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meshgen
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Move client-specific files to 'src/client' (#7902)
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2018-11-28 20:01:49 +01:00 |
render
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Implement shadow offsets for the new SM distortion function (#12191)
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2022-04-14 22:49:30 +02:00 |
shadows
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Force-update shadows when the world is changed (#12364)
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2022-05-26 22:28:34 +02:00 |
activeobjectmgr.cpp
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ContentCAO: Fix segfault on quit (attached)
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2019-10-09 20:03:31 +02:00 |
activeobjectmgr.h
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Add an activeobject manager to hold active objects (#7939)
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2018-12-13 20:18:54 +01:00 |
camera.cpp
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Fix lighting of the wield mesh (#12341)
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2022-05-20 22:33:52 +02:00 |
camera.h
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Fix lighting of the wield mesh (#12341)
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2022-05-20 22:33:52 +02:00 |
client.cpp
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Make sure real disconnect reason isn't overwritten
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2022-05-29 14:00:19 +02:00 |
client.h
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Deal with compiler warnings
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2022-04-30 16:49:41 +02:00 |
clientenvironment.cpp
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Fix lighting of the wield mesh (#12341)
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2022-05-20 22:33:52 +02:00 |
clientenvironment.h
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Attachments: Fix attachments to temporary removed objects (#8989)
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2019-10-02 19:11:27 +02:00 |
clientevent.h
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Add bold, italic and monospace font styling for HUD text elements (#11478)
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2021-07-27 19:11:46 +02:00 |
clientlauncher.cpp
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Fix compiler warnings
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2022-04-08 14:55:21 +01:00 |
clientlauncher.h
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Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
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2021-06-16 17:41:34 +02:00 |
clientmap.cpp
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Properly keep noclip state in Game and ClientMap
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2022-06-03 21:48:52 +02:00 |
clientmap.h
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Properly keep noclip state in Game and ClientMap
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2022-06-03 21:48:52 +02:00 |
clientmedia.cpp
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Dynamic_Add_Media v2 (#11550)
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2021-09-09 16:51:35 +02:00 |
clientmedia.h
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Print announce error response (#11878)
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2022-01-01 22:44:56 +01:00 |
clientobject.cpp
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Move client-specific files to 'src/client' (#7902)
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2018-11-28 20:01:49 +01:00 |
clientobject.h
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fix: some code tidy about includes & irr namespaces
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2021-05-03 19:49:19 +02:00 |
clientsimpleobject.h
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Move clientsimpleobject.h to client folder (#9630)
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2020-04-10 20:10:51 +02:00 |
clouds.cpp
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Fix cloud fog being broken for high clouds
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2021-05-29 11:44:31 +02:00 |
clouds.h
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Allow resetting celestial vault elements by leaving its arguments empty (#11922)
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2022-01-22 12:42:49 +01:00 |
CMakeLists.txt
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Spacing fixes
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2022-04-08 14:55:21 +01:00 |
content_cao.cpp
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Fix lighting of upright_sprite entities (#12336)
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2022-05-20 22:35:03 +02:00 |
content_cao.h
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Deal with compiler warnings
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2022-04-30 16:49:41 +02:00 |
content_cso.cpp
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Merge pull request #8776 from osjc/FixGetNode
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2019-08-10 19:45:44 +02:00 |
content_cso.h
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Move client-specific files to 'src/client' (#7902)
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2018-11-28 20:01:49 +01:00 |
content_mapblock.cpp
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Avoid rendering invisible faces of simple nodeboxes (#12262)
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2022-05-04 23:44:55 +02:00 |
content_mapblock.h
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Avoid rendering invisible faces of simple nodeboxes (#12262)
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2022-05-04 23:44:55 +02:00 |
event_manager.h
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Darwin platform build fix (#10376)
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2020-09-09 19:12:03 +02:00 |
filecache.cpp
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Server pushing media at runtime (#9961)
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2020-06-13 19:03:26 +02:00 |
filecache.h
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Server pushing media at runtime (#9961)
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2020-06-13 19:03:26 +02:00 |
fontengine.cpp
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Fully remove bitmap font support (#11863)
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2022-01-08 14:53:25 +01:00 |
fontengine.h
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Fully remove bitmap font support (#11863)
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2022-01-08 14:53:25 +01:00 |
game.cpp
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Properly keep noclip state in Game and ClientMap
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2022-06-03 21:48:52 +02:00 |
game.h
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Rework drawtime and related timekeeping code to use microseconds
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2022-01-27 22:30:02 +01:00 |
gameui.cpp
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Show unknown node in debug screen (#12230)
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2022-04-28 18:51:46 +02:00 |
gameui.h
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Rework drawtime and related timekeeping code to use microseconds
