Nils Dagsson Moskopp
3560f0de08
Merge branch 'upstream/master'
...
Conflicts:
data/oerkki1.png
src/client.cpp
2011-07-14 22:43:28 +02:00
Nils Dagsson Moskopp
5146c826be
* possibly improved water flow, by flyx86
...
- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air)
- Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes
- If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
2011-07-14 16:17:53 +02:00
Perttu Ahola
71f5d4b344
Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded
2011-07-01 21:04:40 +03:00
Perttu Ahola
282912caa0
tried to fix block selection in map rendering a bit
2011-06-27 09:50:34 +03:00
Perttu Ahola
dd22ea051a
map unloading is now a whole lot better
2011-06-27 00:27:17 +03:00
Perttu Ahola
3fccc67eb7
fixed block unloading from memory (a better fix coming next)
2011-06-26 21:53:11 +03:00
Perttu Ahola
d3d369a63b
reorganized stuff
2011-06-26 18:51:57 +03:00
Perttu Ahola
91cfbe2891
reorganized a lot of stuff and modified mapgen and objects slightly while doing it
2011-06-26 15:48:56 +03:00
Perttu Ahola
bb940a946d
even more code refactoring
2011-06-26 02:34:36 +03:00
Perttu Ahola
2915bd5518
more reorganizing of map code
2011-06-26 01:31:43 +03:00
Perttu Ahola
cb130d9158
cleaned map stuff
2011-06-26 00:03:58 +03:00
Perttu Ahola
a80025c352
moved mapgen stuff around abit
2011-06-25 18:35:32 +03:00
Perttu Ahola
f2c26e2014
moved map generator to separate source files
2011-06-25 18:12:41 +03:00
Perttu Ahola
aed9e809a1
mapgen stuff
2011-06-25 16:32:09 +03:00
Perttu Ahola
7538b4c620
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
2011-06-25 04:25:14 +03:00
Perttu Ahola
5ac900ddd9
Changed MapBlockObjects to be never written anymore. Incremented version number.
2011-06-18 15:16:35 +03:00
Perttu Ahola
7773e68c2a
farmesh is now usable.
2011-06-18 12:42:17 +03:00
Perttu Ahola
6b1f059ccd
modified iron amount a bit
2011-06-17 23:43:28 +03:00
Perttu Ahola
682c9d8e7d
Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp}
2011-06-17 23:20:31 +03:00
Perttu Ahola
dc5319b6c9
Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp}
2011-06-17 22:20:15 +03:00
Perttu Ahola
1d372b9273
Probably fixed the single-MapBlock generator using 1 block lower water height than it should
2011-06-16 18:51:23 +03:00
Perttu Ahola
9b565b6bc4
tried to reduce unnecessary map saving disk i/o a bit
2011-06-05 18:57:36 +03:00
Perttu Ahola
a649d43fe7
Messed around with genmap.py. Now supports format version 17.
2011-06-05 00:10:06 +03:00
Perttu Ahola
223b379348
Reduced the CPU usage of the sent block selector algorithm
2011-05-31 00:15:43 +03:00
Perttu Ahola
ab02f0aa1b
Added a check that avoids server crash (unhandled exception) when map generation is attempted near limit
2011-05-24 20:03:19 +03:00
Perttu Ahola
e0329a3cae
mud placed in sunlight no longer instantly turns to grass; also tuned transforming speed a bit (will be made a lot longer when testing is complete)
2011-05-22 17:25:52 +03:00
Perttu Ahola
0af5311538
Preliminary "active block" stuff + set up test code to grow grass.
2011-05-22 17:00:09 +03:00
Ciaran Gultnieks
e09fec3373
New map directory structure that avoids map size being limited by filesystem
2011-05-18 16:48:27 +01:00
Ciaran Gultnieks
29932d4bdd
Get rid of all the string format warnings caused by the DSTACK macro
2011-05-16 21:47:50 +01:00
Perttu Ahola
821d5bb4cc
Hopefully fixed the bug of huge mineral deposits rarely in seafloor sand
2011-05-03 17:33:13 +03:00
Perttu Ahola
9c72d44fe7
random comment updates
2011-04-30 02:12:32 +03:00
Perttu Ahola
8377b5f2a6
Changed a bit of the code that is and should still be commented out.
2011-04-27 00:14:16 +03:00
Perttu Ahola
36d299ce58
forgot to change one thing back
2011-04-26 16:22:00 +03:00
Perttu Ahola
ffb1128951
tested out and commented out some new stuff for the terrain generator, to be used in the future.
2011-04-26 15:38:42 +03:00
Perttu Ahola
664eb4f7c5
A small fix to unnecessary saving of map metadata
2011-04-26 01:13:30 +03:00
Perttu Ahola
2830095366
Optimized map saving and sending (server-side)
2011-04-26 00:23:38 +03:00
Perttu Ahola
c9967d6d07
updated menu a bit, and some other small fixes
2011-04-24 15:37:41 +03:00
Perttu Ahola
c638442e78
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
2011-04-21 19:35:17 +03:00
Perttu Ahola
81ac026e1f
updated example map generator python script
2011-04-11 18:33:05 +03:00
Perttu Ahola
9d4e9c59de
fixed warnings reported by cppcheck
2011-04-11 11:36:13 +03:00
Perttu Ahola
032882ae05
hopefully fixed a bit more
2011-04-11 00:24:32 +03:00
Perttu Ahola
3236032101
improved old map support
2011-04-11 00:19:40 +03:00
Perttu Ahola
dc6966cb9d
added ignoring of map_meta.txt to better support old maps
2011-04-11 00:06:07 +03:00
Perttu Ahola
b0b5c43254
better support for old maps
2011-04-10 22:50:31 +03:00
Perttu Ahola
3d25fe42f3
missing include for server build
2011-04-10 20:53:39 +03:00
Perttu Ahola
10eedbc1d2
Map generation is now properly threaded and doesn't block block placement and other stuff.
2011-04-10 20:18:34 +03:00
Perttu Ahola
6fa85c8502
a commit before starting to reorganize the map loading/generation logic
2011-04-10 19:12:56 +03:00
Perttu Ahola
7aa2d4d109
new-style rats are now generated in the map
2011-04-10 16:20:31 +03:00
Perttu Ahola
fd7a0735c9
new object system
2011-04-10 04:15:10 +03:00
Perttu Ahola
89aa8b9be1
Furnace is now usable. Added more tools.
...
--HG--
rename : data/tool_stpick.png => data/tool_stonepick.png
rename : data/tool_wpick.png => data/tool_woodpick.png
2011-04-05 18:23:30 +03:00