minetest/src
2011-06-02 02:37:49 +03:00
..
jthread Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
activeobject.h Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
auth.cpp auth stuff is now saved only when modified 2011-05-31 00:23:39 +03:00
auth.h auth stuff is now saved only when modified 2011-05-31 00:23:39 +03:00
base64.cpp Fixed the password crash on Windows 2011-06-02 00:01:11 +03:00
base64.h Passwords - password entry at main menu, stored and checked by server 2011-05-20 20:28:03 +01:00
client.cpp Fixed the password crash on Windows 2011-06-02 00:01:11 +03:00
client.h player passwords and privileges in world/auth.txt 2011-05-29 21:11:16 +03:00
clientobject.cpp All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
clientobject.h Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
clientserver.h player passwords and privileges in world/auth.txt 2011-05-29 21:11:16 +03:00
clouds.cpp random comment updates 2011-04-30 02:12:32 +03:00
clouds.h random comment updates 2011-04-30 02:12:32 +03:00
cmake_config.h.in cleaning notes and stuff 2011-04-06 11:34:41 +03:00
CMakeLists.txt player passwords and privileges in world/auth.txt 2011-05-29 21:11:16 +03:00
collision.cpp Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
collision.h Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
common_irrlicht.h random comment updates 2011-04-30 02:12:32 +03:00
config.h made old build system to work too. the cmake one doesn't make working binaries for some computers. 2011-01-18 15:05:29 +02:00
connection.cpp Cleaned networking code a bit (had this one on the to-do list for like 4 months already) 2011-05-21 12:25:08 +03:00
connection.h Cleaned networking code a bit (had this one on the to-do list for like 4 months already) 2011-05-21 12:25:08 +03:00
constants.h small comment update 2011-05-18 21:59:31 +03:00
debug.cpp fixed warnings reported by cppcheck 2011-04-11 11:36:13 +03:00
debug.h Get rid of all the string format warnings caused by the DSTACK macro 2011-05-16 21:47:50 +01:00
defaultsettings.cpp Reduced the CPU usage of the sent block selector algorithm 2011-05-31 00:15:43 +03:00
environment.cpp Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it. 2011-05-31 20:02:55 +03:00
environment.h Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it. 2011-05-31 20:02:55 +03:00
exceptions.h framework for modifying textures 2010-12-20 22:03:49 +02:00
filesys.cpp New map directory structure that avoids map size being limited by filesystem 2011-05-18 16:48:27 +01:00
filesys.h New map directory structure that avoids map size being limited by filesystem 2011-05-18 16:48:27 +01:00
game.cpp Reduced the CPU usage of the sent block selector algorithm 2011-05-31 00:15:43 +03:00
game.h Passwords - password entry at main menu, stored and checked by server 2011-05-20 20:28:03 +01:00
gettime.h organizing stuff. 2010-12-21 18:08:24 +02:00
guiFurnaceMenu.cpp forgot the furnace menu files! 2011-04-05 11:46:17 +03:00
guiFurnaceMenu.h forgot the furnace menu files! 2011-04-05 11:46:17 +03:00
guiInventoryMenu.cpp Added key configuration in the configuration file. 2011-05-14 15:43:26 +03:00
guiInventoryMenu.h changed node metadata format to better accomodate future needs and problems 2011-04-05 00:24:47 +03:00
guiMainMenu.cpp player passwords and privileges in world/auth.txt 2011-05-29 21:11:16 +03:00
guiMainMenu.h Passwords - password entry at main menu, stored and checked by server 2011-05-20 20:28:03 +01:00
guiMessageMenu.cpp bug-fixin' 2011-02-08 01:12:55 +02:00
guiMessageMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
guiPasswordChange.cpp Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp 2011-05-31 11:59:51 +03:00
guiPasswordChange.h Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp 2011-05-31 11:59:51 +03:00
guiPauseMenu.cpp Added the ability to change your password (via pause menu) 2011-05-22 21:09:12 +01:00
guiPauseMenu.h Added the ability to change your password (via pause menu) 2011-05-22 21:09:12 +01:00
guiTextInputMenu.cpp bug-fixin' 2011-02-08 01:12:55 +02:00
guiTextInputMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
inventory.cpp Added glass, with rendering and furnace support. 2011-05-09 19:22:07 +01:00
inventory.h Removed IrrlichtWrapper 2011-04-22 09:54:05 +03:00
keycode.cpp Added key configuration in the configuration file. 2011-05-14 15:43:26 +03:00
keycode.h added missing #ifndef KEYCODE_HEADER to keycode.h 2011-05-15 13:06:46 +03:00
light.cpp tested out and commented out some new stuff for the terrain generator, to be used in the future. 2011-04-26 15:38:42 +03:00
