Commit Graph

424 Commits

Author SHA1 Message Date
Perttu Ahola
1cac1de3b2 Almost support loading sounds from server 2012-03-25 14:48:22 +03:00
Perttu Ahola
26666bb36f Add more media directories; mod/{textures,sounds,media} 2012-03-25 12:10:58 +03:00
Perttu Ahola
f801e16b78 Texture cache -> Media cache WIP 2012-03-25 11:51:33 +03:00
Perttu Ahola
601d1936c9 Lua API for playing sounds 2012-03-24 19:01:26 +02:00
Perttu Ahola
6c14025b2d Add event manager and use it to trigger sounds 2012-03-24 04:24:26 +02:00
Perttu Ahola
c301e3c82a celeron55's sound system initial framework 2012-03-24 04:24:23 +02:00
Perttu Ahola
9bd75d5668 Log at info level when a banned client connects 2012-03-22 13:35:32 +02:00
Perttu Ahola
50621ffe85 Fix mod paths 2012-03-20 01:07:02 +02:00
Perttu Ahola
19ed3bb193 Move share/builtin.lua to share/builtin/builtin.lua 2012-03-19 21:37:27 +02:00
Perttu Ahola
1f56d71f19 Rework directory structure 2012-03-19 20:44:07 +02:00
Perttu Ahola
1ff20da5b6 Add the mod search path user/mods/gameid 2012-03-19 08:34:38 +02:00
Perttu Ahola
2e90ed07ac Dynamic sky, fog and cloud colors; sun and moon 2012-03-18 13:42:18 +02:00
Perttu Ahola
5957fed9a7 Fix and improve Server's privilege get/setters 2012-03-15 15:38:59 +02:00
Perttu Ahola
6298878bfa Add "simple singleplayer mode"; Fix a number of GUI things 2012-03-15 15:20:20 +02:00
Perttu Ahola
591527d878 World creation button and dialog and functionality 2012-03-13 00:06:37 +02:00
Perttu Ahola
618314985d Proper handling of failing to bind server socket 2012-03-11 20:45:43 +02:00
Perttu Ahola
45f78bdf40 Mention world location at server startup at action level 2012-03-11 15:49:14 +02:00
Perttu Ahola
6a1b6d0344 world.mt creation 2012-03-11 15:04:50 +02:00
Perttu Ahola
7f7fb9750d command-line/world game selection 2012-03-11 14:54:23 +02:00
Perttu Ahola
d330430336 Prettify --help output 2012-03-11 11:02:22 +02:00
Perttu Ahola
f1d9880006 Clean up log messages everywhere 2012-03-11 04:15:45 +02:00
Perttu Ahola
e80bc6ef58 Tidy up server log output a bit 2012-03-10 17:10:16 +02:00
Perttu Ahola
030b63c3d2 Add and tidy up some Server log output for declined connections 2012-03-10 17:10:16 +02:00
Perttu Ahola
1020707918 Fix addon and configuration file paths 2012-03-10 17:10:16 +02:00
Perttu Ahola
c89d1cf072 Initial directory structure rework 2012-03-10 17:10:10 +02:00
Perttu Ahola
e9cdb938fe Entity damage system WIP; Remove C++ mobs 2012-03-10 11:28:13 +02:00
Perttu Ahola
562ac3bce9 Digging time groups WIP 2012-03-10 11:28:12 +02:00
Perttu Ahola
11716825fc Move profiler measurements into inside of mutex locking for more useful results 2012-03-07 21:54:18 +02:00
Perttu Ahola
0309021359 Add dedicated_server_step setting 2012-03-07 21:44:53 +02:00
Kahrl
88cdd3a363 Players stay in environment even when dead, damage flash and fall damage fixes
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-02-05 12:06:55 +02:00
Kahrl
b4dd5d3bd7 Client-side prediction of inventory changes, and some inventory menu fixes 2012-01-22 17:31:20 +02:00
Kahrl
1efdc36b22 Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action. 2012-01-22 17:31:12 +02:00
Kahrl
157a4cf18c Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl
6a76c226e1 The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef 2012-01-12 06:10:39 +01:00
Perttu Ahola
4f2c1e36a1 Implement minetest.register_on_dieplayer() 2012-01-06 00:12:33 +02:00
Perttu Ahola
bc743ca7ce Add missing checks to texture caching 2012-01-04 00:37:46 +02:00
Perttu Ahola
3e6f824e6c Use free rather than delete for malloc'd memory 2012-01-02 21:42:33 +02:00
Perttu Ahola
cd0019acd2 Fix server sending stuff before textures have been sent 2012-01-02 17:44:00 +02:00
Perttu Ahola
0e1f448b61 Texture cache on client (mostly made by sapier) (breaks network compatibility) 2012-01-02 13:31:50 +02:00
Perttu Ahola
103173fc9b Add InvRef and InvStack (currently untested and unusable) 2012-01-02 01:49:38 +02:00
Perttu Ahola
