Commit Graph

2508 Commits

Author SHA1 Message Date
PilzAdam
0b4b9e7f3a Fix modstore URLs 2013-07-22 22:26:48 +02:00
PilzAdam
a38f8d9900 Disable gamemanager by default 2013-07-22 18:16:36 +02:00
sapier
b3db44f801 Fix bug in world creation
Add old style mod selection in worldconfig dialog
2013-07-22 18:10:00 +02:00
sapier
07fb257c04 Use user folder for gamemanager too 2013-07-22 18:10:00 +02:00
sapier
8beb0f19d1 Enable mod and gamemanager by default 2013-07-22 18:10:00 +02:00
sapier
32001d1e2b merge mainmenu_helper.lua to misc_helpers.lua 2013-07-22 18:10:00 +02:00
sapier
5160be91ae Add configurable curl timeout 2013-07-22 18:09:59 +02:00
sapier
d6c052038f Add playernumber to favorites list 2013-07-22 18:09:59 +02:00
sapier
5c7ecdb7c5 Add support for modstore screenshots
Add error output on invalid mmdb entries
2013-07-22 18:09:59 +02:00
RealBadAngel
0850d3fcf8 Fix light issue in 6d facedir. 2013-07-21 14:06:18 +02:00
PilzAdam
46d1d70e4c Bump protocol version 2013-07-20 21:25:21 +02:00
PilzAdam
8cae659786 Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
PilzAdam
413f0d0353 Add liquid_range to nodedef 2013-07-20 20:41:17 +02:00
PilzAdam
cba90d4441 Make range of tools configureable 2013-07-20 20:37:59 +02:00
RealBadAngel
d19c8b815d Add set_breath and get_breath to lua API. 2013-07-20 20:34:11 +02:00
PilzAdam
ab145c8827 Randomly choose singleplayer port 2013-07-16 02:02:56 +02:00
PilzAdam
ecb024af64 Fix lighting bug caused by disappearing lava 2013-07-16 01:51:04 +02:00
PilzAdam
4e5a45952a Remove support for common mods 2013-07-16 01:46:59 +02:00
Kahrl
112dbba7c4 Change ContentFeatures array to a vector 2013-07-14 23:06:31 +02:00
proller
9733dd5b5e Leveled nodebox 2013-07-13 22:13:24 +04:00
sapier
494fa0c81a Remove lots of debug output from modmgr
Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case)
Fix text of field element not unescaped correctly
2013-07-12 22:46:27 +02:00
proller
ac7a44792c Masterserver mods announse, ipv6, better curl errors 2013-07-13 00:19:05 +04:00
kwolekr
fc6725f14e Clean up bumpmap code a bit 2013-07-12 00:11:46 -04:00
PilzAdam
320a00e7c6 Disallow the name 'singleplayer' in a multiplayer server 2013-07-12 02:15:09 +02:00
stujones11
e8f201cefa Fix multiple texture support for animated meshnodes 2013-07-10 00:22:21 +02:00
sapier
1c7c5d571d Fix serverlist 2013-07-09 22:55:39 +02:00
PilzAdam
c8bd2ae11c Dont play digging sound if not digging 2013-07-09 02:42:05 +02:00
kwolekr
e1a13608d8 Revert "Fix serverlist not beeing escaped correctly"
This reverts commit 39d03148e5d98ef5f9a31b131a79ff2bbd71a877.
2013-07-08 20:21:09 -04:00
sapier
39d03148e5 Fix serverlist not beeing escaped correctly
Always use address for server
Fix first (empty) element beeing selected after deleting last world
2013-07-08 19:58:17 -04:00
sapier
f419f66546 fix crash on play/start with empty world list
make enter button work in create world dialog
2013-07-08 19:58:03 -04:00
kwolekr
fca4610f11 Fix wallmounted rotations along Y axis for 90 and 270 degree cases 2013-07-08 18:50:29 -04:00
kwolekr
ce955f37ba Decoration: Handle facedir and wallmounted param2types with schematic rotation 2013-07-08 15:19:48 -04:00
PilzAdam
6bc3a43d52 Settings: everything != 0 equals true; remove .asm shaders 2013-07-08 01:58:49 +02:00
sapier
88d43af276 Fix many formspec menu bugs 2013-07-07 19:49:52 -04:00
Sfan5
7e73b7cae9 Fix parseColor, change remaining colorkeys to new format, fix Contributor list 2013-07-07 19:59:18 +02:00
Kahrl
b3001bcd6e When server sends late media, log to errorstream instead of crashing.
Do a check for valid num_files before doing
assert(!m_mesh_update_thread.IsRunning());

In particular, don't execute the assertion if all media has already
been received.
2013-07-07 08:35:25 +02:00
Vincent Heuken
39ab22070e include mathconstants.h in numerics.cpp 2013-07-07 01:52:43 -04:00
kwolekr
d22baa88ed BiomeDefManager: Fully initialize default biome 2013-07-06 15:28:59 -04:00
kwolekr
65874c25db Mapgen V7: Fix out-of-bounds array access 2013-07-06 15:22:51 -04:00
kwolekr
06266abd6e LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objects 2013-07-06 15:12:40 -04:00
kwolekr
55ecde665d Decoration: Remove usage of multi-character constants 2013-07-06 15:03:54 -04:00
Sfan5
307c57dcc4 Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor 2013-07-06 10:32:58 +02:00
kwolekr
18d7bc7fa1 Mapgen V7: Huge rewrite, also tweaks to cavegen et al. 2013-07-06 02:21:54 -04:00
Kahrl
3607fae75a Fix possible NULL dereference in createExtrudedMesh 2013-07-06 06:16:51 +02:00
Kahrl
922a30ee47 Don't rebuild the dummy shader (less SourceShaderCache warning spam)
Also write something about rebuilding shaders to infostream in
Client::afterContentReceived()
2013-07-05 04:24:05 +02:00
proller
92833a07d1 Improve finite liquid distribution, fix small bug 2013-07-05 00:11:11 +04:00
Kahrl
a013f762c4 Throw exception instead of assert on nested reliable packets
Fixes a denial of service vulnerability, issue #784
2013-07-04 06:18:50 +02:00
RealBadAngel
3f6f327cb9 Add texture bumpmapping feature. 2013-07-04 02:36:32 +02:00
Kahrl
b850f0f038 Whoever called a function parameter m_device is fired without notice. 2013-07-03 20:33:54 +02:00
kwolekr
a225efaec5 Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new worlds not saving index 2013-07-03 01:25:26 -04:00
kwolekr
ad4c065344 Change debug optimization level back to -O1 2013-07-02 21:48:18 -04:00
Kahrl
8f1d5d34a6 Move generateTextureFromMesh to TextureSource to fix a texture leak
TextureSource has a list of textures to delete (m_texture_trash) so this
provides a proper, non-hacky way to delete RTT textures. Also, the prior,
hacky way of deleting them seems to be broken (see pull request #803).

