Commit Graph

477 Commits

Author SHA1 Message Date
Ekdohibs
eddf16eee9 Fix always using the xbox layout (reported by coverity). 2017-04-18 06:47:08 +02:00
Loic Blot
907be0ab91
Remove an unused variable in Android Build 2017-04-17 09:37:12 +02:00
Loïc Blot
73de17afa8 Android progressbar fix (#5601)
* Fix progressbar for Android

Fixes #5599
Fixed #5403 

* draw_load_screen: use texturesource
  this permits to unify texture loading code
* scale progress bar

* Add gl version check for GL_OES_texture_npot. This fixed the texture on loading screen

* Remove two sanity checks pointed by @celeron55

* sfan5 comments + android ratio fixes
2017-04-16 14:44:15 +02:00
Dániel Juhász
58d83a7bb2 Hardware coloring for itemstacks
Adds the possibility to colorize item stacks based on their metadata.

In the item/node definition you can specify palette (an image file)
and color (fallback color if the item has no palette or metadata).
Then you can add palette_index to the metadata.

Dropped itemstacks with different colors do not merge.
2017-04-08 18:39:15 -07:00
rubenwardy
271d7c31e6 Fix signed/unsigned conversion warning
There was no bug here (as I checked for negativeness),
however it's good to get rid of warnings.
2017-04-07 19:06:50 +01:00
rubenwardy
bce0d458d8 Add Joystick type detection and Xbox controller support
* Add joystick type detection (with joystick_type setting to override it)
* Fix multiple joysticks from interfering with each other by only reading from one (add joystick_id setting)
* Add support for Xbox controllers
2017-04-06 20:58:52 -07:00
Loïc Blot
3a90b78a03
LINT: Switch whitelist check from egrep to awk
Bonus: make CI happy with the last rules fix
2017-04-06 23:21:40 +02:00
Loïc Blot
987eb2b761 Clang-format: trivial fix on some headers (#5495)
Fix some headers style and remove them from whitelist
2017-04-01 14:48:16 +02:00
adrido
cc1ff26c3f Windows: Set window icon (#5486) 2017-03-30 20:28:37 +02:00
red-001
e70e15134c Change command prefix to "." and add "help" command. 2017-03-26 05:51:14 +01:00
SmallJoker
5a59ad2307 Tile.cpp: Fix MSVC build broken by 072bbba 2017-03-24 20:05:15 +01:00
Loïc Blot
072bbba69a Some performance optimizations (#5424)
* Some performance optimizations

This is globally removing some memory useless copy

* use a const ref return on std::string Settings::get to prevent data copy on getters which doesn't need to copy it
 * pass some stack created strings to static const as they are not modified anywhere
 * Camera: return nametags per const ref instead of a list pointer, we only need to read it
 * INodeDefManager: getAll should be a result ref writer instead of a return copy
 * INodeDefManager: getAlias should return a const std::string ref
 * Minimap: unroll a Scolor creation in blitMinimapPixersToImageRadar to prvent many variable construct/destruct which are unneeded (we rewrite the content in the loop)
 * CNodeDefManager::updateAliases: prevent a idef getall copy
 * Profiler: constness
 * rollback_interface: create real_name later, and use const ref
 * MapBlockMesh updateFastFaceRow: unroll TileSpec next_tile, which has a cost of 1.8% CPU due to variable allocation/destruction,
 * MapBlockMesh updateFastFaceRow: copy next_tile to tile only if it's a different tilespec
 * MapBlockMesh updateFastFaceRow: use memcpy to copy next_lights to lights to do it in a single cpu operation
2017-03-22 21:41:02 +01:00
red-001
2dcbc01904 Fix a small regression caused by e2ad76f. 2017-02-16 12:59:19 +01:00
red-001
e2ad76f910 No longer auto-generate a 'guest####' player name when name is empty
You can't join most servers with a 'guest####' player name anyway so
it's only logical to remove them.
2017-02-09 00:05:19 +00:00
Auke Kok
3e30731c1a Prevent SIGFPE on entity tile loading issue. (#5178)
While experimenting with entities I ran into this unresolvable
error where the server is sending some texture that the client
crashes on. The crash prevents the client from ever reconnecting,
resulting in a server that has to use clearobjects.

