kno10
|
5465c609d9
|
fix village biome adaption for cherry forests
|
2025-01-03 14:09:28 +01:00 |
|
kno10
|
8d8307baa8
|
additional structures
|
2025-01-03 14:09:28 +01:00 |
|
kno10
|
edbd2c57e7
|
add forest ruins + oasis + graveyard from voxelibre plus
|
2025-01-03 14:09:28 +01:00 |
|
kno10
|
4f41d0fe27
|
fix mob struct spawns
|
2025-01-03 14:09:28 +01:00 |
|
kno10
|
28a6728255
|
sync
|
2025-01-03 14:09:28 +01:00 |
|
kno10
|
d1b16670b6
|
disable block_fixes_grass again, use all_floors decorations instead
|
2025-01-03 14:09:28 +01:00 |
|
kno10
|
186ee9fd37
|
minor parameter tweaks
|
2025-01-03 14:09:28 +01:00 |
|
kno10
|
c623d39293
|
finetuning
|
2025-01-03 14:09:28 +01:00 |
|
kno10
|
4ac48f499a
|
reduce light of witch circle
|
2025-01-03 14:09:28 +01:00 |
|
kno10
|
f989aa303c
|
enhance vl_terraform API
|
2025-01-03 14:09:28 +01:00 |
|
kno10
|
592d2fb362
|
reorg terrain features with biomes
|
2025-01-03 14:09:28 +01:00 |
|
kno10
|
72847c3d4b
|
tweak structure parameters
|
2025-01-03 14:09:28 +01:00 |
|
kno10
|
99a1ac82ff
|
sometimes no_path is not cleared up correctly :-(
|
2025-01-03 14:09:28 +01:00 |
|
kno10
|
64aaa91cf8
|
more new structures
|
2025-01-03 14:09:28 +01:00 |
|
kno10
|
782e9a4f61
|
do not use voxelmanip anymore, seems to be smoother without
|
2025-01-03 14:09:28 +01:00 |
|
kno10
|
21884c2c88
|
vl_terraforming: add non-vm version
|
2025-01-03 14:09:27 +01:00 |
|
kno10
|
28e788007a
|
Add cherry grove biome, based on MCLA.
Textures from pixel perfection, optimized with zopfipng. C.f., voxelibre#3463 voxelibre#4113
|
2025-01-03 14:09:27 +01:00 |
|
kno10
|
8d7bd5bec1
|
Register only one decoration per grass color for tallgrass.
|
2025-01-03 14:09:27 +01:00 |
|
kno10
|
50d2758a93
|
Unnecessary use of mcl_util.get_node
|
2025-01-03 14:09:27 +01:00 |
|
kno10
|
c2005687c9
|
Drop non-persistent tracking of generated chunks.
|
2025-01-03 14:09:27 +01:00 |
|
kno10
|
64dd3a85bd
|
polishing
|
2025-01-03 14:09:27 +01:00 |
|
kno10
|
7821f8cd4f
|
use mcl_util function
|
2025-01-03 14:09:27 +01:00 |
|
kno10
|
f5fc2476d4
|
template specialization for param2
|
2025-01-03 14:09:27 +01:00 |
|
kno10
|
1d58960061
|
Split biomes into separate files.
|
2025-01-03 14:09:27 +01:00 |
|
kno10
|
57ee7b5d4a
|
igloo less slope, more snow, more rare
|
2025-01-03 14:09:27 +01:00 |
|
kno10
|
741ff86f26
|
height difference for villages
|
2025-01-03 14:09:27 +01:00 |
|
kno10
|
3ff7579e84
|
better paths, better village layouts
|
2025-01-03 14:09:27 +01:00 |
|
kno10
|
9bb23073e9
|
improve shipwrecks
reduce frequency, trim schematics, disable foundations again
|
2025-01-03 14:09:27 +01:00 |
|
kno10
|
913c1cbb02
|
more structures, more to discover.
|
2025-01-03 14:09:27 +01:00 |
|
kno10
|
6f61256bdf
|
hollow fallen trees
|
2025-01-03 14:09:27 +01:00 |
|
kno10
|
9941698d29
|
add command /emerge 512 to emerge an area
|
2025-01-03 14:09:26 +01:00 |
|
kno10
|
cc0ce12b8a
|
improvements to mineshaft cart variety + /locate
|
2025-01-03 14:09:26 +01:00 |
|
kno10
|
75e93c7f3a
|
use swap_node instead of set_node in mapgen, tweaks to end
|
2025-01-03 14:09:26 +01:00 |
|
kno10
|
5ee8d8cf22
|
eliminate the static_pos kludge except for strongholds for now
|
2025-01-03 14:09:26 +01:00 |
|
kno10
|
9af6671b04
|
cleanups and fixes
|
2025-01-03 14:09:26 +01:00 |
|
kno10
|
593c000cba
|
clean up villages code, add biome farming support
|
2025-01-03 14:09:26 +01:00 |
|
kno10
|
4d280d1d98
|
More fixes, make shulkers spawn on the floor.
|
2025-01-03 14:09:26 +01:00 |
|
kno10
|
700f62813e
|
fix, and add small end city from MCLA
|
2025-01-03 14:09:26 +01:00 |
|
kno10
|
162fdab9f7
|
disable foliage 'fixes' that cause multi-colored trees
|
2025-01-03 14:09:26 +01:00 |
|
kno10
|
95d0859ad9
|
code restructuring and cleanups
|
2025-01-03 14:09:26 +01:00 |
|
kno10
|
4447792b10
|
Huge update of new terraforming, structures, and village code
|
2025-01-03 14:09:26 +01:00 |
|
kno10
|
cef7562953
|
Big rewrite of structure spawning using voxel manipulators
|
2025-01-03 14:09:26 +01:00 |
|
kno10
|
d98a1e957f
|
fix bamboo biomes, add new schematic
|
2025-01-03 14:09:26 +01:00 |
|
kno10
|
b5a22ad303
|
allow generating towns on mapblocks emerged with previous versions that did not become full settlements yet
|
2025-01-03 14:09:26 +01:00 |
|
kno10
|
42e9a5a33e
|
fixes and parameter tuning
|
2025-01-03 14:09:26 +01:00 |
|
kno10
|
65018832ce
|
more voxelmanipulator, more MCLA
|
2025-01-03 14:09:25 +01:00 |
|
kno10
|
e652013b68
|
finetuning
|
2025-01-03 14:09:25 +01:00 |
|
kno10
|
18dcd77f62
|
add MCLA schematics
|
2025-01-03 14:09:25 +01:00 |
|
kno10
|
e92c56407b
|
Big villages overhaul
|
2025-01-03 14:09:25 +01:00 |
|
kno10
|
e871fcba37
|
move structures code from mcl_mapgen_core to mcl_structures
|
2025-01-03 14:09:25 +01:00 |
|