9444afd722
* Begin work on "armors as modpack" refactor letting anyone to enable/disable any armors they want as mods rather than obscure settings * Fix some steel armor mishaps, remove pointless dependency on "default" * Move admin armor into mod * Make wood armor into a mod * More consistent steel description text etc. * remove wood references from 3d_armor api locale * remove admin armor reference from 3d_armor locale template.txt * Remove steel textures from api * Bronze armor as mod * Fix admin, wood armor missing local S translator var Fix wood locale missing template.txt * Fix bronze missing locale * Cactus as mod * Crystal into mod * Diamond into mod * Mithril and Gold as mods * Register armor fix * Nether as mod * Clean-up, add optional depends for mod armors, remove armor.lua from 3d_armor * Fix badly named mod.conf for admin, gold, nether armors Fix attempt to register crafting recipe even though the armor is disabled via setting * Fix steel and wood having bad globals for crafting section, turned them to locals * Fix brazilian translation getting deleted Fix cactus armor locales being incorrectly named |
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.github/workflows | ||
.ldoc | ||
3d_armor | ||
3d_armor_ip | ||
3d_armor_sfinv | ||
3d_armor_stand | ||
3d_armor_ui | ||
armor_admin | ||
armor_bronze | ||
armor_cactus | ||
armor_crystal | ||
armor_diamond | ||
armor_gold | ||
armor_mithril | ||
armor_nether | ||
armor_steel | ||
armor_wood | ||
shields | ||
wieldview | ||
.gitattributes | ||
.gitignore | ||
.luacheckrc | ||
description.txt | ||
integration-test.sh | ||
LICENSE.md | ||
modpack.conf | ||
preview_gen.py | ||
README.md | ||
screenshot.png | ||
screenshot.xcf | ||
settingtypes.txt |
Modpack - 3d Armor [0.4.13]
Table of Contents
- [mod] Visible Player Armor [3d_armor]
- [mod] Visible Wielded Items [wieldview]
- [mod] Shields [shields]
- [mod] 3d Armor Stand [3d_armor_stand]
[mod] Visible Player Armor [3d_armor]
Minetest Version: 5.0.0
Game: minetest_game and many derivatives
Depends: default
Adds craftable armor that is visible to other players. Each armor item worn contributes to a player's armor group level making them less vulnerable to attack.
Armor takes damage when a player is hurt, however, many armor items offer a 'stackable' percentage chance of restoring the lost health points. Overall armor level is boosted by 10% when wearing a full matching set (helmet, chestplate, leggings and boots of the same material)
Fire protection has been added by TenPlus1 and in use when ethereal mod is found and crystal armor has been enabled. each piece of armor offers 1 fire protection, level 1 protects against torches, level 2 against crystal spikes, 3 for fire and 5 protects when in lava.
Compatible with sfinv, inventory plus or unified inventory by enabling the appropriate inventory module, [3d_armor_sfinv], [3d_armor_ip] and [3d_armor_ui] respectively. Also compatible with [smart_inventory] without the need for additional modules.
built in support player skins [skins] by Zeg9 and Player Textures [player_textures] by PilzAdam and [simple_skins] by TenPlus1.
Armor can be configured by adding a file called armor.conf in 3d_armor mod or world directory. see armor.conf.example for all available options.
For mod installation instructions, please visit: http://wiki.minetest.com/wiki/Installing_Mods
[mod] Visible Wielded Items [wieldview]
Depends: 3d_armor
Makes hand wielded items visible to other players.
[mod] Shields [shields]
Depends: 3d_armor
Originally a part of 3d_armor, shields have been re-included as an optional extra. If you do not want shields then simply remove the shields folder from the modpack.
[mod] 3d Armor Stand [3d_armor_stand]
Depends: 3d_armor
Adds a chest-like armor stand for armor storage and display.