Commit Graph

  • 6f16c2e313 tiny fix Perttu Ahola 2011-02-11 21:12:32 +0200
  • cbef07a9f2 pauseMenu text change Perttu Ahola 2011-02-11 21:11:21 +0200
  • 41f4caebcb disabled work wrap to show every line of chat in any case Perttu Ahola 2011-02-11 21:10:06 +0200
  • 6e2cd15902 more stuff... Perttu Ahola 2011-02-11 20:55:28 +0200
  • 21372749f5 now it works nicely Perttu Ahola 2011-02-11 20:37:54 +0200
  • 52d99fef31 fully working i guess Perttu Ahola 2011-02-11 19:55:42 +0200
  • 804b2647ce new texture stuff quite working Perttu Ahola 2011-02-11 16:43:26 +0200
  • 841ac10e5c fixes toward mingw compatibility Perttu Ahola 2011-02-10 15:55:15 +0200
  • a7b158fada some texture stuff Perttu Ahola 2011-02-10 10:53:17 +0200
  • 1704badc30 work-in-progress texture atlas optimization Perttu Ahola 2011-02-10 02:13:03 +0200
  • 949383a2f7 uh... accidentally left directX as the default in main.cpp Perttu Ahola 2011-02-08 11:34:31 +0200
  • b0971f4459 local game connects to 127.0.0.1 instead of localhost (windows returns an ipv6 address sometimes which is not supported) Perttu Ahola 2011-02-08 11:24:07 +0200
  • 15f27a1937 made it to work with my windows compiler Perttu Ahola 2011-02-08 10:11:26 +0200
  • dd9e82f5bc bug-fixin' Perttu Ahola 2011-02-08 01:12:55 +0200
  • 25a7fabed8 mapgen tweaking Perttu Ahola 2011-02-06 16:35:27 +0200
  • ea2d03e468 added noise.* Perttu Ahola 2011-02-05 14:56:01 +0200
  • ea6740e900 mapgen stuff Perttu Ahola 2011-02-05 14:55:16 +0200
  • 7f2aa30bf2 added sand to map generator Perttu Ahola 2011-02-04 14:32:30 +0200
  • 6545ea12e9 nicer looking water Perttu Ahola 2011-02-04 01:48:52 +0200
  • 102c5e31fe all kinds of tweaking and fixing Perttu Ahola 2011-02-04 01:22:07 +0200
  • 24c1ea7103 water drawing glitch fix Perttu Ahola 2011-02-04 01:21:57 +0200
  • 6bb9de3cc6 a little backwards compatibility with coal Perttu Ahola 2011-02-03 15:59:59 +0200
  • 44ce9018dd added temporary backwards compatibility to player inventory Perttu Ahola 2011-02-03 15:45:53 +0200
  • 71dbee43d0 some generation-time mud flow tweaking Perttu Ahola 2011-02-03 13:48:17 +0200
  • 9b1b57a523 some tweaking Perttu Ahola 2011-02-02 18:46:14 +0200
  • a75876f248 more tweaking Perttu Ahola 2011-02-02 09:28:46 +0200
  • a5f109dafb Map generator tweaking. Still doesn't resume from save properly. Perttu Ahola 2011-02-01 23:59:46 +0200
  • 3d6e71a7d0 end-of-day. Perttu Ahola 2011-02-01 20:28:21 +0200
  • 6834b39c96 tweaking mapgenv2 settings for maximum awesomeness. Perttu Ahola 2011-02-01 17:42:39 +0200
  • 39faa654bf one line of cleaning server code Perttu Ahola 2011-02-01 17:08:28 +0200
  • c957858bbb changed default minimum viewing range to a bit lower Perttu Ahola 2011-02-01 16:29:07 +0200
  • e92238edc8 This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always. Perttu Ahola 2011-02-01 16:17:55 +0200
  • 56320f7e8d Hopefully fixed the problem of IRRLICHT_SOURCE_DIR being not considered when a local version of irrlicht is found. Perttu Ahola 2011-02-01 10:45:55 +0200
  • 6e196c2ce4 partly working chunk-based map generator (doesn't save properly, spawn is pretty random) Perttu Ahola 2011-02-01 03:06:02 +0200
