Commit Graph

405 Commits

Author SHA1 Message Date
ShadowNinja
821551a266 Implement AreaStore serialization 2016-03-07 16:33:20 -05:00
ShadowNinja
2e74e9ee20 Move AreaStore container selection logic into getOptimalImplementation 2016-03-07 16:33:20 -05:00
ShadowNinja
0079887b64 Move AreaStore to util 2016-03-07 16:33:20 -05:00
ShadowNinja
095db16990 Simplify AreaStore ID management 2016-03-07 16:33:20 -05:00
est31
725cb4eb07 s_env.{cpp, h} cleanups
* Replace string by-val passing with const reference
* Fix code style
* Remove redundant `int table` definition and indentation level
2016-03-07 19:54:26 +01:00
est31
d494733839 Add minetest.register_lbm() to run code on block load only 2016-03-07 19:54:26 +01:00
ShadowNinja
88fbe7ca1e Use LuaErrors in security check macros
Throwing a LuaError calls destructors as it propagates up the stack,
wheres lua_error just executes a longjmp.
2016-03-07 13:37:15 -05:00
Jeija
1100a5d614 Require minetest.request_http_api to be called from the mod's main scope
Fixes #3764
2016-03-03 22:42:00 +01:00
ShadowNinja
7bcbc0105b Fix main menu being unable to set secure settings 2016-03-03 00:57:19 -05:00
ShadowNinja
abd4a79acb Remove debug.getupvalue from the Lua sandbox whitelist
This function could be used to steal insecure environments from trusted mods.
2016-03-03 00:09:05 -05:00
Jeija
033a510cf3 Fix minetest.request_insecure_environment() always returning nil
Fixes #3765
2016-02-26 06:36:48 +01:00
Jeija
31e0667a4a Add Lua interface to HTTPFetchRequest
This allows mods to perform both asynchronous and synchronous HTTP
requests. Mods are only granted access to HTTP APIs if either mod
security is disabled or if they are whitelisted in any of the
the secure.http_mods and secure.trusted_mods settings.

Adds httpfetch_caller_alloc_secure to generate random, non-predictable
caller IDs so that lua mods cannot spy on each others HTTP queries.
2016-02-22 15:39:41 +01:00
Jeija
1b9aef43c9 Ignore spaces in secure.trusted_mods setting 2016-02-19 18:50:42 -05:00
ShadowNinja
4827ee1258 Require request_insecure_environment to be called from the mod's main scope
Previously you could steal a secure environment from a trusted mod by wrapping
request_insecure_environment with some code like this:

local rie_cp = minetest.request_insecure_environment
local stolen_ie
function minetest.request_insecure_environment()
	local ie = rie_cp()
	stolen_ie = stolen_ie or ie
	return ie
end
2016-02-19 14:52:10 +00:00
nerzhul
fefa148d69 v2d & aabbox3d<f32> & sky cleanups
* Sky: rename Box => m_box and inline getBoundingBox
* Uniformize aabbox3d<f32> to aabb3f
2016-02-11 16:55:15 +01:00
Kahrl
b1428ab4bb Add '/clearobjects quick' 2016-02-11 04:22:58 +00:00
est31
860d70bd0e Don't print whole json data buffer to errorstream on error
`errorstream` must not be overly verbose as clientside it is directly printed
onto the ingame chat window. These days, the serverlist can contain > 200k bytes,
so better print it to warningstream if the data buffer is too long.
2016-01-28 23:53:58 +01:00
est31
e50c784e2c Fix C++11 compilability
Previous commits broke it... :(
2016-01-23 05:45:29 +01:00
Auke Kok
882a89d65a Allow per-tiles culling.
Backface culling is enabled by default for all tiles, as this
is how the lua parser initializes each tiledef. We revert to
always using the value from the tiledef since it is always
read and serialized.

Mods that wish to enable culling for e.g. mesh nodes, now can
specify the following to enable backface culling:

    tiles = {{ name = "tex.png", backface_culling = true }},

Note the double '{' and use of 'name' key here! In the same
fashion, backface_culling can be disabled for any node now.

