minetest/src
sfan5 14aa990cdd Sneak: Fix various problems with sneaking
Sneaking won't actually hover you in the air, releasing shift guarantees not
falling down (same as in MC).
Sneak-jump no longer goes higher than a normal jump (^ was required for this).
Sneaking no longer avoids fall damage.
You can sneak on partial nodes (slabs, sideways slabs) correctly.
Sneaking doesn't "go out" as far anymore (0.29 instead of 0.4).
Can't jump when sneaking out as far as possible (breaks the sneak ladder).
2017-03-16 02:52:59 +00:00
..
cguittfont Irrlicht 1.9 support 2016-12-26 22:36:22 +01:00
client Fix a small regression caused by e2ad76f. 2017-02-16 12:59:19 +01:00
gmp
irrlicht_changes
jsoncpp/json
lua
network [CSM] Add enable_client_modding param (default: false) 2017-03-13 23:56:05 +01:00
script Add get_wielded_item 2017-03-13 23:56:05 +01:00
threading Fix AIX threading build 2017-01-28 18:52:07 -05:00
unittest [CSM] Client side modding 2017-03-13 23:56:05 +01:00
util Minimap: Optimise 2017-03-11 02:15:21 +00:00
activeobject.h
ban.cpp
ban.h
camera.cpp
camera.h
cavegen.cpp Cavegen: Place correct biome surface in tunnel entrances 2017-02-16 22:25:14 +00:00
cavegen.h
chat_interface.h
chat.cpp
chat.h
client.cpp [CSM] Add enable_client_modding param (default: false) 2017-03-13 23:56:05 +01:00
client.h [CSM] Add enable_client_modding param (default: false) 2017-03-13 23:56:05 +01:00
clientenvironment.cpp [CSM] Add enable_client_modding param (default: false) 2017-03-13 23:56:05 +01:00
clientenvironment.h [CSM] sound_play & sound_stop support + client_lua_api doc (#5096) 2017-03-13 23:56:05 +01:00
clientiface.cpp Use true distance for block priority. 2017-03-15 20:30:34 +01:00
clientiface.h Use the ARRLEN macro in more places and remove an unused macro. (#5260) 2017-02-18 15:24:49 +01:00
clientmap.cpp Allow server side occlusion culling. 2017-03-11 18:11:19 -08:00
clientmap.h
clientmedia.cpp
clientmedia.h
clientobject.cpp
clientobject.h
clientsimpleobject.h
clouds.cpp
clouds.h
cmake_config_githash.h.in
cmake_config.h.in
CMakeLists.txt
collision.cpp
collision.h
config.h
constants.h
content_abm.cpp [CSM] Client side modding 2017-03-13 23:56:05 +01:00
content_abm.h
content_cao.cpp
content_cao.h
content_cso.cpp
content_cso.h
content_mapblock.cpp
content_mapblock.h
content_mapnode.cpp
content_mapnode.h
content_nodemeta.cpp
content_nodemeta.h
content_sao.cpp [CSM] Client side modding 2017-03-13 23:56:05 +01:00
content_sao.h Fix anticheat resetting client position after the client is teleported 2017-02-01 15:03:57 +00:00
convert_json.cpp
convert_json.h
craftdef.cpp
craftdef.h
database-dummy.cpp
database-dummy.h
database-leveldb.cpp
database-leveldb.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database-postgresql.cpp
database-postgresql.h
database-redis.cpp database-redis: Support password authentication 2017-03-11 21:39:32 +01:00
database-redis.h
database-sqlite3.cpp
database-sqlite3.h
