..
cguittfont
Irrlicht 1.9 support
2016-12-26 22:36:22 +01:00
client
Fix a small regression caused by e2ad76f.
2017-02-16 12:59:19 +01:00
gmp
irrlicht_changes
jsoncpp /json
lua
network
[CSM] Add enable_client_modding param (default: false)
2017-03-13 23:56:05 +01:00
script
Add get_wielded_item
2017-03-13 23:56:05 +01:00
threading
Fix AIX threading build
2017-01-28 18:52:07 -05:00
unittest
[CSM] Client side modding
2017-03-13 23:56:05 +01:00
util
Minimap: Optimise
2017-03-11 02:15:21 +00:00
activeobject.h
ban.cpp
ban.h
camera.cpp
camera.h
cavegen.cpp
Cavegen: Place correct biome surface in tunnel entrances
2017-02-16 22:25:14 +00:00
cavegen.h
chat_interface.h
chat.cpp
chat.h
client.cpp
[CSM] Add enable_client_modding param (default: false)
2017-03-13 23:56:05 +01:00
client.h
[CSM] Add enable_client_modding param (default: false)
2017-03-13 23:56:05 +01:00
clientenvironment.cpp
[CSM] Add enable_client_modding param (default: false)
2017-03-13 23:56:05 +01:00
clientenvironment.h
[CSM] sound_play & sound_stop support + client_lua_api doc ( #5096 )
2017-03-13 23:56:05 +01:00
clientiface.cpp
Use true distance for block priority.
2017-03-15 20:30:34 +01:00
clientiface.h
Use the ARRLEN
macro in more places and remove an unused macro. ( #5260 )
2017-02-18 15:24:49 +01:00
clientmap.cpp
Allow server side occlusion culling.
2017-03-11 18:11:19 -08:00
clientmap.h
clientmedia.cpp
clientmedia.h
clientobject.cpp
clientobject.h
clientsimpleobject.h
clouds.cpp
clouds.h
cmake_config_githash.h.in
cmake_config.h.in
CMakeLists.txt
collision.cpp
collision.h
config.h
constants.h
content_abm.cpp
[CSM] Client side modding
2017-03-13 23:56:05 +01:00
content_abm.h
content_cao.cpp
content_cao.h
content_cso.cpp
content_cso.h
content_mapblock.cpp
content_mapblock.h
content_mapnode.cpp
content_mapnode.h
content_nodemeta.cpp
content_nodemeta.h
content_sao.cpp
[CSM] Client side modding
2017-03-13 23:56:05 +01:00
content_sao.h
Fix anticheat resetting client position after the client is teleported
2017-02-01 15:03:57 +00:00
convert_json.cpp
convert_json.h
craftdef.cpp
craftdef.h
database-dummy.cpp
database-dummy.h
database-leveldb.cpp
database-leveldb.h
DB::loadBlock copy removal & DB backend cleanup
2016-05-17 06:52:16 +02:00
database-postgresql.cpp
database-postgresql.h
database-redis.cpp
database-redis: Support password authentication
2017-03-11 21:39:32 +01:00
database-redis.h
database-sqlite3.cpp
database-sqlite3.h
database.cpp
database.h
daynightratio.h
debug.cpp
debug.h
defaultsettings.cpp
[CSM] Add enable_client_modding param (default: false)
2017-03-13 23:56:05 +01:00
defaultsettings.h
drawscene.cpp
GUI: Allow texture packs to customize the progress bar ( #5368 )
2017-03-13 08:07:14 +01:00
drawscene.h
dungeongen.cpp
Dungeongen: Add and improve parameters
2017-02-26 06:46:14 +00:00
dungeongen.h
Dungeongen: Add and improve parameters
2017-02-26 06:46:14 +00:00
emerge.cpp
[CSM] Client side modding
2017-03-13 23:56:05 +01:00
emerge.h
environment.cpp
[CSM] Client side modding
2017-03-13 23:56:05 +01:00
environment.h
event_manager.h
event.h
exceptions.h
filecache.cpp
filecache.h
filesys.cpp
filesys.h
fontengine.cpp
Font: attempt fallback font, abort if no fonts found.
2017-03-05 09:46:52 +00:00
fontengine.h
game.cpp
[CSM] Add enable_client_modding param (default: false)
2017-03-13 23:56:05 +01:00
game.h
gamedef.h
Add get_wielded_item
2017-03-13 23:56:05 +01:00
gameparams.h
genericobject.cpp
genericobject.h
gettext.cpp
gettext.h
gettime.h
guiChatConsole.cpp
guiChatConsole.h
guiEngine.cpp
guiEngine.h
[CSM] sound_play & sound_stop support + client_lua_api doc ( #5096 )
2017-03-13 23:56:05 +01:00
guiFileSelectMenu.cpp
guiFileSelectMenu.h
guiFormSpecMenu.cpp
[CSM] Client side modding
2017-03-13 23:56:05 +01:00
guiFormSpecMenu.h
[CSM] Add local formspecs. ( #5094 )
2017-03-13 23:56:05 +01:00
guiKeyChangeMenu.cpp
guiKeyChangeMenu.h
guiMainMenu.h
Optional reconnect functionality
2015-07-23 07:38:13 +02:00
guiPasswordChange.cpp
guiPasswordChange.h
guiscalingfilter.cpp
guiscalingfilter.h
guiTable.cpp
guiTable.h
guiVolumeChange.cpp
guiVolumeChange.h
httpfetch.cpp
httpfetch.h
hud.cpp
hud.h
imagefilters.cpp
imagefilters.h
intlGUIEditBox.cpp
intlGUIEditBox.h
inventory.cpp
inventory.h
inventorymanager.cpp
[CSM] Client side modding
2017-03-13 23:56:05 +01:00
inventorymanager.h
irr_aabb3d.h
irr_v2d.h
irr_v3d.h
irrlichttypes_bloated.h
irrlichttypes_extrabloated.h
irrlichttypes.h
itemdef.cpp
itemdef.h
itemgroup.h
itemstackmetadata.cpp
itemstackmetadata.h
keycode.cpp
Use the ARRLEN
macro in more places and remove an unused macro. ( #5260 )
2017-02-18 15:24:49 +01:00
keycode.h
light.cpp
light.h
localplayer.cpp
Sneak: Fix various problems with sneaking
2017-03-16 02:52:59 +00:00
localplayer.h
Sneak: Fix various problems with sneaking
2017-03-16 02:52:59 +00:00
log.cpp
log.h
main.cpp
mainmenumanager.h
Unlock cursor when opening console
2016-03-02 23:23:31 -05:00
map_settings_manager.cpp
map_settings_manager.h
map.cpp
Allow server side occlusion culling.