I've tested this against the new door models and this properly
allows me to disable culling per node. I've also tested this
against my crops mod which uses mesh nodes where culling needs
to be disabled, and tested also with plantlike drawtype nodes
where we want this to continue to be disabled.

No default setting has changed. The defaults are just migrated
from nodedef.cpp to c_content.cpp.
2016-01-20 00:36:48 +00:00
RealBadAngel
87291ea44a Show infotext with description for item entities 2016-01-18 17:21:41 +00:00
sfan5
a58c0f458d Make ItemStack:set_count(0) clear the item stack
fixes minetest/minetest_game#786
2016-01-15 13:44:45 +01:00
paramat
0bbbc6e13d Liquids: Flow into and destroy 'floodable' nodes
Add new node property 'floodable', default false
Define "air" as floodable = true in C++ and lua
2016-01-07 05:57:19 +00:00
Sapier
25d128da36 Revert "Add support for using arbitrary meshes as items"
This reverts commit 91bafceee6606fab79db1bde4cba01b84fed65c7.

Reverted due to missinterpretation of agreement, obvious dislike and me not interested in doing fights for feature I don't actually need
2015-12-29 19:53:38 +01:00
Sapier
91bafceee6 Add support for using arbitrary meshes as items 2015-12-29 16:27:06 +01:00
Sapier
5de8e026a3 Fix lua object:get_properties() being broken 2015-12-21 00:27:13 +01:00
est31
f192a5bc43 Fix missing pop
Previous commit

70ea5d552e283bd5bce3278cbf3819bd87ba2602 "Add support for limiting rotation of automatic face movement dir entitys"

by sapier has broken minetest's feature to open worlds. This was due to a
missing stack pop operation.

Thanks to @oleastre for reporting this bug and suggesting the fix.
2015-12-20 03:36:47 +01:00
Sapier
70ea5d552e Add support for limiting rotation of automatic face movement dir entitys 2015-12-19 17:00:36 +01:00
BlockMen
9eee3c3f46 Add option to give every object a nametag
or change the nametag text of players
2015-12-15 23:32:19 +01:00
est31
51e8c2b277 Fix threshold type
Fix the type of the threshold value for mapgen.
The commit

a78dd7f2b6b0e1fefdbaa1ae21b722dd4459e4f4 "Fix spelling of noise_threshold"

has changed it to be read as int, but it can have non-integral values too.

Thanks to @kwolekr for pointing this out.
2015-12-07 09:57:45 +01:00
paramat
49073ba2c3 Mapgen: Add propagate_shadow bool to calcLighting
To terminate unwanted shadows from floatlands or realms above
Also add to LuaVoxelManip calc_lighting for use in mapgen mods
Remove the 2 argument calcLighting, mapgens now use the 5
argument form to specify the volumes for propagateSunlight and
spreadLight
In mgsinglenode replace calcLighting with setLighting and
clean-up use of tabs and spaces
2015-12-07 03:18:24 +00:00
Jun Zhang
a78dd7f2b6 Fix spelling of noise_threshold 2015-12-06 11:38:03 +01:00
Alex Ford
97908cc656 Add on_secondary_use when right clicking an item in the air 2015-12-02 02:18:44 +00:00
est31
ad5ac39d8d Add LuaSecureRandom 2015-11-08 15:57:15 -05:00
BlockMen
2a12579fab Add support for audio feedback if placing node failed 2015-11-07 13:23:38 +01:00
est31
5e507c9829 Add server side ncurses terminal
This adds a chat console the server owner can use for administration
or to talk with players.
It runs in its own thread, which makes the user interface immune to
the server's lag, behaving just like a client, except timeout.
As it uses the same console code as the f10 console, things like nick
completion or a scroll buffer basically come for free.
The terminal itself is written in a general way so that adding a
client version later on is just about implementing an interface.

Fatal errors are printed after the console exists and the ncurses
terminal buffer gets cleaned up with endwin(), so that the error still
remains visible.

