PilzAdam
|
782d06be46
|
Fix memory leak by dropping sky
|
2013-05-10 19:12:24 +02:00 |
|
Zeg9
|
81c863ac4d
|
Add clouds to all loading screens and better progress handling
|
2013-05-10 15:04:21 +02:00 |
|
sapier
|
d859ad7ed7
|
Fix gettext memory leaks
|
2013-05-10 11:31:00 +02:00 |
|
sapier
|
ee1155fe6d
|
Really fix itemdef memory leak
|
2013-05-09 17:08:23 +02:00 |
|
Kahrl
|
3b1c3ac678
|
Add --videomodes option to show available video modes
|
2013-05-09 16:30:04 +02:00 |
|
Kahrl
|
3332f606ed
|
Drop IrrlichtDevice when running --speedtests
|
2013-05-09 16:18:26 +02:00 |
|
Kahrl
|
f00cee75c1
|
Fix world selection a bit (also fixes a main menu segfault)
|
2013-05-08 20:54:03 +02:00 |
|
Zeg9
|
0913287578
|
Add progress bar and clouds to loading screen
|
2013-05-08 20:26:43 +02:00 |
|
PilzAdam
|
7b41f54411
|
Update default controls in README and pause menu
|
2013-05-07 14:48:20 +02:00 |
|
Brent Hull
|
03ab6aa24c
|
Fix shader license headers to be LGPL
|
2013-05-06 19:09:08 +02:00 |
|
Kahrl
|
9a559eb8cf
|
Remove 'Meshbuffer ran out of indices' limitation
|
2013-05-06 19:06:18 +02:00 |
|
sapier
|
58f036ad1d
|
fix static data not beeing stored correctly on deactivation
|
2013-05-06 19:05:44 +02:00 |
|
PilzAdam
|
098692ef26
|
Install menu textures of minetest_game
|
2013-05-04 12:37:02 +02:00 |
|
Perttu Ahola
|
a888b232fe
|
Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png
|
2013-05-04 10:05:12 +03:00 |
|
Sfan5
|
b88aa81da7
|
Fix favorite Server List on Windows
|
2013-05-04 07:31:22 +02:00 |
|
PilzAdam
|
8d5b400d09
|
Fix documentation for HUD commands in protocol
|
2013-05-04 01:04:09 +02:00 |
|
Kahrl
|
969d2b3eb1
|
Optional dependencies and properly handle mod name conflicts again
|
2013-05-03 23:58:22 +02:00 |
|
ShadowNinja
|
a031a15487
|
Don't predict placement of nodes if they would replace a non buildable_to node
|
2013-05-03 17:03:25 +02:00 |
|
Kahrl
|
777ac58f85
|
Predict wallmounted param2 during node placement prediction.
Also clean up the_game a bit: move node placement prediction to a
separate function.
|
2013-05-03 17:03:25 +02:00 |
|
Kahrl
|
be4cc306a5
|
Server: force block send of pointed_pos_under after predicted node place
|
2013-05-03 17:03:25 +02:00 |
|
PilzAdam
|
0deb68d81c
|
Use DIR_DELIM instead of / in file paths
|
2013-05-02 23:08:59 +02:00 |
|
PilzAdam
|
b75505e6b2
|
Show game name instead of game ID of selected game
|
2013-05-02 20:05:07 +02:00 |
|
Perttu Ahola
|
ee8067f7cf
|
Switch menu to game selected in world creation dialog
|
2013-05-02 20:59:52 +03:00 |
|
Perttu Ahola
|
2cf76f6f1b
|
Pre-select current game in world creation dialog
|
2013-05-02 19:43:47 +03:00 |
|
Perttu Ahola
|
80874391b8
|
games/minimal: Add menu/background.png and menu/icon.png
|
2013-05-02 19:43:47 +03:00 |
|
Perttu Ahola
|
2708482f1b
|
Filter worlds by selected game
|
2013-05-02 19:43:47 +03:00 |
|
Perttu Ahola
|
084be3599a
|
Get menu background image from selected game
|
2013-05-02 19:43:47 +03:00 |
|
PilzAdam
|
b28734c82c
|
Fix minetest.features
|
2013-05-01 16:00:58 +02:00 |
|
PilzAdam
|
d07000ed1d
|
Move sfan5 to core devs
|
2013-05-01 15:47:14 +02:00 |
|
Ilya Zhuravlev
|
2b0d1710a5
|
Rename "no" (Norwegian) to "nb" (Norwegian Bokmål)
|
2013-05-01 17:39:21 +04:00 |
|
Ilya Zhuravlev
|
898a4e441f
|
Add Norwegian language.
|
2013-05-01 17:32:29 +04:00 |
|
Sfan5
|
a4183994a4
|
Add a Way of checking for specific Feature with Lua Adds minetest.get_feature() and minetest.has_feature()
|
2013-05-01 15:06:01 +02:00 |
|
kwolekr
|
c824abd7b2
|
Fix itemdef drop on NULL texture
|
2013-04-28 21:07:09 -04:00 |
|
kwolekr
|
d7395cd2ab
|
Actually fix shader3 alpha this time
|
2013-04-27 23:04:52 -04:00 |
|
kwolekr
|
8767c78169
|
Enhance caves for mgv7, add ravines
|
2013-04-27 22:40:52 -04:00 |
|
kwolekr
|
0fb9567f13
|
Minor hud.cpp cleanup
|
2013-04-25 20:56:12 -04:00 |
|
Esteban I. Ruiz Moreno
|
43a388ec53
|
Ability to change the crosshair using textures
|
2013-04-25 20:07:46 -04:00 |
|
kwolekr
|
d3f0ce6224
|
Generalize hud_builtin_enable into hud_set_flags
|
2013-04-25 19:37:36 -04:00 |
|
proller
|
d83602d98e
|
Tune finite liquids, indev huge caves
|
2013-04-25 22:59:32 +04:00 |
|
Zeg9
|
c33b993397
|
Fix serverlist on -DRUN_IN_PLACE=0 (use path_user instead of path_share)
|
2013-04-25 19:49:28 +02:00 |
|
sapier
|
88ffb3f73b
|
Move player collisionbox to player class
|
2013-04-25 18:53:50 +02:00 |
|
PilzAdam
|
386108f982
|
kahrl is back
|
2013-04-25 18:32:49 +02:00 |
|
kwolekr
|
ddd2b18321
|
Transform alpha channel as well in shader
|
2013-04-25 12:30:01 -04:00 |
|
Perttu Ahola
|
bc3072b35e
|
Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED
|
2013-04-25 11:51:28 +03:00 |
|
sapier
|
e9a4e98cb9
|
Improve getFree*ActiveObjectId to reduce common case cpu usage drasticaly
|
2013-04-24 21:59:09 -04:00 |
|
RealBadAngel
|
625a4c2e66
|
Add new drawtype GLASSLIKE_FRAMED
|
2013-04-24 21:45:18 -04:00 |
|
Diego Martínez
|
e703c5b81f
|
Added support to disable built-in HUD elements
|
2013-04-24 17:28:00 +03:00 |
|
Diego Martínez
|
33dd267fd9
|
Fixes possible crash when using hud_change with "align" or "offset"
|
2013-04-23 23:18:05 -04:00 |
|
RealBadAngel
|
a699bdb7a1
|
Fix to: addUpdateMeshTaskWithEdge
Check in all 6 directions instead of just 3.
|
2013-04-23 22:30:09 -04:00 |
|
kwolekr
|
770305e28d
|
Add option to use texture alpha channel
|
2013-04-23 22:15:51 -04:00 |
|