81d3485109 Fix segfault when generating stuff on world boundaries 2012-01-01 21:01:55 +02:00
Perttu Ahola
bd21f00f0a Add minetest.get_modpath(modname) 2011-12-11 16:49:40 +02:00
Perttu Ahola
4cc117ddf6 Properly use time_from_last_punch for limiting PvP punch damage 2011-12-04 14:43:01 +02:00
Perttu Ahola
bc5cc638fc Fix player not dying when beated to death by other player 2011-12-04 03:56:22 +02:00
Perttu Ahola
bff8be8b76 Fix getting two old-style minerals per digged node 2011-12-04 03:47:55 +02:00
Kahrl
275a348b75 Do not broadcast an empty chat message when someone tries to log in with the wrong password 2011-12-03 11:47:19 +02:00
Perttu Ahola
c6dd75ccfb Add usermods/ to mod search paths and print out the paths at server startup 2011-12-03 03:43:20 +02:00
Perttu Ahola
6b2023dc3e Properly handle mod name conflicts 2011-12-03 03:32:30 +02:00
Perttu Ahola
2f4a92d701 Better mod loading error handling 2011-12-03 03:23:14 +02:00
Perttu Ahola
324c544922 Add world/mods to mod search path 2011-12-03 02:55:54 +02:00
Perttu Ahola
d96cd236f3 Enforced mod global naming convention and better error reporting 2011-12-03 02:45:55 +02:00
Perttu Ahola
581f950e10 Fix script error reporting a bit 2011-12-02 22:49:54 +02:00
Perttu Ahola
9344816bd6 Fix ActiveObject creation for fast player respawns 2011-12-02 17:30:22 +02:00
Perttu Ahola
67c21fc42f Fix sending of player hp (was sent all the time) 2011-12-02 17:19:42 +02:00
Perttu Ahola
b9e8e20c9c Script-defined creative inventory 2011-12-02 12:43:57 +02:00
Perttu Ahola
932988af46 Rename "build" privilege to "interact" (backwards-compatibly, of course) 2011-12-02 12:18:19 +02:00
Perttu Ahola
2dc9a0c724 Fix player double damage 2011-12-02 11:16:51 +02:00
Perttu Ahola
09010410cf Print out PROTOCOL_VERSIONs if server is incompatible with client 2011-12-02 01:24:54 +02:00
Perttu Ahola
9d67037570 Don't send objects or map data before definitions have been sent 2011-12-02 01:18:25 +02:00
Perttu Ahola
08a10b8a6a Remove stuff made obsolete by making players more ActiveObject-like and raise protocol version number by one (because it is not compatible at all anymore) 2011-12-01 23:55:57 +02:00
Perttu Ahola
af32240545 Players are more like objects + related stuff 2011-12-01 23:33:48 +02:00
Perttu Ahola
ee0d3bacbc Player-is-SAO WIP 2011-12-01 18:23:58 +02:00
Kahrl
2ca00fa585 Fix processing of the default_password setting. It is now actually used as the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message. 2011-12-01 12:06:39 +02:00
Perttu Ahola
347216d654 Reworked the inventory move handling code, hopefully fixed more problems than caused 2011-11-30 19:49:34 +02:00
Perttu Ahola
e109ed5cef Proper player inventory and hp modification tracking and sending accordingly 2011-11-29 23:18:20 +02:00
Perttu Ahola
4bcff65ad0 Better version match fail messages from server 2011-11-29 22:23:03 +02:00
Perttu Ahola
2a610b011a Handle items with m_count==0 sanely when placing 2011-11-29 21:05:53 +02:00
Kahrl
d6b30dd3a5 CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
Perttu Ahola
705f142b8d GenericNodeMetadata and an example furnace 2011-11-29 19:13:57 +02:00
Perttu Ahola
0f2b932e92 Initial NodeMetaRef stuff 2011-11-29 19:13:56 +02:00
Perttu Ahola
842eb5da28 Replace old active block random node modifying things with actual ActiveBlockModifiers 2011-11-29 19:13:56 +02:00
Perttu Ahola
05df2ee8a4 Add chat message callback and send functions 2011-11-29 19:13:56 +02:00
Perttu Ahola
c449e5f20a Use log_deregister_thread in EmergeThread 2011-11-29 19:13:56 +02:00
Perttu Ahola
2e42391b86 Fix mod dependency sort 2011-11-29 19:13:55 +02:00
Perttu Ahola
fd8b9a3a44 Warn about unsatisfied dependencies 2011-11-29 19:13:55 +02:00
Perttu Ahola
5c1cb01936 Make blocks to be loaded from disk when the active block area reaches them 2011-11-29 19:13:55 +02:00
Perttu Ahola
a8a82e0b21 Sort mods by dependencies defined by modpath/depends.txt in each mod (not mandatory) 2011-11-29 19:13:55 +02:00
Perttu Ahola