To avoid header file clutter by repeating the same long list of
arguments over and over again, store the arguments of
generateTextureFromMesh in a struct called TextureFromMeshParams.

Also fix issue #782 (Only use bilinear (and others) on item textures
when settings allow it).
2013-07-03 03:24:28 +02:00
sapier
b1ef850877 Fix possible 0 pointer access 2013-07-02 20:01:48 -04:00
sapier
967121a34b Replace C++ mainmenu by formspec powered one 2013-07-02 19:58:20 -04:00
kwolekr
fe4ce03d52 Cavegen: Prevent caves from occuring above ground level, and superfluous mixing of lava and water in caves 2013-07-01 21:20:03 -04:00
Kahrl
8161ab573f Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture 2013-07-02 03:03:10 +02:00
arsdragonfly
4bbb78a99b Fix i18n of some strings. 2013-07-02 00:13:50 +00:00
kwolekr
dd6d1afd8e Decoration: Add schematic rotation support 2013-07-01 18:04:51 -04:00
proller
131eb56f52 Disable collision fix, its broke unit tests 2013-07-01 00:26:54 +04:00
proller
37ca8854f7 Fix sand, gravel falling stuck 2013-06-30 22:48:51 +04:00
kwolekr
067888d549 LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for light and liquid updates 2013-06-29 22:23:00 -04:00
proller
848c3fe51a Optimize liquid queue on generate map for liquid_finite 2013-06-30 01:29:21 +04:00
kwolekr
9126823c7e Make generated water a shade darker to match up with older versions 2013-06-28 22:22:44 -04:00
PilzAdam
280946ba83 Dont write player files all the time 2013-06-28 14:15:48 +00:00
kwolekr
9e100bc42b Apply various fixes to several things 2013-06-27 22:35:35 -04:00
kwolekr
6b3169e4d0 LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data back to map 2013-06-27 22:35:35 -04:00
kwolekr
2e292b67a0 Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API 2013-06-27 22:35:35 -04:00
kwolekr
18882a4d26 Add Lua PerlinNoiseMap:get#dMap_flat API 2013-06-27 22:35:35 -04:00
kwolekr
8aa930f28e Add minetest.get_mapgen_object to API 2013-06-27 22:35:35 -04:00
kwolekr
2c0b51795e Fix issue of VManip occasionally not blitting back blocks, and pitch black lighting bug 2013-06-27 22:35:35 -04:00
kwolekr
d6ac3d8d9a Add LuaVoxelManip 2013-06-27 22:35:35 -04:00
proller
e47f6fdfe9 Fix ipv6 on windows 2013-06-24 20:13:56 +04:00
kwolekr
30d6d4c733 Cavegen: fix division by 0 with abnormal max tunnel diameter sizes 2013-06-23 15:16:52 -04:00
proller
f764297be2 Math mapgen fix, ip show on connect, pathfinder segfault fix 2013-06-23 20:35:16 +04:00
proller
75b8c13b00 New math mapgen with fractal based worlds 2013-06-23 18:07:10 +04:00
proller
f960c3be31 Add support for IPv6
Two new configuration options are added:
     - "enable_ipv6" to enable/disable the overall use of IPv6
     - "ipv6_server" to enable/disable the use of IPv6 sockets when running
       a server (when "enable_ipv6" is enabled)
2013-06-23 11:31:22 +04:00
kwolekr
309c5f3641 Decoration: Add support for zero probability, fix breakage from last commit 2013-06-22 20:49:01 -04:00
PilzAdam
130464c268 Print playername when failing to read playerfile and ignore files starting with . 2013-06-22 21:39:47 +00:00
kwolekr
4d77781ce7 A handful of minor fixes to various things 2013-06-22 17:27:48 -04:00
kwolekr
c1b829077a Decoration: Add Schematic decoration type 2013-06-22 01:11:52 -04:00
PilzAdam
b1ebd9f79c Add a setting for max loop count per step in liquid update 2013-06-20 22:31:46 +00:00
Kahrl
c2cdaceed0 Make minetest.debug accept multiple parameters; convert them to string 2013-06-21 00:04:18 +02:00
PilzAdam
81c8b404e7 Play placing sound only if place prediction was successful 2013-06-19 21:42:12 +00:00
PilzAdam
9b6f1d647c Dont dig or place nodes if interact priv is missing (clientside) 2013-06-19 21:42:12 +00:00
PilzAdam
53066024f6 Add drowning 2013-06-19 15:47:00 +00:00
kwolekr
f18b4872ea Decoration: Place decorations in mgv6, check if air or cignore before placement 2013-06-17 21:59:57 -04:00
Kahrl
261f559339 Show number of objects in client environment in profiler (F6) 2013-06-18 01:49:06 +02:00
Kahrl
d74c377337 Formspec: Don't perform black magic if selected item fits the guess 2013-06-18 01:32:11 +02:00
Kahrl
c8ed61b281 Fix calculation of selected item (for not drawing it) in formspec
The previous code did not work when the list did not start at index 0
of the inventory list (issue #779).
