Commit Graph

6451 Commits

Author SHA1 Message Date
sfan5
379473b670 Improve situation around race condition with dynamic_add_media during client join 2022-01-15 17:45:08 +01:00
savilli
72b14bd994
Don't call on_dieplayer callback two times (#11874) 2022-01-15 17:44:55 +01:00
SmallJoker
b2eb44afc5
Fix NodeDef backwards compatibility to 5.3.0 (#11942)
1. Fixes crashes on older clients when [png is used as base image
2. Fixes liquid type assertion fails on debug builds
2022-01-12 18:49:14 +01:00
sfan5
4c8c649779
Mainmenu game-related changes (#11887)
fixes:
* Switching between games does not immediately hide creative mode / damage buttons if so specified
* World creation menu has a game selection list even though the menu already provides a gamebar
* Showing gameid in world list is unnecessary
* Choice of mapgen parameters in menu persists between games (and was half-broken)
2022-01-09 21:15:35 +01:00
SmallJoker
8fab406c28 Formspec: Fix bgcolor and set_focus checks 2022-01-09 18:47:12 +01:00
sfan5
5eb45e1ea0
Restore pass-through of direction keys (#11924)
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
2022-01-09 18:46:36 +01:00
sfan5
76dbd0d2d0
Fully remove bitmap font support (#11863)
Freetype is now a build requirement.
2022-01-08 14:53:25 +01:00
Jude Melton-Houghton
bf22569019
Use a database for mod storage (#11763) 2022-01-07 20:28:49 +02:00
Wuzzy
b81948a14c
Fix damage wraparound if very high damage (#11872) 2022-01-06 21:16:35 +01:00
Vincent Robinson
e39b159845 Base formspec coordinate size on padded screensize 2022-01-04 17:47:32 -08:00
SmallJoker
d33ab97434 Inventory: Add ServerEnv checks for calls during script init
This fixes 'minetest.get_inventory' calls to players or nodes during the load phase.
2022-01-04 18:39:27 +01:00
Wuzzy
84fdd369d4
Cap damage overlay duration to 1 second (#11871) 2022-01-02 22:14:02 -05:00
x2048
e030d9cff0
Recalculate normals before adding mesh to the scene 2022-01-02 14:32:13 +01:00
ShadowNinja
29d2b2ccd0
Print announce error response (#11878)
Fix HTTPFetch caller and request ID to 64 bits
Check that allocated caller ID is not DISCARD
Print body if serverlist request returns error
Don't print control characters from HTTP responses
Document special HTTPFetch caller IDs
Allow unicode to be printed
2022-01-01 22:44:56 +01:00
Vincent Robinson
544b9d5c72
Add padding[] element to formspecs (#11821) 2021-12-30 12:54:47 -08:00
Vincent Robinson
4a16ab3585
Improve TTF support for pixel-style fonts (#11848) 2021-12-30 12:54:21 -08:00
SmallJoker
14c7fae378
Formspec: Unify argument checks (#11851) 2021-12-29 23:58:26 +01:00
sfan5
0ea8df4d64
Socket-related cleanups
Improve error handling on Windows and reduce the size of the `Address` class
2021-12-29 23:01:26 +01:00
ROllerozxa
05573d6d8d
Remove unused (de)serializeAttributes() methods 2021-12-29 23:00:16 +01:00
Vitaliy
9b650b9efb
Add more neighbors on mesh update (#6765) 2021-12-29 22:59:53 +01:00
SmallJoker
481bb90eac Fix segfault in drawItems() due to missing inventory list
This fixes a nullptr dereference when the specified inventory list is not known.
Happens when HUD elements are sent before the required inventory list is created.
2021-12-29 19:20:49 +01:00
savilli
0fa54531d4
Fix check that denies new clients from a singleplayer session 2021-12-28 14:08:21 +01:00
William L. DeRieux IV
cc64a0405a
Automatically use SSE registers for FP operations on i386 (#11853)
use SSE for floating-point operations to avoid issues with improper fp-rounding and
loss of precision when moving fp-data to incompatible or less-precise
registers/storage locations