database.cpp
database.h
daynightratio.h
debug.cpp
debug.h
defaultsettings.cpp [CSM] Add enable_client_modding param (default: false) 2017-03-13 23:56:05 +01:00
defaultsettings.h
drawscene.cpp GUI: Allow texture packs to customize the progress bar (#5368) 2017-03-13 08:07:14 +01:00
drawscene.h
dungeongen.cpp Dungeongen: Add and improve parameters 2017-02-26 06:46:14 +00:00
dungeongen.h Dungeongen: Add and improve parameters 2017-02-26 06:46:14 +00:00
emerge.cpp [CSM] Client side modding 2017-03-13 23:56:05 +01:00
emerge.h
environment.cpp [CSM] Client side modding 2017-03-13 23:56:05 +01:00
environment.h
event_manager.h
event.h
exceptions.h
filecache.cpp
filecache.h
filesys.cpp
filesys.h
fontengine.cpp Font: attempt fallback font, abort if no fonts found. 2017-03-05 09:46:52 +00:00
fontengine.h
game.cpp [CSM] Add enable_client_modding param (default: false) 2017-03-13 23:56:05 +01:00
game.h
gamedef.h Add get_wielded_item 2017-03-13 23:56:05 +01:00
gameparams.h
genericobject.cpp
genericobject.h
gettext.cpp
gettext.h
gettime.h
guiChatConsole.cpp
guiChatConsole.h
guiEngine.cpp
guiEngine.h [CSM] sound_play & sound_stop support + client_lua_api doc (#5096) 2017-03-13 23:56:05 +01:00
guiFileSelectMenu.cpp
guiFileSelectMenu.h
guiFormSpecMenu.cpp [CSM] Client side modding 2017-03-13 23:56:05 +01:00
guiFormSpecMenu.h [CSM] Add local formspecs. (#5094) 2017-03-13 23:56:05 +01:00
guiKeyChangeMenu.cpp
guiKeyChangeMenu.h
guiMainMenu.h Optional reconnect functionality 2015-07-23 07:38:13 +02:00
guiPasswordChange.cpp
guiPasswordChange.h
guiscalingfilter.cpp
guiscalingfilter.h
guiTable.cpp
guiTable.h
guiVolumeChange.cpp
guiVolumeChange.h
httpfetch.cpp
httpfetch.h
hud.cpp
hud.h
imagefilters.cpp
imagefilters.h
intlGUIEditBox.cpp
intlGUIEditBox.h
inventory.cpp
inventory.h
inventorymanager.cpp [CSM] Client side modding 2017-03-13 23:56:05 +01:00
inventorymanager.h
irr_aabb3d.h
irr_v2d.h
irr_v3d.h
irrlichttypes_bloated.h
irrlichttypes_extrabloated.h
irrlichttypes.h
itemdef.cpp
itemdef.h
itemgroup.h
itemstackmetadata.cpp
itemstackmetadata.h
keycode.cpp Use the ARRLEN macro in more places and remove an unused macro. (#5260) 2017-02-18 15:24:49 +01:00
keycode.h
light.cpp
light.h
localplayer.cpp Sneak: Fix various problems with sneaking 2017-03-16 02:52:59 +00:00
localplayer.h Sneak: Fix various problems with sneaking 2017-03-16 02:52:59 +00:00
log.cpp
log.h
main.cpp
mainmenumanager.h Unlock cursor when opening console 2016-03-02 23:23:31 -05:00
map_settings_manager.cpp
map_settings_manager.h
map.cpp Allow server side occlusion culling. 2017-03-11 18:11:19 -08:00
map.h Allow server side occlusion culling. 2017-03-11 18:11:19 -08:00
mapblock_mesh.cpp
mapblock_mesh.h
mapblock.cpp Lighting: Update lighting at block loading 2017-02-13 00:05:49 +00:00
mapblock.h Objectpos over limit: Avoid crash caused by sector over limit 2017-02-16 22:25:07 +00:00
mapgen_flat.cpp
mapgen_flat.h
