Muhammad Rifqi Priyo Susanto
670f8afd18
Registration confirmation dialog: Fix grammar
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Fixes commit 792752997c5ae2aaa4f54d0a2e2af2a96d7d1e9f.
2018-01-13 19:30:34 +00:00
ezhh
8349a3db10
Lua_api.txt: Add chat command params info
2018-01-13 14:59:18 +00:00
Muhammad Rifqi Priyo Susanto
792752997c
Add confirmation on new player registration ( #6849 )
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* Attempt to add registration confirmation
Using SRP auth mechanism, if server sent AUTH_MECHANISM_FIRST_SRP that means the player isn't exist.
Also tell player about the server and chosen username.
Local game has localhost as IP address of the server.
Add RenderingEngine::draw_menu_scene() to draw GUI and clouds background.
aborted -> connection_aborted
* Rewrite information message text
Client::promptConfirmRegister() -> Client::promptConfirmRegistration()
2018-01-13 12:07:16 +01:00
Lars Hofhansl
fad263dec9
Revert "Add an active object step time budget #6721 "
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This reverts commit 9c669016d1578a5c62f932c6ccb7a2b4b1e21f0a.
See #6907
2018-01-12 23:47:39 -08:00
Loïc Blot
7e50529867
Add a build step to test non freetype builds ( #6908 )
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* Add a build step to test non freetype builds
2018-01-12 15:36:54 +01:00
Loic Blot
6f2fe8a554
Forget to fix non freetype build in StaticText
2018-01-12 08:36:38 +01:00
paramat
62872dabac
Lua_api.txt: Fix, improve and add to Object Properties documentation
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Correct 'automatic rotate' to be a number instead of a bool.
2018-01-12 05:51:40 +00:00
paramat
05e9e128b9
Lua_api.txt: Improve and complete ABM documentation
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Document 'active object count (wider)'.
2018-01-12 05:45:39 +00:00
paramat
b8fc6a1955
Settingtypes.txt: Correct value of 'max block send distance'
2018-01-12 05:45:39 +00:00
number Zero
b4df0d67dd
Fix ambient occlusion and dark lines at mapblock borders
2018-01-12 05:44:11 +00:00
Pedro Gimeno
f77f19a941
Fix off-by-one in log output line length ( #6896 )
2018-01-09 19:07:14 +01:00
Pedro Gimeno
63f4ee21b0
Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()
2018-01-08 20:32:15 +00:00
Sokomine
2992b774fe
Lua API docs: Add warning that schematic placing is cached
2018-01-07 11:47:52 +01:00
rubenwardy
0a83c42dfd
Fix naming conventions of noise userdata
2018-01-07 01:06:18 +00:00
Loic Blot
9146c6a50f
Don't recalculate statustext initial color everytime & review fixes
2018-01-05 20:59:30 +01:00
Loic Blot
f40f4143df
GameUI refactor (part 7/7): Finish to include profiler things to GameUI
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Other changes:
* Add GameUI clarification comment
* Move force_fog_off & disable_camera_update flags from GameUI to Game, it's not UI related
* Properly init GameUI::Flags
* Move toggleChat toggleHud & toggleProfiler to GameUI
* Add gameui.cpp to LINT whitelist
2018-01-05 20:59:30 +01:00
Loic Blot
02f82eca0b
GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimple to GameUI class
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Other enhancements:
* Move showStatusTextSimple to GameUI class & rename to showTranslatedStatusText
2018-01-05 20:59:30 +01:00
Loic Blot
326b0faa5e
GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class
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Other enhancements:
* Move update_profiler_gui to Game class
* Move updateChat to Game class
2018-01-05 20:59:30 +01:00
Loic Blot
fe510d90c1
GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, GameRunData::statustext_time to GameUI class
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Other enhancements:
* Simplify setStatusText to showStatusText, as it shows the label too (preventing almost every setStatusText to call setStatusTextTime(0)
* Add unittests
2018-01-05 20:59:30 +01:00
Loic Blot
aab3b18e4b
GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::infotext to GameUI class
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Other enhancements:
* Drop unused GameRunData::time_of_day
* Little GameUI::update code path optimizations
2018-01-05 20:59:30 +01:00
Loic Blot
3a772e7ed6
GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on StaticText
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Other enhancements:
* C++ friendlyness for addStaticText() -> move to static StaticText::add()
2018-01-05 20:59:30 +01:00
Loic Blot
0ebaed430a
GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI
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Game class is too huge and has too specialization on various subjects, like UI, formspecs, client, renderer. Start to move UI related things to GameUI object and cleanup them
Other improvements:
* updateChat: more performance on error messages by remove string copies
* Initialize all game class members in definition instead of constructor (with nullptr instead of NULL)
* Drop unused Client::show{GameChat,GameHud,Profiler,GameFog}
* Add GameUI unittests
2018-01-05 20:59:30 +01:00
Paramat
549cfd9db8
Biomes: Add vertical biome blend ( #6853 )
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Add 'vertical blend' parameter to biome registration that defines how
many nodes above the biome's 'y max' limit the blend will extend.
