minetest/src
2011-01-28 01:56:58 +02:00
..
jthread CMake working on Linux (not on windows) 2011-01-08 03:10:20 +02:00
client.cpp Reworked texture, material, mineral and whatever handling 2011-01-26 00:41:06 +02:00
client.h Reworked texture, material, mineral and whatever handling 2011-01-26 00:41:06 +02:00
clientserver.h changes to handing of digging (non backwards-compatible i guess) 2010-12-23 22:35:53 +02:00
cmake_config.h.in made old build system to work too. the cmake one doesn't make working binaries for some computers. 2011-01-18 15:05:29 +02:00
CMakeLists.txt Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
common_irrlicht.h license stuff 2010-11-29 20:13:04 +02:00
config.h made old build system to work too. the cmake one doesn't make working binaries for some computers. 2011-01-18 15:05:29 +02:00
connection.cpp OMG! Main Menu! 2011-01-23 17:29:15 +02:00
connection.h Players are left on server while server is running. No passwords yet. 2011-01-15 03:28:19 +02:00
constants.h Mainly some texture tweaking 2011-01-24 13:32:11 +02:00
debug.cpp backing up some stuff 2011-01-26 17:13:19 +02:00
debug.h Lots of small stuff 2011-01-08 19:35:14 +02:00
defaultsettings.cpp Faster lighting at map generation time 2011-01-24 16:36:58 +02:00
environment.cpp Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
environment.h Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
exceptions.h framework for modifying textures 2010-12-20 22:03:49 +02:00
filesys.cpp should work now 2011-01-26 01:06:45 +02:00
filesys.h should work now 2011-01-26 01:06:45 +02:00
gettime.h organizing stuff. 2010-12-21 18:08:24 +02:00
guiInventoryMenu.cpp OMG! Main Menu! 2011-01-23 17:29:15 +02:00
guiInventoryMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
guiMainMenu.cpp Map deletion button 2011-01-26 00:40:33 +02:00
guiMainMenu.h Map deletion button 2011-01-26 00:40:33 +02:00
guiMessageMenu.cpp OMG! Main Menu! 2011-01-23 17:29:15 +02:00
guiMessageMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
guiPauseMenu.cpp OMG! Main Menu! 2011-01-23 17:29:15 +02:00
guiPauseMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
guiTextInputMenu.cpp OMG! Main Menu! 2011-01-23 17:29:15 +02:00
guiTextInputMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
heightmap.cpp Initial commit of mapgen v.2. Lacks configuration and saving to disk. 2011-01-16 19:32:14 +02:00
heightmap.h Initial commit of mapgen v.2. Lacks configuration and saving to disk. 2011-01-16 19:32:14 +02:00
inventory.cpp Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
inventory.h Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
irrlichtwrapper.cpp Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
irrlichtwrapper.h Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
light.cpp day/night working client side 2010-12-19 16:51:45 +02:00
light.h minecraft-style water done (but no texture animation or sound) 2011-01-17 21:15:31 +02:00
main.cpp Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
main.h organizing stuff. 2010-12-21 18:08:24 +02:00
map.cpp Reworked texture, material, mineral and whatever handling 2011-01-26 00:41:06 +02:00
map.h Reworked texture, material, mineral and whatever handling 2011-01-26 00:41:06 +02:00
mapblock.cpp Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
mapblock.h minecraft-style water done (but no texture animation or sound) 2011-01-17 21:15:31 +02:00
mapblockobject.cpp Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
mapblockobject.h Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
mapnode.cpp Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
mapnode.h Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
mapsector.cpp added dedicated server build without irrlicht 2010-12-19 19:11:05 +02:00
mapsector.h old water removed, some fixes here and there 2011-01-17 14:57:37 +02:00
materials.cpp fine-tuning of map generator and server and stuff. 2011-01-17 02:40:53 +02:00
materials.h better debug output in segfaults and stack overflows in windows 2010-12-27 14:34:17 +02:00
mineral.cpp server might build now 2011-01-28 01:56:58 +02:00
mineral.h server might build now 2011-01-28 01:56:58 +02:00
modalMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
player.cpp Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
player.h Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
porting.cpp fixed data path in porting.cpp for normal linux builds to get data from /binary/dir/../share/APPNAME 2011-01-10 18:21:44 +02:00
porting.h Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
serialization.cpp better graphics, zlib to work on vc++ 2010-12-14 01:56:24 +02:00
serialization.h Initial commit of mapgen v.2. Lacks configuration and saving to disk. 2011-01-16 19:32:14 +02:00
server.cpp Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
server.h Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
servermain.cpp OMG! Main Menu! 2011-01-23 17:29:15 +02:00
socket.cpp working good 2010-12-26 13:51:56 +02:00
socket.h license stuff 2010-11-29 20:13:04 +02:00
strfnd.h crafting system! 2010-12-22 16:30:23 +02:00
test.cpp forgot old water unit tests 2011-01-24 13:44:07 +02:00
test.h license stuff 2010-11-29 20:13:04 +02:00
texture.h Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
threads.h added some missing files 2010-12-20 22:23:24 +02:00
tile.cpp Reworked texture, material, mineral and whatever handling 2011-01-26 00:41:06 +02:00
tile.h Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
utility.cpp backing up some stuff 2011-01-26 17:13:19 +02:00
utility.h Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
voxel.cpp Reworked texture, material, mineral and whatever handling 2011-01-26 00:41:06 +02:00
voxel.h Reworked texture, material, mineral and whatever handling 2011-01-26 00:41:06 +02:00