  • be851871cd map generation framework under development... not quite operational at this point. Perttu Ahola 2011-01-30 01:44:54 +0200
  • 8788fffec0 Commented out some debug output of class Settings Perttu Ahola 2011-01-29 00:56:53 +0200
  • a4179abb1b Fixed MBOItem inventory images Perttu Ahola 2011-01-29 00:53:30 +0200
  • 80acdab93b Commented out some debug output about saving players on server. Perttu Ahola 2011-01-29 00:48:54 +0200
  • 1c776c3df8 server builds now! Perttu Ahola 2011-01-28 02:11:44 +0200
  • 364c961200 server might build now Perttu Ahola 2011-01-28 01:56:58 +0200
  • 64b5975732 Now texture handling is fast. Also now players are saved on disk. Perttu Ahola 2011-01-28 01:38:16 +0200
  • bd100c5483 backing up some stuff Perttu Ahola 2011-01-26 17:13:19 +0200
  • adb7f248da comments Perttu Ahola 2011-01-26 01:30:36 +0200
  • a0f0517c5b should work now Perttu Ahola 2011-01-26 01:06:45 +0200
  • b456821680 Little fixes Perttu Ahola 2011-01-26 00:49:32 +0200
  • 9f882bf74d Reworked texture, material, mineral and whatever handling Perttu Ahola 2011-01-26 00:41:06 +0200
  • 035345f13d Map deletion button Perttu Ahola 2011-01-26 00:40:33 +0200
  • d3a6a12bae removed alternative name "pressure" from param2 Perttu Ahola 2011-01-25 09:53:21 +0200
  • de3fdba568 Tweaking around Perttu Ahola 2011-01-25 09:30:49 +0200
  • 39fbf15273 Fixed a bug of server not reloading unloaded blocks when player builds or digs on them. Perttu Ahola 2011-01-25 09:29:59 +0200
  • 3909e712a0 Faster lighting at map generation time Perttu Ahola 2011-01-24 16:36:58 +0200
  • 87554408ca forgot old water unit tests Perttu Ahola 2011-01-24 13:44:07 +0200
  • 7274b82ef4 commented out old water stuff Perttu Ahola 2011-01-24 13:42:13 +0200
  • daacaf4e02 updated grass_side.png to binary package creation script Perttu Ahola 2011-01-24 13:34:32 +0200
  • 24e41ab4c8 Mainly some texture tweaking Perttu Ahola 2011-01-24 13:32:11 +0200
  • 4a952f22d7 small fixes here and there Perttu Ahola 2011-01-24 01:58:15 +0200
  • f081924670 todo-list update Perttu Ahola 2011-01-23 17:33:19 +0200
  • c914cbb0a0 OMG! Main Menu! Perttu Ahola 2011-01-23 17:29:15 +0200
  • c0a1bcf473 tidyed README typos a bit Perttu Ahola 2011-01-21 11:12:06 +0200
  • 360e305849 Documentation updates. Perttu Ahola 2011-01-21 11:11:00 +0200
  • 9998355221 oops... blew. now? Perttu Ahola 2011-01-18 23:13:29 +0200
  • affa8f80ad Tried to fix install directory problem on linux... Let's hope this doesn't blow it all. Perttu Ahola 2011-01-18 23:12:52 +0200
  • 3ef2629e84 made old build system to work too. the cmake one doesn't make working binaries for some computers. Perttu Ahola 2011-01-18 15:05:29 +0200
  • 515a480d0e now it works! Perttu Ahola 2011-01-18 00:45:07 +0200
  • a1b2cd550e tinkering Perttu Ahola 2011-01-18 00:38:23 +0200
  • b6787a2b58 fixed erroneus handling of many players with no peer existing at same time Perttu Ahola 2011-01-18 00:27:14 +0200
  • 1986326731 fixed erroneus handling of many players with no peer existing at same time Perttu Ahola 2011-01-18 00:26:09 +0200
  • a35d8dabcf configuration updates; making to build on msvc Perttu Ahola 2011-01-17 23:35:09 +0200
