minetest/src/client
Gregor Parzefall 9bef3c136a Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
You can	now set	the filter used	when scaling textures down and the filter used when scaling textures up separately.
2023-07-20 22:15:47 +02:00
..
meshgen 8x block meshes (#13133) 2023-01-31 17:30:59 +01:00
render Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter 2023-07-20 22:15:47 +02:00
shadows Refactor the way you set material properties 2023-07-20 22:15:47 +02:00
activeobjectmgr.cpp Replace a non-aligned cuboid with a cylinder in client::ActiveObjectMgr::getActiveSelectableObjects 2023-06-29 18:58:10 +02:00
activeobjectmgr.h Update client::ActiveObjectMgr::getActiveSelectableObjects API 2023-06-29 18:58:10 +02:00
camera.cpp Reverse eye-offset Z-coordinate in 3rd person front view (#13369) 2023-07-08 12:00:15 +07:00
camera.h Replace Optional with std::optional 2023-06-15 10:38:44 +02:00
client.cpp Remove unsupported media formats from client.cpp 2023-06-22 17:52:48 +02:00
client.h Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
clientenvironment.cpp Update client::ActiveObjectMgr::getActiveSelectableObjects API 2023-06-29 18:58:10 +02:00
clientenvironment.h Add dynamic exposure correction (#12959) 2023-01-06 22:33:25 +01:00
clientevent.h No damage effects on hp_max change (#11846) 2022-06-11 20:00:40 +02:00
clientlauncher.cpp GUI: Automatic scaling of checkboxes and scrollbars (#13666) 2023-07-17 20:46:15 +02:00
clientlauncher.h Drop --videomodes, fullscreen_bpp and high_precision_fpu settings 2021-06-16 17:41:34 +02:00
clientmap.cpp Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter 2023-07-20 22:15:47 +02:00
clientmap.h Return 'loops' occlusion culler under a setting (#13352) 2023-03-30 00:10:23 +02:00
clientmedia.cpp Dynamic_Add_Media v2 (#11550) 2021-09-09 16:51:35 +02:00
clientmedia.h Print announce error response (#11878) 2022-01-01 22:44:56 +01:00
clientobject.cpp Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
clientobject.h Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
clientsimpleobject.h Move clientsimpleobject.h to client folder (#9630) 2020-04-10 20:10:51 +02:00
clouds.cpp Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter 2023-07-20 22:15:47 +02:00
clouds.h Allow resetting celestial vault elements by leaving its arguments empty (#11922) 2022-01-22 12:42:49 +01:00
CMakeLists.txt Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
content_cao.cpp Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter 2023-07-20 22:15:47 +02:00
content_cao.h Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
content_cso.cpp Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter 2023-07-20 22:15:47 +02:00
content_cso.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
content_mapblock.cpp Drop unused tile rotations 2023-06-22 17:50:20 +02:00
content_mapblock.h Remove fast faces (#13216) 2023-04-08 20:17:15 +02:00
event_manager.h Darwin platform build fix (#10376) 2020-09-09 19:12:03 +02:00
filecache.cpp Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
filecache.h Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
fontengine.cpp Enforce limits of settings that could cause buggy behaviour (#12450) 2022-07-09 22:32:08 +02:00
fontengine.h Fully remove bitmap font support (#11863) 2022-01-08 14:53:25 +01:00
game.cpp Improve messages when changing viewing range and exceeding server-set limit (#13647) 2023-07-14 14:41:45 +02:00
game.h Rework drawtime and related timekeeping code to use microseconds 2022-01-27 22:30:02 +01:00
gameui.cpp Get rid of wgettext 2023-04-08 20:17:50 +02:00
gameui.h Add chat HUD flag (#13189) 2023-02-20 21:00:37 +01:00
guiscalingfilter.cpp Formspec: prevent infinite loop caused by negative background9[] size (#13624) 2023-07-07 21:42:10 +02:00
guiscalingfilter.h FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453) 2022-07-03 08:52:26 -04:00
hud.cpp Refactor the way you set material properties 2023-07-20 22:15:47 +02:00
hud.h Allow rotating entity selectionboxes (#12379) 2022-10-30 16:53:14 +01:00
imagefilters.cpp Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
imagefilters.h Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145) 2021-04-20 19:50:19 +02:00
inputhandler.cpp Fix some memory leaks and code style issues 2023-07-14 21:00:29 +07:00
inputhandler.h TouchScreenGUI: Read coordinates directly for virtual joystick (#13567) 2023-06-16 22:40:16 +07:00
joystick_controller.cpp Fix typos and en_US/en_GB inconsistency in various files (#12902) 2022-11-09 11:57:19 -05:00
joystick_controller.h Simulate all keys being released when when game loses focus (#13336) 2023-04-13 18:06:21 +02:00
keycode.cpp Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
keycode.h Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622) 2020-11-12 19:16:02 +01:00
keys.h Add a key to toggle map block bounds (#11172) 2021-04-20 19:23:31 +02:00
localplayer.cpp Decrease sneak margin to combat phasing through thin walls (#13607) 2023-07-17 20:44:33 +02:00
localplayer.h Fix local animations not resetting 2023-07-02 12:47:18 +02:00
mapblock_mesh.cpp Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter 2023-07-20 22:15:47 +02:00
mapblock_mesh.h Remove fast faces (#13216) 2023-04-08 20:17:15 +02:00
mesh_generator_thread.cpp Remove trailing whitespace (#13505) 2023-05-18 20:34:18 +02:00
mesh_generator_thread.h Scale culler steps proportionally to the mesh sizes (#13250) 2023-03-11 14:10:26 +01:00
mesh.cpp Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter 2023-07-20 22:15:47 +02:00
mesh.h Remove a few unused functions reported by callcatcher (#11658) 2021-10-12 20:12:20 +02:00
minimap.cpp Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter 2023-07-20 22:15:47 +02:00
minimap.h Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
particles.cpp Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter 2023-07-20 22:15:47 +02:00
particles.h Fix some warnings (#12615) 2022-07-30 12:51:23 +01:00
renderingengine.cpp Fix texture paths for system-installed builds 2023-07-03 20:31:03 +02:00
renderingengine.h Move the platform-dependent stuff in renderingengine.cpp to irrlicht (#13348) 2023-06-11 14:17:39 +02:00
shader.cpp Allow the server to control fog_distance and fog_start via the sky-api (#13448) 2023-06-30 19:11:17 -07:00
shader.h Use nicer syntax for nested namespace definitions 2023-06-15 10:38:44 +02:00
sky.cpp Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter 2023-07-20 22:15:47 +02:00
sky.h Allow the server to control fog_distance and fog_start via the sky-api (#13448) 2023-06-30 19:11:17 -07:00
sound_openal_internal.cpp OpenALSoundManager: Fix a buffer overflow 2023-06-20 20:54:39 +02:00
sound_openal_internal.h Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
sound_openal.cpp Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
sound_openal.h Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
sound.cpp Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
sound.h Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
tile.cpp Add additional texture modifiers (#10100) 2023-05-29 20:17:39 +01:00
tile.h Drop unused tile rotations 2023-06-22 17:50:20 +02:00
wieldmesh.cpp Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter 2023-07-20 22:15:47 +02:00
wieldmesh.h Refactor the way you set material properties 2023-07-20 22:15:47 +02:00