Commit Graph

130 Commits

Author SHA1 Message Date
Hugues Ross
cb9a44ef89
Add 'content_offset' and 'padding' style properties for buttons ()
* Add padding and content_offset style properties to buttons
2020-05-02 13:32:02 +02:00
DS
241bf44260
Apply a scrollbar's default value to scroll containers ()
Fixes .
2020-04-18 17:20:20 +02:00
DS
0ac999ded7
Add scroll_container formspec element (redo) ()
New formspec elements:

 - `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]`
 - `scroll_container_end[]`

Other elements can be embedded in this element. Scrollbar must be placed manually.
2020-04-13 10:50:07 +02:00
Hugues Ross
f780bae05c
Formspecs: Add state-selection to style elements () 2020-04-11 21:39:30 +01:00
v-rob
13ad8e2a09
Formspecs: Add starting frame to animated_image () 2020-03-16 22:56:48 +01:00
v-rob
7dffd08c1a
Add multiple element selection to style and style_type () 2020-03-01 14:39:57 +00:00
Hugues Ross
7ce21788f8
Add animated_image[] formspec element () 2020-02-15 15:33:18 +00:00
Hugues Ross
60544ac56f Add 9-slice background support to button formspec elements () 2020-01-26 19:35:26 +00:00
SmallJoker
1892ff3c0d
StaticText/EnrichedString: Styling support ()
* StaticText/EnrichedString: Styling support

* Fix tooltip fg/bgcolor

* Fix default color for substr(), add unittests
2020-01-22 19:09:11 +01:00
Hugues Ross
9284313d17 Refactor to centralize GUIButton styling/rendering code () 2019-12-09 20:06:51 +00:00
random-geek
53ebd803c6 Change some rough/inappropriate language in comments () 2019-10-24 01:17:00 +01:00
Wuzzy
524442fc5e Add 4 missing fallback/default textures ()
Processed using 'optipng -o7 -strip all '
2019-10-23 19:48:06 +02:00
Hugues Ross
69a2099c04 Add more visual feedback for button states ()
- Add style properties for overriding the the hovered/pressed state
  - By default, hovered buttons are a lighter version of the base color
  - By default, pressed buttons are a darker version of the base color
- Add hovered bg image support for image buttons (style property)
2019-10-12 18:44:23 +02:00
Paul Ouellette
120155f312 Fix some issues with minetest.clear_craft ()
* Fix some issues with minetest.clear_craft

- Fix memory leak
- Fix crafts with an output count not being cleared when clearing by
  input.
- Fix recipe list being reversed when clearing by input.

* Add CraftInput::empty()
2019-08-10 23:28:00 +02:00
rubenwardy
4f7fa8d417 Add formspec testing to test mod in minimal 2019-08-03 19:36:30 +01:00
Paul Ouellette
b994a35d97 minimal: Move get_craft_result tests to test mod 2019-07-27 14:42:41 +02:00
ANAND
96f250ed8f minimal: Fix crash due to assertion fail 2019-05-03 14:44:05 +02:00
Wuzzy
40ab3e011d Add disable_repair group to prevent tool repair () 2018-10-16 05:25:34 +01:00
Wuzzy
3283079e4c Minimal: Disable disruptive formspec test by default ()
* Minimal: Explicit log levels

* Minimal: Formspec test now disabled by default

This is done because the formspec test was disruptive.
This test can now be toggled with server command test_formspec first.
2018-06-14 19:32:10 +02:00
Loïc Blot
ccc3af128c
CSM/SSM: Add on_mods_loaded callback ()
* CSM/SSM: Add on_mods_loaded callback
2018-06-06 12:53:59 +02:00
SmallJoker
2edeafb97b Minimal: Fix HP change crash () 2018-05-16 19:44:21 +02:00
rubenwardy
0b5b32b026 MetaDataRef: Add contains() and get() () 2018-04-30 18:42:51 +02:00
rubenwardy
91615f9588 Add player:get_meta(), deprecate player attributes ()
* Add player:get_meta(), deprecate player attributes
2018-04-06 10:52:29 +02:00
Andrew Ward
71b2570f09
Load dependencies and description from mod.conf 2018-03-28 22:14:16 +01:00
Andrew Ward
dfc8198349
Add reasons to on_dieplayer and on_hpchange 2018-03-28 16:05:18 +01:00
Loïc Blot
584d00a01c
Add minetest.bulk_set_node call + optimize Environment::set_node call ()
* Add minetest.bulk_set_node call + experimental mod unittest

* Optimize set_node function to prevent triple lookup on contentfeatures

Do only one lookup for old, and try to merge old and new lookup if node is same than previous node

* Add benchmark function + optimize vector population to have real results
2018-01-30 00:30:02 +01:00
raymoo
a5d5728f24 Fix default item callbacks to work with nil users ()
* Fix default item callbacks to work with nil users

