Perttu Ahola
58bed83d03
Move ClientMap to clientmap.{h,cpp}
2012-03-16 00:25:18 +02:00
Kahrl
807a0d313b
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
2012-03-15 21:45:44 +02:00
Kahrl
157a4cf18c
Node placement / mineral / serialization / iron freq / node_dig callback
...
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Perttu Ahola
842eb5da28
Replace old active block random node modifying things with actual ActiveBlockModifiers
2011-11-29 19:13:56 +02:00
Perttu Ahola
ba762bcd49
Clean mapnode.h and fix other files accordingly
2011-11-29 19:13:44 +02:00
Perttu Ahola
c6fd2986d4
GameDef compiles
2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
Perttu Ahola
78f4142f4f
Add /clearobjects
2011-10-18 00:01:50 +03:00
Perttu Ahola
b0481b9db1
Fix chest not working after walked away and came back
2011-10-17 01:04:22 +03:00
Perttu Ahola
061d4b4202
Merge branch 'view_bobbing_and_vielded_tool'
2011-09-26 15:10:02 +03:00
darkrose
582e450bad
added locking chests - clean patch
2011-09-22 19:11:48 +10:00
Kahrl
baf7da9d4a
Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
2011-09-08 01:08:47 +02:00
Kahrl
c0b35fa429
Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
2011-09-07 19:21:28 +02:00
JacobF
d670c831c2
These numbers were well exceeding 2^32...
2011-09-04 17:01:28 -04:00
JacobF
d1a16f24cf
Initial sqlite3 maps.
...
* The map will reside in world/map.sqlite
* It will load from the sectors folder but will not save there
2011-09-02 19:07:14 -04:00
Perttu Ahola
71f5d4b344
Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded
2011-07-01 21:04:40 +03:00
Perttu Ahola
dd22ea051a
map unloading is now a whole lot better
2011-06-27 00:27:17 +03:00
Perttu Ahola
3fccc67eb7
fixed block unloading from memory (a better fix coming next)
2011-06-26 21:53:11 +03:00
Perttu Ahola
bb940a946d
even more code refactoring
2011-06-26 02:34:36 +03:00
Perttu Ahola
2915bd5518
more reorganizing of map code
2011-06-26 01:31:43 +03:00
Perttu Ahola
cb130d9158
cleaned map stuff
2011-06-26 00:03:58 +03:00
Perttu Ahola
a80025c352
moved mapgen stuff around abit
2011-06-25 18:35:32 +03:00
Perttu Ahola
7538b4c620
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
2011-06-25 04:25:14 +03:00
Perttu Ahola
7773e68c2a
farmesh is now usable.
2011-06-18 12:42:17 +03:00
Perttu Ahola
fdee31abf1
...and the map part of that
2011-06-05 21:07:54 +03:00
Perttu Ahola
bbead93c1a
Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it.
2011-05-31 20:02:55 +03:00
Ciaran Gultnieks
e09fec3373
New map directory structure that avoids map size being limited by filesystem
2011-05-18 16:48:27 +01:00
Perttu Ahola
9c72d44fe7
random comment updates
2011-04-30 02:12:32 +03:00
Perttu Ahola
2830095366
Optimized map saving and sending (server-side)
2011-04-26 00:23:38 +03:00
Perttu Ahola
c638442e78
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
2011-04-21 19:35:17 +03:00
Perttu Ahola
9d4e9c59de
fixed warnings reported by cppcheck
2011-04-11 11:36:13 +03:00
Perttu Ahola
b0b5c43254
better support for old maps
2011-04-10 22:50:31 +03:00
Perttu Ahola
10eedbc1d2
Map generation is now properly threaded and doesn't block block placement and other stuff.
2011-04-10 20:18:34 +03:00
Perttu Ahola
6fa85c8502
a commit before starting to reorganize the map loading/generation logic
2011-04-10 19:12:56 +03:00
Perttu Ahola
d1d57cf5c3
initial workings of the furnace
2011-04-05 02:56:29 +03:00
Perttu Ahola
fa08294d09
Node metadata framework
2011-04-04 03:45:08 +03:00
Perttu Ahola
01c2b003e1
commit before some more radical changes
2011-04-03 16:21:06 +03:00
Perttu Ahola
ee89e29ae1
Revert mapgen to best working version (2)
2011-04-03 12:14:23 +03:00
Perttu Ahola
bc66bb2d40
Mapgen is better now. Not a lot, but a bit!
2011-04-02 20:55:22 +03:00
Perttu Ahola
2990f5d90b
commit before some radical changes
2011-04-02 13:44:06 +03:00
Perttu Ahola
2e7b15fed3
mapgen work-in-progress
2011-03-02 02:00:11 +02:00
Perttu Ahola
231386d501
tweaked mapgen
2011-02-28 14:51:57 +02:00
Perttu Ahola
c8be58a65c
A third try on terrain generation. No trees yet.
2011-02-28 02:01:40 +02:00
Perttu Ahola
9778347c7f
mainly work on object scripting api
2011-02-23 02:49:57 +02:00
Perttu Ahola
69dbc046eb
preliminary lua scripting framework for objects
2011-02-21 16:10:36 +02:00
Perttu Ahola
c57637b4c3
Temporary commit; lots of test code and stuff
2011-02-21 00:45:14 +02:00
Perttu Ahola
cabe6f1d65
some fixes to make compiling on some bsd easier
2011-02-11 22:34:34 +02:00
Perttu Ahola
21372749f5
now it works nicely
2011-02-11 20:37:54 +02:00
Perttu Ahola
52d99fef31
fully working i guess
2011-02-11 19:55:42 +02:00
Perttu Ahola
1704badc30
work-in-progress texture atlas optimization
2011-02-10 02:13:03 +02:00