218b626016 Fix and tune player movement checks (make them very loose) 2011-11-29 19:13:55 +02:00
Kahrl
f42c57d9a8 Add IDropAction and related stuff 2011-11-29 19:13:54 +02:00
Perttu Ahola
b2ccbdffc1 Make map generator as much threaded as possible (not much benefit with current generator because of small generator chunk size (a single MapBlock)) 2011-11-29 19:13:54 +02:00
Perttu Ahola
769cc9879f Add on_generated hook 2011-11-29 19:13:54 +02:00
Perttu Ahola
0dbb31afeb Improve player movement speed checking 2011-11-29 19:13:54 +02:00
Perttu Ahola
1bfc3c1eb9 Player movement speed and node access distance checking 2011-11-29 19:13:54 +02:00
Perttu Ahola
945d01fd9e on_newplayer and on_respawnplayer callbacks 2011-11-29 19:13:53 +02:00
Perttu Ahola
77337271fc Remove give_initial_stuff 2011-11-29 19:13:52 +02:00
Kahrl
c1479a2732 Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp) 2011-11-29 19:13:52 +02:00
Perttu Ahola
61ffe1eac4 builtin.lua 2011-11-29 19:13:52 +02:00
Perttu Ahola
9e7ad1e2aa Add object reference to Lua on_place/dig/punchnode parameters 2011-11-29 19:13:52 +02:00
Perttu Ahola
ae9f183cda Fix "warning: comparison between signed and unsigned integer expressions" 2011-11-29 19:13:52 +02:00
Perttu Ahola
fdf6eecd59 Make map generator more responsive 2011-11-29 19:13:51 +02:00
Perttu Ahola
6a8f9135de Store metadata as metadata name in node definition 2011-11-29 19:13:51 +02:00
Perttu Ahola
704d8a62bf Set block modified flag when node metadata inventory is modified 2011-11-29 19:13:50 +02:00
Perttu Ahola
941176cd65 Default to saving stuff more often to minimize lag caused by a single save 2011-11-29 19:13:50 +02:00
Perttu Ahola
1b765b9740 Add reason parameter to setModified and print it out to verbosestream when saving block 2011-11-29 19:13:49 +02:00
Perttu Ahola
0ce0c8fcfb Improve LuaEntity velocity/acceleration handling (by kahrl); implement staticdata interface to Lua 2011-11-29 19:13:49 +02:00
Perttu Ahola
cc03718d3c Node place/dig Lua callbacks 2011-11-29 19:13:49 +02:00
Perttu Ahola
9d5b458479 Crafting definition in scripts 2011-11-29 19:13:48 +02:00
Perttu Ahola
df8346ef4d Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code 2011-11-29 19:13:47 +02:00
Perttu Ahola
c0f6395cf0 Node definition names 2011-11-29 19:13:46 +02:00
Perttu Ahola
26abf6fd82 Cut down content transfer verbosity 2011-11-29 19:13:45 +02:00
Perttu Ahola
7696a38543 Improve loading screen and protocol 2011-11-29 19:13:45 +02:00
Perttu Ahola
6da8cb00e2 Node definitions transfer 2011-11-29 19:13:44 +02:00
Perttu Ahola
eed727c61b Completely generalized mesh generation; ContentFeatures serialization 2011-11-29 19:13:44 +02:00
Perttu Ahola
cf6e22e9a6 Better node texture generation 2011-11-29 19:13:43 +02:00
Perttu Ahola
45fc45a49e Sending of textures WIP 2011-11-29 19:13:43 +02:00
Perttu Ahola
e71744b918 Modify mod and texture directory hierarchies 2011-11-29 19:13:43 +02:00
Perttu Ahola
9e1c4533b8 Move tool definitions to script 2011-11-29 19:13:43 +02:00
Perttu Ahola
4b8e4dae58 Tool definition transfer to client 2011-11-29 19:13:42 +02:00
Perttu Ahola
c6fd2986d4 GameDef compiles 2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
Perttu Ahola
64996422c0 Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff 2011-11-29 19:13:40 +02:00
Perttu Ahola
1320d07068 Scripting WIP: dynamic object stuff 2011-11-29 19:13:40 +02:00
Perttu Ahola
0b97ad8384 ServerRemotePlayer implements ServerActiveObject 2011-11-29 19:13:40 +02:00
Perttu Ahola
75a0ca6bd6 Scripting WIP 2011-11-29 19:13:40 +02:00
Perttu Ahola
f145d498a6 Scripting WIP 2011-11-29 19:13:39 +02:00
Perttu Ahola
a6a1e6ed1a random scripting work-in-progress 2011-11-29 19:13:39 +02:00
Perttu Ahola
bfc68d3151 Scripting WIP 2011-11-29 19:13:38 +02:00
Perttu Ahola
ee8b6d3444 Move images to data/textures and fix some path stuff; hope that installation still works 2011-11-29 19:11:04 +02:00
Perttu Ahola
7372282a72 Better spawn position finding and checking 2011-11-13 03:17:42 +02:00
