Commit Graph

2614 Commits

Author SHA1 Message Date
Perttu Ahola
582ca33507 Remove unnecessary debug output 2012-03-29 01:38:13 +03:00
Perttu Ahola
a6ca7eb29d Area-based MapEditEvent ignore and that put to use for on_generate too 2012-03-29 01:22:08 +03:00
Perttu Ahola
02c035c548 Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update until it is actually needed 2012-03-29 00:28:48 +03:00
Perttu Ahola
418041d906 Fix on_generate minp/maxp (was broken due to chunkymapgen) 2012-03-28 23:11:28 +03:00
Perttu Ahola
a3a400992e Add EnvRef:set_node() 2012-03-28 22:50:08 +03:00
Perttu Ahola
68625b047f Add range option to PseudoRandom:next() 2012-03-28 22:01:23 +03:00
Perttu Ahola
9a1df7bf38 Add blockseed to on_generated 2012-03-28 22:01:21 +03:00
Perttu Ahola
81b9cfdfa4 Default to having fancy trees and 3d clouds turned on 2012-03-28 14:10:54 +03:00
Perttu Ahola
ae7aa65069 Add minetest.is_singleplayer() 2012-03-28 13:22:48 +03:00
Perttu Ahola
9e0f969b8b doc/lua_api.txt: minetest.get_worldpath(modname) -> minetest.get_worldpath() 2012-03-28 13:01:35 +03:00
Perttu Ahola
14a8fa4d68 Correctly lock mutexes when the server sends MapEditEvents (could cause memory corruption) 2012-03-28 12:51:47 +03:00
Perttu Ahola
07e5c9bd5f No occlusion culling when free_move is on and camera is inside ground 2012-03-28 12:19:25 +03:00
Perttu Ahola
49c2ca0216 Make mapgen use mapgen_* node aliases rather than the LEGN macro 2012-03-28 01:26:15 +03:00
Perttu Ahola
04172e3dd0 Add PseudoRandom in Lua API 2012-03-28 00:38:20 +03:00
Perttu Ahola
2c56a9f588 Tune skybox 2012-03-27 23:30:41 +03:00
Perttu Ahola
20e025b3d8 Try to make background/fog/sky color selection work better 2012-03-27 22:41:07 +03:00
Perttu Ahola
10591d2080 Set default minimum viewing range of 35 nodes 2012-03-27 19:57:24 +03:00
Perttu Ahola
af29c0ade5 Unrelated, but anyway: tune light levels again 2012-03-27 19:25:25 +03:00
Perttu Ahola
4c876ac62e Tune caves 2012-03-27 19:09:08 +03:00
Perttu Ahola
66bf7b0b01 Fix deep ground cave generation a bit 2012-03-27 19:09:08 +03:00
Perttu Ahola
17d51a1609 Fix mapgen block_is_underground heuristic 2012-03-27 19:09:07 +03:00
Perttu Ahola
0a59605e05 Tune mapgen 2012-03-27 19:09:07 +03:00
Perttu Ahola
202658678d Set default maximum viewing range to a bit more than default server send range to make fog work well 2012-03-27 19:09:07 +03:00
Perttu Ahola
4f01db256f Re-implement and re-tune mapgen v2 2012-03-27 19:05:59 +03:00
Perttu Ahola
c04f4a7d73 Tune generation responsiveness and cheat inhibition on server 2012-03-27 19:05:59 +03:00
Perttu Ahola
f5e46ba7fc Increase maximum generate distance now that generation might actually keep up with it 2012-03-27 19:04:59 +03:00
Perttu Ahola
8609af54fc Remove usage of mapgen::add_random_objects(block) 2012-03-27 19:01:52 +03:00
Perttu Ahola
9a4ef87859 Remove no-op mapgen::add_random_objects 2012-03-27 19:01:52 +03:00
Perttu Ahola
a57f4c23d8 Fix inexistent_top_provides_sunlight heuristic in make_block and remove clitch-causing optimization 2012-03-27 19:01:52 +03:00
Perttu Ahola
d629f4d2fb Remove some debug output 2012-03-27 19:01:52 +03:00
Perttu Ahola
6f20a73782 Tune block fetching to clients on server 2012-03-27 19:01:52 +03:00
Perttu Ahola
8cb7badd63 Do post-mapgen lighting using the VoxelManipulator-based functions (causes glitches currently) 2012-03-27 19:01:51 +03:00
Perttu Ahola
0f3c2f6541 voxalgo::clearLightAndCollectSources 2012-03-27 19:01:51 +03:00
Perttu Ahola
56496ad5d8 Implement propagateSunlight for VoxelManipulator 2012-03-27 19:01:50 +03:00
Perttu Ahola
e15dca2a9f Fix tree generation density for different mapgen chunk sizes 2012-03-27 18:52:36 +03:00
Perttu Ahola
a32706bc26 Post-mapgen lighting optimization 2012-03-27 18:52:36 +03:00
Perttu Ahola
bdcca4767c Make mapgen generate stuff in chunks of 3^3 mapblocks 2012-03-27 18:52:36 +03:00
Perttu Ahola
38f4dbfb51 Update minetest.conf.example and defaultsettings.cpp 2012-03-27 18:51:21 +03:00
Perttu Ahola
a374b1a6a3 Increase vertical FOV on lower aspect ratios (<16:10) 2012-03-27 18:39:21 +03:00
Perttu Ahola
0ff94978f5 Fix minetest_game installation and don't fail if it doesn't exist 2012-03-27 17:33:51 +03:00
Perttu Ahola
fa24e6b995 Fix and extend minetest.after(time, func, param) 2012-03-27 08:17:42 +03:00
Perttu Ahola
37b64ff616 Add minetest.after(time, func) 2012-03-27 00:37:31 +03:00
Perttu Ahola
a2fd8d1db1 Add default_grass_footstep.1.ogg as a test sound in minimal 2012-03-27 00:36:31 +03:00
Perttu Ahola
684b004751 Update version number to 0.4.dev-20120326 because much has changed from the previous one 0.4.dev-20120326 2012-03-27 00:07:25 +03:00
Perttu Ahola
cbe11fc7aa Do a dumb-ass static string copy for const-incorrect old versions of ov_fopen 2012-03-27 00:06:26 +03:00
Perttu Ahola
d01387a82f Add games/minimal/game.conf 2012-03-26 23:50:24 +03:00
Perttu Ahola
862d76b617 Move games/minetest to games/minimal and update README.txt 2012-03-26 23:28:19 +03:00
Perttu Ahola
bd9912213f Prefer _game postfix in game names (to be squashed to the previous commit) 2012-03-26 23:17:29 +03:00
Perttu Ahola
814ada538a Support _game postfix in game names, taking it out to make the gameid 2012-03-26 23:16:02 +03:00
Perttu Ahola
53f7eef052 Add game.conf check in subgame.cpp 2012-03-26 23:02:12 +03:00