We shouldn't crash but just ignore the object and move on.

```
0x00000000004dc0de in TextureSource::generateImagePart (this=this@entry=0x7118eb0, part_of_name="[applyfiltersformesh",
    baseimg=@0x7fffffffbe98: 0x9f1b010) at /home/sofar/git/minetest/src/client/tile.cpp:1744
    1744					u32 xscale = scaleto / dim.Width;
    (gdb) bt
    #0  0x00000000004dc0de in TextureSource::generateImagePart (this=this@entry=0x7118eb0, part_of_name="[applyfiltersformesh",
        baseimg=@0x7fffffffbe98: 0x9f1b010) at /home/sofar/git/minetest/src/client/tile.cpp:1744
```

After reconnecting, the client now can connect without issues
and displays an error message:

```
ERROR[Main]: generateImagePart(): Illegal 0 dimension for part_of_name="[applyfiltersformesh", cancelling.
ERROR[Main]: generateImage(): Failed to generate "[applyfiltersformesh"
ERROR[Main]: Irrlicht: Invalid size of image for OpenGL Texture.
```
2017-02-05 23:59:18 -08:00
sapier
e761b9f486 Add multiply texture modifier
Allows colorizing of textures using a color multiplication method.
2017-01-30 16:37:17 +00:00
Dániel Juhász
d04d8aba70 Add hardware node coloring. Includes:
- Increase ContentFeatures serialization version
- Color property and palettes for nodes
- paramtype2 = "color", "colored facedir" or "colored wallmounted"
2017-01-23 07:27:12 +01:00
Luke Puchner-Hardman
7057c196c4 Added "[sheet" to the texture special commands.
"[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles
on it and crops to the tile at position X,Y.  Basically it works
like "[verticalframe" but in 2D.

For testing, I combined the four default_chest images into one.
2017-01-02 15:28:06 +01:00
sfan5
523f0e8c5b Move TileAnimation code to seperate file 2017-01-02 15:28:06 +01:00
sfan5
084cdea686 Irrlicht 1.9 support 2016-12-26 22:36:22 +01:00
Thomas--S
1475c1b1c8 Add an [invert:<mode> texture modifier
Inverts the given channels of the base image.
Mode may contain the characters "r", "g", "b", "a".
Only the channels that are mentioned in the mode string will be inverted.
2016-09-15 05:25:38 +01:00
sfan5
b77cee146b Allow escaping of texture names when passed as an argument to a modifier 2016-09-14 09:19:36 +01:00
est31
f092dac979 Also support X11 icon for minetest copies installed via make install (#4407)
Fixes #4323.
2016-08-20 21:26:44 +02:00
Thomas--S
f21dae6339 Add an [opacity:<r> texture modifier. Makes the base image transparent according to the given ratio. r must be between 0 and 255. 0 means totally transparent. 255 means totally opaque. Useful for texture overlaying. 2016-08-12 15:20:30 +02:00
Esteban I. Ruiz Moreno
2c31b79235 Add zoom, tweakable with zoom_fov, default key: Z (like optifine) 2016-08-10 12:18:25 +02:00
est31
5d4d3f8366 Finally set a window icon on X11
Since the creation of minetest, it had no window icon on X11.
Now we have one.

The misc/minetest-xorg-icon-128.png file is a rendering of the
misc/minetest.svg file with inkscape, created with something like:

inkscape -z -e misc/minetest-xorg-icon-128.png -w 128 -h 128 misc/minetest.svg
2016-07-05 17:02:06 +02:00
est31
e1aa98fe07 Remove top left minetest watermark
Move version information into the window caption.

On popular player request.

Fixes #4209.
2016-07-03 21:49:33 +02:00
est31
2060fd9cbe Initial Gamepad support
Adds initial ingame gamepad support to minetest.

Full Formspec support is not implemented yet and
can be added by a later change.
2016-06-03 19:42:57 +02:00
est31
1e86c89f36 Input related generalisations
* Move key types into own file
* Use Generalized input methods in game.cpp
2016-06-03 19:42:57 +02:00
Ekdohibs
14ef2b445a Add colored text (not only colored chat).
Add documentation, move files to a proper place and avoid memory leaks.
Make it work with most kind of texts, and allow backgrounds too.
2016-05-31 17:34:29 +02:00
TriBlade9
1d40385d4a Colored chat working as expected for both freetype and non-freetype builds. @nerzhul improvements * Add unit tests * Fix coding style * move guiChatConsole.hpp to client/ 2016-05-31 17:34:29 +02:00
est31
fa6b21a15b Tell irrlicht if we handle a key or not.
We can remove the function in MtNativeActivity now
as it serves precisely that purpose: to tell irrlicht
that we handled the esc key.