2013-06-18 01:18:54 +02:00
Esteban I. Ruiz Moreno
816ffa99ba Remove useless recalculation of bounding box (mapblock_mesh) 2013-06-18 01:11:46 +02:00
kwolekr
0b20768a24 Decoration, Ore: Resolve node names on Mapgen init 2013-06-17 18:51:29 -04:00
kwolekr
56093b6614 Decoration: Change divlen to sidelen 2013-06-17 18:23:31 -04:00
kwolekr
0a8519a26f Add initial Decoration support, many misc. improvements & modifications 2013-06-17 03:21:36 -04:00
Kahrl
eccd1fdbed Extend a delay in TestConnection from 50 to 100 milliseconds.
The 50 ms delay causes frequent test failures on certain systems with
slow network stacks, these failures go away with the 100 ms variant.
2013-06-17 02:09:50 +02:00
Kahrl
b5918760fb Tweak IDropAction restriction handling in server.cpp 2013-06-16 17:01:21 +02:00
Kahrl
4405310184 Lazy sunday typo fixing. s/unban_player_of_ip/unban_player_or_ip/g 2013-06-16 14:07:12 +02:00
sweetbomber
0413f8ad9d Removed a redundant step which degraded performance 2013-06-15 21:41:30 +04:00
Esteban I. Ruiz Moreno
93dfc3ec70 Add basic unicode support to the console (linux workaround) 2013-06-15 15:09:11 +00:00
PilzAdam
7a58c1d4ca Reset dig_time when switching to a tool that cant dig the current node 2013-06-13 13:34:48 +00:00
Kahrl
21d6b39fd7 Enable word wrapping in profiler IGUIStaticText (freetype needs this) 2013-06-13 14:32:53 +02:00
PilzAdam
2cdf0ff4ab Play player_damage.ogg when recieving damage and additionally play player_falling_damage.ogg when recieving falling damage 2013-06-12 20:27:06 +00:00
Kahrl
773471750d Fix class/struct forward declaration inconsistencies (good on ya, MSVC) 2013-06-06 22:57:38 +02:00
PilzAdam
bfa608b85e Revert "Fix multiple texture support for animated meshnodes." (broke existing models)
This reverts commit 649dca4d16786ed4e5b74878f56b86dea4f02542.
2013-06-06 17:13:41 +00:00
Esteban I. Ruiz Moreno
7cb5217255 Close console when it loses focus but it is still on screen 2013-06-05 21:14:14 +02:00
Kahrl
4f6bec19bc Only add ^[forcesingle to get raw texture if atlas is used 2013-06-04 07:44:19 +02:00
stujones11
649dca4d16 Fix multiple texture support for animated meshnodes. 2013-06-03 23:31:08 +02:00
sweetbomber
601ab85226 Corrected segfault when registering new biomes. 2013-06-03 20:35:51 +02:00
Kahrl
e988df0fbd Add and implement setting max_clearobjects_extra_loaded_blocks.
Now Environment::clearAllObjects() unloads unused blocks in an interval
defined by max_clearobjects_extra_loaded_blocks (default 4096).
2013-06-03 20:09:32 +02:00
Kahrl
b89c79e905 Delay deleting replaced textures (m_texture_trash) 2013-06-03 15:50:14 +02:00
Kahrl
9fe74a34ea Call m_menumgr->deletingMenu from quitMenu in addition to destructor
This fixes the bug where noMenuActive() keeps returning false after
closing a menu until the mouse is moved, rendering the keyboard
unusable (the_game calls input->clear() every frame when
noMenuActive() is false).
2013-06-03 15:25:48 +02:00
sapier
c25102a4f7 Fix missing find_path and line_of_sight 2013-06-01 15:07:43 +02:00
MetaDucky
c893958bb1 Fix some nullptr exceptions when handling invalid node inventories 2013-06-01 14:45:43 +02:00
MetaDucky
64627817fc Fix minetest.get_inventory(loc) always returning nil for "node" type loc 2013-06-01 12:15:11 +02:00
MetaDucky
a61aa6690b Fix editbox default text being pre-selected in some cases 2013-06-01 01:59:48 +02:00
Kahrl
7721948a2f Generate debug HUD text with ostringstream instead of snprintf.
This should fix #730.
2013-06-01 01:50:08 +02:00
proller
6b2c46c431 Liquid adjusting: continue to drop 2013-05-31 22:59:09 +04:00
sapier
efc75db764 Bugfix: Update formname on showing new formspec while already one shown 2013-05-26 01:45:46 +02:00
MetaDucky
f62ddf9022 Fixed wrongly named invref:get_location() table members for nodes.
Makes the result compatible with the minetest.get_inventory(location) param.