The server owner can chose their username their entered text will
have in chat and where players can send PMs to.
Once the username is secured with a password to prevent anybody to
take over the server, the owner can execute admin tasks over the
console.

This change includes a contribution by @kahrl who has improved ncurses
library detection.
2015-11-06 08:51:14 +01:00
kwolekr
1384108f8c Schematics: Add core.place_schematic_on_vmanip API
Fix memory leak in minetest.place_schematic
Slightly refactor Schematic code
2015-11-05 01:18:32 -05:00
kwolekr
c2b5da735e Add callback parameter for core.emerge_area() 2015-11-02 18:43:09 -05:00
kwolekr
52e5b513ed Fix Lua scripting synchronization
For several years now, the lua script lock has been completely broken.
This commit fixes the main issue (creation of a temporary rather than
scoped object), and fixes a subsequent deadlock issue caused by
nested script API calls by adding support for recursive mutexes.
2015-11-01 11:32:05 -05:00
ShadowNinja
9269a0ecc7 Fix server crashing on Lua errors
Previously, the server called FATAL_ERROR when a Lua error occured.
This caused a (mostly useless) core dump.
The server now simply throws an exception, which is caught and printed before
exiting with a non-zero return value.
This also fixes a number of instances where errors were logged multiple times.
2015-10-31 13:28:58 -04:00
kwolekr
bc0318d2fc SAPI: Fix seed parameter truncation for LuaPseudoRandom constructor
Also fix a potential seed truncation issue on platforms where the
range of ptrdiff_t (the underlying type of lua_Integer) is too small.
2015-10-26 04:04:52 -04:00
kwolekr
306b067091 SAPI: Move core.get_us_time() to Util module 2015-10-26 03:46:36 -04:00
est31
5f342aa015 Remove some abort() calls
abort() doesn't benefit from the high level abstractions from FATAL_ERROR.
2015-10-26 04:45:00 +01:00
kwolekr
d69ef6acd3 SAPI: Throw runtime error instead of if l_get_mapgen_object called in incorrect thread 2015-10-25 23:15:57 -04:00
kwolekr
54f1267c2c SAPI: Mark all Lua API functions requiring envlock 2015-10-25 23:06:48 -04:00
est31
3936a5e3f7 Correct comment in l_util.cpp
Remove outdated loglevel list from a l_util.cpp comment,
and rather point to the updated code.
2015-10-26 00:32:48 +01:00
BlockMen
50ba7e114d Add option to disable backface culling for models
- Disabled by default (except players)
- Fixes #2984
2015-10-25 12:06:08 +01:00
paramat
3b9f99e0d6 ABMs: Make catch-up behaviour optional
Default is true for backwards compatibility
Update lua_api.txt
2015-10-18 16:42:59 +01:00
est31
6b0cae5a9d Remove wstrgettext
Everywhere where wstrgettext was used, its output was converted back
to utf8. As wstrgettext internally converts the return value
from utf8 to wstring, it has been a waste. Remove the function, and
use strgettext instead.
2015-10-18 02:29:06 +02:00
est31
836486a98e Fix crash regression when invsize formspec gets used
The invsize formspec element is outdated. Even though,
it is still supported, only a deprecation warning is shown,
introduced by commit [1]. The lua context passed to the
log_deprecated method added by commit [1] is NULL for the
invsize deprecation warning, as its run on the client and not
the server.

Commit [1] has removed checks for NULL inside the log_deprecated
method, resulting in a crash when a formspec with an invsize
element is parsed. This commit puts the check back.

Fixes #3260.

Referenced commits:

[1]: b5acec0a3c5701c53854ff7afdf4008863e6e8df "Add proper lua api deprecated handling"

[2]: 7b8d372947aae232ddf598155e972bb4dda157a "Use warningstream for deprecated field messages and refactor log_deprecated"
2015-10-17 01:29:05 +02:00
ShadowNinja
7b8d372947 Use warningstream for deprecated field messages and refactor log_deprecated 2015-10-15 01:14:38 -04:00