TODO for later:
 * Perhaps try to find a more performant container than KeyList
2016-05-26 20:33:33 +02:00
SmallJoker
53e9587861 Add [resize texture modifier Resizes the texture to the given dimensions. 2016-05-09 20:48:42 +02:00
SmallJoker
31c1fca6fd tile.cpp: Automatically upscale lower resolution texture 2016-04-25 06:39:32 +01:00
kwolekr
c3993f6604 Re-add and disable blit_with_interpolate_overlay 2016-04-07 04:01:43 -04:00
Samuel Sieb
24b32ab09d Fix compiler warnings from "Add an option to colorize to respect the destination alpha"
Fix warnings added by commit 01ae43c48009f816f4649fae2f7f6997452aa6cf

Fixes #3952
2016-04-06 00:36:24 +02:00
Samuel Sieb
01ae43c480 Add an option to colorize to respect the destination alpha
Also, rework the colorizing code to be more efficient.
2016-04-03 04:24:28 -04:00
ShadowNinja
93887043d9 Clean up Strfnd
Changes:
  * Fix indentation.
  * Pass strings by const reference.
  * Merge Strfnd and WStrfnd into one class instead of copying them.
  * Remove trailing spaces.
  * Fix variable names.
  * Move to util.
  * Other miscellaneous style fixes.
2016-03-19 21:27:57 -04:00
est31
2607b97b4f Fix two reconnect bugs
Fix two bugs related to the reconnect feature
introduced by commit

3b50b2766aeb09c9fc0ad0ea07426bb2187df3d7 "Optional reconnect functionality"

1. Set the password to the stored one

Before, we have done the reconnect attempt with a
cleared password, so using the feature would only
work if you had an empty password.
Thanks to @orwell96 for reporting the bug.

2. Reset the reconnect_requested flag after its use

the_game only writes to the reconect_requested flag
if it sets it to true. It never sets it to false.
If the flag is not reset after its use, all "reset"s
to the main menu will look like the server had
requested a reconnect.
2016-03-15 08:55:45 +01:00
nerzhul
fefa148d69 v2d & aabbox3d<f32> & sky cleanups
* Sky: rename Box => m_box and inline getBoundingBox
* Uniformize aabbox3d<f32> to aabb3f
2016-02-11 16:55:15 +01:00
RealBadAngel
52eea79928 Fix texture tear issue 2016-01-23 06:01:57 +01:00
Dalai Felinto
9943ae3f1a New 3D Mode: Pageflip
The pageflip mode requires a stereo quadbuffer, and a modern graphic
card. Patch tested with NVidia 3D Vision.

The mini-map is not drawn, but that's what is done for topbottom and
sidebyside modes as well.

Also most of the time the user would prefer the HUD to be off. That's
for the user to decide though, and toggle it manually.

Finally, the interocular distance (aka eye separation) is twice as much
as the "3d_paralax_strength" settings. I find this a strange design
decision. I didn't want to chance this though, since it's how the other
3d modes interpret this settings.
2016-01-09 16:52:29 +01:00
Kahrl
8f49358153 Print --videomodes response to standard output, too 2015-11-02 02:46:36 +01:00
kwolekr
6be74d17df Refactor thread utility interface
- Add "thr_" prefix to thread utility functions
- Compare threadid_ts in a portable manner, where possible
2015-10-16 22:20:24 -04:00
ShadowNinja
2139d7d45f Refactor logging
- Add warning log level
- Change debug_log_level setting to enumeration string
- Map Irrlicht log events to MT log events
- Encapsulate log_* functions and global variables into a class, Logger
- Unify dstream with standard logging mechanism
- Unify core.debug() with standard core.log() script API
2015-10-14 01:03:54 -04:00
David Jones
34b7a147dc Change i++ to ++i 2015-08-25 18:33:52 -04:00
ShadowNinja
e4bff8be94 Clean up threading
* Rename everything.
    * Strip J prefix.
    * Change UpperCamelCase functions to lowerCamelCase.
  * Remove global (!) semaphore count mutex on OSX.
  * Remove semaphore count getter (unused, unsafe, depended on internal
    API functions on Windows, and used a hack on OSX).
  * Add `Atomic<type>`.
  * Make `Thread` handle thread names.
  * Add support for C++11 multi-threading.
  * Combine pthread and win32 sources.
  * Remove `ThreadStarted` (unused, unneeded).
  * Move some includes from the headers to the sources.
  * Move all of `Event` into its header (allows inlining with no new includes).
  * Make `Event` use `Semaphore` (except on Windows).
  * Move some porting functions into `Thread`.
  * Integrate logging with `Thread`.
  * Add threading test.
2015-08-23 22:04:06 -04:00
RealBadAngel
980d095e32 tileable flags are needed also without shaders because of filters 2015-08-20 03:42:22 +02:00
RealBadAngel
8b8d17b22b Remove use of engine sent texture tiling flags - theyre no longer needed 2015-08-20 02:41:40 +02:00
RealBadAngel
3295f3c401 Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA 2015-08-05 22:52:32 +02:00
Břetislav Štec
868a1a5c13 src/client/tile.cpp: Fix reference counting 2015-08-02 19:26:15 +02:00
est31
3b50b2766a Optional reconnect functionality
Enable the server to request the client to reconnect.

