.. |
jthread
|
Temporary commit; lots of test code and stuff
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2011-02-21 00:45:14 +02:00 |
sqlite
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New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
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2011-06-25 04:25:14 +03:00 |
activeobject.h
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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2011-04-21 19:35:17 +03:00 |
auth.cpp
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auth stuff is now saved only when modified
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2011-05-31 00:23:39 +03:00 |
auth.h
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auth stuff is now saved only when modified
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2011-05-31 00:23:39 +03:00 |
base64.cpp
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Fixed the password crash on Windows
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2011-06-02 00:01:11 +03:00 |
base64.h
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Passwords - password entry at main menu, stored and checked by server
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2011-05-20 20:28:03 +01:00 |
client.cpp
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even more code refactoring
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2011-06-26 02:34:36 +03:00 |
client.h
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even more code refactoring
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2011-06-26 02:34:36 +03:00 |
clientobject.cpp
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All textures are are now searched first from the directory specified by the texture_path setting.
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2011-05-21 11:07:03 +03:00 |
clientobject.h
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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2011-04-21 19:35:17 +03:00 |
clientserver.h
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player passwords and privileges in world/auth.txt
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2011-05-29 21:11:16 +03:00 |
clouds.cpp
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Added an experimental "far view" thing. Doesn't work exactly like it should and not suitable for real use yet, and might never be.
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2011-06-07 22:08:16 +03:00 |
clouds.h
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random comment updates
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2011-04-30 02:12:32 +03:00 |
cmake_config.h.in
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cleaning notes and stuff
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2011-04-06 11:34:41 +03:00 |
CMakeLists.txt
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more reorganizing of map code
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2011-06-26 01:31:43 +03:00 |
collision.cpp
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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2011-04-21 19:35:17 +03:00 |
collision.h
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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2011-04-21 19:35:17 +03:00 |
common_irrlicht.h
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random comment updates
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2011-04-30 02:12:32 +03:00 |
config.h
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made old build system to work too. the cmake one doesn't make working binaries for some computers.
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2011-01-18 15:05:29 +02:00 |
connection.cpp
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Cleaned networking code a bit (had this one on the to-do list for like 4 months already)
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2011-05-21 12:25:08 +03:00 |
connection.h
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Cleaned networking code a bit (had this one on the to-do list for like 4 months already)
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2011-05-21 12:25:08 +03:00 |
constants.h
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small comment update
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2011-05-18 21:59:31 +03:00 |
content_craft.cpp
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Created and moved stuff to content_nodemeta.{h,cpp}
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2011-06-18 00:46:50 +03:00 |
content_craft.h
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Created and moved stuff to content_nodemeta.{h,cpp}
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2011-06-18 00:46:50 +03:00 |
content_inventory.cpp
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separated inventory-related game content to content_inventory.{h,cpp}
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2011-06-18 02:30:33 +03:00 |
content_inventory.h
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separated inventory-related game content to content_inventory.{h,cpp}
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2011-06-18 02:30:33 +03:00 |
content_mapblock.cpp
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New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
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2011-06-25 04:25:14 +03:00 |
content_mapblock.h
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Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp}
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2011-06-17 23:20:31 +03:00 |
content_mapnode.cpp
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New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
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2011-06-25 04:25:14 +03:00 |
content_mapnode.h
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New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
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2011-06-25 04:25:14 +03:00 |
content_nodemeta.cpp
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fixed wrong furnace menu layout
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2011-06-18 08:50:05 +03:00 |
content_nodemeta.h
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moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}
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2011-06-18 02:00:01 +03:00 |
debug.cpp
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fixed warnings reported by cppcheck
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2011-04-11 11:36:13 +03:00 |
debug.h
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Get rid of all the string format warnings caused by the DSTACK macro
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2011-05-16 21:47:50 +01:00 |
defaultsettings.cpp
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mapgen stuff
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2011-06-25 16:32:09 +03:00 |
environment.cpp
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even more code refactoring
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2011-06-26 02:34:36 +03:00 |
environment.h
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New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
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2011-06-25 04:25:14 +03:00 |
exceptions.h
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framework for modifying textures
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2010-12-20 22:03:49 +02:00 |
farmesh.cpp
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moved map generator to separate source files
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2011-06-25 18:12:41 +03:00 |
farmesh.h
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farmesh render range is now dynamic
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2011-06-18 13:43:49 +03:00 |
filesys.cpp
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New map directory structure that avoids map size being limited by filesystem
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2011-05-18 16:48:27 +01:00 |
filesys.h
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New map directory structure that avoids map size being limited by filesystem
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2011-05-18 16:48:27 +01:00 |
game.cpp
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even more code refactoring
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2011-06-26 02:34:36 +03:00 |
game.h
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Passwords - password entry at main menu, stored and checked by server
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2011-05-20 20:28:03 +01:00 |
gettime.h
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organizing stuff.
