minetest/src
est31 e0151d1054 Much better API for auth.{cpp, h}
* No function overloading
* Adhere coding style and with method names following
  lowercase_underscore_style
* Use std::string in external API, handling these is
  much more fun
2016-03-15 05:55:49 +01:00
..
cguittfont Fix build if BUILD_SHARED_LIBS defaults to "ON" 2015-12-03 21:35:22 +01:00
client v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
gmp
json
lua
network Much better API for auth.{cpp, h} 2016-03-15 05:55:49 +01:00
script Much better API for auth.{cpp, h} 2016-03-15 05:55:49 +01:00
threading Fix C++11 compilability 2016-01-23 05:45:29 +01:00
unittest Implement AreaStore serialization 2016-03-07 16:33:20 -05:00
util Much better API for auth.{cpp, h} 2016-03-15 05:55:49 +01:00
activeobject.h
ban.cpp Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
ban.h Clean up threading 2015-08-23 22:04:06 -04:00
camera.cpp Camera: remove auto tune FPS, single view range setting 2016-02-21 18:18:13 +01:00
camera.h Camera: remove auto tune FPS, single view range setting 2016-02-21 18:18:13 +01:00
cavegen.cpp Mapgen: Various fixes and improvements 2016-01-11 01:32:20 +00:00
cavegen.h Cavegen: Make mgfractal use mgv5 cavegen 2015-11-09 05:29:42 +00:00
chat_interface.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
chat.cpp Add text selection and copying to console 2016-03-02 23:23:31 -05:00
chat.h Add text selection and copying to console 2016-03-02 23:23:31 -05:00
client.cpp Much better API for auth.{cpp, h} 2016-03-15 05:55:49 +01:00
client.h Move object nametags to camera 2016-02-18 16:43:29 +01:00
clientiface.cpp Resend blocks when modified while sending to client 2016-03-12 23:59:44 +01:00
clientiface.h Resend blocks when modified while sending to client 2016-03-12 23:59:44 +01:00
clientmap.cpp Camera: remove auto tune FPS, single view range setting 2016-02-21 18:18:13 +01:00
clientmap.h Camera: remove auto tune FPS, single view range setting 2016-02-21 18:18:13 +01:00
clientmedia.cpp Add seperate cache path 2015-12-07 13:51:41 -05:00
clientmedia.h
clientobject.cpp Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
clientobject.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
clientsimpleobject.h
clouds.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
clouds.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
cmake_config_githash.h.in
cmake_config.h.in Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
CMakeLists.txt Move AreaStore to util 2016-03-07 16:33:20 -05:00
collision.cpp Allow nodes to specify which sides to connect to. 2016-03-12 12:08:17 -05:00
collision.h Don't pass non-const references to collision methods 2016-01-29 15:53:54 +01:00
config.h
constants.h Add map limit config option 2015-08-02 14:27:04 +02:00
content_abm.cpp
content_abm.h
content_cao.cpp Move object nametags to camera 2016-02-18 16:43:29 +01:00
content_cao.h Move object nametags to camera 2016-02-18 16:43:29 +01:00
content_cso.cpp
content_cso.h
content_mapblock.cpp Allow nodes to specify which sides to connect to. 2016-03-12 12:08:17 -05:00
content_mapblock.h
content_mapnode.cpp Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_mapnode.h Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_nodemeta.cpp Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
content_nodemeta.h Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_sao.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
content_sao.h Add option to give every object a nametag 2015-12-15 23:32:19 +01:00
convert_json.cpp Don't print whole json data buffer to errorstream on error 2016-01-28 23:53:58 +01:00
convert_json.h
craftdef.cpp Allow craft replacements to use groups 2015-11-15 13:41:38 +01:00
craftdef.h
database-dummy.cpp Database backends: fix bug, and small speedup 2015-12-29 00:39:42 +01:00
database-dummy.h
database-leveldb.cpp Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
database-leveldb.h
database-redis.cpp Fix redis error reporting 2016-01-08 15:37:11 +01:00
database-redis.h
database-sqlite3.cpp Include custom error message in all SQLite3 exceptions. 2015-12-30 00:09:02 +01:00
