreeBSD (#13648) 2023-07-17 20:46:06 +02:00
Gregor Parzefall
3552537fc4
Fix that transparent text still draws a text shadow (#13649)
Makes fade out animations of text more pleasant to look at.
2023-07-17 20:45:56 +02:00
DS
f41e9e3e0f
Add Irrlicht device info to the mainmenu About tab (#13636) 2023-07-17 20:44:54 +02:00
archfan
9b310a6e6f
Decrease sneak margin to combat phasing through thin walls (#13607)
A 1/16th-node-thick wall is 0.625 meters thick, and the previous margin of 0.1 meters meant that these walls could be phased through by sneaking against them. A margin lower than 0.625 prevents this.
2023-07-17 20:44:33 +02:00
Muhammad Rifqi Priyo Susanto
2061984313 Simplifies code by using Irrlicht's operator overloads
New variables are added to replace in-place calculations.
2023-07-14 21:00:29 +07:00
Muhammad Rifqi Priyo Susanto
3a47559e86 Fix some memory leaks and code style issues
Maximum line length is 95 characters.
Some members' name are changed.
Struct initialisations use brace syntax; eliminating the usage of the memset function.
Iterations use for-each-loop instead of while-loop+iterator.
char * -> std::string
button_info * -> std::shared_ptr<button_info>
2023-07-14 21:00:29 +07:00
Desour
8e09077de8 Fix sound manager not being stepped by GUIEngine 2023-07-14 14:42:00 +02:00
Gregor Parzefall
1837a11c22
Improve messages when changing viewing range and exceeding server-set limit (#13647) 2023-07-14 14:41:45 +02:00
sfan5
bf987bf58a Handle blit_back_with_light with empty area
fixes #13306
2023-07-13 20:42:39 +02:00
sfan5
4a14a18799 Fix mapgen_v6 crashing
this variable was accidentally shadowed in 20b10b569
2023-07-09 20:59:57 +02:00
lhofhansl
136a93f628
Reverse eye-offset Z-coordinate in 3rd person front view (#13369) 2023-07-08 12:00:15 +07:00
Gregor Parzefall
0218963f1b
Fix max_formspec_size not taking gui_scaling into account (#13493) 2023-07-07 21:42:43 +02:00
SmallJoker
078bd95a49
Formspec: prevent infinite loop caused by negative background9[] size (#13624) 2023-07-07 21:42:10 +02:00
lhofhansl
869df17ddf
Server enforcement for fog_distance (#13448) to block cheating (#13643)
This enforces the fog_distance (if set) at the server, so that a hacked client could not cheat and retrieve blocks beyond the set distance.
2023-07-06 09:36:46 -07:00
Gregor Parzefall
26453df2f7
Don't crash if a Lua error occurs inside get_staticdata 2023-07-03 20:34:02 +02:00
ROllerozxa
d71872af23
Fix texture paths for system-installed builds
* window icon
* custom touchscreen checkbox sprites
2023-07-03 20:31:03 +02:00
Lars Müller
25ef8f3934
Fix local animations not resetting
Converts `LocalPlayerAnimation` to a scoped enum to prevent such bugs in the future
2023-07-02 12:47:18 +02:00
Muhammad Rifqi Priyo Susanto
ff498fc206
Android: Reliably showing an IME for text input dialog (#13521)
This commit is inspired by this blog post: https://developer.squareup.com/blog/showing-the-android-keyboard-reliably/
2023-07-01 14:00:30 +07:00
lhofhansl
0ade097e99
Allow the server to control fog_distance and fog_start via the sky-api (#13448) 2023-06-30 19:11:17 -07:00
numzero
dde8f0e20a Replace a non-aligned cuboid with a cylinder in client::ActiveObjectMgr::getActiveSelectableObjects 2023-06-29 18:58:10 +02:00
numzero
21035bf5d4 Add unit test on client::ActiveObjectMgr::getActiveSelectableObjects 2023-06-29 18:58:10 +02:00
numzero
d7291e0600 Update client::ActiveObjectMgr::getActiveSelectableObjects API 2023-06-29 18:58:10 +02:00
AFCMS
aaae9d5a77
Fix .clang-format file config values 2023-06-29 18:57:55 +02:00
x2048
c09a3a52ac
Add antialiasing filters (FXAA, SSAA) (#13253) 2023-06-28 05:30:08 +02:00
sfan5
442d5fc75c Add unit tests for isBlockInSight() 2023-06-26 22:51:49 +02:00
numzero
3b74cc4a41 Replace PP with direct printing 2023-06-26 22:51:32 +02:00
numzero
de77fe8ade Allow printing irr::core::vector[23]d directly to an std::ostream 2023-06-26 22:51:32 +02:00
Vitaliy
2f6a9d12f1
Allow running individual unit tests 2023-06-25 11:13:48 +02:00
Vitaliy
aada2403c9
Try all known video drivers if the requested one fails to initialize 2023-06-25 11:13:23 +02:00
LoneWolfHT
35ad3dabab
Fix MSVC github action 2023-06-24 20:38:31 +02:00
s20
4fb6754903
Adding gettext in the compilation dependency packages list 2023-06-24 20:38:11 +02:00
Gregor Parzefall
7e51e2dea6 Fix compiler error on MSVC with ENABLE_TOUCH=TRUE 2023-06-24 20:37:59 +02:00
sfan5
84fb663d6c Add VoxelArea::intersect() 2023-06-23 09:05:26 +02:00
sfan5
659828b142 Rename ModApiEnvMod and ModApiItemMod
The 'mod' could have meant module in the past but no other classes do this.
2023-06-23 09:05:26 +02:00
sfan5
610578e3e2 Use swapNode for set_node_level and add_node_level
While this is a behaviour change I don't think the old one made any sense.
It's possible that someone hit this before and wrote a workaround for it,
they won't be affected by this change.
It only makes things work that didn't before.
2023-06-23 09:05:26 +02:00
sfan5
62629939ff Genericize find_node_near and find_node_in implementations in C++ 2023-06-23 09:05:26 +02:00
sfan5
20b10b5691 Refactor EmergeParams owner 2023-06-23 09:05:26 +02:00
sfan5
32ff832108 Save Lua globals after mod loading
These are used for the async env currently and will be needed elsewhere soon.
2023-06-23 09:05:26 +02:00
sfan5
4fdd2dec59 Move core.run_callbacks and related to common folder 2023-06-23 09:05:26 +02:00
sfan5
524d446757 Minor script api fixes/cleanups 2023-06-23 09:05:26 +02:00
wsor4035
5b6bc8a12b
Remove unsupported media formats from client.cpp 2023-06-22 17:52:48 +02:00
LoneWolfHT
6a328197a5
MSVC CI job: Compile with gettext and LuaJIT 2023-06-22 17:52:35 +02:00
Gregor Parzefall
03ffc2618c
TouchScreenGUI: Add an exit / "ESC" button to the rare controls bar (#13574) 2023-06-22 17:50:36 +02:00