paramat
173e1f6014
Re-add hacky fix for underwater grass, to fix mgv7 user's biomes
2014-12-20 14:50:13 -05:00
unknown
1e8e700ee6
Change TileSpec::frames to be std::vector not std::map
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-21 02:41:17 +10:00
Vanessa Ezekowitz
0d55f43977
Fix visual_scale for plantlike nodes (again)
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fixes #1989
move the plant to the bottom of its node properly, without affecting its scale. See isue #1989
2014-12-19 12:25:32 +10:00
Craig Robbins
815876e709
Fix visual_scale for NDT_PLANTLIKE being set too small
2014-12-18 20:28:14 +10:00
Craig Robbins
f5211bbd59
Suppress compiler warning
2014-12-18 19:29:04 +10:00
kwolekr
67063ed59f
Remove manual biome noise translation
2014-12-17 16:28:28 -05:00
Craig Robbins
082256a9f8
Do not allow the m_transforming_liquid queue to increase until all RAM is consumed
2014-12-18 03:32:19 +10:00
Pavel Puchkin
3b902fd574
Fix OSX packaging finally
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-16 20:33:54 +10:00
kwolekr
8661b3587b
Set WM_CLASS window hint for Xorg
2014-12-15 13:52:10 -05:00
kwolekr
8fe1d3fc2e
Expose mapgen chunksize in on_mapgen_init callbacks
2014-12-14 18:46:46 -05:00
Pavel Puchkin
a0ac471c1a
Fixes #1687 by extra semaphore retval handle code for OSX
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See https://github.com/minetest/minetest/issues/1687#issuecomment-56830173
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-15 02:12:39 +10:00
kwolekr
dcbf1b3ce5
Noise: Don't assume Noise is used for 2D unless gradientMap2D is actually called
2014-12-14 00:18:31 -05:00
Craig Robbins
b5e11e0e9a
Fix misleading error when exiting the client from the main menu
2014-12-14 00:07:44 +10:00
Craig Robbins
784a452ed5
Provide more info if a subgame is not valid/found
2014-12-13 23:01:16 +10:00
kwolekr
035e6bfc18
LuaPerlinNoiseMap: Fix 3d noise safety check
2014-12-12 22:58:44 -05:00
Kahrl
c4624639e6
Fix segfault when dragging mouse out of mainmenu window ( #1910 )
2014-12-13 00:39:07 +01:00
ShadowNinja
8af9d8b6ac
Fix missing call to std::ostringstream::str
2014-12-12 16:32:11 -05:00
SmallJoker
19ccc27d37
Fix MSVC compiling warnings and remove an unused texture
2014-12-12 16:09:34 -05:00
kwolekr
093b1b47d9
Log: Silence errorstream during unittests
2014-12-12 15:51:55 -05:00
Anton
10e0cf8b2c
Use std::string::empty() instead of size() where applicable
2014-12-12 15:16:24 -05:00
kwolekr
8066743a83
Settings: Fix invalid memory access when setting not found in working mem
2014-12-12 14:39:36 -05:00
kwolekr
2c9bbe2736
NodeResolver: Fix some comments and use const references for params
2014-12-12 14:21:41 -05:00
kwolekr
cf8213ea82
Add minetest.clear_registered_decorations() and clear_registered_ores()
2014-12-12 14:08:04 -05:00
MirceaKitsune
cec141adc1
Allow footstep sounds to play for liquid and ladder nodes, making swimming and climbing sounds possible
2014-12-12 16:47:47 +01:00
Kodexky
6ba50aa8f9
Responsive tooltip offset for Android.
