minetest/src
2011-06-26 02:34:36 +03:00
..
jthread Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
sqlite New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) 2011-06-25 04:25:14 +03:00
activeobject.h Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
auth.cpp auth stuff is now saved only when modified 2011-05-31 00:23:39 +03:00
auth.h auth stuff is now saved only when modified 2011-05-31 00:23:39 +03:00
base64.cpp Fixed the password crash on Windows 2011-06-02 00:01:11 +03:00
base64.h Passwords - password entry at main menu, stored and checked by server 2011-05-20 20:28:03 +01:00
client.cpp even more code refactoring 2011-06-26 02:34:36 +03:00
client.h even more code refactoring 2011-06-26 02:34:36 +03:00
clientobject.cpp All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
clientobject.h Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
clientserver.h player passwords and privileges in world/auth.txt 2011-05-29 21:11:16 +03:00
clouds.cpp Added an experimental "far view" thing. Doesn't work exactly like it should and not suitable for real use yet, and might never be. 2011-06-07 22:08:16 +03:00
clouds.h random comment updates 2011-04-30 02:12:32 +03:00
cmake_config.h.in cleaning notes and stuff 2011-04-06 11:34:41 +03:00
CMakeLists.txt more reorganizing of map code 2011-06-26 01:31:43 +03:00
collision.cpp Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
collision.h Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
common_irrlicht.h random comment updates 2011-04-30 02:12:32 +03:00
config.h made old build system to work too. the cmake one doesn't make working binaries for some computers. 2011-01-18 15:05:29 +02:00
connection.cpp Cleaned networking code a bit (had this one on the to-do list for like 4 months already) 2011-05-21 12:25:08 +03:00
connection.h Cleaned networking code a bit (had this one on the to-do list for like 4 months already) 2011-05-21 12:25:08 +03:00
constants.h small comment update 2011-05-18 21:59:31 +03:00
content_craft.cpp Created and moved stuff to content_nodemeta.{h,cpp} 2011-06-18 00:46:50 +03:00
content_craft.h Created and moved stuff to content_nodemeta.{h,cpp} 2011-06-18 00:46:50 +03:00
content_inventory.cpp separated inventory-related game content to content_inventory.{h,cpp} 2011-06-18 02:30:33 +03:00
content_inventory.h separated inventory-related game content to content_inventory.{h,cpp} 2011-06-18 02:30:33 +03:00
content_mapblock.cpp New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) 2011-06-25 04:25:14 +03:00
content_mapblock.h Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp} 2011-06-17 23:20:31 +03:00
content_mapnode.cpp New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) 2011-06-25 04:25:14 +03:00
content_mapnode.h New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) 2011-06-25 04:25:14 +03:00
content_nodemeta.cpp fixed wrong furnace menu layout 2011-06-18 08:50:05 +03:00
content_nodemeta.h moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} 2011-06-18 02:00:01 +03:00
debug.cpp fixed warnings reported by cppcheck 2011-04-11 11:36:13 +03:00
debug.h Get rid of all the string format warnings caused by the DSTACK macro 2011-05-16 21:47:50 +01:00
defaultsettings.cpp mapgen stuff 2011-06-25 16:32:09 +03:00
environment.cpp even more code refactoring 2011-06-26 02:34:36 +03:00
environment.h New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) 2011-06-25 04:25:14 +03:00
exceptions.h framework for modifying textures 2010-12-20 22:03:49 +02:00
farmesh.cpp moved map generator to separate source files 2011-06-25 18:12:41 +03:00
farmesh.h farmesh render range is now dynamic 2011-06-18 13:43:49 +03:00
filesys.cpp New map directory structure that avoids map size being limited by filesystem 2011-05-18 16:48:27 +01:00
filesys.h New map directory structure that avoids map size being limited by filesystem 2011-05-18 16:48:27 +01:00
game.cpp even more code refactoring 2011-06-26 02:34:36 +03:00
game.h Passwords - password entry at main menu, stored and checked by server 2011-05-20 20:28:03 +01:00
gettime.h organizing stuff. 2010-12-21 18:08:24 +02:00
guiInventoryMenu.cpp moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} 2011-06-18 02:00:01 +03:00
guiInventoryMenu.h moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} 2011-06-18 02:00:01 +03:00
guiMainMenu.cpp player passwords and privileges in world/auth.txt 2011-05-29 21:11:16 +03:00
guiMainMenu.h Passwords - password entry at main menu, stored and checked by server 2011-05-20 20:28:03 +01:00
guiMessageMenu.cpp bug-fixin' 2011-02-08 01:12:55 +02:00
guiMessageMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
guiPasswordChange.cpp Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp 2011-05-31 11:59:51 +03:00
guiPasswordChange.h Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp 2011-05-31 11:59:51 +03:00
guiPauseMenu.cpp Added the ability to change your password (via pause menu) 2011-05-22 21:09:12 +01:00
guiPauseMenu.h Added the ability to change your password (via pause menu) 2011-05-22 21:09:12 +01:00
guiTextInputMenu.cpp bug-fixin' 2011-02-08 01:12:55 +02:00
guiTextInputMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
inventory.cpp fixed a segfault in case of wrong input from network on the server (reported by spongie) 2011-06-19 19:40:41 +03:00
inventory.h Removed IrrlichtWrapper 2011-04-22 09:54:05 +03:00
keycode.cpp Added key configuration in the configuration file. 2011-05-14 15:43:26 +03:00
keycode.h added missing #ifndef KEYCODE_HEADER to keycode.h 2011-05-15 13:06:46 +03:00
light.cpp tested out and commented out some new stuff for the terrain generator, to be used in the future. 2011-04-26 15:38:42 +03:00
light.h all kinds of tweaking and fixing 2011-02-04 01:22:07 +02:00
main.cpp even more code refactoring 2011-06-26 02:34:36 +03:00
main.h Reduced the CPU usage of the sent block selector algorithm 2011-05-31 00:15:43 +03:00
map.cpp even more code refactoring 2011-06-26 02:34:36 +03:00
map.h even more code refactoring 2011-06-26 02:34:36 +03:00
mapblock_mesh.cpp more reorganizing of map code 2011-06-26 01:31:43 +03:00
mapblock_mesh.h Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp} 2011-06-17 23:20:31 +03:00
mapblock_nodemod.h forgot to add mapblock_nodemod.h 2011-06-18 02:01:51 +03:00
mapblock.cpp more reorganizing of map code 2011-06-26 01:31:43 +03:00
mapblock.h more reorganizing of map code 2011-06-26 01:31:43 +03:00
mapblockobject.cpp even more code refactoring 2011-06-26 02:34:36 +03:00
mapblockobject.h All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
mapchunk.h even more code refactoring 2011-06-26 02:34:36 +03:00
mapgen.cpp moved mapgen stuff around abit 2011-06-25 18:35:32 +03:00
mapgen.h moved mapgen stuff around abit 2011-06-25 18:35:32 +03:00
mapnode.cpp Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp} 2011-06-17 23:20:31 +03:00
mapnode.h Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp} 2011-06-17 23:20:31 +03:00
mapsector.cpp more reorganizing of map code 2011-06-26 01:31:43 +03:00
mapsector.h more reorganizing of map code 2011-06-26 01:31:43 +03:00
materials.cpp Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp} 2011-06-17 22:20:15 +03:00
materials.h Updated comments 2011-06-17 23:28:25 +03:00
mineral.cpp All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
mineral.h All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
modalMenu.h changed node metadata format to better accomodate future needs and problems 2011-04-05 00:24:47 +03:00
nodemetadata.cpp Created and moved stuff to content_nodemeta.{h,cpp} 2011-06-18 00:46:50 +03:00
nodemetadata.h moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} 2011-06-18 02:00:01 +03:00
noise.cpp New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) 2011-06-25 04:25:14 +03:00
noise.h mapgen stuff 2011-06-25 16:32:09 +03:00
player.cpp hopefully fixed the privilege problems 2011-05-29 22:34:04 +03:00
player.h hopefully fixed the privilege problems 2011-05-29 22:34:04 +03:00
porting.cpp moved the mac include in porting.cpp out of namespace 2011-06-20 07:56:45 +03:00
porting.h Ctrl+C handling on POSIX, some commands for server and other tweaking 2011-02-15 16:11:24 +02:00
profiler.h Reduced the CPU usage of the sent block selector algorithm 2011-05-31 00:15:43 +03:00
serialization.cpp Messed around with genmap.py. Now supports format version 17. 2011-06-05 00:10:06 +03:00
serialization.h New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) 2011-06-25 04:25:14 +03:00
server.cpp even more code refactoring 2011-06-26 02:34:36 +03:00
server.h moved map generator to separate source files 2011-06-25 18:12:41 +03:00
servercommand.cpp Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp 2011-05-31 11:59:51 +03:00
servercommand.h Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp 2011-05-31 11:59:51 +03:00
servermain.cpp fixed servermain.cpp lacking filesys.h 2011-06-22 14:21:55 +03:00
serverobject.cpp Preliminary "active block" stuff + set up test code to grow grass. 2011-05-22 17:00:09 +03:00
serverobject.h Preliminary "active block" stuff + set up test code to grow grass. 2011-05-22 17:00:09 +03:00
sha1.cpp Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
sha1.h Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
socket.cpp fixed warnings reported by cppcheck 2011-04-11 11:36:13 +03:00
socket.h some fixes to make compiling on some bsd easier 2011-02-11 22:34:34 +02:00
staticobject.h added missing file 2011-04-10 20:49:15 +03:00
strfnd.h crafting system! 2010-12-22 16:30:23 +02:00
test.cpp more reorganizing of map code 2011-06-26 01:31:43 +03:00
test.h license stuff 2010-11-29 20:13:04 +02:00
threads.h added some missing files 2010-12-20 22:23:24 +02:00
tile.cpp New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) 2011-06-25 04:25:14 +03:00
tile.h All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
utility.cpp Fixed the password crash on Windows 2011-06-02 00:01:11 +03:00
utility.h mapgen stuff 2011-06-25 16:32:09 +03:00
voxel.cpp Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp} 2011-06-17 22:20:15 +03:00
voxel.h New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) 2011-06-25 04:25:14 +03:00