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2010-12-21 18:08:24 +02:00 |
guiInventoryMenu.cpp
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moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}
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2011-06-18 02:00:01 +03:00 |
guiInventoryMenu.h
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moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}
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2011-06-18 02:00:01 +03:00 |
guiMainMenu.cpp
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player passwords and privileges in world/auth.txt
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2011-05-29 21:11:16 +03:00 |
guiMainMenu.h
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Passwords - password entry at main menu, stored and checked by server
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2011-05-20 20:28:03 +01:00 |
guiMessageMenu.cpp
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bug-fixin'
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2011-02-08 01:12:55 +02:00 |
guiMessageMenu.h
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OMG! Main Menu!
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2011-01-23 17:29:15 +02:00 |
guiPasswordChange.cpp
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Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp
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2011-05-31 11:59:51 +03:00 |
guiPasswordChange.h
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Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp
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2011-05-31 11:59:51 +03:00 |
guiPauseMenu.cpp
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Added the ability to change your password (via pause menu)
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2011-05-22 21:09:12 +01:00 |
guiPauseMenu.h
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Added the ability to change your password (via pause menu)
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2011-05-22 21:09:12 +01:00 |
guiTextInputMenu.cpp
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bug-fixin'
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2011-02-08 01:12:55 +02:00 |
guiTextInputMenu.h
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OMG! Main Menu!
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2011-01-23 17:29:15 +02:00 |
inventory.cpp
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fixed a segfault in case of wrong input from network on the server (reported by spongie)
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2011-06-19 19:40:41 +03:00 |
inventory.h
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Removed IrrlichtWrapper
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2011-04-22 09:54:05 +03:00 |
keycode.cpp
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Added key configuration in the configuration file.
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2011-05-14 15:43:26 +03:00 |
keycode.h
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added missing #ifndef KEYCODE_HEADER to keycode.h
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2011-05-15 13:06:46 +03:00 |
light.cpp
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tested out and commented out some new stuff for the terrain generator, to be used in the future.
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2011-04-26 15:38:42 +03:00 |
light.h
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all kinds of tweaking and fixing
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2011-02-04 01:22:07 +02:00 |
main.cpp
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even more code refactoring
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2011-06-26 02:34:36 +03:00 |
main.h
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Reduced the CPU usage of the sent block selector algorithm
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2011-05-31 00:15:43 +03:00 |
map.cpp
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even more code refactoring
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2011-06-26 02:34:36 +03:00 |
map.h
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even more code refactoring
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2011-06-26 02:34:36 +03:00 |
mapblock_mesh.cpp
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more reorganizing of map code
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2011-06-26 01:31:43 +03:00 |
mapblock_mesh.h
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Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp}
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2011-06-17 23:20:31 +03:00 |
mapblock_nodemod.h
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forgot to add mapblock_nodemod.h
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2011-06-18 02:01:51 +03:00 |
mapblock.cpp
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more reorganizing of map code
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2011-06-26 01:31:43 +03:00 |
mapblock.h
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more reorganizing of map code
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2011-06-26 01:31:43 +03:00 |
mapblockobject.cpp
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even more code refactoring
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2011-06-26 02:34:36 +03:00 |
mapblockobject.h
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All textures are are now searched first from the directory specified by the texture_path setting.
