Commit Graph

356 Commits

Author SHA1 Message Date
RealBadAngel
638f3a8454 Disable loading .mtl files. Theyre not used anyway. 2014-12-08 02:24:46 +01:00
Craig Robbins
5c55738276 Fix f6 debug/profiler display
After fonts were re-engineered the height of the f6 debug/profiler display would only display about 2-3 lines of text.
2014-12-08 00:01:22 +10:00
Craig Robbins
2b119e1e19 Performance of main client loop up to 2x faster In places, up to 3 times faster
NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps
NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
2014-12-07 00:51:01 +10:00
Craig Robbins
0e78aa296e Add name of node 'pointed at' to debug
This is "Add name of node pointed at to debug #1677" by @rubenwardy updated to work with game.cpp after it was refactored.
2014-12-05 16:14:50 +10:00
Craig Robbins
691b18c41b Fix node 0,0,0 being highlighted when enable_node_highlighting == false
Without this patch node 0,0,0 is highlighted when enable_node_highligting is false
There is a minor lighting issue remaining, however it seems to be related to a different bug (https://github.com/minetest/minetest/issues/1887)
2014-12-01 22:13:21 +10:00
sapier
39162de15a Make hud use fontengine too
Fix non coding style conforming glb_fontengine to g_fontengine
Fix fonts never been deleted due to grabbed to often
2014-11-30 18:06:54 +01:00
sapier
dceb9f7d60 Implement proper font handling 2014-11-30 17:50:09 +01:00
Sokomine
9f9279008c added enable_build_where_you_stand option
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-27 01:07:11 +10:00
Craig Robbins
26cf98ccfc Fix client "double saving" simple singleplayer local maps 2014-11-26 00:49:54 +10:00
KodexKy
5413ed1195 Fixes for Android build errors. Enable sensor landscape rotation.
Fix typo in Android Makefile ndk path.
Fix touchscreen parts of game.cpp to work after Zeno's refactor.
Fix isdigit and isspace overload conflict with Android Irrlicht in string.h
Enable sensor landscape rotation in Android Manifiest.
Add mapgen v5 to Android build.
Fix Makefile not checking leveldb.

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-25 13:28:51 +10:00
Craig Robbins
5b8855e83c Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
Craig Robbins
45ebaa3524 Fix profiler values not being updated (F6) and not being logged 2014-11-11 20:58:57 +10:00
Craig Robbins
987e565eeb Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
Kahrl
9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item.
  Instead use a single one per image resolution.

- For cubic nodes reuse a single wield mesh too

- Improve lighting of the wielded item

- Increase far value of wield mesh scene camera, fixes #1770

- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
Craig Robbins
1c21e391ed Fix regressions and minor improvements in refactor_the_game
a) Fix double tap for jump and show_debug
b) Revert changes to limitFps()... there is no verification that the new method was an issue, but going back to old method just in case
b.2) limitFps() no longer calls device->run() and also no longer has to be called immediately after a call to device->run()
2014-11-08 21:40:11 +01:00
Craig Robbins
96fcca4ea0 Address issues related to refactoring the_game
Fix time of day persistence
Fix wield item being updated every frame causing small performance hit
Rename some classes and variables
2014-11-03 13:57:56 +01:00
Kahrl
817e3a6c64 Fix regression: mouse wheel couldn't scroll from last hotbar item to first 2014-11-02 21:59:56 +01:00
Craig Robbins
43bf4324d5 Cleanup and (mostly) document util/string.h and (very) minor refactoring
Updated: Incorporated feedback from 'kahrl'
Updated: Moved MinetestApp::boolToCStr() from game.cpp into string.h renaming it bool_to_cstr()
2014-11-02 18:07:20 +01:00
Craig Robbins
dfd15fd1d9 Modified dtime calculation method in limitFps() 2014-11-02 02:20:06 +01:00
Craig Robbins
429ecb2b94 Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:

Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"

This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.

Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered

Start "outlining" what a MinetestApp class might look like

Add MinetestApp::shutdown()

Converted class member functions to camelCase and created protos for new functions

First stage of connect to server done

Add get itemdefs/nodedefs/media code

Init clouds, camera, sky, init GUI, HUD

Input handling

Client events, camera, sound, draw

Fix wield hand getting stuck digging and add debug text back

Fix FPS

Added profiler graph back

Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff

Annotate

Various:
Rewrote limitFps()
Limited scope of some variables

Jitter calcs

Reduce scope of objects

Move some stuff out of ::run and minor formatting cleanup

Scope reduction

Function splits

Removed old (broken) limitFps()

Added exception handling back

Fixed some formatting

Reverted commented out unit tests (uncommented them)