https://gcc.gnu.org/wiki/FloatingPointMath
https://gcc.gnu.org/wiki/x87note
2021-12-28 14:06:24 +01:00
JosiahWI
7f6306ca96
Restore GCC 5 compatibility (#11778) 2021-12-28 14:05:49 +01:00
sfan5
49f7d2494c Protect font initialization with mutex
fixes #4532
2021-12-18 20:38:33 +01:00
sfan5
b2409b14d0 Refactor trusted mod checking code 2021-12-18 20:37:13 +01:00
sfan5
f405459548 Remove setlocal and setupvalue from debug table whitelist
It's likely that these could be used trick mods into revealing the insecure
environment even if they do everything right (which is already hard enough).
2021-12-18 20:37:13 +01:00
sfan5
8c99f2232b Don't let HTTP API pass through untrusted function
This has been a problem since the first day, oops.
2021-12-18 20:37:13 +01:00
sfan5
8472141b79
Restructure devtest's unittests and run them in CI (#11859) 2021-12-18 20:36:43 +01:00
ROllerozxa
fcf86ded8f
Disable inventory if player's inventory formspec is blank (#11827) 2021-12-13 17:43:29 +01:00
Wuzzy
f71091bf52 Remove creative/damage info in Esc/Pause menu 2021-12-13 17:33:21 +01:00
sfan5
d9d219356a Fix get_bone_position() on unset bones modifying their position
closes #11840
2021-12-06 00:06:49 +01:00
sfan5
ff934d538c
Fix various code & correctness issues (#11815) 2021-12-05 14:40:30 +01:00
SmallJoker
57a59ae92d
Network: Delete copy constructor and use std::move instead (#11642)
This is a follow-up change which disables class copies where possible to avoid unnecessary memory movements.
2021-12-01 20:22:33 +01:00
updatepo.sh
a157256706 Update minetest.conf.example and dummy cpp file 2021-11-27 19:41:45 +01:00
Corey Powell
413be76c63
Implemented disconnect_player (#10492)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-26 19:19:40 +00:00
sfan5
87ab97da2a
Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)
This ensures that no overflows (side-effects) happen within the find_nodes_in_area function by limiting coordinates like done in the map generation code.
2021-11-26 19:32:41 +01:00
Lejo
b9051386ae
Add Lua bitop library (#9847) 2021-11-26 19:31:05 +01:00
HybridDog
7a1464d783
Minimap: gamma-correct average texture colour calculation (#9249)
This calculates the average texture colour while heeding the sRGB colourspace.
2021-11-26 19:30:49 +01:00
sfan5
206e131854
Add backwards-compatible behaviour if too few CAO textures specified
(#11766)
2021-11-22 17:27:49 +00:00
ExeVirus
52bfbf6ed0
Allow for Game-Specific Menu Music (#11241) 2021-11-22 17:26:46 +00:00
savilli
c9070e54bc
Fix local digging animation (#11772) 2021-11-19 22:31:04 +00:00
Elijah Duffy
cbf658f83d
Lua API: Add rmdir, cpdir and mvdir (#9638)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-10 19:10:20 +01:00
Riceball LEE
693f98373b
Localize error messages in mainmenu (#11495)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-01 12:27:46 +00:00
Wuzzy
6910c8d920
Fix number of tool uses being off by 1..32767 (#11110) 2021-10-31 22:33:33 +00:00
sfan5
0b95da7ad3 Automatically package MinGW runtime in buildbot 2021-10-31 22:32:48 +00:00
Isabelle COWAN-BERGMAN
532d5b21fd
Add joystick layout for DragonRise GameCube controller (#11467) 2021-10-31 19:17:47 +01:00
rubenwardy
8dfeba02b9 Fix crash on hypertext[] with not enough parts
The length check used < rather than <=, disabling the check when the formspec version
matches the client's FORMSPEC_API_VERSION.

Additionally, it was possible to have fewer parts than required if the formspec version
was greater than the client's FORMSPEC_API_VERSION.
2021-10-25 21:39:40 +01:00
sfan5
4ee643f472 Fixes around emerge handling 2021-10-25 20:31:52 +02:00
Jude Melton-Houghton
1e26e45530
Limit stepheight smoothing to the stepheight and stop smoothing during jumps (#11705) 2021-10-25 20:31:14 +02:00