x2048
957a3e52fe
Return correct variable when debugging bloom.
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Fixes #12922
2022-11-03 08:43:31 +01:00
x2048
9b24041394
Improve bloom effect ( #12916 )
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* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom )
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
2022-11-02 09:09:48 +01:00
Muhammad Rifqi Priyo Susanto
fb3085a2c5
Android: Increase target/compiled SDK version to 32 ( #12911 )
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Build Tools, NDK, and Gradle are also updated.
Repositories is changed from jcenter() to mavenCentral().
2022-10-31 14:19:30 +01:00
Muhammad Rifqi Priyo Susanto
987277de52
Send crosshair setting after the touch screen GUI has been initialized ( #12910 )
2022-10-31 14:17:50 +01:00
Lars Mueller
88af36dd10
Fix node placement regression
2022-10-31 14:17:28 +01:00
x2048
260de1c2b5
Enable negative values for sun/moon orbit tilt (Northern hemisphere) ( #12904 )
2022-10-30 16:54:06 +01:00
x2048
485b3b1203
Add comments explaining use of entity glow
2022-10-30 16:53:45 +01:00
x2048
bf1cc1bb84
Apply entity glow before translating to color space
2022-10-30 16:53:45 +01:00
x2048
3e7ee499d6
Always add increment when getting node interior light
2022-10-30 16:53:45 +01:00
x2048
a075d83752
Use the same light level for non-solid draw types as for solid
2022-10-30 16:53:45 +01:00
DS
fcd670e6f7
Add a worlds_here.txt file in the worlds folder and update .gitignore ( #12720 )
2022-10-30 16:53:31 +01:00
Lars Müller
077627181e
Allow rotating entity selectionboxes ( #12379 )
2022-10-30 16:53:14 +01:00
lhofhansl
b829231992
Fix incorrect culling introduced by ##12710 ( #12887 )
2022-10-28 09:52:54 -07:00
lhofhansl
9aaed75eea
Safety check the map's blocksize ( #12895 )
2022-10-27 19:31:42 -07:00
x2048
88820cd31c
Shadow list improvements ( #12898 )
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* Remove redundant checks when attaching SM texture to entities.
Some of the checks were broken, leading to crashes when shadow intensity is set to 0
* Avoid memory leak in shadow casters list when wield mesh changes item stacks
2022-10-26 22:26:09 +02:00
Jean-Patrick Guerrero
16266397ed
GUIInventoryList: Keep item size while moving ( #12896 )
2022-10-24 13:58:56 +02:00
Wuzzy
02c293ec63
Fix some outdated stuff about falling node docs
2022-10-23 21:59:24 +02:00
Jude Melton-Houghton
e86d23daed
Check sizeof(int) and sizeof(size_t)
2022-10-23 21:59:12 +02:00
Wuzzy
0a82cb4072
DevTest: Colorize 2 nodebox nodes
2022-10-23 21:58:56 +02:00
Wuzzy
7a8ac00f9c
DevTest: Cleanup callback logging
2022-10-23 21:58:56 +02:00
Wuzzy
9e186a42bd
DevTest: Fix rendering of 2 texture test nodes
2022-10-23 21:58:56 +02:00
Wuzzy
c73d79841c
DevTest: More node textures to tell them apart
2022-10-23 21:58:56 +02:00
Wuzzy
11d1a9cc37
DevTest: Use 4dir for chests
2022-10-23 21:58:56 +02:00
Wuzzy
9f11753930
DevTest: Restore callback item descriptions
2022-10-23 21:58:56 +02:00
Wuzzy
fd1930142e
DevTest: Fix callback item textures
2022-10-23 21:58:56 +02:00
Wuzzy
a852ebe993
Remove credits for 2 images no longer in use
2022-10-23 21:58:56 +02:00
Wuzzy
0152d39215
DevTest: Refactor testhud features
2022-10-23 21:58:56 +02:00
Wuzzy
c761aa268d
DevTest: Move 2 HUD commands to testhud & improve
2022-10-23 21:58:56 +02:00
Wuzzy
72b83acadc
DevTest: No use privatizer on chest of everything
2022-10-23 21:58:56 +02:00
Wuzzy
998e50725c
DevTest: Remove experimental mod
2022-10-23 21:58:56 +02:00
Wuzzy
a23701b5e6
DevTest: Move detached inv tests to chest mod
2022-10-23 21:58:56 +02:00
Wuzzy
c1e732448c
DevTest: /test_place_node skips dummy/cb nodes
2022-10-23 21:58:56 +02:00
Wuzzy
23ef0d0916
DevTest: Clean up callback textures
2022-10-23 21:58:56 +02:00
Wuzzy
2da92ed81e
DevTest: Move callback entities to callbacks mod
2022-10-23 21:58:56 +02:00
Wuzzy
cb7b96fc90
DevTest: Move callback items to callbacks mod
2022-10-23 21:58:56 +02:00
Wuzzy
68df0fb2ea
DevTest: Move experimental items to other mods
2022-10-23 21:58:56 +02:00
Wuzzy
3a7fffc587
DevTest: Move more logging to log mod
2022-10-23 21:58:56 +02:00
Wuzzy
48530ccbc0
DevTest: Move benchmark commands to new mod
2022-10-23 21:58:56 +02:00
Wuzzy
6b9984b7e7
DevTest: Move /test_place_nodes to testnodes mod
2022-10-23 21:58:56 +02:00
Wuzzy
97a80b4816
DevTest: Move chat command logging to separate mod
2022-10-23 21:58:56 +02:00
Jude Melton-Houghton
8f1593e4e8
Add VoxelArea() constructor ( #12886 )
2022-10-22 08:05:45 -04:00
Abdou-31
7e11b8eb72
Fix typos and en_US/en_GB inconsistency in files inside doc directory ( #12882 )
2022-10-21 17:12:39 +02:00
Jude Melton-Houghton
c78d565e01
Fix use of unassigned global "check"
2022-10-21 17:12:21 +02:00
Riceball LEE
8bdedd2bcf
guiChatConsole: fix the unicode characters crowded together on prompt ( #12867 )
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Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-10-21 17:12:07 +02:00
DS
7153cb8a0b
Fix formspec focus ( #12795 )
2022-10-21 17:11:41 +02:00
sfan5
9f0d88407d
Revise bump_version.sh script to address shortcomings ( #12789 )
2022-10-21 17:09:44 +02:00
Jude Melton-Houghton
dafdb3edb4
Check for falling float
nodes in liquid transform ( #12862 )
2022-10-18 18:03:05 -04:00
Jude Melton-Houghton
b38ffdec27
Implement vector and node conversion in Lua ( #12609 )
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Co-authored-by: sfan5 <sfan5@live.de>
2022-10-18 18:01:44 -04:00
sfan5
23e9f5db43
Fix list sorting behaviour with missing geoip
2022-10-17 20:16:39 +02:00
Abdou-31
862419c76f
Fix en_US/en_GB inconsistency in lua_api.txt
2022-10-17 07:56:52 -04:00