Commit Graph

965 Commits

Author SHA1 Message Date
sfan5
cf64054390 Implement adding velocity to player from Lua
The intended usecase is knockback, but there's potential for more.
2019-08-10 19:44:27 +02:00
ANAND
d1c27c7e80 Allow customizing chat message format (#8529) 2019-08-08 17:04:46 +01:00
rubenwardy
4f7fa8d417 Add formspec testing to test mod in minimal 2019-08-03 19:36:30 +01:00
rubenwardy
9541165752 Add styles to most elements 2019-08-03 19:36:30 +01:00
rubenwardy
ec3795a55c Add style[] tag with button support 2019-08-03 19:36:30 +01:00
Wuzzy
ec3142af99 Group "immortal" also protects players from damage
Document new meaning of immortal=1 for players

Disable breathing if player is immortal

Hide builtin statbars if player immortal (delayed)

Co-authored-by: ClobberXD <ClobberXD@gmail.com>
2019-08-01 14:45:23 +02:00
Beha
50052fced5 lua_api.txt clarifications regarding mapgen object index IDs and handles. (#8713) 2019-07-29 14:09:29 +02:00
Alex
a8446d29e8 Document 'wield_item' entity property (#8694) 2019-07-26 19:43:54 +02:00
Paramat
9e00584730
Improve documentation of mapgen aliases (#8693) 2019-07-20 02:54:42 +01:00
HybridDog
71db715ba5 Add vector.dot and vector.cross
Mostly copied from MarkuBu's code
2019-07-16 21:44:42 +02:00
SmallJoker
47492386ec
Docs: Clarify where to check for 'protection_bypass' (#8675) 2019-07-14 13:23:38 +02:00
ANAND
3a8ac9b031 Document ObjectRef:remove under Lua entity (#8659)
This was previously documented under the general ObjectRef section with a note that this won't work on players. So I think this would fit better with Lua entity-only methods.

This PR also changes the title of the Lua entity-only section from `LuaEntitySAO-only` to `Lua entity only`.
2019-07-08 03:27:56 +01:00
Paramat
95371c16e9
Update biome definition dungeon node documentation (#8650) 2019-07-01 22:21:17 +01:00
Paramat
bb14b7e956
Dungeongen: Remove most hardcoded dungeon nodes (#8594)
Biome-defined dungeon nodes was added as a feature to MT 5.0.0.
So now remove most of the hardcoded dungeon node code that assumes a
game has stone, sandstone, desert stone, and no other stone types.
If biome-defined dungeon nodes are not found, dungeon nodes fall back
to the 'cobble' mapgen alias if present, if not present they fall back
to biome-defined 'stone'.
Remove now-unnecessary mapgen aliases from MapgenBasic. Non-mgv6 games
now only need to define 3 to 5 mapgen aliases.

Document dungeon parameters.

Make c_lava_source fallback to c_water_source as both are used as cave
liquids.
2019-06-30 22:55:20 +01:00
v-rob
5e7004e7af Add compatible, consistent coordinate system to FormSpecs. (#8524) 2019-06-27 13:40:49 +01:00
rubenwardy
429a989648 Add support for 9-sliced backgrounds (#8600)
9-slice textures are commonly used in GUIs to allow scaling them to match any resolution without distortion.

https://en.wikipedia.org/wiki/9-slice_scaling
2019-06-22 16:03:54 +02:00
DS
2ba6785f09 Remove modstore leftovers. Fix core.show_path_select_dialog documentation (#8572)
This was forgotten in #5852.
2019-06-07 22:12:20 +02:00
SmallJoker
cb00632e23
HTTP API: Allow binary downloads and headers (#8573)
Add minetest.features.httpfetch_binary_data
2019-06-06 19:13:29 +02:00
Paul Ouellette
920bd3b16f Fix API site build (#8551) 2019-05-21 19:37:10 +02:00
Paramat
b1b40fef16
Allow multiple cave liquids in a biome definition (#8481)
This allows games to specify biome cave liquids and avoid the old
hardcoded behaviour, but preserves the ability to have multiple
cave liquids in one biome, such as lava and water.

When multiple cave liquids are defined by the biome definition,
make each entire cave use a randomly chosen liquid, instead of
every small cave segment using a randomly chosen liquid.

Plus an optimisation:
Don't place nodes if cave liquid is defined as 'air'
2019-05-18 21:13:14 +01:00
ANAND
e32a630937 Better document behavior of on_punchplayer
Esp. the fact that it's invoked even if the punched player is dead
2019-04-29 14:08:34 +02:00
sofar
b839a6dd54 Force send a mapblock to a player (#8140)
* Force send a mapblock to a player.

Send a single mapblock to a specific remote player.

This is badly needed for mods and games where players are teleported
into terrain which may be not generated, loaded, or modified
significantly since the last player visit.

In all these cases, the player currently ends up in void, air, or
inside blocks which not only looks bad, but has the effect that the
player might end up falling and then the server needs to correct for
the player position again later, which is a hack.

The best solution is to send at least the single mapblock that the
player will be teleported to. I've tested this with ITB which does this
all the time, and I can see it functioning as expected (it even shows
a half loaded entry hallway, as the further blocks aren't loaded yet).

The parameter is a blockpos (table of x, y, z), not a regular pos.

The function may return false if the call failed. This is most likely
due to the target position not being generated or emerged yet, or
another internal failure, such as the player not being initialized.

* Always send mapblock on teleport or respawn.