2013-05-26 00:35:11 +02:00
Kahrl
96fe1de832 Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM 2013-05-26 00:23:33 +02:00
sapier
e464f19356 Fix itemstack:add item not working correct 2013-05-25 19:23:10 +02:00
sapier
ab43377577 Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
PilzAdam
865f380c91 Predict param2 of facedir nodes and attachment of attached_node nodes 2013-05-24 02:10:03 +02:00
Jeija
3abbe7efd1 Make raillike nodes connect to any other raillike nodes if both are in the group connect_to_raillike 2013-05-22 15:08:24 +02:00
PilzAdam
7f6e9e9540 Fix disappearing of wielditem 2013-05-21 20:16:22 +02:00
Kahrl
4a9fe1a1d5 Log non-fatal mod name conflict to actionstream instead of errorstream 2013-05-21 14:56:43 +02:00
PilzAdam
e57dc4ef18 Dont animate changing wielditem from hand to hand 2013-05-20 20:31:38 +02:00
MetaDucky
5e80df46b8 Fix typo in particle spawning 2013-05-20 16:24:07 +02:00
elagin
c135e9c7d4 Save settings after dropping main menu 2013-05-20 16:03:48 +02:00
ShadowNinja
127c488355 Use the group "soil" for nodes that saplings grow on 2013-05-20 13:43:13 +02:00
kwolekr
981c6c9bf2 Fix lava damage on player's upper body 2013-05-19 21:29:49 -04:00
kwolekr
d00e8bd31a Fix nearly all warnings 2013-05-19 21:26:56 -04:00
sapier
55a97f4605 Allow nil as puncher e.g. to do damage by tnt 2013-05-20 01:18:45 +02:00
PilzAdam
3e2efdf18a Add a little animation when changing the wielded item 2013-05-20 01:09:41 +02:00
PilzAdam
bc66f46323 Dont teleport back if holding sneak when detaching/turn freemove off 2013-05-19 20:56:58 +02:00
Kahrl
cc92e45b78 Fix EmergeThread names in log
Concatenate the thread id as string instead of adding it to the pointer
2013-05-19 19:58:01 +02:00
PilzAdam
b2253e5b42 Write mods that are not in world.mt into it at world startup 2013-05-19 19:52:29 +02:00
PilzAdam
dcd0b63f64 Dont load mods that have no entry in world.mt 2013-05-19 19:46:50 +02:00
kwolekr
93474c4218 Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParams 2013-05-19 12:22:20 -04:00
kwolekr
f577facf79 Fix regression of world loading caused by 81c863ac 2013-05-19 12:07:00 -04:00
PilzAdam
45fcc9de29 New modsystem
Mods are placed in $path_<user/share>/mods
They can be enabled per world in world.mt or the configure world window
2013-05-19 02:15:36 +02:00
PilzAdam
714ecc5e27 Only create SoundManager in main menu if USE_SOUND is true 2013-05-18 13:01:47 +02:00
PilzAdam
9397b5de08 Fix memory leak in MeshUpdateThread 2013-05-18 01:52:18 +02:00
Aaron Suen
1369503aba Fix math for isBlockInSight. Fixes #718 (client-side). 2013-05-18 00:13:01 +02:00
PilzAdam
fedf644635 Move kahrl to core devs in credits tab 2013-05-17 23:15:10 +02:00
PilzAdam
587e7b299b Dont drop fonts with ENABLE_FREETYPE=0 2013-05-16 02:20:10 +02:00
PilzAdam
d5ca3b721e Fix memory leak in run_tests() 2013-05-14 12:29:30 +02:00
Esteban I. Ruiz Moreno
822723c246 Add mouse_sensitivity option 2013-05-13 17:39:16 +02:00
Zeg9
bda62bd3bf Add progress bar to item visuals preloading 2013-05-13 17:08:51 +02:00
PilzAdam
efc9329033 Only use game filter in singleplayer tab; use menu_{background, overlay, header, footer}.png for other tabs 2013-05-13 17:06:08 +02:00
Kahrl
2c09e8a84c Fix double free in createExtrudedMesh, reported by ptitSeb 2013-05-12 06:28:33 +02:00
RealBadAngel
9575b0a2a8 Add code to play main_menu.ogg in main menu 2013-05-11 15:39:38 +02:00
Aaron Suen
6911a7d279 Clear custom player HUDs when emerging players. Fixes #711. 2013-05-10 19:25:50 -04:00
PilzAdam
5068cb40ce Fix memory leak: remove InventoryAction after sending and applying 2013-05-11 00:12:14 +02:00
PilzAdam
e5781b5e34 Fix memory leaks: delete font in main and GUIChatConsole 2013-05-10 22:35:17 +02:00
PilzAdam
782d06be46 Fix memory leak by dropping sky 2013-05-10 19:12:24 +02:00
Zeg9
81c863ac4d Add clouds to all loading screens and better progress handling 2013-05-10 15:04:21 +02:00
sapier
d859ad7ed7 Fix gettext memory leaks 2013-05-10 11:31:00 +02:00
sapier
ee1155fe6d Really fix itemdef memory leak 2013-05-09 17:08:23 +02:00
Kahrl
3b1c3ac678 Add --videomodes option to show available video modes 2013-05-09 16:30:04 +02:00
Kahrl
3332f606ed Drop IrrlichtDevice when running --speedtests 2013-05-09 16:18:26 +02:00
Kahrl
f00cee75c1 Fix world selection a bit (also fixes a main menu segfault) 2013-05-08 20:54:03 +02:00
Zeg9
0913287578 Add progress bar and clouds to loading screen 2013-05-08 20:26:43 +02:00
PilzAdam
7b41f54411 Update default controls in README and pause menu 2013-05-07 14:48:20 +02:00
Brent Hull
03ab6aa24c Fix shader license headers to be LGPL 2013-05-06 19:09:08 +02:00
Kahrl
9a559eb8cf Remove 'Meshbuffer ran out of indices' limitation 2013-05-06 19:06:18 +02:00
sapier
58f036ad1d fix static data not beeing stored correctly on deactivation 2013-05-06 19:05:44 +02:00
Perttu Ahola
a888b232fe Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png 2013-05-04 10:05:12 +03:00
Sfan5
b88aa81da7 Fix favorite Server List on Windows 2013-05-04 07:31:22 +02:00
PilzAdam
8d5b400d09 Fix documentation for HUD commands in protocol 2013-05-04 01:04:09 +02:00
Kahrl
969d2b3eb1 Optional dependencies and properly handle mod name conflicts again 2013-05-03 23:58:22 +02:00
ShadowNinja
a031a15487 Don't predict placement of nodes if they would replace a non buildable_to node 2013-05-03 17:03:25 +02:00
Kahrl
777ac58f85 Predict wallmounted param2 during node placement prediction.
Also clean up the_game a bit: move node placement prediction to a
separate function.
