sfan5
19c283546c
Don't apply connection timeout limit to locally hosted servers
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fixes #11085
2021-04-05 15:21:43 +02:00
SmallJoker
c11208c4b5
Game: Scale damage flash to max HP
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The flash intensity is calculated proportionally to the maximal HP.
2021-04-05 13:38:50 +02:00
sfan5
f0bad0e2ba
Reserve vectors before pushing and other code quality changes ( #11161 )
2021-04-05 13:38:31 +02:00
sfan5
024d47e0d3
CGUITTFont optimizations ( #11136 )
2021-04-02 00:20:16 +02:00
sfan5
34888a914e
Sort out cURL timeouts and increase default
2021-04-02 00:19:39 +02:00
sfan5
1e4913cd76
Irrlicht support code maintenance
2021-03-31 13:15:47 +02:00
sfan5
0d90ed6d92
Draw items as 2D images (instead of meshes) when possible
2021-03-30 21:50:39 +02:00
Lars Müller
88d1fcfe23
Block & report player self-interaction ( #11137 )
2021-03-30 21:49:50 +02:00
SmallJoker
f4118a4fde
Consistent title bar + render information in mainmenu ( #10764 )
2021-03-30 21:49:15 +02:00
Wuzzy
6c9be39db0
Fix wield image of plantlike_rooted ( #11067 )
2021-03-30 00:27:46 +02:00
Vitaliy
3b78a22371
Degrotate support for mesh nodes ( #7840 )
2021-03-30 00:25:11 +02:00
sfan5
8d89f5f0cc
Replace fallback font nonsense with automatic per-glyph fallback ( #11084 )
2021-03-29 19:55:24 +02:00
Loic Blot
298bb3d8f7
Drop irrUString from MT, it's owned by irrlicht now
2021-03-26 20:58:45 +01:00
Desour
437d011968
Fix attached-to-object sounds having a higher reference distance
2021-03-23 15:43:40 +01:00
sfan5
2da1eee394
Fix broken BiomeGen
abstraction ( #11107 )
2021-03-23 15:43:26 +01:00
Jean-Patrick Guerrero
c9eba8440d
Fix segfault for model[] without animation speed
2021-03-21 23:23:30 +01:00
Vitaliy
44ed05ddf0
Restore minimal normal texture support (for minimap shading)
2021-03-21 23:22:22 +01:00
sfan5
531e7ef8eb
Serialize tool capabilities JSON without whitespace
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fixes #11087
2021-03-20 22:06:17 +01:00
SmallJoker
05719913ac
Schematic: Properly deal with before/after node resolving and document ( #11011 )
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This fixes an out-of-bounds index access when the node resolver was already applied to the schematic (i.e. biome decoration).
Also improves the handling of the two cases: prior node resolving (m_nodenames), and after node resolving (manual lookup)
2021-03-20 13:02:15 +01:00
Elias Fleckenstein
492110a640
Check for duplicate login in TOSERVER_INIT handler ( #11017 )
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i.e. checks for duplicate logins before sending all media data to the client.
2021-03-19 21:45:29 +01:00
Elias Åström
59a1b53d67
Scale mouse/joystick sensitivity depending on FOV ( #11007 )
2021-03-19 21:43:01 +01:00
sfan5
96d4df995c
Drop old text input workarounds ( #11089 )
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* Drop unused intlGUIEditBox
* Drop unnecessary Linux text input workarounds
2021-03-19 18:44:32 +01:00
Jean-Patrick Guerrero
285ba74723
GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls
2021-03-16 23:28:16 +01:00
Jean-Patrick Guerrero
66b5c08664
Fix deprecated calls with Irrlicht 1.9
2021-03-16 23:27:15 +01:00
Wuzzy
62e3593944
Tweak duration_to_string formatting
2021-03-16 18:37:46 +01:00
sfan5
051bc9e662
Enable Irrlicht debug logging with --trace
2021-03-12 20:56:02 +01:00
sfan5
1bc85a47cb
Avoid unnecessary copies during media/mesh loading
2021-03-12 20:56:02 +01:00
sfan5
cff35cf0b3
Handle mesh load failure without crashing
2021-03-12 20:56:02 +01:00
sfan5
bb1c4badfb
Clean up cmake DLL installation and other minor things
2021-03-12 20:55:51 +01:00
sfan5
91c9313c87
Switch Irrlicht dependency to our own fork
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-> https://github.com/minetest/irrlicht
2021-03-09 21:53:17 +01:00
sfan5
3579dd2186
Restore Irrlicht 1.9 support
2021-03-09 21:53:17 +01:00
sfan5
bf8fb2672e
Use place_param2 client-side for item appearance & prediction ( #11024 )
2021-03-09 00:56:53 +01:00
SmallJoker
176f5866cb
Protect dropping from far node inventories
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Also changes if/if to switch/case
2021-03-07 17:18:02 +01:00
SmallJoker
fc864029b9
Protect per-player detached inventory actions
2021-03-07 17:18:02 +01:00
sfan5
593d5f4465
Clean up ClientEvent hudadd/hudchange internals
2021-03-06 23:02:10 +01:00
sfan5
1c7b69f9cf
Fix function override warnings in mg_ore.h
2021-03-06 14:21:08 +01:00
Vitaliy
abb0c99a6c
Pause animations while game is paused ( #10658 )
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Pauses all mesh animations while game is paused.
2021-03-05 16:30:01 +01:00
Wuzzy
cafad6ac03
Translate builtin ( #10693 )
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This PR is the second attempt to translate builtin.
Server-sent translation files can be added to `builtin/locale/`, whereas client-side translations depend on gettext.
2021-03-05 16:29:48 +01:00
sfan5
ac8ac19169
Protect mg_name and mg_flags from being set by Lua ( #11010 )
2021-03-04 20:38:28 +01:00
SmallJoker
3a2f55bc19
Settings: Push groups in to_table as well
2021-03-01 12:14:41 +01:00
hecks
225e69063f
Keep mapblocks in memory if they're in range ( #10714 )
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Some other minor parts of clientmap.cpp have been cleaned up along the way
2021-02-26 21:23:46 +01:00
savilli
3edb1ddb81
Fix hud_change and hud_remove after hud_add ( #10997 )
2021-02-26 21:21:20 +01:00
Lars Müller
b5eda416ce
Slap u64 on everything time-y ( #10984 )
2021-02-24 12:05:17 +01:00
rubenwardy
9f6167fc3b
Deprecate not providing mod.conf
2021-02-24 11:47:50 +01:00
Wuzzy
827224635b
Use "Aux1" key name consistently everywhere
2021-02-24 11:45:30 +01:00
sfan5
9b59b2f75d
Fix keyWasDown in input handler
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This was changed 291a6b70d674d9003f522b5875a60f7e2753e32b but should have never been done.
2021-02-23 19:41:38 +01:00
DS
4abe4b87b5
Allow overwriting media files of dependencies ( #10752 )
2021-02-23 19:39:15 +01:00
savilli
29681085b9
Fix wrong number of items in allow_metadata_inventory_put/take callbacks ( #10990 )
2021-02-23 19:36:55 +01:00
updatepo.sh
e86fbf9c06
Update minetest.conf.example and dummy translation file
2021-02-23 19:03:34 +01:00
SmallJoker
bce875fada
Minimap: Fix default label translations
2021-02-22 20:25:16 +01:00