.. |
meshgen
|
Move client-specific files to 'src/client' (#7902)
|
2018-11-28 20:01:49 +01:00 |
render
|
Add a key to toggle map block bounds (#11172)
|
2021-04-20 19:23:31 +02:00 |
activeobjectmgr.cpp
|
ContentCAO: Fix segfault on quit (attached)
|
2019-10-09 20:03:31 +02:00 |
activeobjectmgr.h
|
Add an activeobject manager to hold active objects (#7939)
|
2018-12-13 20:18:54 +01:00 |
camera.cpp
|
refacto: protect some RenderingEngine::get_scene_manager
|
2021-05-03 19:49:19 +02:00 |
camera.h
|
refacto: protect some RenderingEngine::get_scene_manager
|
2021-05-03 19:49:19 +02:00 |
client.cpp
|
refacto: protect some RenderingEngine::get_scene_manager
|
2021-05-03 19:49:19 +02:00 |
client.h
|
refacto: rendering engine singleton removal step 1 (filesystem)
|
2021-05-03 19:49:19 +02:00 |
clientenvironment.cpp
|
refacto: don't use RenderingEngine singleton on CAO
|
2021-05-03 19:49:19 +02:00 |
clientenvironment.h
|
Attachments: Fix attachments to temporary removed objects (#8989)
|
2019-10-02 19:11:27 +02:00 |
clientevent.h
|
Clean up ClientEvent hudadd/hudchange internals
|
2021-03-06 23:02:10 +01:00 |
clientlauncher.cpp
|
refacto: RenderingEngine is now better hidden
|
2021-05-03 19:49:19 +02:00 |
clientlauncher.h
|
refacto: RenderingEngine is now better hidden
|
2021-05-03 19:49:19 +02:00 |
clientmap.cpp
|
refacto: protect some RenderingEngine::get_scene_manager
|
2021-05-03 19:49:19 +02:00 |
clientmap.h
|
refacto: protect some RenderingEngine::get_scene_manager
|
2021-05-03 19:49:19 +02:00 |
clientmedia.cpp
|
Sort out cURL timeouts and increase default
|
2021-04-02 00:19:39 +02:00 |
clientmedia.h
|
Sort out cURL timeouts and increase default
|
2021-04-02 00:19:39 +02:00 |
clientobject.cpp
|
Move client-specific files to 'src/client' (#7902)
|
2018-11-28 20:01:49 +01:00 |
clientobject.h
|
refacto: don't use RenderingEngine singleton on CAO
|
2021-05-03 19:49:19 +02:00 |
clientsimpleobject.h
|
Move clientsimpleobject.h to client folder (#9630)
|
2020-04-10 20:10:51 +02:00 |
clouds.cpp
|
Reserve vectors before pushing and other code quality changes (#11161)
|
2021-04-05 13:38:31 +02:00 |
clouds.h
|
Move client-specific files to 'src/client' (#7902)
|
2018-11-28 20:01:49 +01:00 |
CMakeLists.txt
|
Add an activeobject manager to hold active objects (#7939)
|
2018-12-13 20:18:54 +01:00 |
content_cao.cpp
|
refacto: don't use RenderingEngine singleton on CAO
|
2021-05-03 19:49:19 +02:00 |
content_cao.h
|
refacto: don't use RenderingEngine singleton on CAO
|
2021-05-03 19:49:19 +02:00 |
content_cso.cpp
|
Merge pull request #8776 from osjc/FixGetNode
|
2019-08-10 19:45:44 +02:00 |
content_cso.h
|
Move client-specific files to 'src/client' (#7902)
|
2018-11-28 20:01:49 +01:00 |
content_mapblock.cpp
|
Degrotate support for mesh nodes (#7840)
|
2021-03-30 00:25:11 +02:00 |
content_mapblock.h
|
Degrotate support for mesh nodes (#7840)
|
2021-03-30 00:25:11 +02:00 |
event_manager.h
|
Darwin platform build fix (#10376)
|
2020-09-09 19:12:03 +02:00 |
filecache.cpp
|
Server pushing media at runtime (#9961)
|
2020-06-13 19:03:26 +02:00 |
filecache.h
|
Server pushing media at runtime (#9961)
|
2020-06-13 19:03:26 +02:00 |
fontengine.cpp
|
Replace fallback font nonsense with automatic per-glyph fallback (#11084)
|
2021-03-29 19:55:24 +02:00 |
fontengine.h
|
Replace fallback font nonsense with automatic per-glyph fallback (#11084)
|
2021-03-29 19:55:24 +02:00 |
game.cpp
|
refacto: protect some RenderingEngine::get_scene_manager
|
2021-05-03 19:49:19 +02:00 |
game.h
|
refacto: RenderingEngine is now better hidden
|
2021-05-03 19:49:19 +02:00 |
gameui.cpp
|
refacto: RenderingEngine is now better hidden
|
2021-05-03 19:49:19 +02:00 |
gameui.h
|