  • 7dc6b03f31 . Perttu Ahola 2011-01-17 21:18:08 +0200
  • d44abdab17 minecraft-style water done (but no texture animation or sound) Perttu Ahola 2011-01-17 21:15:31 +0200
  • 0fa0e0752a old water removed, some fixes here and there Perttu Ahola 2011-01-17 14:57:37 +0200
  • bd26be262d commit before messing with water Perttu Ahola 2011-01-17 11:16:41 +0200
  • 3891bc43e0 fine-tuning of map generator and server and stuff. Perttu Ahola 2011-01-17 02:40:53 +0200
  • 7068bc90af Initial commit of mapgen v.2. Lacks configuration and saving to disk. Perttu Ahola 2011-01-16 19:32:14 +0200
  • 69e7cd9b5b backing up working heightmap.{h,cpp} Perttu Ahola 2011-01-15 15:55:03 +0200
  • a176f9eb36 generate-time lighting optimization Perttu Ahola 2011-01-15 13:50:13 +0200
  • 83e083a667 just backuppin' a working mapblock.cpp Perttu Ahola 2011-01-15 13:07:10 +0200
  • 3fb0d2fb65 Players are left on server while server is running. No passwords yet. Perttu Ahola 2011-01-15 03:28:19 +0200
  • cfaa15895a tweaking around, including mapgen, player speed in water, settings Perttu Ahola 2011-01-15 01:26:29 +0200
  • 023876dafb fixed data path in porting.cpp for normal linux builds to get data from /binary/dir/../share/APPNAME Perttu Ahola 2011-01-10 18:21:44 +0200
  • 56918c0ca4 random build system tweaking Perttu Ahola 2011-01-09 17:28:31 +0200
  • 359e575ba3 Mainly small build system fixes Perttu Ahola 2011-01-09 00:49:32 +0200
  • eb476f1ce2 Lots of small stuff Perttu Ahola 2011-01-08 19:35:14 +0200
  • 340de48dbf continued. Perttu Ahola 2011-01-08 18:58:40 +0200
  • c3159160fa Fixed (maybe) segfault if font is not found Perttu Ahola 2011-01-08 18:57:21 +0200
  • 769a86be19 more linker parameters Perttu Ahola 2011-01-08 18:24:32 +0200
  • d90a183b01 Fixed some missing linking to libraries Perttu Ahola 2011-01-08 18:21:22 +0200
  • d435dedb89 doc updates; CMake works reasonably well now. Perttu Ahola 2011-01-08 17:45:26 +0200
  • 7862a6f68d forgot config.h.in Perttu Ahola 2011-01-08 17:35:41 +0200
  • 9fbb0889a7 CMake stuff works now on linux and windows... and should be possible to make to work on OS X. Perttu Ahola 2011-01-08 17:34:25 +0200
  • 426c206d7e Made dungeons a bit rarer Perttu Ahola 2011-01-08 14:08:48 +0200
  • d825ed572f CMake working on Linux (not on windows) Perttu Ahola 2011-01-08 03:10:20 +0200
  • 683b08beef Added tag 110107195706-exp for changeset 69547bd6be42 Perttu Ahola 2011-01-07 19:59:42 +0200
  • fcaa61de3c Fixed dedicated server build Perttu Ahola 2011-01-07 19:56:47 +0200
  • 6b6c2d37ea Added a more flexible path system (and fixed some minor stuff) Perttu Ahola 2011-01-07 19:39:27 +0200
  • dc414091e7 removing unused code and comments Perttu Ahola 2011-01-07 14:54:55 +0200
  • 2e40217793 updated main.cpp TODO comments Perttu Ahola 2011-01-07 14:53:53 +0200
  • ec509fac12 removed Client::isFetchingBlocks Perttu Ahola 2011-01-07 14:53:01 +0200
  • d38ac3aae3 removed boost support from filesys.cpp; default to posix Perttu Ahola 2011-01-07 14:52:27 +0200
  • c32bd982e3 possibly fixed broken crack textures on some machines Perttu Ahola 2010-12-29 21:53:42 +0200