2018-01-05 00:10:55 +01:00
Wayward One
ff2ceed381
Prevent Android from automatically locking display ( #6876 )
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As mentioned in #5759
2018-01-04 21:18:18 +01:00
you
e7b44c3295
Fix Wstringop-overflow warning from util/srp.cpp ( #6855 )
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* Fix Wstringop-overflow warning from util/srp.cpp
2018-01-04 14:25:20 +01:00
red-001
30821ad8de
[CSM] Don't load the IO library. ( #6087 )
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* [CSM] Don't load the IO library.
* Rename the function to match the Lua API function name and add a missing `const`
* Add a comment to explain some strange code and fix the other issues pointed out by shadowninja.
2018-01-04 08:21:12 +01:00
paramat
e7396a0c50
Mgv7: Add docs for the new floatland exponent parameter
2018-01-04 04:29:04 +00:00
rubenwardy
2af47e6f5f
Fix crash on can_bypass_userlimit returning non-boolean
2018-01-03 14:18:13 +00:00
paramat
2aad3be2cb
Mgv7 floatlands: Add exponent parameter
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Allows more control over shape of floatland mountain terrain.
Terrain shape is unchanged.
2018-01-03 04:05:55 +00:00
Thomas--S
f3b9d87076
Connected Nodeboxes: Add disconnected
boxes
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The `disconnected_*` boxes are the opposites of the `connect_*` ones,
i.e. when a node has no suitable neighbours on the respective side, the
according disconnected box is drawn.
* disconnected_top
* disconnected_bottom
* disconnected_front
* disconnected_left
* disconnected_back
* disconnected_right
* disconnected (when there is *no* neighbour)
* disconnected_sides (when there are *no* neighbours to the sides)
2018-01-03 04:05:21 +00:00
Hybrid Dog
345e1041a2
Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead code
2018-01-03 04:01:15 +00:00
Hybrid Dog
d7c1f6c92e
Tool getDigParams: Fix selecting the best fitting time
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Previously, time was compared with result_time before dividing it by
the level difference.
2018-01-03 03:58:11 +00:00
Loïc Blot
0d6b58a772
Add unittests on ActiveObject and BanManager class ( #6866 )
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* Add unittests on ActiveObject and BanManager class
This also permit to fix a bug in ban manager setting bans modified when no modification occurs
2018-01-01 18:48:52 +01:00
Loïc Blot
9f6d84aee3
Update README.md copyright notice too
2018-01-01 17:17:31 +01:00
Loïc Blot
f6a97c5c8a
Happy new year 2018: update LICENSE.txt
2018-01-01 17:13:37 +01:00
Muhammad Rifqi Priyo Susanto
4e652ea9dd
Advanced settings: Add range check for float type
2017-12-26 21:55:58 +00:00
rubenwardy
026ad912af
Fix rounding error in g/set_node caused by truncation to float
2017-12-26 21:55:08 +00:00
rubenwardy
0bcc2f33eb
Add check to pause game on lost window focus
2017-12-26 21:53:45 +00:00
Dániel Juhász
2153965cf9
Line_of_sight: Improve using VoxelLineIterator
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This commit rewrites line_of_sight with VoxelLineIterator.
Stepsize is no longer needed, the results will be always accurate.
2017-12-26 21:51:32 +00:00
sofar
ca64f564cd
Wireshark plugin: Complete all commands. ( #6841 )
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This still leaves plenty of data undecoded, but just having the packet
types all covered 100% for 0.4.16 will make looking at traces a lot
simpler than seeing half the packets show up as unknown.
2017-12-26 14:06:31 +01:00
number Zero
189daf87a0
Fix dancing text
2017-12-25 15:00:50 +01:00
Rob Blanckaert
787cd15c14
- Clear colors when reading property info.
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- Set vertex colors on upright_sprites.
2017-12-25 15:00:25 +01:00
nOOb3167
8037eda42c
Fix error if setting menu_last_game is not a valid game
2017-12-22 10:39:51 +00:00
nOOb3167
7354d0f3d8
Fix undefined behaviour on getting pointer to data in empty vector
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`&vector[0]` is undefined if vector.empty(), causing build failure on MSVC
2017-12-22 10:39:25 +00:00
Vitaliy
257626ceed
Fix wrong scrolling ( #6809 )
2017-12-21 20:58:06 +01:00
Paramat
d04c41ad80
Vector functions: Fix vector.direction() function, improve documentation ( #6801 )
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vector.direction() now returns a normalised vector with direction p1 to p2.
2017-12-21 20:57:42 +01:00
Jordan Irwin
18b921015a
Allow 'default' parameter in 'settings:get_bool' function
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Default value is used when the setting key is not found in the config
file. If default value is not set, 'nil' is returned.
#6188
2017-12-17 15:27:37 +00:00
Ezhh
26c7e98e3d
Adjust default console height
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#6797
2017-12-17 04:38:54 +00:00
Ezhh
649eef9e4f
Give subgames the ability to disallow specific mapgens ( #6792 )
2017-12-16 17:02:08 +01:00
Vitaliy
770eb09adc
Fix items turning black ( #6780 )
2017-12-16 17:01:37 +01:00