Diego Martinez
dac40af6ee
Server: Add reason for leave to on_leaveplayer
callbacks
2016-06-11 04:17:04 +01:00
Kahrl
3304e1e517
Push error handler afresh each time lua_pcall is used
...
Fixes "double fault" / "error in error handling" messages
(issue #1423 ) and instead shows a complete backtrace.
2015-08-27 01:56:06 +02:00
kwolekr
2b04ab874d
SAPI: Track last executed mod and include in error messages
2015-08-12 23:56:12 -04:00
kwolekr
bcf47bc67c
Improve Script CPP API diagnostics
2015-08-05 21:13:03 -04:00
TeTpaAka
aa13baa30a
Add minetest.register_on_player_hpchange
2015-06-13 19:40:31 +02:00
kwolekr
da34a2b33e
Replace instances of std::map<std::string, std::string> with StringMap
...
Also, clean up surrounding code style
Replace by-value parameter passing with const refs when possible
Fix post-increment of iterators
2015-05-19 16:10:49 -04:00
Brandon
c5b4e54174
Add minetest.register_on_punchplayer
2015-05-15 11:09:55 +02:00
ShadowNinja
741df993ff
Fix object reference pushing functions when called from coroutines
2014-10-07 16:37:45 -04:00
ShadowNinja
c4359ff65c
Use "core" namespace internally
2014-05-08 13:02:04 -04:00
kaeza
33de69a173
Add 'on_prejoinplayer' callback
2013-12-12 13:42:14 -05:00
Kahrl
4e1f50035e
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
Perttu Ahola
8831669505
Allow mods to listen to cheat detections using minetest.register_on_cheat()
2013-08-04 00:45:49 +03:00
sapier
ab43377577
Move scriptapi to separate folder (by sapier)
...
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00