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-13 00:43:37 +10:00
Craig Robbins
9f65fd6819
Fix typo in mapblock.h
2014-12-12 20:46:37 +10:00
kwolekr
4e5d17f666
LuaPerlinNoiseMap: Prevent invalid memory access when attempting to generate 3d noise with a buffer created for 2d
2014-12-12 02:46:52 -05:00
kwolekr
00fc0babe0
Mapgens: Rename m_emerge to prevent name collisions
2014-12-12 02:38:39 -05:00
kwolekr
2b8180a417
Add support for NoiseParams in minetest.get_perlin() and add docs on NoiseParams to lua_api.txt
2014-12-12 02:02:44 -05:00
kwolekr
d3dc88fe6b
Settings: Fail on invalid sequence and throw exception for LuaSettings
2014-12-12 00:44:17 -05:00
kwolekr
b0c4fd6d3f
Settings: Sanitize value for multiline terminator tokens
2014-12-11 23:26:13 -05:00
kwolekr
fb80a7c111
Clean up Noise macros
2014-12-11 02:53:10 -05:00
kwolekr
c07f15e910
NodeResolver: Fix cancelNode and cancelNodeList
2014-12-11 00:41:54 -05:00
kwolekr
16baed0467
Noise: Automatically transform noise maps if needed
2014-12-10 23:35:37 -05:00
kwolekr
dcc48976ce
Move get_schematic and read_schematic to l_mapgen.cpp
2014-12-10 01:49:57 -05:00
paramat
4cf8042b7c
Biome API: Reduce heat and humidity persistences to 0.5
2014-12-10 01:39:08 -05:00
kwolekr
a89f37bb65
Add support for lacunarity in legacy NoiseParams string format
2014-12-10 01:31:43 -05:00
Kahrl
daefd0ab36
Add paste command (Ctrl-V) in GUIChatConsole
2014-12-10 07:12:08 +01:00
kwolekr
cfba55ba0a
Remove get_noiseparams function. read_noiseparams should be used from now on
2014-12-10 00:56:44 -05:00
kwolekr
fb2bc956b1
Noise: Create a deep copy of NoiseParams
2014-12-10 00:37:09 -05:00
kwolekr
88c28414f4
Settings: Sanitize setting name everywhere, not just LuaSettings
2014-12-09 23:52:13 -05:00
kwolekr
d50878d608
Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparams
2014-12-09 23:44:04 -05:00
kwolekr
f2c18511a4
Settings: Make setting entry group and values mutually exclusive
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This greatly reduces the complexity of Settings code.
Additionally, several memory leaks were fixed.
2014-12-09 23:29:34 -05:00
SmallJoker
2f8fbdb9f5
Rewrite fs:GetDirListing(file) by kahrl
2014-12-10 02:59:10 +10:00
SmallJoker
5229a229a6
Ignore .name directories and files
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-10 02:49:02 +10:00
Craig Robbins
c5f6f9f77a
Increase performance of getLight() by at least 2x
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Leads to the following increases:
getSmoothLight() approx. 40% increase
getTileInfo() approx. 25% increase
MapBlockMesh::MapBlockMesh() 25-30%
2014-12-10 00:52:02 +10:00
Pavel Puchkin
a1ea017b51
Fix builds failing on BSD-like (such as OSX) due to an irrlicht bug (temporary fix)
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Details:
- https://sourceforge.net/p/irrlicht/bugs/433/
- https://github.com/minetest/minetest/issues/1687#issuecomment-61368769
- https://forum.minetest.net/viewtopic.php?f=42&t=9190&start=125#p159364
In case when "settings.h" is included from "emerge.cpp" or
"environment.cpp", u64 type has "unsigned long" length because
previously <stdint> was included. When "settings.h" is included from
"settings.cpp", u64 has "unsigned long long" length because no <stdint>
was included previously. This leads to different signatures of "setU64" method
and linker cannot find appropriate symbol.
The best fix of this bug should be done in the Irrlicht, but as hotfix I
think this is OK and better than types changing.
Previously this bug didn't appear because there was no "settings.cpp" file and
implementation of all methods was done in the header file.
2014-12-09 20:40:52 +10:00
kwolekr
941d000fc6
Noise: Update Noise::resizeNoiseBuf to account for lacunarity not equal to 2
2014-12-09 00:50:58 -05:00
kwolekr
29b413b376
Biomes: Make biome heat and humidity noise parameters user-configurable
2014-12-09 00:38:04 -05:00
Craig Robbins
7490368984
Fix compiler warning (signed vs. unsigned)
2014-12-08 23:00:49 +10:00
kwolekr
2a7c6d27b3
Optimize noise implementations
2014-12-08 03:26:29 -05:00
Kahrl
0183c05ee0
Fix struct vs. class in forward declarations
2014-12-08 09:06:31 +01:00
RealBadAngel
4f23778e53
Fix lighting artifacts (Issue #1887 ).
2014-12-08 08:53:31 +01:00
kwolekr
2fd3d52020
Add flags and lacunarity as new noise parameters
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Add 'absolute value' option to noise map functions
Extend persistence modulation to 3D noise
Extend 'eased' option to noise2d_perlin* functions
Some noise.cpp formatting fixups
2014-12-07 21:59:32 -05:00
RealBadAngel
638f3a8454
Disable loading .mtl files. Theyre not used anyway.
