Dirkfried
a9b8bc4ddd
Enhance mithril armor ( #70 )
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* Enhance mithril armor
Mithril armor should be (at least) tougher than diamond armor. Mithril is found rarer and deeper than diamond and mithril tools are already better than diamond tools.
* Enhance mithril shield
Mithril armor should be (at least) tougher than diamond armor. Mithril is found rarer and deeper than diamond and mithril tools are already better than diamond tools.
* Correct armor_use
Now this enhance the durability by a factor 3 (instead of a factor 2) compared to diamond. Which can be justified by the ore generation update in moreores (deeper and rarer (but less scattered)).
* Correct armor_use
Now this enhance the durability by a factor 3 (instead of a factor 2) compared to diamond. Which can be justified by the ore generation update in moreores (deeper and rarer (but less scattered)).
* correct typo
2022-02-05 13:33:41 +01:00
tenplus1
b6651fd396
add fire protection to nether armor ( #67 )
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* add fire protection to nether armor
* add fire protection to nether shield
2021-11-13 11:00:49 +01:00
lortas
44778d7861
add nether armor and nether shield ( #65 )
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* add texture files for nether based 3d_armor
* add texture files for nether based shield
* perpare for nether armor
* add nether armor
* add translation for nether armor
* add translation for nether armor
* add nether shield
* add nether shield translation
* add nether armor texture preview info
* add nether shield texture preview info
* add nether to settingtypes.txt
* add german translation for armor
* add german translation for shields
* Nether armor stats modified.
* Modify Nether Shield Stats
* Update inline documentation
2021-11-10 10:15:55 +01:00
Jordan Irwin
da78601a77
Some Fixes for HTML Docs Generated by LDoc ( #60 )
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* LDoc: set min-height for "content" element
* LDoc: move generation script to .ldoc directory
* LDoc: add some output messages to gendoc.sh script
* LDoc: copy inventory image textures to reference dir instead of linking to remote files.
* LDoc: hack to compensate for "shields:" prefix being trimmed from item names
* Fix helmet_diamond & chestplate_crystal names in docstrings
2021-07-31 14:03:20 +02:00
Jordan Irwin
c790b20169
Add Support for Generating HTML Documentation with LDoc ( #58 )
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* Add Python scripts to generate temp files that can be parsed by LDoc
* Add config & script for generating HTML docs with LDoc...
* Add Lua docstrings for API & items
* Add workflow for building API reference docs on gh-pages branch
* Add LDoc's default stylesheet
* LDoc: make navigation panel fixed
2021-07-30 16:12:29 +02:00
Sirrobzeroone
5642819ba5
fix for #30
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2 line update so that shields when used no longer affects the base armor.config.level_multiplier and hard sets this to 0.9 and overriding whatever value maybe set under the UI for this seeting.
Tested in combination with #34 but no issues detected
2020-12-26 20:24:30 +01:00
Olivier Dragon
4dc9a81ec2
Change intllib for v5 minetest.get_translator
2020-08-31 07:41:59 +02:00
Olivier Dragon
979516c13d
Update French translation
2020-08-31 07:41:59 +02:00
Olivier Dragon
ec5de28dc2
Update translations to MT v5 format
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using the script https://github.com/minetest-tools/update_translations
2020-08-31 07:41:59 +02:00
BuckarooBanzay
0da0088889
Merge branch 'master' of https://github.com/Panquesito7/minetest-3d_armor
2020-05-01 16:30:35 +02:00
orbea
dbc6ccf089
Add missing fuel recipes for wood and cactus armor.
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Fixes https://github.com/stujones11/minetest-3d_armor/issues/174
2020-04-30 08:18:29 +02:00
orbea
c3a755518e
Silence png warnings.
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Closes https://github.com/mt-mods/3d_armor/pull/1
2020-04-09 07:22:39 +02:00
BuckarooBanzay
f81cb10f20
add luacheck and integration test workflows / fix luacheck errors
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partially attends to https://github.com/pandorabox-io/pandorabox.io/issues/444 (the ObjectRef issue)
2020-02-13 12:26:32 +01:00
Thomas Rudin
e5b2cf3a34
new armor and shield textures
2019-12-15 19:03:25 +01:00
Panquesito7
e248752ee4
Use newer functions from MT/MTG 5.0.0+
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These commits create more compatibility with MT/MTG 5.0.0+.