2013-05-03 17:03:25 +02:00
Kahrl
be4cc306a5 Server: force block send of pointed_pos_under after predicted node place 2013-05-03 17:03:25 +02:00
PilzAdam
0deb68d81c Use DIR_DELIM instead of / in file paths 2013-05-02 23:08:59 +02:00
PilzAdam
b75505e6b2 Show game name instead of game ID of selected game 2013-05-02 20:05:07 +02:00
Perttu Ahola
ee8067f7cf Switch menu to game selected in world creation dialog 2013-05-02 20:59:52 +03:00
Perttu Ahola
2cf76f6f1b Pre-select current game in world creation dialog 2013-05-02 19:43:47 +03:00
Perttu Ahola
2708482f1b Filter worlds by selected game 2013-05-02 19:43:47 +03:00
Perttu Ahola
084be3599a Get menu background image from selected game 2013-05-02 19:43:47 +03:00
PilzAdam
d07000ed1d Move sfan5 to core devs 2013-05-01 15:47:14 +02:00
kwolekr
c824abd7b2 Fix itemdef drop on NULL texture 2013-04-28 21:07:09 -04:00
kwolekr
8767c78169 Enhance caves for mgv7, add ravines 2013-04-27 22:40:52 -04:00
kwolekr
0fb9567f13 Minor hud.cpp cleanup 2013-04-25 20:56:12 -04:00
Esteban I. Ruiz Moreno
43a388ec53 Ability to change the crosshair using textures 2013-04-25 20:07:46 -04:00
kwolekr
d3f0ce6224 Generalize hud_builtin_enable into hud_set_flags 2013-04-25 19:37:36 -04:00
proller
d83602d98e Tune finite liquids, indev huge caves 2013-04-25 22:59:32 +04:00
Zeg9
c33b993397 Fix serverlist on -DRUN_IN_PLACE=0 (use path_user instead of path_share) 2013-04-25 19:49:28 +02:00
sapier
88ffb3f73b Move player collisionbox to player class 2013-04-25 18:53:50 +02:00
PilzAdam
386108f982 kahrl is back 2013-04-25 18:32:49 +02:00
Perttu Ahola
bc3072b35e Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED 2013-04-25 11:51:28 +03:00
sapier
e9a4e98cb9 Improve getFree*ActiveObjectId to reduce common case cpu usage drasticaly 2013-04-24 21:59:09 -04:00
RealBadAngel
625a4c2e66 Add new drawtype GLASSLIKE_FRAMED 2013-04-24 21:45:18 -04:00
Diego Martínez
e703c5b81f Added support to disable built-in HUD elements 2013-04-24 17:28:00 +03:00
Diego Martínez
33dd267fd9 Fixes possible crash when using hud_change with "align" or "offset" 2013-04-23 23:18:05 -04:00
RealBadAngel
a699bdb7a1 Fix to: addUpdateMeshTaskWithEdge
Check in all 6 directions instead of just 3.
2013-04-23 22:30:09 -04:00
kwolekr
770305e28d Add option to use texture alpha channel 2013-04-23 22:15:51 -04:00
Perttu Ahola
36747794ab Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0 2013-04-23 23:19:36 +03:00
PilzAdam
c03c296dc7 Grow dirt_with_snow instead of dirt_with_grass if snow is above it 2013-04-23 19:02:41 +02:00
ShadowNinja
4a9b8aae5e Add minetest.get_player_ip() 2013-04-23 09:57:45 +03:00
ShadowNinja
3d4d0cb574 Add option to not prepend "Server -!- " to messages sent with minetest.chat_send_player() 2013-04-23 09:47:08 +03:00
Diego Martínez
9894167bbf Added offset support for HUD items 2013-04-23 09:34:11 +03:00
Diego Martínez
7c37b1891a Added support for alignment in HUD items 2013-04-23 09:34:10 +03:00
kwolekr
37e6d1356b mgv7: Implement getGroundLevelAtPoint(), fix layer of topnodes at chunk Y boundaries, remove growGrass() 2013-04-21 15:47:13 -04:00
kwolekr
daddd37706 Fix findSpawnPos() 2013-04-21 15:39:34 -04:00
kwolekr
14ba94ad6a Fix hud_change stat argument retrieval 2013-04-21 12:55:46 -04:00
kwolekr
03868ff8e1 Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to Mapgen V7 2013-04-21 01:06:19 -04:00
kwolekr
527deb947c Add direction parameter to statbars in HUD API
Fix health bar overlap when a larger texture is used
2013-04-20 00:22:12 -04:00
kwolekr
666aae3593 Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification 2013-04-18 02:19:31 -04:00
Jonathon Anderson
49f6e347f0 Lua HUD 2013-04-18 02:14:33 -04:00
kwolekr
ce901f4c4c Fix double free, null texture drop 2013-04-12 17:20:05 -04:00
MirceaKitsune
7cd5eb4c77 Swing the camera down when the player lands on the ground, based on the velocity the surface is hit with. 2013-04-11 19:42:47 -04:00
RealBadAngel
e7f5cdf9d4 Bugfixes to get_craft_recipe and get_all_craft_recipes.