Slow clouds down on loading and media screens so the behaviour is like the original the_game()

Formatting/style (no functional changes)

Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism

Fixed silly errors on my part
Minor formatting cleanups

Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense

Cleaning up

Add some comments
2014-11-02 02:18:25 +01:00
Kahrl
b49e5cfc70 Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism 2014-10-24 21:14:48 +02:00
Craig Robbins
fe8ef1be59 Move buttons upwards to accommodate for new configure keys button in the
pause menu
2014-10-18 17:30:17 +02:00
Mushiden
7b548cd2b5 Add in-game key change menu 2014-10-07 17:24:09 -04:00
RealBadAngel
b9cb196d49 Bugfix: dont highlight (0,0,0) when theres no node pointed. 2014-10-03 16:03:14 +02:00
sapier
15c7460eda Fix chat lines not word wrapped correct 2014-09-25 19:54:02 +02:00
BlockMen
a020d1b653 Allow taking screenshots of formspecs and move message to chat 2014-09-21 19:15:48 +02:00
RealBadAngel
58e6d25e03 Node highlighting. 2014-09-17 22:06:13 +02:00
BlockMen
8948907431 Change screenshot colorformat properly 2014-09-03 19:41:29 +02:00
BlockMen
b2102bfe49 Don't save alpha channel in screenshots (fixes #1451) 2014-09-03 11:39:29 +02:00
sapier
7940a4264a Fix chat messages capturing mouse interactions for menu/formspecs 2014-08-23 00:23:14 +02:00
SmallJoker
55c646c5c2 Use pause_fps_max also on multiplayer 2014-08-22 22:52:20 +02:00
SmallJoker
e4d570eafc Reduce time of red screen when damaged
10 seconds in PvP is very long and annoying.
2014-08-22 22:19:07 +02:00
Perttu Ahola
2fee2baf98 Remove FPS from being next to the version string 2014-07-05 11:55:13 +03:00
sapier
1cc40c0a7c Add support for Android 2.3+
There have been plenty of ppl involved in creating this version.
I don't wanna mention names as I'm sure I'd forget someone so I
just tell where help has been done:
- The partial android versions done by various ppl
- Testing on different android devices
- reviewing code (especially the in core changes)
- testing controls
- reviewing texts

A big thank you to everyone helping this to be completed!
2014-06-29 18:17:56 +02:00
sapier
ebf7ea5019 Add formspec api versioning 2014-06-29 12:13:55 +02:00
RealBadAngel
ed2c8ba9c5 Fix wrong status text rectangle. Fix for #1412 2014-06-27 20:16:37 +02:00
sapier
2dd69a85e7 Fix chat overlaying full screen, now it's gonna overlay only up to length of longest line 2014-06-20 15:18:45 +02:00
sapier
c0e4551249 Remove not really used guiTextInputMenu 2014-06-17 21:27:40 +02:00
RealBadAngel
cb3b42efe4 Fix issue #1275 - wielded index greater than inv size. 2014-06-17 14:17:53 +02:00
sapier
c78aa7cf24 Fix HUD not visible if below ground blacked out 2014-06-12 23:38:34 +02:00
Perttu Ahola
1cea2f1b49 Fix switch from "skybox" to other sky types as triggered by player:set_sky() 2014-06-08 12:33:16 +03:00
sapier
d76b8c6e7c Small cleanup of hud add/remove code 2014-05-31 22:32:44 +02:00
sapier
660e636887 Hide pause menu prior drawing "shutting down..." message 2014-05-24 13:45:05 +02:00
sapier
09970b7b6d Add support for interlaced polarized 3d screens
Add (experimental) support for topbottom as well as sidebyside 3d mode
2014-05-18 01:08:13 +02:00
sapier
90f0859128 Fix error messages beeing shown on pressing cursor keys in various menus 2014-05-11 02:57:47 +02:00
sapier
d3ee617f37 Fix heart + bubble bar size on different texture packs
Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
2014-05-07 21:46:27 +02:00
RealBadAngel
6f511b1d05 Bugfix: make waypoints respect camera offset 2014-05-05 09:03:37 +02:00
sapier
c03d7dc8a7 Add download rate to media progress bar (non http mode only!)
Minor coding style fixes
2014-04-29 20:45:16 +02:00
ShadowNinja
088b18da3d Make debug text adjust it's border to the screensize and fix a border update bug 2014-04-27 18:45:04 -04:00
sapier
1838a3fd69 Add support for dpi based HUD scaling
Add support for (configurable) multiline hotbar
Improved screensize handling
Add userdefined gui scale by BlockMen
2014-04-27 21:53:13 +02:00