However, these commits (may) break compatibility with the 0.4-series.
2019-06-16 15:17:21 -05:00
stujones11
47ecef46f7
Update licenses
2019-05-27 20:30:03 +01:00
stujones11
3fe7dd2249
Replace deprecated getpos call
2019-03-05 19:40:54 +00:00
stujones11
cc6fff2b04
Shields: Fix positional sound effects
2018-05-13 16:31:51 +01:00
stujones11
c812e0ac56
Shields: Add option to disable sound effects
2018-02-18 20:35:49 +00:00
stujones11
4baed2ca22
Remove on_punch effects from admin armor, closes #131
2018-02-18 20:24:35 +00:00
stujones11
b4cfdac6f5
Update licenses to current year
2018-02-11 16:57:27 +00:00
stujones11
d979815a49
Fix libpng sRGB profile warnings
2017-10-20 19:38:22 +01:00
fat115
ae448c150c
added complete intllib support (i18n)
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added french translation
2017-08-08 18:09:27 +01:00
AntumDeluge
cc26d04345
Replace deprecated function 'intllib.Getter':
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- Check first for 'intllib.make_gettext_pair', otherwise continue using
function 'intllib.Getter'.
2017-07-09 14:29:11 +01:00
stujones11
1af0bb60f8
Rename on_punch callback to avoid potential conflict with nodes
2017-04-21 18:33:30 +01:00
stujones11
99bc8cf2d3
Reverse order of stack and index in callbacks for consistency
2017-04-15 20:44:05 +01:00
stujones11
065815eec1
Include stack index it armor item callbacks
2017-04-15 17:54:39 +01:00
stujones11
16b0ee2d9e
Register adminshield alias for consistency
2017-04-14 20:19:38 +01:00
stujones11
64f8b3cd58
Fix OOM crash with admin shield
2017-04-14 17:08:08 +01:00
stujones11
74ef6c5759
Shields: check valid hitter
2017-04-13 21:29:57 +01:00
stujones11
20edce6c55
Better balance of armor weights
2017-04-09 18:49:44 +01:00
stujones11
6e58d1280b
Add minor physics penalties to metal armors
2017-04-09 18:37:55 +01:00
stujones11
7cfd744ff3
Respect flammable group when fire is protection enabled
2017-04-09 17:34:22 +01:00
stujones11
e5e926a02e
Use metal sounds for enhanced shields
2017-04-09 15:43:35 +01:00
stujones11
5508a26dbf
Bugfix: shields crash with nil method, fixes #102
2017-04-08 22:28:52 +01:00
stujones11
0ec7858937
Add punch damage groups and effects
2017-04-08 21:32:56 +01:00
stujones11
23e4d5114f
Add support for intllib
2017-03-31 20:12:20 +01:00
stujones11
5911447048
Move shields level reduction to shields mod
2017-03-29 19:13:13 +01:00
stujones11
701215c22f
Depreciate global configs, closes #68
2017-03-18 17:23:50 +00:00
stujones11
01a3425ec8
Add preview generator and update preview textures
2017-03-11 20:02:55 +00:00
stujones11
8f5ffeb384
Shields: Remove registration delay, closes #88
2017-03-10 18:05:16 +00:00
stujones11
26212fb3e4
Add new armor textures by @daviddoesminetest
2017-02-19 19:33:10 +00:00
stujones11
4b70580ce4
Update licensing information
2017-01-08 18:54:24 +00:00
stujones11
ac414d3df3
Remove admin shield from creative inventory
2016-05-27 19:51:39 +01:00
stujones11
7408ebcd81
Add support for mod managers
2016-03-25 19:52:00 +00:00
stujones11
bc0ea6b5bf
Add technic armor by poet.nohit
2015-05-04 18:42:46 +01:00
stujones11
0fc71201b4
Add crystal armor and fire protection by TenPlus1
2015-05-04 17:08:40 +01:00
Calinou
6e0fbc8bb2
Optimize textures using OptiPNG
2015-02-22 10:13:06 +01:00
stujones11
3dd43c7c6f
Update shields to use the ARMOR_MATERIALS table
2015-02-19 19:18:34 +00:00
crazyginger72
a9fcbf29fe
Added cactus armor and admin armor
2015-01-09 20:16:22 +00:00