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2011-05-21 11:07:03 +03:00 |
mapchunk.h
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even more code refactoring
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2011-06-26 02:34:36 +03:00 |
mapgen.cpp
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moved mapgen stuff around abit
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2011-06-25 18:35:32 +03:00 |
mapgen.h
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moved mapgen stuff around abit
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2011-06-25 18:35:32 +03:00 |
mapnode.cpp
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Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp}
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2011-06-17 23:20:31 +03:00 |
mapnode.h
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Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp}
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2011-06-17 23:20:31 +03:00 |
mapsector.cpp
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more reorganizing of map code
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2011-06-26 01:31:43 +03:00 |
mapsector.h
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more reorganizing of map code
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2011-06-26 01:31:43 +03:00 |
materials.cpp
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Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp}
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2011-06-17 22:20:15 +03:00 |
materials.h
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Updated comments
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2011-06-17 23:28:25 +03:00 |
mineral.cpp
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All textures are are now searched first from the directory specified by the texture_path setting.
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2011-05-21 11:07:03 +03:00 |
mineral.h
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All textures are are now searched first from the directory specified by the texture_path setting.
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2011-05-21 11:07:03 +03:00 |
modalMenu.h
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changed node metadata format to better accomodate future needs and problems
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2011-04-05 00:24:47 +03:00 |
nodemetadata.cpp
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Created and moved stuff to content_nodemeta.{h,cpp}
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2011-06-18 00:46:50 +03:00 |
nodemetadata.h
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moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}
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2011-06-18 02:00:01 +03:00 |
noise.cpp
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New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
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2011-06-25 04:25:14 +03:00 |
noise.h
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mapgen stuff
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2011-06-25 16:32:09 +03:00 |
player.cpp
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hopefully fixed the privilege problems
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2011-05-29 22:34:04 +03:00 |
player.h
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hopefully fixed the privilege problems
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2011-05-29 22:34:04 +03:00 |
porting.cpp
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moved the mac include in porting.cpp out of namespace
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2011-06-20 07:56:45 +03:00 |
porting.h
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Ctrl+C handling on POSIX, some commands for server and other tweaking
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2011-02-15 16:11:24 +02:00 |
profiler.h
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Reduced the CPU usage of the sent block selector algorithm
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2011-05-31 00:15:43 +03:00 |
serialization.cpp
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Messed around with genmap.py. Now supports format version 17.
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2011-06-05 00:10:06 +03:00 |
serialization.h
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New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
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2011-06-25 04:25:14 +03:00 |
server.cpp
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even more code refactoring
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2011-06-26 02:34:36 +03:00 |
server.h
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moved map generator to separate source files
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2011-06-25 18:12:41 +03:00 |
servercommand.cpp
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Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp
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2011-05-31 11:59:51 +03:00 |
servercommand.h
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Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp
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2011-05-31 11:59:51 +03:00 |
servermain.cpp
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fixed servermain.cpp lacking filesys.h
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2011-06-22 14:21:55 +03:00 |
serverobject.cpp
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Preliminary "active block" stuff + set up test code to grow grass.
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2011-05-22 17:00:09 +03:00 |
serverobject.h
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Preliminary "active block" stuff + set up test code to grow grass.
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2011-05-22 17:00:09 +03:00 |
sha1.cpp
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Passwords - a few corrections to the previous commit
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2011-05-20 21:37:13 +01:00 |
sha1.h
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Passwords - a few corrections to the previous commit
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2011-05-20 21:37:13 +01:00 |
socket.cpp
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fixed warnings reported by cppcheck
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2011-04-11 11:36:13 +03:00 |
socket.h
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some fixes to make compiling on some bsd easier
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2011-02-11 22:34:34 +02:00 |
staticobject.h
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added missing file
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2011-04-10 20:49:15 +03:00 |
strfnd.h
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crafting system!
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2010-12-22 16:30:23 +02:00 |
test.cpp
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more reorganizing of map code
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2011-06-26 01:31:43 +03:00 |
test.h
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license stuff
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2010-11-29 20:13:04 +02:00 |
threads.h
|
added some missing files
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2010-12-20 22:23:24 +02:00 |
tile.cpp
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New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
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2011-06-25 04:25:14 +03:00 |
tile.h
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All textures are are now searched first from the directory specified by the texture_path setting.
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2011-05-21 11:07:03 +03:00 |
utility.cpp
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Fixed the password crash on Windows
|
2011-06-02 00:01:11 +03:00 |
utility.h
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mapgen stuff
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2011-06-25 16:32:09 +03:00 |
voxel.cpp
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Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp}
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2011-06-17 22:20:15 +03:00 |
voxel.h
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New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
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2011-06-25 04:25:14 +03:00 |