database-sqlite3.h Handle SQLITE_BUSY errors gracefully 2015-12-30 00:08:56 +01:00
database.cpp
database.h
daynightratio.h
debug.cpp Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
debug.h Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
defaultsettings.cpp Add options for screenshot format and quality 2016-03-12 17:12:43 -05:00
defaultsettings.h
drawscene.cpp Move object nametags to camera 2016-02-18 16:43:29 +01:00
drawscene.h Cleanup selection mesh code, add shaders for halo and selection boxes 2016-02-08 03:57:42 -05:00
dungeongen.cpp Mapgen: Various fixes and improvements 2016-01-11 01:32:20 +00:00
dungeongen.h Dungeongen: Also preserve river water nodes 2015-11-29 21:55:43 +00:00
emerge.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
emerge.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
environment.cpp Avoid try/catch for settings. 2016-03-09 01:45:23 +01:00
environment.h Add consistent monotonic day counter - get_day_count() 2016-03-09 01:45:23 +01:00
event_manager.h Change i++ to ++i 2015-08-25 18:33:52 -04:00
event.h
exceptions.h Fix server crashing on Lua errors 2015-10-31 13:28:58 -04:00
filecache.cpp
filecache.h
filesys.cpp filesys: safeWriteToFile(): Remove the target file before rename only on Windows 2016-01-01 18:21:18 +02:00
filesys.h Add seperate cache path 2015-12-07 13:51:41 -05:00
fontengine.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
fontengine.h Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
game.cpp Nodebox: Allow nodeboxes to "connect" 2016-03-12 12:08:17 -05:00
game.h Optional reconnect functionality 2015-07-23 07:38:13 +02:00
gamedef.h Move object nametags to camera 2016-02-18 16:43:29 +01:00
gameparams.h Refactor logging 2015-10-14 01:03:54 -04:00
genericobject.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
genericobject.h
gettext.cpp Fix typo 2015-10-26 15:14:22 +01:00
gettext.h Fix compilation under MSVC and remove unnecessary conditional function prototype 2015-10-24 13:34:49 -04:00
gettime.h
guiChatConsole.cpp Fix chat console not opening after formspec opened over it 2016-03-12 12:01:40 -05:00
guiChatConsole.h Fix chat console not opening after formspec opened over it 2016-03-12 12:01:40 -05:00
guiEngine.cpp Fix server crashing on Lua errors 2015-10-31 13:28:58 -04:00
guiEngine.h
guiFileSelectMenu.cpp Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
guiFileSelectMenu.h
guiFormSpecMenu.cpp Formspec: fix broken irrlicht 1.7 build 2016-02-13 22:19:01 +01:00
guiFormSpecMenu.h Formspec: recreate item_image_button pressed state for its image and label 2016-02-13 02:35:52 +01:00
guiKeyChangeMenu.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
guiKeyChangeMenu.h
guiMainMenu.h Optional reconnect functionality 2015-07-23 07:38:13 +02:00
guiPasswordChange.cpp Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
guiPasswordChange.h
guiscalingfilter.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
guiscalingfilter.h
guiTable.cpp Settings tab: double click opens/closes trees 2015-10-18 11:03:59 +02:00
guiTable.h
guiVolumeChange.cpp
guiVolumeChange.h
httpfetch.cpp Add Lua interface to HTTPFetchRequest 2016-02-22 15:39:41 +01:00
httpfetch.h Add Lua interface to HTTPFetchRequest 2016-02-22 15:39:41 +01:00
hud.cpp Use single box for halo mesh 2016-02-11 13:11:25 +01:00
hud.h Use single box for halo mesh 2016-02-11 13:11:25 +01:00
imagefilters.cpp
imagefilters.h
intlGUIEditBox.cpp
intlGUIEditBox.h
inventory.cpp Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
inventory.h Fix inventory replace bug 2015-08-19 03:42:00 +02:00
inventorymanager.cpp Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
inventorymanager.h MoveItemSomewhere double bugfix 2015-07-19 06:23:41 +02:00
irr_aabb3d.h
irr_v2d.h
irr_v3d.h
irrlichttypes_bloated.h
irrlichttypes_extrabloated.h
irrlichttypes.h Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
itemdef.cpp Use meshes to display inventory items 2016-02-07 19:51:55 +01:00
itemdef.h Revert "Refactoring and code style fixes in preparation of adding mesh typed items" 2015-12-29 19:55:50 +01:00
itemgroup.h
keycode.cpp Fix camera updates being toggled by N key in release mode (#2762) 2015-08-07 06:02:06 +02:00