This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
2015-07-23 07:38:13 +02:00
RealBadAngel
60350699c7 Add wielded (and CAOs) shader 2015-07-21 23:56:41 +02:00
RealBadAngel
655fc6010f Fix relief mapping issues 2015-07-16 15:36:48 +02:00
kwolekr
8eb272cea3 Misc. minor fixes 2015-07-10 15:58:57 -04:00
est31
b0784ba871 Use UTF-8 instead of narrow
Use wide_to_utf8 and utf8_to_wide instead of wide_to_narrow and narrow_to_wide at almost all places.
Only exceptions: test functions for narrow conversion, and chat, which is done in a separate commit.
2015-07-08 10:12:44 +02:00
ShadowNinja
a93838707a Use minetest logging facilities for irrlicht log output 2015-07-05 01:05:24 +02:00
RealBadAngel
ffd16e3fec Add minimap feature 2015-06-27 03:42:01 +02:00
est31
82e35edff5 Make early protocol auth mechanism generic, and add SRP
Adds everything needed for SRP (and everything works too),
but still deactivated, as protocol v25 init packets aren't final yet.
Can be activated by changing the LATEST_PROTOCOL_VERSION header to 25
inside networkprotocol.h.
2015-05-11 18:40:27 +02:00
sfan5
4ea5a96fff Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
Aaron Suen
1fb3d1156c Fix fast leaves with texture_clean_transparent enabled. 2015-04-26 23:39:40 +10:00
est31
f0a1379e5a Refactor around translatePassword
Change types for passed password from wstring to string, which removes converting
back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary,
closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for
translatePassword passed as const reference.
2015-04-17 06:10:30 +02:00
Craig Robbins
9527984dbc Move globals from main.cpp to more sane locations
Move debug streams to log.cpp|h

Move GUI-related globals to clientlauncher

Move g_settings and g_settings_path to settings.cpp|h

Move g_menuclouds to clouds.cpp|h

Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
Aaron Suen
6d61375cc7 Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
Aaron Suen
db32e6c5aa Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
Craig Robbins
e1475bdc89 Make sure g_timegetter is initalised before running speedtests
Thanks @SmallJoker for noticing the issue
2015-03-29 22:21:32 +10:00
ShadowNinja
30075467b8 Change error_message from wstring to string
This removes a lot of narrow/wide conversions where a wide string was never used.
2015-03-27 20:24:04 -04:00
ShadowNinja
93fcab952b Clean up and tweak build system
* Combine client and server man pages.
  * Update unit test options and available databases in man page.
  * Add `--worldname` to man page.
  * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
  * Disable server build by default on all operating systems.
  * Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
  * Enable LevelDB, Redis, and FreeType detection by default.
  * Remove the `VERSION_PATCH_ORIG` hack.
  * Add option to search for and use system JSONCPP.
  * Remove broken LuaJIT version detection.
  * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
  * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
  * Clean up style of CMake files.
2015-03-27 15:00:48 -04:00
Aaron Suen
6cf7c89236 Fix for sun/moon tonemaps: don't upscale 1px images. 2015-03-23 17:01:37 +10:00
Aaron Suen
837a2e1e5f Fix composite textures with texture_min_size. Moved upscaling of textures to later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart. 2015-03-22 01:31:01 +10:00
Aaron Suen
1e4fb80d46 Configurable automatic texture scaling and filtering at load time.
Signed off by: Zeno, kwolekr
2015-03-20 20:21:42 -04:00
Craig Robbins
ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
Loic Blot
0d1eedcccc Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
BlockMen
36e8ba9ce2 Fix some rendering glitches
- Fixes particle draworder
- Fixes nodehighlighting
2015-03-05 10:51:18 +01:00
Loic Blot
cf4045ff0f Use proper CMakeLists.txt for network and client directories 2015-02-21 11:51:12 +01:00
Loic Blot
7880ff74b6 Re-apply 4a6582c13c36cab457b78f32338c6bb4ab9ea58b broken since 146f77fdb750833c649de7159a0833c398e14a4d 2015-02-14 09:21:04 +01:00
Loic Blot
146f77fdb7 main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes 2015-02-12 15:00:03 +01:00