Giuseppe Bilotta
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c51564ab5b
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Optimize for viscosity 1
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2011-08-16 20:38:44 +02:00 |
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Giuseppe Bilotta
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1eb14c7743
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Viscous fluids
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2011-08-16 20:37:46 +02:00 |
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Giuseppe Bilotta
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56e9f97294
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Make sure all neighbors of changed fluids are activated
This should fix the remaining cases of fluid not advancing or not
retreating.
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2011-08-16 18:05:28 +02:00 |
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Giuseppe Bilotta
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774faf4e85
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Let the liquids flow in the open
No need to curb their spread artificially.
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2011-08-16 17:42:28 +02:00 |
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Giuseppe Bilotta
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d0711821f3
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Ensure air neighbors to liquids that can flow are enqueued for transformation
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2011-08-16 17:42:14 +02:00 |
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Giuseppe Bilotta
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7024b45197
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Ensure param2 is set correctly in transformLiquids
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2011-08-16 16:50:38 +02:00 |
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Giuseppe Bilotta
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5fce673a56
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Use defines for liquid levels
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2011-08-16 16:50:38 +02:00 |
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Giuseppe Bilotta
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708f1c336e
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transformLiquid: small optimization and whitespace cleanup
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2011-08-16 06:42:11 +02:00 |
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Perttu Ahola
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dc4ac0b96f
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small fix to transformLiquids
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2011-08-15 18:49:44 +03:00 |
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Perttu Ahola
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296748d32e
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Fixed liquid mesh generation
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2011-08-15 17:45:35 +03:00 |
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Perttu Ahola
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ad408f269c
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Add lava to creative inventory (hmm, we're shortly running out of creative inventory space)
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2011-08-15 16:57:57 +03:00 |
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Perttu Ahola
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e57754868f
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Hopefully fixed msvc "'sqrt' : ambiguous call to overloaded function"
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2011-08-15 15:11:00 +03:00 |
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Perttu Ahola
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0c7e7f4998
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Non-vertex-alpha texture material for lava
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2011-08-15 12:08:41 +03:00 |
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Perttu Ahola
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4b85608e30
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modified mapgen to generate less lava
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2011-08-15 11:56:16 +03:00 |
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Perttu Ahola
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8ab77f4153
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Added #define WATER_ALPHA in content_mapnode.cpp
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2011-08-15 11:51:33 +03:00 |
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Perttu Ahola
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472585a7e8
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tuned lava/universal damage code
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2011-08-15 11:49:39 +03:00 |
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Perttu Ahola
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8f42a8be0c
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lava!
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2011-08-15 02:04:56 +03:00 |
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Perttu Ahola
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c4b707bca2
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Windows.h -> windows.h for cross-mingw build
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2011-08-14 21:26:07 +03:00 |
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Perttu Ahola
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9e35fe8c37
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Merge remote-tracking branch 'speedprog/fixedNotFindingData'
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2011-08-13 14:05:01 +03:00 |
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Giuseppe Bilotta
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385904d75a
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Let Settings accept a const char* directly
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2011-08-13 07:33:43 +02:00 |
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Giuseppe Bilotta
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b1e0b7728b
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Fix keycode_to_keyname return value
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2011-08-13 07:31:46 +02:00 |
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Giuseppe Bilotta
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eb255e6870
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Clean up key names handling
Constify keycode and move the static array of localizable names from the
guiKeyChangeMenu header to the implementation file, changing its name.
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2011-08-12 23:42:00 +02:00 |
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Giuseppe Bilotta
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72e4c8f523
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Fix use of && instead of &
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2011-08-12 23:34:12 +02:00 |
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Perttu Ahola
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835d2e4b5f
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Removed assert if creating texture atlas image fails; cancel creating image instead.