2014-12-08 02:24:46 +01:00
MirceaKitsune
c5f6656f99
Make directional fog colors respect tonemap
2014-12-08 01:44:28 +01:00
Craig Robbins
5c55738276
Fix f6 debug/profiler display
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After fonts were re-engineered the height of the f6 debug/profiler display would only display about 2-3 lines of text.
2014-12-08 00:01:22 +10:00
Calinou
bc2b8e9eef
Increase third person view distance
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-07 21:54:44 +10:00
Muhammad Rifqi Priyo Susanto
5ffddc94c0
Add space between client names in status text (client)
...
Before:
Server: version=0.4.10, uptime=190.5, max_lag=0.001, clients={user1,user2,user3,user4,user5,foobar,userplayedminetestthismorning}
After:
Server: version=0.4.10, uptime=190.5, max_lag=0.001, clients={user1, user2, user3, user4, user5, foobar, userplayedminetestthismorning}
2014-12-07 21:32:08 +10:00
RealBadAngel
535c473103
Restore finalColorBlend implementation in shaders.
2014-12-07 11:05:00 +01:00
Craig Robbins
500f691426
Fix regression (increase/decrease viewing range with +/- keys)
2014-12-07 18:32:30 +10:00
kwolekr
2f134ce24f
Mapgen V5: Fix use of uninitialized value in ctor
2014-12-07 01:19:42 -05:00
kwolekr
390c0cd691
Schematics: Fix minetest.place_schematic() when defined by a Lua table
2014-12-06 18:39:05 -05:00
kwolekr
60feb4ad25
Add minetest.clear_registered_biomes() api
2014-12-06 18:08:23 -05:00
Kahrl
f3abaec83b
Ignore some mouse events sent from scrollbar to GUITable
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Fixes #1567 , #1806 .
2014-12-06 22:45:23 +01:00
SmallJoker
d75f0b0360
Close settings files and save them correctly
2014-12-06 14:08:01 -05:00
sfan5
4fcf9fb66a
Add workaround for failing clang build
2014-12-06 19:56:31 +01:00
kwolekr
5062b99cb0
Rewrite generate notification mechanism
...
Add support for notify-on-decoration
Clean up mapgen constructors
Clean up mapgen.cpp code style somewhat
Remove trailing whitespace from some files
2014-12-06 13:53:35 -05:00
Craig Robbins
2b119e1e19
Performance of main client loop up to 2x faster In places, up to 3 times faster
...
NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps
NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
2014-12-07 00:51:01 +10:00
Craig Robbins
0e78aa296e
Add name of node 'pointed at' to debug
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This is "Add name of node pointed at to debug #1677 " by @rubenwardy updated to work with game.cpp after it was refactored.
2014-12-05 16:14:50 +10:00
SmallJoker
5da6896d51
Fix MSVC build
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Note: The unit test was technically incorrect for all platforms but passes due to implicit casting
2014-12-05 16:09:53 +10:00
RealBadAngel
a648120d54
Recalculate normals for mesh #0 . Fix for issue #1902 .
2014-12-05 01:05:18 +01:00
Craig Robbins
f7f7fec497
(INTERIM) Make sizes of the font in formspecs consistent and not so large
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Until a permanent fix can be developed
2014-12-05 02:35:21 +10:00
Craig Robbins
c16b1e2639
Optimise VoxelManipulator::copyFrom
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~3-4x faster
This indirectly optimises MapBlock:copyTo() which in turn improves performance of MeshMakeData::fill()
2014-12-04 23:37:04 +10:00
Craig Robbins
f6912f4241
Right mouse button behaviour for craft/inventory If right mousebutton clicked once then don't drop single items into slots. If right mouse button has been clicked and held a second time, drop items as the mouse is moved. In the second case (automatically drop/place items as mouse is moved) only auto-drop into blank slots, or slots that contain the same item.
2014-12-04 23:30:53 +10:00
kwolekr
f0cd59034c
Settings: Various setting group fixes and enhancements
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- Remove blank setting values when setting has a group
- Pair setting values with groups in file when possible
- Preserve user-set whitespace in setting objects
- Delete setting value when setting NoiseParams group
- Delete overwritten groups outside of lock
2014-12-04 03:20:07 -05:00
paramat
0a5373d400
Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack
2014-12-03 19:45:29 -05:00
kwolekr
fcb1ea903f
Settings: Fix getNoiseParamsFromValue()
2014-12-02 21:09:16 -05:00
kwolekr
68c799bf99
Use setting groups for NoiseParams
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Add format example to minetest.conf.example
Add Settings::setU16()
Throw exception on attempted access of NULL settings groups
2014-12-02 04:03:37 -05:00
sapier
93aab0362c
Fix settings callback "call" lost on rebase
2014-12-01 19:47:57 +01:00
Craig Robbins
691b18c41b
Fix node 0,0,0 being highlighted when enable_node_highlighting == false
...