Kahrl
1c98ec94da Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
Conflicts:

	src/test.cpp
2011-11-07 11:21:42 +02:00
Perttu Ahola
4b6138e69b Improve Connection with threading and some kind of congestion control 2011-10-20 23:04:09 +03:00
Perttu Ahola
3a06fb8831 Fix and tune block sending 2011-10-19 02:17:23 +03:00
Perttu Ahola
78f4142f4f Add /clearobjects 2011-10-18 00:01:50 +03:00
Perttu Ahola
2419d0029a Some more profiler stuff to get the hang on what really uses CPU 2011-10-16 22:39:35 +03:00
Perttu Ahola
b8f2dcea4d Improve debug profiler usage for investigating CPU usage of server 2011-10-16 21:16:44 +03:00
Perttu Ahola
07d000cc54 When granting or revoking privileges, notify the target player too 2011-10-16 20:03:43 +03:00
Perttu Ahola
143dce6672 When player times out, log the action as a timeout rather than regular quitting 2011-10-16 19:38:56 +03:00
Perttu Ahola
96b2d1fd29 Check NULL pointer properly in some new code trying to log new stuff 2011-10-16 18:50:30 +03:00
Perttu Ahola
0bf533f753 Switch more stuff to use the logging thing and fix segfault on player leave from server as introduced in a previous switch-to-logging commit 2011-10-16 16:28:12 +03:00
Perttu Ahola
b65a5aceb0 Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap. 2011-10-16 14:57:53 +03:00
Perttu Ahola
94dfececf6 strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h; clean up defaultsettings.cpp and minetest.conf.example 2011-10-15 15:02:28 +03:00
Perttu Ahola
74febd5c31 Handle death and respawn better 2011-10-15 14:46:59 +03:00
Perttu Ahola
5341bf59c2 Improve mobv2 2011-10-15 12:17:21 +03:00
Perttu Ahola
43a28f04fa mobv2 2011-10-15 02:28:57 +03:00
Perttu Ahola
080002f8ed Lock mutex when accessing m_env in Server::~Server 2011-10-14 12:39:25 +03:00
Perttu Ahola
9e46cbf7ea Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
Perttu Ahola
b60b58b627 Saner block modification flag operation for not saving everything always 2011-10-12 10:53:37 +03:00
Perttu Ahola
a7833cca22 Merge remote-tracking branch 'marktraceur/master' 2011-09-26 22:41:06 +03:00
Perttu Ahola
061d4b4202 Merge branch 'view_bobbing_and_vielded_tool' 2011-09-26 15:10:02 +03:00
Perttu Ahola
b9e680d06c Server user limit configuration option 2011-09-26 11:57:51 +03:00
Perttu Ahola
0ccc0ac927 Merge remote-tracking branch 'darkrose/master' 2011-09-26 11:57:28 +03:00
Joshua Beck
ae561d705f Fixed null pointer dereference errors found by cppcheck 2011-09-24 02:11:43 -05:00
Mark Holmquist
85f119e1e6 Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest. 2011-09-23 18:13:53 -07:00
Perttu Ahola
bdf54908aa Make client report a newer version number to the server than 2011-07-31 does and make the server enforce it 2011-09-22 20:47:47 +03:00
darkrose
582e450bad added locking chests - clean patch 2011-09-22 19:11:48 +10:00
Kahrl
acfb2bb8bc Revert some changes that could lead to slower map transfer and increaed network load. 2011-09-16 18:03:58 +02:00
Kahrl
e4cb004460 trying something else... also replaced M_PI by PI everywhere 2011-09-08 16:10:44 +02:00
Kahrl
baf7da9d4a Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. 2011-09-08 01:08:47 +02:00
Perttu Ahola
87b9e5467d Merge remote-tracking branch 'queatz/furnace-is-not-out-nor-can-rat-escape' 2011-08-30 14:24:07 +03:00
JacobF
134e49cc8e Merged 2 branches because they relied on each other.
This one contains these changes from main c55:
* Adds a function to check if there is room for a specific item
* Using that, you can now pick up rats if you have a full inventory and a not full rat stack
* Furnace would cook only 1 item if that item used the last available result slot, now it will continue
* Furnace will say it's overloaded
* Furnace won't wait until the next step to start on the next item
 - This caused small fuels to cook slower than meant to
 - Also caused furnaces to say they were out of fuel after finishing the last fuel item
2011-08-25 19:27:50 -04:00