minetest/src/client
Gregor Parzefall 307e380f30 Refactor the way you set material properties
Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-20 22:15:47 +02:00
..
meshgen 8x block meshes (#13133) 2023-01-31 17:30:59 +01:00
render Add antialiasing filters (FXAA, SSAA) (#13253) 2023-06-28 05:30:08 +02:00
shadows Refactor the way you set material properties 2023-07-20 22:15:47 +02:00
activeobjectmgr.cpp Replace a non-aligned cuboid with a cylinder in client::ActiveObjectMgr::getActiveSelectableObjects 2023-06-29 18:58:10 +02:00
activeobjectmgr.h Update client::ActiveObjectMgr::getActiveSelectableObjects API 2023-06-29 18:58:10 +02:00
camera.cpp Reverse eye-offset Z-coordinate in 3rd person front view (#13369) 2023-07-08 12:00:15 +07:00
camera.h Replace Optional with std::optional 2023-06-15 10:38:44 +02:00
client.cpp Remove unsupported media formats from client.cpp 2023-06-22 17:52:48 +02:00
client.h Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
clientenvironment.cpp Update client::ActiveObjectMgr::getActiveSelectableObjects API 2023-06-29 18:58:10 +02:00
clientenvironment.h Add dynamic exposure correction (#12959) 2023-01-06 22:33:25 +01:00
clientevent.h No damage effects on hp_max change (#11846) 2022-06-11 20:00:40 +02:00
clientlauncher.cpp GUI: Automatic scaling of checkboxes and scrollbars (#13666) 2023-07-17 20:46:15 +02:00
clientlauncher.h Drop --videomodes, fullscreen_bpp and high_precision_fpu settings 2021-06-16 17:41:34 +02:00
clientmap.cpp Refactor the way you set material properties 2023-07-20 22:15:47 +02:00
clientmap.h Return 'loops' occlusion culler under a setting (#13352) 2023-03-30 00:10:23 +02:00
clientmedia.cpp Dynamic_Add_Media v2 (#11550) 2021-09-09 16:51:35 +02:00
clientmedia.h Print announce error response (#11878) 2022-01-01 22:44:56 +01:00
clientobject.cpp Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
clientobject.h Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
clientsimpleobject.h Move clientsimpleobject.h to client folder (#9630) 2020-04-10 20:10:51 +02:00
clouds.cpp Refactor the way you set material properties 2023-07-20 22:15:47 +02:00
clouds.h Allow resetting celestial vault elements by leaving its arguments empty (#11922) 2022-01-22 12:42:49 +01:00
CMakeLists.txt Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
content_cao.cpp Refactor the way you set material properties 2023-07-20 22:15:47 +02:00
content_cao.h Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
content_cso.cpp Refactor the way you set material properties 2023-07-20 22:15:47 +02:00
content_cso.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
content_mapblock.cpp Drop unused tile rotations 2023-06-22 17:50:20 +02:00
content_mapblock.h Remove fast faces (#13216) 2023-04-08 20:17:15 +02:00
event_manager.h Darwin platform build fix (#10376) 2020-09-09 19:12:03 +02:00
filecache.cpp Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
filecache.h Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
fontengine.cpp Enforce limits of settings that could cause buggy behaviour (#12450) 2022-07-09 22:32:08 +02:00
fontengine.h Fully remove bitmap font support (#11863) 2022-01-08 14:53:25 +01:00
game.cpp Improve messages when changing viewing range and exceeding server-set limit (#13647) 2023-07-14 14:41:45 +02:00
game.h Rework drawtime and related timekeeping code to use microseconds 2022-01-27 22:30:02 +01:00
gameui.cpp Get rid of wgettext 2023-04-08 20:17:50 +02:00
gameui.h Add chat HUD flag (#13189) 2023-02-20 21:00:37 +01:00
guiscalingfilter.cpp Formspec: prevent infinite loop caused by negative background9[] size (#13624) 2023-07-07 21:42:10 +02:00
guiscalingfilter.h FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453) 2022-07-03 08:52:26 -04:00
hud.cpp Refactor the way you set material properties 2023-07-20 22:15:47 +02:00
hud.h Allow rotating entity selectionboxes (#12379) 2022-10-30 16:53:14 +01:00
imagefilters.cpp Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
imagefilters.h Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145) 2021-04-20 19:50:19 +02:00
inputhandler.cpp Fix some memory leaks and code style issues 2023-07-14 21:00:29 +07:00
inputhandler.h TouchScreenGUI: Read coordinates directly for virtual joystick (#13567) 2023-06-16 22:40:16 +07:00
joystick_controller.cpp Fix typos and en_US/en_GB inconsistency in various files (#12902) 2022-11-09 11:57:19 -05:00
joystick_controller.h Simulate all keys being released when when game loses focus (#13336) 2023-04-13 18:06:21 +02:00
keycode.cpp Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
keycode.h Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622) 2020-11-12 19:16:02 +01:00
keys.h Add a key to toggle map block bounds (#11172) 2021-04-20 19:23:31 +02:00
localplayer.cpp Decrease sneak margin to combat phasing through thin walls (#13607) 2023-07-17 20:44:33 +02:00
localplayer.h Fix local animations not resetting 2023-07-02 12:47:18 +02:00
mapblock_mesh.cpp Refactor the way you set material properties 2023-07-20 22:15:47 +02:00
mapblock_mesh.h Remove fast faces (#13216) 2023-04-08 20:17:15 +02:00
mesh_generator_thread.cpp Remove trailing whitespace (#13505) 2023-05-18 20:34:18 +02:00
mesh_generator_thread.h Scale culler steps proportionally to the mesh sizes (#13250) 2023-03-11 14:10:26 +01:00
mesh.cpp Refactor the way you set material properties 2023-07-20 22:15:47 +02:00
mesh.h Remove a few unused functions reported by callcatcher (#11658) 2021-10-12 20:12:20 +02:00
minimap.cpp Refactor the way you set material properties 2023-07-20 22:15:47 +02:00
minimap.h Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
particles.cpp Refactor the way you set material properties 2023-07-20 22:15:47 +02:00
particles.h Fix some warnings (#12615) 2022-07-30 12:51:23 +01:00
renderingengine.cpp Fix texture paths for system-installed builds 2023-07-03 20:31:03 +02:00
renderingengine.h Move the platform-dependent stuff in renderingengine.cpp to irrlicht (#13348) 2023-06-11 14:17:39 +02:00
shader.cpp Allow the server to control fog_distance and fog_start via the sky-api (#13448) 2023-06-30 19:11:17 -07:00
shader.h Use nicer syntax for nested namespace definitions 2023-06-15 10:38:44 +02:00
sky.cpp Refactor the way you set material properties 2023-07-20 22:15:47 +02:00
sky.h Allow the server to control fog_distance and fog_start via the sky-api (#13448) 2023-06-30 19:11:17 -07:00
sound_openal_internal.cpp OpenALSoundManager: Fix a buffer overflow 2023-06-20 20:54:39 +02:00
sound_openal_internal.h Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
sound_openal.cpp Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
sound_openal.h Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
sound.cpp Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
sound.h Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
tile.cpp Add additional texture modifiers (#10100) 2023-05-29 20:17:39 +01:00
tile.h Drop unused tile rotations 2023-06-22 17:50:20 +02:00
wieldmesh.cpp Refactor the way you set material properties 2023-07-20 22:15:47 +02:00
wieldmesh.h Refactor the way you set material properties 2023-07-20 22:15:47 +02:00