Include irrlichttypes.h first to work around Irrlicht#433 (#10872)
|
2021-01-28 21:25:13 +01:00 |
guiscalingfilter.cpp
|
Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145)
|
2021-04-20 19:50:19 +02:00 |
guiscalingfilter.h
|
Make bgcolor tint button background images (#9818)
|
2020-08-29 16:41:19 +01:00 |
hud.cpp
|
refacto: RenderingEngine is now better hidden
|
2021-05-03 19:49:19 +02:00 |
hud.h
|
refacto: drop unused Hud::smgr
|
2021-05-03 19:49:19 +02:00 |
imagefilters.cpp
|
Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145)
|
2021-04-20 19:50:19 +02:00 |
imagefilters.h
|
Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145)
|
2021-04-20 19:50:19 +02:00 |
inputhandler.cpp
|
Add a key to toggle map block bounds (#11172)
|
2021-04-20 19:23:31 +02:00 |
inputhandler.h
|
Fix keyWasDown in input handler
|
2021-02-23 19:41:38 +01:00 |
joystick_controller.cpp
|
Use "Aux1" key name consistently everywhere
|
2021-02-24 11:45:30 +01:00 |
joystick_controller.h
|
Fix some more joystick issues (#10624)
|
2020-12-19 22:01:05 +01:00 |
keycode.cpp
|
Irrlicht support code maintenance
|
2021-03-31 13:15:47 +02:00 |
keycode.h
|
Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)
|
2020-11-12 19:16:02 +01:00 |
keys.h
|
Add a key to toggle map block bounds (#11172)
|
2021-04-20 19:23:31 +02:00 |
localplayer.cpp
|
Darwin platform build fix (#10376)
|
2020-09-09 19:12:03 +02:00 |
localplayer.h
|
Camera: Fix shooting line offsets (#9681)
|
2020-04-16 18:32:07 +02:00 |
mapblock_mesh.cpp
|
Fix world-aligned node rendering at bottom (#10742)
|
2021-02-19 19:45:36 +01:00 |
mapblock_mesh.h
|
Remove dead code (#10845)
|
2021-01-22 15:09:26 +00:00 |
mesh_generator_thread.cpp
|
Remove all bump mapping and parallax occlusion related code.
|
2020-10-17 13:09:16 -07:00 |
mesh_generator_thread.h
|
Remove dead code (#10845)
|
2021-01-22 15:09:26 +00:00 |
mesh.cpp
|
Irrlicht support code maintenance
|
2021-03-31 13:15:47 +02:00 |
mesh.h
|
content_cao: Support texture animation for upright_sprite (#10020)
|
2020-07-30 17:39:57 +02:00 |
minimap.cpp
|
refacto: RenderingEngine is now better hidden
|
2021-05-03 19:49:19 +02:00 |
minimap.h
|
Remove dead code (#10845)
|
2021-01-22 15:09:26 +00:00 |
particles.cpp
|
ParticleSpawner: Fix crash when attaching to invisible entity
|
2020-06-19 19:29:47 +02:00 |
particles.h
|
Implement spawning particles with node texture appearance
|
2020-05-23 22:52:21 +02:00 |
renderingengine.cpp
|
refacto: RenderingEngine is now better hidden
|
2021-05-03 19:49:19 +02:00 |
renderingengine.h
|
refacto: RenderingEngine is now better hidden
|
2021-05-03 19:49:19 +02:00 |
shader.cpp
|
GLES fixes (#11205)
|
2021-04-18 16:07:13 +02:00 |
shader.h
|
Fix deprecated calls with Irrlicht 1.9
|
2021-03-16 23:27:15 +01:00 |
sky.cpp
|
refacto: protect some RenderingEngine::get_scene_manager
|
2021-05-03 19:49:19 +02:00 |
sky.h
|
refacto: protect some RenderingEngine::get_scene_manager
|
2021-05-03 19:49:19 +02:00 |
sound_openal.cpp
|
Fix attached-to-object sounds having a higher reference distance
|
2021-03-23 15:43:40 +01:00 |
sound_openal.h
|
Cleanup sound manager class (#7158)
|
2018-03-24 15:45:25 +01:00 |
sound.cpp
|
Cleanup sound manager class (#7158)
|
2018-03-24 15:45:25 +01:00 |
sound.h
|
Cleanup sound manager class (#7158)
|
2018-03-24 15:45:25 +01:00 |
tile.cpp
|
Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145)
|
2021-04-20 19:50:19 +02:00 |
tile.h
|
Bump animation frame count from u8 to u16 (#10054)
|
2020-07-10 12:12:19 +02:00 |
wieldmesh.cpp
|
Put torch/signlike node on floor if no paramtype2 (#11074)
|
2021-04-20 19:50:03 +02:00 |
wieldmesh.h
|
Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)
|
2020-04-19 18:47:13 +02:00 |