This avoids the need for mods to send a mapblock on teleport or
respawn, since any call to `player:set_pos()` will pass this code.
2019-04-28 00:42:13 +01:00
paramat
38b94f248a Attend to review, re-arrange blank lines, update lua_api.txt 2019-04-14 22:21:51 +01:00
Paul Ouellette
bb7afd306a Add Mkdocs API site (#8133)
* Add MkDocs API site
2019-04-12 14:29:29 +02:00
Paul Ouellette
22ad820aa4 Add node field to PlayerHPChangeReason table (#8368) 2019-04-11 20:45:39 +01:00
Paramat
1e5f2e0f13
Nodedef 'drop' documentation: Improve, add tool filtering (#8458) 2019-04-09 03:20:27 +01:00
Paramat
42e1a12714
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Makes the liquid waving shader per-nodedef like waving leaves/plants,
instead of being applied to all liquids.
Like the waving leaves/plants shaders, the liquid waving shader can
also be applied to meshes and nodeboxes.

Derived from a PR by t0ny2.
2019-03-27 00:18:43 +00:00
Paramat
5e7662ca16
Dungeons: Do not remove nodes that have 'is_ground_content = false' (#8423)
Like randomwalk caves, preserve nodes that have 'is_ground_content = false',
to avoid dungeons that generate out beyond the edge of a mapchunk destroying
nodes added by mods in 'register_on_generated()'.

Issue discovered by, and original PR by, argyle77.
2019-03-26 03:56:57 +00:00
ANAND
7f1c2b8a00 Builtin: Add vector.angle(). Returns the angle between 2 vectors (#7738) 2019-03-17 02:05:03 +00:00
Paramat
eadcbe474a
Lua_api.txt: Document blockpos, coordinate conversion, map terminology (#8376)
Also fix and improve LVM 'calc_lighting()' warning.
2019-03-16 05:04:11 +00:00
DS
77961aa73d Document the float special group (#8306) 2019-03-10 11:16:35 +01:00
HybridDog
a7c5dc50e5 Add math.factorial (#8298) 2019-03-05 10:11:21 +01:00
DS
60ab2d94f0 Add sounds for falling and attached nodes (#7719)
* Add sounds for falling and attached nodes

The sound specified in `node_definition.sounds.fall` is used.
When a falling node is spawned at a position or an attached node drops, the sound is played at this position.

* allow all sorts of soundspecs
2019-03-05 08:17:48 +01:00
sfan5
51662dabb4 Continue with 5.1.0-dev 2019-03-04 23:43:18 +01:00
Loïc Blot
111f1dc9c5 Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)"
This reverts commit 01cd63bd3bca0192dab2834faf414b022706a77e.
2019-02-26 08:53:53 +01:00
Paramat
01cd63bd3b
Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)
Reverts 5dab7426451842793b183fbd961ad2ae83c8acbd
"[CSM] Add functions to create particles and particlespawners."
2019-02-26 04:26:25 +00:00
Paramat
6e7ba366fc
lua_api.txt, settingtypes.txt: Various improvements (#8252) 2019-02-18 02:53:33 +00:00
Wuzzy
187519407b Update many things in Lua API docs (#8236)
- minetest.get_hit_params
- minetest.get_dig_params
- table.indexof
- Scope of minetest.register_alias
- Vector function parameters
- More explanation of when `minetest.on_player_receive_fields` is called
- Syntax/semantics of the fields in `minetest.on_player_receive_fields`
2019-02-17 20:49:51 +00:00
Paramat
00a22ec76d
lua_api.txt: Various additions and improvements (#8245) 2019-02-17 02:52:53 +00:00
Paul Ouellette
d5456da69d Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019)
Store the rotation in the node as a 4x4 transformation matrix internally (through IDummyTransformationSceneNode), which allows more manipulations without losing precision or having gimbal lock issues.

Network rotation is still transmitted as Eulers, though, not as matrix. But it will stay this way in 5.0.
2019-02-07 21:26:06 +00:00
Paul Ouellette
3c2fe3229e Update manpage (#8169) 2019-02-04 00:11:32 +01:00
Julien Palard
23ea02c79c Protocol Docs: Python check bump to Python 3 2019-02-03 01:32:37 +00:00
rubenwardy
572ba83b30 Content store: Fix storage leak by storing screenshots in cache (#8137) 2019-01-31 16:35:55 +00:00
Paul Ouellette
11b550e024 Remove incorrect feature flag (#8086)
And document the versions that introduced the features.
2019-01-19 15:17:05 +01:00
rubenwardy
70bf3439ab Deprecate modpack.txt and use modpack.conf instead (#7892)
* Deprecate modpack.txt and use modpack.conf instead
2019-01-06 10:23:35 +01:00
SmallJoker
bba4563d89 Proselytize the network. Use IEEE F32 (#8030)
* Proselytize the network. Use IEEE F32
* Remove unused V2F1000 functions
2019-01-03 17:04:26 +01:00
HybridDog
c6f784f43b Add minetest.load_area (#8023) 2018-12-31 00:32:54 +00:00
stujones11
badecfa471 Update README.android with current build info (#8026) 2018-12-28 23:31:09 +01:00
Loïc Blot
a5197eaebc
CSM: add requested CSM_RF_READ_PLAYERINFO (#8007)
* CSM: add requested CSM_RF_READ_PLAYERINFO

This new CSM limit permit to limit PLAYERINFO read from server.

It affects get_player_names call
2018-12-24 10:51:10 +01:00
ClobberXD
a318bceb63 Lua_api.txt: Add documentation of missing field to 'on_punch' (#8008) 2018-12-22 00:32:27 +00:00