mapgen_fractal.cpp Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys 2016-12-14 06:28:45 +00:00
mapgen_fractal.h
mapgen_singlenode.cpp
mapgen_singlenode.h
mapgen_v5.cpp
mapgen_v5.h
mapgen_v6.cpp Dungeongen: Add and improve parameters 2017-02-26 06:46:14 +00:00
mapgen_v6.h
mapgen_v7.cpp
mapgen_v7.h
mapgen_valleys.cpp
mapgen_valleys.h
mapgen.cpp Dungeons: Use 'block' instead of 'brick' for nodebox stairs 2017-03-05 09:47:03 +00:00
mapgen.h Dungeons: Use 'block' instead of 'brick' for nodebox stairs 2017-03-05 09:47:03 +00:00
mapnode.cpp
mapnode.h
mapsector.cpp
mapsector.h
mesh.cpp
mesh.h
metadata.cpp
metadata.h
mg_biome.cpp
mg_biome.h
mg_decoration.cpp
mg_decoration.h
mg_ore.cpp
mg_ore.h
mg_schematic.cpp Light calculation: New bulk node lighting code 2017-03-11 02:06:18 +00:00
mg_schematic.h Light calculation: New bulk node lighting code 2017-03-11 02:06:18 +00:00
minimap.cpp Minimap: Optimise 2017-03-11 02:15:21 +00:00
minimap.h Minimap: Optimise 2017-03-11 02:15:21 +00:00
modalMenu.h
modifiedstate.h
mods.cpp [CSM] implement client side mod loading (#5123) 2017-03-13 23:56:05 +01:00
mods.h [CSM] implement client side mod loading (#5123) 2017-03-13 23:56:05 +01:00
nameidmapping.cpp
nameidmapping.h
nodedef.cpp
nodedef.h
nodemetadata.cpp
nodemetadata.h
nodetimer.cpp
nodetimer.h
noise.cpp
noise.h
objdef.cpp
objdef.h
object_properties.cpp
object_properties.h
particles.cpp
particles.h
pathfinder.cpp
pathfinder.h
player.cpp
player.h
porting_android.cpp
porting_android.h
porting.cpp
porting.h
profiler.cpp
profiler.h
quicktune_shortcutter.h
quicktune.cpp
quicktune.h
raycast.cpp
raycast.h
reflowscan.cpp
reflowscan.h
remoteplayer.cpp
remoteplayer.h
rollback_interface.cpp
rollback_interface.h
rollback.cpp
rollback.h
serialization.cpp
serialization.h Lighting: Update lighting at block loading 2017-02-13 00:05:49 +00:00
server.cpp [CSM] storage + fixes 2017-03-13 23:56:05 +01:00
server.h [CSM] storage + fixes 2017-03-13 23:56:05 +01:00
serverenvironment.cpp [CSM] Client side modding 2017-03-13 23:56:05 +01:00
serverenvironment.h [CSM] Client side modding 2017-03-13 23:56:05 +01:00
serverlist.cpp
serverlist.h
serverobject.cpp
serverobject.h
settings_translation_file.cpp
settings.cpp
settings.h
shader.cpp
shader.h
sky.cpp
sky.h
socket.cpp
socket.h
sound_openal.cpp
sound_openal.h
sound.cpp
sound.h
staticobject.cpp
staticobject.h
subgame.cpp
subgame.h
terminal_chat_console.cpp
terminal_chat_console.h
threads.h Fix C++11 Windows build of threading code 2016-10-06 22:37:30 +02:00
tileanimation.cpp
tileanimation.h
tool.cpp
tool.h
touchscreengui.cpp
touchscreengui.h
treegen.cpp Light calculation: New bulk node lighting code 2017-03-11 02:06:18 +00:00
treegen.h
version.cpp
version.h
voxel.cpp
voxel.h
voxelalgorithms.cpp Light calculation: New bulk node lighting code 2017-03-11 02:06:18 +00:00
voxelalgorithms.h Light calculation: New bulk node lighting code 2017-03-11 02:06:18 +00:00
wieldmesh.cpp
wieldmesh.h