Improvements to get_all_craft_recipes (see api doc)
2013-04-10 22:33:59 -04:00
sapier
dda2071cc0 fix bug in scriptapi line_of_sight
fix warnings for pathfinder debug traces
2013-04-10 16:50:24 -04:00
sapier
6e4fdf37ba fix objects colliding with its own collision boxes 2013-04-09 23:16:13 +02:00
sapier
7d002b60ff fix emergemanager memory leaks 2013-04-09 02:34:11 -04:00
sapier
04c3b17c78 fix various memory leaks 2013-04-09 02:23:07 -04:00
sapier
58fd39de35 fix extruded items texture leak 2013-04-09 02:14:52 -04:00
RealBadAngel
9449026839 Use system wide LuaJIT if aviable. 2013-04-08 22:10:00 +02:00
sapier
e7247c1a66 fix memory leak on sound shutdown 2013-04-07 23:43:34 -04:00
sapier
0d26bb36af fix memory leak in loadMedia 2013-04-07 23:40:33 -04:00
sapier
10502b59bc addon extended resource accounting 2013-04-07 23:38:22 -04:00
sapier
abe74ea5ea fix inventory image texture leak 2013-04-07 22:54:00 -04:00
sapier
98182f6097 fix memory leaks introduced by invalid gettext usage 2013-04-07 22:50:53 -04:00
sapier
cd27c8ef5d replace Server smart pointer with conventional one to gain control over dtor call order 2013-04-07 22:42:36 -04:00
sapier
2bdff11d54 fix memory leak on shader shutdown 2013-04-07 22:30:29 -04:00
sapier
7a32698312 fix memory leak in itemdef
cleanup useless code
2013-04-07 22:20:01 -04:00
sapier
5743ef4e64 fix huge texture leak in tiledef
fix minor glitches too
2013-04-07 22:17:58 -04:00
sapier
3b684d306c fix 3d model mesh leak 2013-04-07 21:51:35 -04:00
sapier
e1146396bc fix mesh leak in camera class 2013-04-07 21:49:55 -04:00
kwolekr
7c0e707cf1 Add param2 field for ores, some minor fixes and misc. code cleanup 2013-04-07 21:21:54 -04:00
kwolekr
96e2931c5c Fix black tree leaves, reduce above-ground cave shadows 2013-04-07 02:26:46 -04:00
kwolekr
5961106f9f Fix crash on creating map with invalid mg_name 2013-04-07 01:50:20 -04:00
kwolekr
fbf76184f0 Revert "Fix to be able to build from dir different than source dir"
This commit broke RUN_IN_PLACE
2013-04-07 01:30:06 -04:00
kwolekr
8ec3fc35c6 Add Mapgen V7, reorganize biomes 2013-04-07 00:50:21 -04:00
proller
d50b2ede92 Adjusting water removing above unloaded blocks 2013-04-07 00:05:39 +04:00
kwolekr
453d79e3a2 Don't re-write entire map_meta.txt if a setting is missing 2013-04-06 13:36:51 -04:00
Diego Martínez
046534e14b Fix to be able to build from dir different than source dir 2013-04-06 12:31:12 -04:00
proller
120f02e20b Don't flow finite liquid into an unloaded chunk 2013-04-06 12:09:59 -04:00
sapier
becd8c03fd fix memory leak 2013-04-06 12:00:36 -04:00
sapier
69367aa799 Add Dijkstra A* and A* without prefetching pathfind algorithms 2013-04-06 11:24:03 -04:00
khonkhortisan
1586cdac53 unkn own block -> unkn own node 2013-04-05 15:57:39 +02:00
MirceaKitsune
e38d65f8d1 Dont allow fast move in water or ladder when aux1_descend is true 2013-04-05 14:58:35 +02:00
PilzAdam
b0e6806077 Fix nick completion 2013-04-05 02:31:58 +02:00
MirceaKitsune
c5a8448c41 Allow modifying movement speed, jump height and gravity per-player via the Lua API. 2013-04-05 02:00:59 +02:00
ShadowNinja
2a0badf2d5 Check if the address field is empty when hitting enter on the multiplayer tab 2013-04-03 23:33:17 +02:00
Esteban I. Ruiz Moreno
6b8435cf8c Limit speed in collisionMoveResult for avoiding hangs 2013-04-03 23:29:51 +02:00
Zeg9
c1bf6f9f7a Fix camera "jumping" when attached and the parent goes too fast 2013-04-03 23:22:40 +02:00
kwolekr
8d4b768297 Add Ore generation flags, implement ore absolute height 2013-03-31 20:02:03 -04:00
kwolekr
35ed5198fe Increase value range of Ore::clust_scarcity 2013-03-31 12:26:25 -04:00
ShadowNinja
7d3b3890b5 Add a small optimization to the menu splash and remove a old comment 2013-03-30 22:02:46 -04:00
khonkhortisan
96387ee88a Don't load menu textures every frame 2013-03-30 21:52:13 -04:00
kwolekr
c517215bcf Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixes 2013-03-30 21:24:37 -04:00
kwolekr
414f0275cf Optimize CNodeDefManager::getIds 2013-03-30 19:14:42 -04:00
PilzAdam
1aa50b1362 Make the textbox for serverlist title wider 2013-03-30 18:56:29 +01:00
PilzAdam
e17ae475cf GUI: Make singleplayer default tab, store selected serverlist, show title of serverlist 2013-03-30 18:34:36 +01:00
kwolekr
6cf581e360 Fix build on Linux with some glibcs 2013-03-29 21:12:14 -04:00
proller
16c11eb4a3 Masterserver: report gameid, uptime, cosmetic fixes on server web page 2013-03-30 02:03:24 +04:00
kwolekr
df49b93877 Add varying levels of precision to TimeTaker 2013-03-29 16:53:15 -04:00
PilzAdam
5e7e0347cd Add different place sound for nodes 2013-03-29 20:14:18 +01:00
PilzAdam
7d9329ecfe New damage system, add damageGroups to ToolCapabilities, bump protocol version 2013-03-29 20:14:09 +01:00
kwolekr
3640c8c051 Update Credits tab 2013-03-29 14:43:47 -04:00
kwolekr
5b854f95d2 Fix last singlenode modification 2013-03-29 13:18:09 -04:00
kwolekr
b0f39da131 Don't replace existing nodes in singlenode mapgen 2013-03-29 11:15:49 -04:00
kwolekr
d01b74d00a Prevent infinite loop with invalid Inventory format 2013-03-27 23:27:31 -04:00
sapier
8800896824 Closed add object <-> object collision handling 2013-03-28 00:09:24 +01:00
kwolekr
26cad481d0 Vary ore sheet y position by noise 2013-03-24 22:35:23 -04:00
kwolekr
8d13967aa3 Ensure ore can fit in OreSheet::generate() 2013-03-24 20:19:59 -04:00
kwolekr
0e07a7157f Add more error checking to l_register_ore 2013-03-24 15:40:53 -04:00
kwolekr
57cbb8bfd8 Add Ore infrastructure and l_register_ore() 2013-03-24 13:23:33 -04:00
proller
f70378f7f5 Mapgen indev: float islands, larger far biomes 2013-03-24 03:40:15 +04:00
Jeija
e1ff5b1361 Allow spawning particles from the server, from lua
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles.
Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner.
Increase Protocol Version to 17.

Conflicts:
	src/clientserver.h
2013-03-23 23:16:29 +01:00
PilzAdam
ab57fdac44 Move rightclickable to the proper place 2013-03-23 23:15:30 +01:00
Jürgen Doser
dacc8cdb3a Include backface_culling flag in serialization format for TileDefs
This way flowing liquids actually show the backface when specified to
do so. Without this, TileDefs where by default initialized with
backface_culling = true and never set otherwise.

For backwards compatibility, an old client connected to a new server,
or a new client connected to an old server will behave like before
i.e., backface_culling is always true.
2013-03-23 23:10:47 +01:00
Mukul Sati
ca7043e52d Set of changes to build mineTest using Visual Studio 11.0. These affect
the following:
1. String concatenation in guiMainMenu.cpp - it is required for all
individual strings to be of the same type <unicode/non-unicode>; adding
explicit L qualifier before the other strings.
2. Correcting type of BlockMakeData to struct in place of class forward
declarations. This information is used for name decoration by Visual
Studio, leading to linker errors in case of mismatches.
3. Windows headers define max as a macro somewhere, leading to a compile
time error in profiler.h; using () around function to prevent macro match
from occurring.
2013-03-24 00:53:10 +04:00
RealBadAngel
6f8d40ef5d 6d facedir 2013-03-23 21:31:05 +01:00
proller
f98d0433f9 Random guest name and finite liquid checkbox 2013-03-23 19:17:08 +04:00
Perttu Ahola
34b185e955 Add singlenode mapgen; generates solely the node 'mapgen_singlenode', defaults to air 2013-03-22 19:16:51 +02:00
Perttu Ahola
c2250d95c4 Support game-specific minetest.conf 2013-03-21 22:22:15 +02:00
Perttu Ahola
306d1ab866 Common mods support
Implement "common mods", includeable from
  {$user,$share}/games/common/$modname
by using the game.conf setting
  common_mods = $modname,$modname2,...
2013-03-21 18:56:42 +02:00
kwolekr
8f0d29f931 Fix Map::initBlockMake to actually use chunksize setting 2013-03-18 22:19:02 -04:00
kwolekr
939397dd6e Add jungle grass to jungles 2013-03-17 23:08:11 -04:00
Ilya Zhuravlev
d207d359d1 Don't erase modified_blocks 2013-03-17 21:17:13 +04:00
ShadowNinja
5f88cd98ad Add FPS limit to menu clouds 2013-03-17 12:13:48 -04:00
RealBadAngel
7f51b2da28 lua methods set_look_pitch and set_look_yaw 2013-03-17 11:39:35 -04:00
PilzAdam
c00c8832c6 Fix new_style_water 2013-03-17 11:28:43 -04:00
proller
10c03e1a9d build with ogles2 driver 2013-03-16 22:37:50 -04:00
kwolekr
67228160ae Some minor cleanups from the last commit 2013-03-16 22:34:12 -04:00
proller
165498cecf initial mapgen indev version with farscale feature and huge caves 2013-03-16 21:48:32 -04:00
kwolekr
e3badd7062 Make saplings only grow on dirt or grass, make jungle tree trunks only replace air 2013-03-16 19:55:29 -04:00
kwolekr
6823ce99a7 Re-add jungles, apple trees 2013-03-16 17:06:11 -04:00
kwolekr
1f1ad9fd23 Optimize Mapgen::updateLighting(), add setLighting() 2013-03-15 23:04:50 -04:00
proller
f5ab056b38 Liquid fine tuning 2013-03-14 17:06:25 -04:00
kwolekr
16c031be77 Remove 'tape and glue', update Credits tab 2013-03-14 16:46:42 -04:00
ShadowNinja
350596b94f Add cloud menu background by Krisi, configurable with the menu_clouds option.
Also add a menuheader, menusplash, menufooter_clouds, and allow HD menu footers.
And finally don't git-ignore textures/base/.