keycode.h
light.cpp
light.h
localplayer.cpp Fix player teleportation bug whilst sneaking 2016-03-14 08:44:28 +00:00
localplayer.h Player::accelerateHorizontal/Vertical should be member of LocalPlayer 2016-02-14 17:52:10 +01:00
log.cpp Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
log.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
main.cpp Add seperate cache path 2015-12-07 13:51:41 -05:00
mainmenumanager.h Unlock cursor when opening console 2016-03-02 23:23:31 -05:00
map.cpp Liquid flow: Prevent water spreading on ignore 2016-01-20 00:37:00 +00:00
map.h Add DISABLE_CLASS_COPY macro (and use it) 2015-10-27 22:05:08 -04:00
mapblock_mesh.cpp Mapblock mesh: Allow to use VBO 2016-02-26 00:51:01 +00:00
mapblock_mesh.h Mapblock mesh: Allow to use VBO 2016-02-26 00:51:01 +00:00
mapblock.cpp Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
mapblock.h Fix object position border checking 2015-09-16 17:39:49 +02:00
mapgen_flat.cpp Mapgen: Fix light in tunnels at mapchunk borders 2016-03-14 08:45:01 +00:00
mapgen_flat.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_fractal.cpp Mapgen: Fix light in tunnels at mapchunk borders 2016-03-14 08:45:01 +00:00
mapgen_fractal.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_singlenode.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_singlenode.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_v5.cpp Mapgen: Fix light in tunnels at mapchunk borders 2016-03-14 08:45:01 +00:00
mapgen_v5.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_v6.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_v6.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_v7.cpp Mapgen: Fix light in tunnels at mapchunk borders 2016-03-14 08:45:01 +00:00
mapgen_v7.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_valleys.cpp Mapgen: Fix light in tunnels at mapchunk borders 2016-03-14 08:45:01 +00:00
mapgen_valleys.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen.cpp Mapgen: Add propagate_shadow bool to calcLighting 2015-12-07 03:18:24 +00:00
mapgen.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapnode.cpp Nodebox: Allow nodeboxes to "connect" 2016-03-12 12:08:17 -05:00
mapnode.h Nodebox: Allow nodeboxes to "connect" 2016-03-12 12:08:17 -05:00
mapsector.cpp Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
mapsector.h Add count based unload limit for mapblocks 2015-08-13 07:56:07 +02:00
mesh.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
mesh.h Use single box for halo mesh 2016-02-11 13:11:25 +01:00
mg_biome.cpp Biome API: Make fallback biome stone and water, disable filler 2015-08-03 02:34:32 +01:00
mg_biome.h
mg_decoration.cpp Decoration API: Allow force_placement of simple decorations 2016-03-04 02:38:55 +00:00
mg_decoration.h Convert usages of PseudoRandom to PcgRandom for ore and deco placement 2015-11-09 01:32:39 -05:00
mg_ore.cpp Sheet Ore: Eliminate crash caused by PcgRandom range max < min 2016-02-23 23:51:29 +00:00
mg_ore.h Fix spelling of noise_threshold 2015-12-06 11:38:03 +01:00
mg_schematic.cpp Schematics: Add core.place_schematic_on_vmanip API 2015-11-05 01:18:32 -05:00
mg_schematic.h Schematics: Add core.place_schematic_on_vmanip API 2015-11-05 01:18:32 -05:00
minimap.cpp Minimap: show player markers 2016-02-19 21:31:22 +01:00
minimap.h Minimap: show player markers 2016-02-19 21:31:22 +01:00
modalMenu.h Unlock cursor when opening console 2016-03-02 23:23:31 -05:00
modifiedstate.h
mods.cpp Fix server crashing on Lua errors 2015-10-31 13:28:58 -04:00
mods.h Fix server crashing on Lua errors 2015-10-31 13:28:58 -04:00
nameidmapping.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
nameidmapping.h
nodedef.cpp Connected nodes: fix 2 minor bugs 2016-03-14 05:05:04 +01:00
nodedef.h Allow nodes to specify which sides to connect to. 2016-03-12 12:08:17 -05:00
nodemetadata.cpp Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
nodemetadata.h Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
nodetimer.cpp Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
nodetimer.h
noise.cpp Fix spelling of noise_threshold 2015-12-06 11:38:03 +01:00