* item.lua: Handle node drops for invalid players

The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used.
Remove redundant `local _, dropped_item`
2017-10-28 10:30:50 +02:00
Vitaliy
75320e7e88 Real global textures ()
* Real global textures

* Add world-aligned textures
* Update minimal to support world-aligned tiles
* Update minimal
2017-10-15 09:34:14 +02:00
Loïc Blot
6f1c907204 Implement mod communication channels ()
Implement network communication for channels

* Implement ModChannel manager server side to route incoming messages from clients to other clients
* Add signal handler switch on client & ModChannelMgr on client to handle channels
* Add Lua API bindings + client packet sending + unittests
* Implement server message sending
* Add callback from received message handler to Lua API using registration method
2017-09-26 00:11:20 +02:00
Rui
c0dac4d928 Remove nodeupdate completely () 2017-09-01 13:40:09 +02:00
Loïc Blot
550c0404a8 Add LuaEntity on_death callback ()
Add LuaEntity on_death callback

This fixes 
2017-07-27 11:32:35 +02:00
Paramat
649f641f28 Minimal: Add river water nodes ()
Is a base terrain node needed by any core mapgen with sloping rivers.
2017-05-24 07:43:17 +02:00
sfan5
071e114ffa Private nodemeta ()
* Private node metadata that isn't sent to the client
2017-05-10 15:29:21 +02:00
Loïc Blot
c1b3ed4180 Player attrs: permits to remove an attribute by setting value to nil ()
* Player attrs: permits to remove an attribute by setting value to nil

When doing player:set_attribute("attr", nil) remove attribute

Also remove a useless check on C++ API part (already done by checkplayer)

Fix 
2017-05-07 12:13:15 +02:00
Loïc Blot
113c85a66a lua: remove core.cause_error call ()
it was used in minimal to trigger core crash, not very useful
2017-04-22 00:34:00 +02:00
red-001
5db41d4d21 Fix not being able to damage players in minimal () 2017-02-18 15:36:29 +01:00
sfan5
7279f0b373 Add particle animation, glow
This is implemented by reusing and extending the
TileAnimation code for the methods used by particles.
2017-01-18 23:21:01 +01:00
sfan5
a07b032245 Add 2D sheet animation for nodes 2017-01-02 15:28:06 +01:00
Luke Puchner-Hardman
7057c196c4 Added "[sheet" to the texture special commands.
"[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles
on it and crops to the tile at position X,Y.  Basically it works
like "[verticalframe" but in 2D.

For testing, I combined the four default_chest images into one.
2017-01-02 15:28:06 +01:00
Rogier
f4d718c538 Minimal game: Use field 'tiles' instead of 'tile_images' 2016-12-24 00:33:07 +00:00
paramat
8fc8cb819b Mapgen: Various fixes and improvements
Lua_api.txt: Document 'minetest.registered_biomes'
Minimal: Remove 'mapgen_air' alias
Cavegen: Add fallback node for 'mapgen_ice'
Dungeongen: Add fallback node for 'mapgen_river_water_source'
Mgv5: Remove unnecessary '#include util/directiontables.h'
Add missing 'this->'s in makeChunk()
Mgv6: Edit empty line formatting
Remove leading spaces in makeChunk()
Add missing spaces after 'for' and 'if'
Mgv7: Edit empty line formatting
2016-01-11 01:32:20 +00:00
paramat
43c804a00b Minimal: Add mapgen alias for air 2015-12-30 23:56:14 +00:00
Jun Zhang
a78dd7f2b6 Fix spelling of noise_threshold 2015-12-06 11:38:03 +01:00
RealBadAngel
655fc6010f Fix relief mapping issues 2015-07-16 15:36:48 +02:00
paramat
b411b6f36f Minimal: Remove recently added unnecessary nodes
Fix 'is ground content' for some nodes
2015-07-14 03:33:58 +01:00
ShadowNinja
a1a2ac7954 Simpler patch for saplings trying to grow on unknown nodes 2015-06-16 21:07:38 +02:00
est31
c977fbd928 Add list-rings
Adds list-rings, a method to implement item sending between inventories via shift-click.
Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method.
Also adds them to minimal game, and the standard inventory.
Craft output slots are not supported.
2015-06-16 14:51:26 +02:00
y.st
3b4408aa6c Don't crash when saplings try to grow on unknown nodes 2015-06-15 17:41:25 +02:00
paramat
0b187ede4b Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliases
Treegen: Remove alias checks from jungletree generation for speed
2015-06-12 08:20:19 +01:00
paramat
e481745433 Minimal: Edit mapgen aliases. Use blob ore for clay, update other ores. Update simple biomes. Cleanup code 2015-06-09 00:47:03 +01:00