2017-03-11 18:11:19 -08:00
map.h
Allow server side occlusion culling.
2017-03-11 18:11:19 -08:00
mapblock_mesh.cpp
mapblock_mesh.h
mapblock.cpp
Lighting: Update lighting at block loading
2017-02-13 00:05:49 +00:00
mapblock.h
Objectpos over limit: Avoid crash caused by sector over limit
2017-02-16 22:25:07 +00:00
mapgen_flat.cpp
mapgen_flat.h
mapgen_fractal.cpp
Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys
2016-12-14 06:28:45 +00:00
mapgen_fractal.h
mapgen_singlenode.cpp
mapgen_singlenode.h
mapgen_v5.cpp
mapgen_v5.h
mapgen_v6.cpp
Dungeongen: Add and improve parameters
2017-02-26 06:46:14 +00:00
mapgen_v6.h
mapgen_v7.cpp
mapgen_v7.h
mapgen_valleys.cpp
mapgen_valleys.h
mapgen.cpp
Dungeons: Use 'block' instead of 'brick' for nodebox stairs
2017-03-05 09:47:03 +00:00
mapgen.h
Dungeons: Use 'block' instead of 'brick' for nodebox stairs
2017-03-05 09:47:03 +00:00
mapnode.cpp
mapnode.h
mapsector.cpp
mapsector.h
mesh.cpp
mesh.h
metadata.cpp
metadata.h
mg_biome.cpp
mg_biome.h
mg_decoration.cpp
mg_decoration.h
mg_ore.cpp
mg_ore.h
mg_schematic.cpp
Light calculation: New bulk node lighting code
2017-03-11 02:06:18 +00:00
mg_schematic.h
Light calculation: New bulk node lighting code
2017-03-11 02:06:18 +00:00
minimap.cpp
Minimap: Optimise
2017-03-11 02:15:21 +00:00
minimap.h
Minimap: Optimise
2017-03-11 02:15:21 +00:00
modalMenu.h
modifiedstate.h
mods.cpp
[CSM] implement client side mod loading ( #5123 )
2017-03-13 23:56:05 +01:00
mods.h
[CSM] implement client side mod loading ( #5123 )
2017-03-13 23:56:05 +01:00
nameidmapping.cpp
nameidmapping.h
nodedef.cpp
nodedef.h
nodemetadata.cpp
nodemetadata.h
nodetimer.cpp
nodetimer.h
noise.cpp
noise.h
objdef.cpp
objdef.h
object_properties.cpp
object_properties.h
particles.cpp
particles.h
pathfinder.cpp
pathfinder.h
player.cpp
player.h
porting_android.cpp
porting_android.h
porting.cpp
porting.h
profiler.cpp
profiler.h
quicktune_shortcutter.h
quicktune.cpp
quicktune.h
raycast.cpp
raycast.h
reflowscan.cpp
reflowscan.h
remoteplayer.cpp
remoteplayer.h
rollback_interface.cpp
rollback_interface.h
rollback.cpp
rollback.h
serialization.cpp
serialization.h
Lighting: Update lighting at block loading
2017-02-13 00:05:49 +00:00
server.cpp
[CSM] storage + fixes
2017-03-13 23:56:05 +01:00
server.h
[CSM] storage + fixes
2017-03-13 23:56:05 +01:00
serverenvironment.cpp
[CSM] Client side modding
2017-03-13 23:56:05 +01:00
serverenvironment.h
[CSM] Client side modding
2017-03-13 23:56:05 +01:00
serverlist.cpp
serverlist.h
serverobject.cpp
serverobject.h
settings_translation_file.cpp
settings.cpp
settings.h
shader.cpp
shader.h
sky.cpp
sky.h
socket.cpp
socket.h
sound_openal.cpp
sound_openal.h
sound.cpp
sound.h
staticobject.cpp
staticobject.h
subgame.cpp
subgame.h
terminal_chat_console.cpp
terminal_chat_console.h
threads.h
Fix C++11 Windows build of threading code
2016-10-06 22:37:30 +02:00
tileanimation.cpp
tileanimation.h
tool.cpp
tool.h
touchscreengui.cpp
touchscreengui.h
treegen.cpp
Light calculation: New bulk node lighting code
2017-03-11 02:06:18 +00:00
treegen.h
version.cpp
version.h
voxel.cpp
voxel.h
voxelalgorithms.cpp
Light calculation: New bulk node lighting code
2017-03-11 02:06:18 +00:00
voxelalgorithms.h
Light calculation: New bulk node lighting code
2017-03-11 02:06:18 +00:00
wieldmesh.cpp
wieldmesh.h