2013-03-13 21:18:40 -04:00
sapier
66750dc88e fix typo invalid for loop end 2013-03-13 19:42:05 -04:00
kwolekr
d10223254a Clean up Mapgen 2013-03-11 21:32:52 -04:00
sapier
eb90c3d92d Move l_get_all_craft_recipes to scriptapi_craft 2013-03-11 19:27:13 -04:00
Ilya Zhuravlev
6a1670dbc3 Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
kwolekr
650e932ddf Re-add dungeons in new dungeongen.cpp 2013-03-10 00:42:51 -05:00
kwolekr
b9512cab1b Fix Irrlicht includes in scriptapi_* 2013-03-06 17:04:44 -05:00
proller
dd8593f2d6 fix link if system json lib exists 2013-03-05 23:54:07 -05:00
RealBadAngel
5af8acfa6e Added method to get all registered recipes for item(node) 2013-03-05 23:32:33 -05:00
kwolekr
ba78194636 Allow any character in formspec strings with escape char 2013-03-05 23:25:02 -05:00
sapier
bdbdeab005 split scriptapi.cpp
Remerge some files in order to reduce number of additional files

Make necessary changes for split, rename files, reorganize some bits
2013-03-05 00:59:49 -05:00
Ilya Zhuravlev
5917e86297 Add one more curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1); 2013-03-03 00:02:00 +04:00
Ilya Zhuravlev
fceb465fc9 Fix "longjmp causes uninitialized stack frame" (serverlist.cpp) 2013-03-01 17:02:54 +04:00
kwolekr
7caa28a6aa Change default settings for log level, texture atlas, document new settings 2013-02-27 19:59:05 -05:00
PilzAdam
0183bdad04 Fix nodeplacement prediction 2013-02-27 20:23:32 +01:00
kwolekr
d31f07bd4b Fix most warnings, re-fix MSVC compile error 2013-02-26 01:57:59 -05:00
kwolekr
979ca23f1e Merge pull request #482 from proller/liquid
finite liquid
2013-02-25 20:52:24 -08:00
kwolekr
9b5f182642 Remove dead code, relocate some code 2013-02-25 23:11:12 -05:00
kwolekr
f00d136ab1 Fix selection of # threads, set default to 1 thread 2013-02-25 23:11:00 -05:00
kwolekr
28c50c16cd Fix build on Windows 2013-02-25 23:10:54 -05:00
kwolekr
5bd50a2d90 Fix most walled-off caves 2013-02-25 23:08:55 -05:00
kwolekr
60e6284f30 Tune queue limits, some other adjustments 2013-02-25 23:08:41 -05:00
kwolekr
67c59645ec Misc. cleanup and minor fixes 2013-02-25 23:08:33 -05:00
kwolekr
5ec5b1cbd6 Add multi-Emerge thread support 2013-02-25 23:08:26 -05:00
kwolekr
76217939e0 Add emerge queue limit configuration 2013-02-25 22:59:17 -05:00
kwolekr
206ec36c8e Fix EmergeThread hang on exit 2013-02-25 22:58:24 -05:00
kwolekr
3b7a445cd7 Add global and per-peer queue limits 2013-02-25 22:58:11 -05:00
kwolekr
b9d8e59bbf Add emerge.cpp, initial EmergeThread changes
- Neatly placed all emerge related code into a new file, emerge.cpp
- Greatly cleaned up the code in EmergeThread::Thread()
- Reworked Emerge queue.  Now an actual std::queue of v3s16 block positions
- Removed the completely unnecessary map of peer ids requesting blocks
2013-02-25 22:56:18 -05:00
Sfan5
6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
proller
b90e431fc7 new adjustable finite liquid 2013-02-24 18:39:07 +04:00
RealBadAngel
f0d70d4e86 Add seed parameter for default and L-system trees 2013-02-24 02:26:25 +01:00
kwolekr
6b9906687b Merge pull request #503 from RealBadAngel/master
Add sound volume controls to ingame menu
2013-02-23 15:58:00 -08:00
PilzAdam
bc2e9dbaf2 Read server_announce from minetest.conf for GUI 2013-02-23 22:48:02 +01:00
RealBadAngel
4d73d99ebc Add sound volume controls to ingame menu 2013-02-23 16:01:35 +01:00
kwolekr
f9a8efb992 Merge pull request #431 from sapier/dtime_clamping
add limit for (collision handling) steps to avoid runaway memory consumption
2013-02-22 16:42:50 -08:00
kwolekr
7f240aea1e Added debug log level setting 2013-02-21 22:35:04 -05:00
Ilya Zhuravlev
c19fc00b04 Fix json include 2013-02-22 02:41:59 +04:00
proller
ee07c3f7cf new auto masterserver 2013-02-22 02:04:53 +04:00
Jürgen Doser
89b88917a8 Print missing mod dependencies on server start
i.e., not only the mod with missing dependencies, but also the missing
dependencies itself. (This already used to be the case before the mod
selection gui was added)

Also, mods with unsatisfied dependencies are no longer reported as
mods that could not be found.
2013-02-20 20:06:39 +01:00
Jeija
365c169b43 Disable placement prediction for nodes that use on_rightclick 2013-02-19 20:02:40 +01:00
kwolekr
8d920dd09b Merge pull request #465 from doserj/mod_selection_empty_modname_fix
Remove use of operator[] on a std::map, so no spurious elements get inse...
2013-02-15 17:45:32 -08:00
Perttu Ahola
c88d89d26e Some kind of middleway values for player acceleration for now 2013-02-15 23:18:19 +02:00
Perttu Ahola
4035bf3259 Restore old acceleration behavior until something is actually agreed on (part 2) 2013-02-15 22:47:23 +02:00
Perttu Ahola
65cb318cd9 Restore old acceleration behavior until something is actually agreed on 2013-02-15 22:25:23 +02:00
Ilya Zhuravlev
30b9a4d6b4 Add Freetype support 2013-02-14 18:46:08 +01:00
MirceaKitsune
df3c925b3c Improved Player Physics 2013-02-14 06:21:30 +10:00
Dmitry Marakasov
8e69b9cb26 Server requires gettext library as well 2013-02-12 20:27:50 +01:00
PilzAdam
9f1ae4084d Enable multiline signs 2013-02-12 19:37:25 +01:00
PilzAdam
2c362badd4 Dont remove grass under unloaded blocks 2013-02-10 12:52:59 +01:00
Jürgen Doser
6b1420a58a Disable backface culling for drawtype plantlike and only draw 2 faces instead of 4
This way, plants actually show the real backface on their back side,
i.e., the front face mirrored around the vertical axis, instead of
showing the front face on both sides. This looked weird when the
texture was not symmetrical around the vertical axis.
2013-02-10 12:45:25 +01:00
ShadowNinja
1cda39d5bb Don't fall off nodes if sneaking with free_move on but without fly privileges 2013-02-10 12:35:04 +01:00
ShadowNinja
32552fede5 Don't see through nodes without noclip privileges 2013-02-10 12:29:46 +01:00
Ilya Zhuravlev
86b33c4922 Fix compile error (MSVC2010). 2013-02-07 16:17:55 +04:00
kwolekr
97260d09a8 Add flag string settings, flat map option 2013-02-06 16:52:48 -05:00
kwolekr
f148ae58c3 Fix assertion condition in initializePaths() 2013-02-06 01:13:19 -05:00
kwolekr
bd55b9cc0f Don't write control character to verbosestream 2013-02-06 01:12:56 -05:00