noise.h
objdef.cpp
objdef.h Rename and move basicmacros.h to util/basic_macros.h 2015-11-02 04:57:55 +01:00
object_properties.cpp Show infotext with description for item entities 2016-01-18 17:21:41 +00:00
object_properties.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
particles.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
particles.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
pathfinder.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
pathfinder.h
player.cpp Fix player teleportation bug whilst sneaking 2016-03-14 08:44:28 +00:00
player.h Fix player teleportation bug whilst sneaking 2016-03-14 08:44:28 +00:00
porting_android.cpp Add seperate cache path 2015-12-07 13:51:41 -05:00
porting_android.h Add seperate cache path 2015-12-07 13:51:41 -05:00
porting.cpp Don't print locale directory error message when GetText is disabled 2016-02-19 19:56:34 -05:00
porting.h Fix OSX building issue caused by ad884f2 2016-01-29 10:54:50 -05:00
profiler.cpp
profiler.h Clean up threading 2015-08-23 22:04:06 -04:00
quicktune_shortcutter.h
quicktune.cpp Clean up threading 2015-08-23 22:04:06 -04:00
quicktune.h
rollback_interface.cpp Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
rollback_interface.h
rollback.cpp Improve rollback database indexing 2015-10-24 08:45:38 +02:00
rollback.h
serialization.cpp Replace instance of readsome with read in decompressZlib Make decompressZlib more robust 2016-01-09 02:28:35 +00:00
serialization.h Serialisation: documentation fixes, clarifying renames and whitespace fixes 2015-09-14 07:02:15 +02:00
server.cpp Nodebox: Allow nodeboxes to "connect" 2016-03-12 12:08:17 -05:00
server.h Only allow players with shout to chat 2015-11-13 02:35:02 +01:00
serverlist.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
serverlist.h
serverobject.cpp Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
serverobject.h Fix invisible player when the attached entity is removed 2015-07-18 07:41:43 +02:00
settings_translation_file.cpp Add options for screenshot format and quality 2016-03-12 17:12:43 -05:00
settings.cpp Fix Settings::remove() always returning true 2016-01-19 10:15:01 +01:00
settings.h Clean up threading 2015-08-23 22:04:06 -04:00
shader.cpp Set proper GLSL pixel shader version 2016-02-11 09:47:25 +01:00
shader.h Dump shader programs on compile errors 2016-02-11 07:13:07 +01:00
sky.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
sky.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
socket.cpp Add errno to socket creation failed exception 2015-11-08 18:16:02 -05:00
socket.h Add errno to socket creation failed exception 2015-11-08 18:16:02 -05:00
sound_openal.cpp Remove unused OpenALSoundManager::m_can_vorbis and EXT_vorbis check 2015-12-01 00:36:11 +00:00
sound_openal.h
sound.cpp
sound.h
staticobject.cpp Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
staticobject.h Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
strfnd.h
subgame.cpp Add environment variable MINETEST_WORLD_PATH 2015-10-02 22:47:13 +02:00
subgame.h
terminal_chat_console.cpp Use the console instead of a dedicated window when pressing keymap_chat/cmd 2016-03-02 23:23:31 -05:00
terminal_chat_console.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
threads.h Fix some threading things and add additional thread unittests 2015-10-24 02:31:23 -04:00
tool.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
tool.h
touchscreengui.cpp Android: Implement Autohiding button bars to cleanup screen 2015-12-18 20:35:54 +01:00
touchscreengui.h Android: Implement Autohiding button bars to cleanup screen 2015-12-18 20:35:54 +01:00
treegen.cpp Treegen: Rename pine tree mapgen alias 2015-08-10 09:50:58 +01:00
treegen.h
version.cpp Android: Add githash header to spare rebuilds after new commits 2015-08-01 20:42:07 +02:00
version.h
voxel.cpp Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will 2015-07-24 21:48:02 +02:00
voxel.h
voxelalgorithms.cpp
voxelalgorithms.h
wieldmesh.cpp Use inventory_image in the first place for inventory item mesh 2016-02-08 23:13:19 +01:00
wieldmesh.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00