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2022-01-27 22:30:02 +01:00 |
guiscalingfilter.cpp
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guiScalingFilter: Fix most memory leaks (#12256)
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2022-05-04 20:55:13 +02:00 |
guiscalingfilter.h
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Make bgcolor tint button background images (#9818)
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2020-08-29 16:41:19 +01:00 |
hud.cpp
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Allow to set the displayed item count and its alignment via meta (#8448)
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2022-02-10 06:17:52 -05:00 |
hud.h
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Show status message when changing block bounds (#11556)
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2021-08-21 13:53:49 +02:00 |
imagefilters.cpp
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Spacing fixes
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2022-04-08 14:55:21 +01:00 |
imagefilters.h
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Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145)
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2021-04-20 19:50:19 +02:00 |
inputhandler.cpp
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Fix movement in random_input mode (#11592)
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2021-09-05 19:58:50 +02:00 |
inputhandler.h
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Restore pass-through of direction keys (#11924)
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2022-01-09 18:46:36 +01:00 |
joystick_controller.cpp
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Add joystick layout for DragonRise GameCube controller (#11467)
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2021-10-31 19:17:47 +01:00 |
joystick_controller.h
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Joystick sensitivity for player movement (#11262)
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2021-08-27 20:24:24 +02:00 |
keycode.cpp
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Irrlicht support code maintenance
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2021-03-31 13:15:47 +02:00 |
keycode.h
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Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)
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2020-11-12 19:16:02 +01:00 |
keys.h
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Add a key to toggle map block bounds (#11172)
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2021-04-20 19:23:31 +02:00 |
localplayer.cpp
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Remove obsolete eye_height related workaround
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2022-06-03 21:48:52 +02:00 |
localplayer.h
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Remove obsolete eye_height related workaround
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2022-06-03 21:48:52 +02:00 |
mapblock_mesh.cpp
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Improve code in mapblock_mesh.cpp a bit
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2022-05-26 15:49:12 +02:00 |
mapblock_mesh.h
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Fixes needed to use irrArray backed by std::vector (#12263)
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2022-05-22 00:11:49 +02:00 |
mesh_generator_thread.cpp
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Add more neighbors on mesh update (#6765)
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2021-12-29 22:59:53 +01:00 |
mesh_generator_thread.h
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Add more neighbors on mesh update (#6765)
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2021-12-29 22:59:53 +01:00 |
mesh.cpp
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Use std::map instead of core::map (#12301)
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2022-05-18 12:31:49 +02:00 |
mesh.h
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Remove a few unused functions reported by callcatcher (#11658)
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2021-10-12 20:12:20 +02:00 |
minimap.cpp
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Deal with compiler warnings
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2022-04-30 16:49:41 +02:00 |
minimap.h
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Remove dead code (#10845)
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2021-01-22 15:09:26 +00:00 |
particles.cpp
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refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
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2021-05-03 19:49:19 +02:00 |
particles.h
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Implement spawning particles with node texture appearance
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2020-05-23 22:52:21 +02:00 |
renderingengine.cpp
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Remove remains of video mode querying
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2022-05-29 14:00:19 +02:00 |
renderingengine.h
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Remove remains of video mode querying
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2022-05-29 14:00:19 +02:00 |
shader.cpp
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Improve shadow filters (#12195)
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2022-05-21 16:49:30 +02:00 |
shader.h
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Fix deprecated calls with Irrlicht 1.9
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2021-03-16 23:27:15 +01:00 |
sky.cpp
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Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)
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2022-01-31 21:48:14 +00:00 |
sky.h
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Add API to control shadow intensity from the game/mod (#11944)
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2022-03-26 16:58:26 +01:00 |
sound_openal.cpp
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OpenAL: Free buffers on quit
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2021-08-03 20:29:55 +02:00 |
sound_openal.h
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Cleanup sound manager class (#7158)
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2018-03-24 15:45:25 +01:00 |
sound.cpp
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Cleanup sound manager class (#7158)
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2018-03-24 15:45:25 +01:00 |
sound.h
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Cleanup sound manager class (#7158)
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2018-03-24 15:45:25 +01:00 |
tile.cpp
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Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)
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2022-04-16 18:50:59 +02:00 |
tile.h
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Fix mapblock geometry optimisation not working
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2022-05-08 19:11:44 +02:00 |
wieldmesh.cpp
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Initialize wield mesh color when wield_image is set
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2022-05-15 21:44:55 +02:00 |
wieldmesh.h
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Shadow mapping render pass (#11244)
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2021-06-06 18:51:21 +02:00 |