Without this patch node 0,0,0 is highlighted when enable_node_highligting is false
There is a minor lighting issue remaining, however it seems to be related to a different bug (https://github.com/minetest/minetest/issues/1887 )
2014-12-01 22:13:21 +10:00
Craig Robbins
d4f42938a5
Fix build
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Note: this does not fix the warnings generated by clang
2014-12-01 15:17:47 +10:00
kwolekr
360660947b
LuaSettings: Sanitize setting name strings
2014-11-30 19:01:54 -05:00
Kahrl
16781da4f9
Fix segfault at exit caused by non grabbed font
2014-11-30 23:21:14 +01:00
kwolekr
175b7a28e5
settings: Add setting groups and multiline entries
2014-11-30 16:11:21 -05:00
sapier
39162de15a
Make hud use fontengine too
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Fix non coding style conforming glb_fontengine to g_fontengine
Fix fonts never been deleted due to grabbed to often
2014-11-30 18:06:54 +01:00
Zefram
d1d6a97b1c
Scale form elements consistently
...
The ratios between the sizes of form elements, including text, is now
fixed, aside from variations caused by rounding. This makes form layout
almost fully predictable, and particularly independent of player's
screen size. The proportions of non-text elements are the traditional
proportions.
For compatibility, the way in which element positions and sizes are
specified remains unchanged, in all its baroqueness, with one exception.
The exception is that the position of a label[] element is now defined
in terms of the vertically center of the first line of the label,
rather than the bottom of the first line of the label. This change
allows a label to be precisely aligned with button text or an edit box,
which are positioned in a centering manner. Label positioning remains
consistent with the previous system, just more precisely defined.
Make multi-line label[] elements work properly. Previously the code set
a bounding rectangle assuming that there would be only a single line,
and as a result a multi-line label would be cut somewhere in the middle
of the second line. Now multi-line labels not only work, but have
guaranteed line spacing relative to inventory slots, to aid alignment.
Incidentally fix tabheader[] elements which were being constrained to
the wrong width.
Given an unusually large form, in variable-size mode, the form rendering
system now chooses a scale that will fit the entire form on the screen,
if that doesn't make elements too small. Fixed-size forms, including the
main menu, are have their sizes fixed in inch terms. The fixed size for
fixed-size forms and the preferred and minimum sizes for variable-size
forms all scale according to the gui_scaling parameter.
2014-11-30 17:50:09 +01:00
sapier
dceb9f7d60
Implement proper font handling
2014-11-30 17:50:09 +01:00
kwolekr
25945dc539
noise: Throw exception on noise allocation failure
2014-11-29 16:52:45 -05:00
SmallJoker
a3e019c4f6
Fix MSVC compiling error (argc/argv not available to pass to init_gettext)
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-29 22:31:40 +10:00
Craig Robbins
edb125837c
Fix regression with command line --go option
2014-11-28 22:48:46 +10:00
Ciaran Gultnieks
77137a92cf
Don't corrupt stepheight when setting other properties
2014-11-26 20:02:48 +01:00
Kahrl
264d740c9d
Wield: always obey anisotropic_filter setting, not just for hi res textures
2014-11-26 19:54:04 +01:00
Kahrl
571ba5d9c5
EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below
...
This is not optimal as it will cause minor graphical glitches for
Irrlicht 1.7 users, but at least it fixes the build.
2014-11-26 19:17:50 +01:00
Sokomine
9f9279008c
added enable_build_where_you_stand option
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-27 01:07:11 +10:00
Kahrl
ec5188a49a
Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
...
This should fix #1844 . Thanks to oleastre for making the first version
of this commit (#1848 ).
2014-11-26 15:17:17 +01:00
rubenwardy
8df8554fce
Only set the camera update keymap when using a debug build
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26 21:53:01 +10:00
Kodexky
9aaf67ebe0
Fix Android main menu crash, and user data directory check.
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26 18:11:08 +10:00
Calinou
1c9f05d792
Increase step smoothing to fit 1:1 stairs (works well on slabs too)
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26 17:28:02 +10:00
Craig Robbins
26cf98ccfc
Fix client "double saving" simple singleplayer local maps
2014-11-26 00:49:54 +10:00