light.h all kinds of tweaking and fixing 2011-02-04 01:22:07 +02:00
main.cpp 0.2.20110602_0 2011-06-02 00:15:42 +03:00
main.h Reduced the CPU usage of the sent block selector algorithm 2011-05-31 00:15:43 +03:00
map.cpp Reduced the CPU usage of the sent block selector algorithm 2011-05-31 00:15:43 +03:00
map.h Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it. 2011-05-31 20:02:55 +03:00
mapblock.cpp Merged CiaranG's fence graphic updates (ugh, well, it worked, i guess, kind of.) This commit should also get rid of multiple heads on the server. 2011-06-02 02:37:49 +03:00
mapblock.h Preliminary "active block" stuff + set up test code to grow grass. 2011-05-22 17:00:09 +03:00
mapblockobject.cpp All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
mapblockobject.h All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
mapchunk.h Optimized map saving and sending (server-side) 2011-04-26 00:23:38 +03:00
mapnode.cpp A very poor (but better than nothing) inventory icon for fences 2011-05-24 23:18:41 +01:00
mapnode.h Merged CiaranG's fence and fixed two things 2011-05-24 20:13:21 +03:00
mapsector.cpp mapgen stuff 2011-02-05 14:55:16 +02:00
mapsector.h mapgen stuff 2011-02-05 14:55:16 +02:00
materials.cpp Added fences (but still needs an icon or something to display in inventory) 2011-05-24 17:52:04 +01:00
materials.h better debug output in segfaults and stack overflows in windows 2010-12-27 14:34:17 +02:00
mineral.cpp All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
mineral.h All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
modalMenu.h changed node metadata format to better accomodate future needs and problems 2011-04-05 00:24:47 +03:00
nodemetadata.cpp Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it. 2011-05-31 20:02:55 +03:00
nodemetadata.h new object system 2011-04-10 04:15:10 +03:00
noise.cpp tested out and commented out some new stuff for the terrain generator, to be used in the future. 2011-04-26 15:38:42 +03:00
noise.h tested out and commented out some new stuff for the terrain generator, to be used in the future. 2011-04-26 15:38:42 +03:00
player.cpp hopefully fixed the privilege problems 2011-05-29 22:34:04 +03:00
player.h hopefully fixed the privilege problems 2011-05-29 22:34:04 +03:00
porting.cpp Get rid of ignored return value warning 2011-05-16 21:57:36 +01:00
porting.h Ctrl+C handling on POSIX, some commands for server and other tweaking 2011-02-15 16:11:24 +02:00
profiler.h Reduced the CPU usage of the sent block selector algorithm 2011-05-31 00:15:43 +03:00
serialization.cpp Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
serialization.h Preliminary "active block" stuff + set up test code to grow grass. 2011-05-22 17:00:09 +03:00
server.cpp Fixed the password crash on Windows 2011-06-02 00:01:11 +03:00
server.h Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it. 2011-05-31 20:02:55 +03:00
servercommand.cpp Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp 2011-05-31 11:59:51 +03:00
servercommand.h Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp 2011-05-31 11:59:51 +03:00
servermain.cpp forgot to add profiler to servermain.cpp 2011-05-31 00:26:47 +03:00
serverobject.cpp Preliminary "active block" stuff + set up test code to grow grass. 2011-05-22 17:00:09 +03:00
serverobject.h Preliminary "active block" stuff + set up test code to grow grass. 2011-05-22 17:00:09 +03:00
sha1.cpp Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
sha1.h Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
socket.cpp fixed warnings reported by cppcheck 2011-04-11 11:36:13 +03:00
socket.h some fixes to make compiling on some bsd easier 2011-02-11 22:34:34 +02:00
staticobject.h added missing file 2011-04-10 20:49:15 +03:00
strfnd.h crafting system! 2010-12-22 16:30:23 +02:00
test.cpp Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
test.h license stuff 2010-11-29 20:13:04 +02:00
threads.h added some missing files 2010-12-20 22:23:24 +02:00
tile.cpp All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
tile.h All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
utility.cpp Fixed the password crash on Windows 2011-06-02 00:01:11 +03:00
utility.h Reduced the CPU usage of the sent block selector algorithm 2011-05-31 00:15:43 +03:00
voxel.cpp partly working chunk-based map generator (doesn't save properly, spawn is pretty random) 2011-02-01 03:06:02 +02:00
voxel.h fixed warnings reported by cppcheck 2011-04-11 11:36:13 +03:00