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2011-08-12 17:17:47 +03:00 |
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Constantin Wenger
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94b42a79d7
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fixed not finding data dir if installed
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2011-08-12 14:26:37 +02:00 |
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Perttu Ahola
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e40da2341c
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Fixed/extended/modified ban stuff to be good for inclusion
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2011-08-12 13:11:27 +03:00 |
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Perttu Ahola
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7aa72c56b6
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Merge remote-tracking branch 'speedprog/banByIp'
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2011-08-12 11:55:51 +03:00 |
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Constantin Wenger
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5784c14ab7
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added ipban support
commands:
/#ipban <nick>
/#ipunban <ip>
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2011-08-12 03:37:18 +02:00 |
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Perttu Ahola
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3028bbb95b
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Updated .gitignore to ignore vim swap files
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2011-08-12 00:33:24 +03:00 |
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Giuseppe Bilotta
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dfdc817db3
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Typo fix
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2011-08-11 19:45:44 +02:00 |
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Giuseppe Bilotta
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f4856a33c9
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.gitattributes
Marking *.cpp files as C++ files makes for nicer diffs when using
--color-words or similar options.
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2011-08-11 17:57:40 +02:00 |
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Giuseppe Bilotta
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371af9c241
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Notify other players of wielded item change
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2011-08-11 15:22:36 +02:00 |
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Giuseppe Bilotta
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88a9bae160
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constify inventory item serialization
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2011-08-11 15:22:36 +02:00 |
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Giuseppe Bilotta
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ecd5c5f920
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Clients inform server on wielded item
This is done with the new TOSERVER_PLAYERITEM message, that informs the
server on the index of the wielded item.
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2011-08-11 15:22:36 +02:00 |
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Giuseppe Bilotta
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91d1186cbb
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Keep track of player item
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2011-08-11 15:22:36 +02:00 |
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Giuseppe Bilotta
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467b3cf4c1
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Some inventory const-ification
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2011-08-11 15:22:35 +02:00 |
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Giuseppe Bilotta
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c007d8219e
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Server should use the same eye position as the client
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2011-08-11 15:22:35 +02:00 |
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Giuseppe Bilotta
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b318e82356
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Refactor player's eye position coding
Collect the player's eye position coding in a Player method, and
use it in client to pass the eye position information to the game.
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2011-08-11 15:22:35 +02:00 |
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Giuseppe Bilotta
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98fa00db12
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Introduce Player::getLightPosition
This is currently only used in the lighting update for remote
players in client.
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2011-08-11 15:22:35 +02:00 |
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Perttu Ahola
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69fca4f3cb
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Merged some FreeBSD fixes
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2011-08-11 12:32:36 +03:00 |
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q66
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f6ed45fc20
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Proper placement of binary files.
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2011-08-11 11:19:33 +02:00 |
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q66
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e81ff1e833
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Gettext fix for *BSD - require special linkage as glibc is not used
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2011-08-11 11:19:05 +02:00 |
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q66
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43b6ca0d14
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Prevent threadid_t from losing precision when casted on 64bit systems
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2011-08-11 10:52:27 +02:00 |
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Giuseppe Bilotta
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34492ce480
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Respect base virtual functions' signatures
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2011-08-08 16:15:53 +02:00 |
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Giuseppe Bilotta
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163c38e175
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Always return from non-void functions
This quiets a warning in Clang.
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2011-08-08 16:13:48 +02:00 |
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Giuseppe Bilotta
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11be390110
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Keys should be s32, not u32
At least two reasons for this:
* activeKey is treated as signed (check for sign, assign -1, etc)
* the ID retrieved from Irrlicht's events are signed
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2011-08-08 16:12:15 +02:00 |
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Giuseppe Bilotta
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ea26a9f543
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Remove spurious assignment
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2011-08-08 16:11:37 +02:00 |
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Giuseppe Bilotta
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f9e1b0cd97
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InventoryAction is a struct, not a class
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2011-08-08 15:38:20 +02:00 |
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Giuseppe Bilotta
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805564dcf2
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Clang doesn't like -Wno-unused-but-set-variable
The release versions of CMake don't yet properly support flag checking
in Clang, so we need to exclude it explicitly for the time being.
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2011-08-11 10:08:58 +02:00 |
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Giuseppe Bilotta
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76fb792544
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Project uses C++, so use CHECK_CXX_COMPILER_FLAG
Although this doesn't change much for our specific case, it can make a
difference for some flags, so use the appropriate macro.
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2011-08-11 10:06:48 +02:00 |
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