Commit Graph

494 Commits

Author SHA1 Message Date
FossFanatic
8b0d195906 Fix broken setting
This commit adds some lines of code which make sure that nothing gets destroyed when TNT griefing is disabled.
2023-03-09 12:52:22 -06:00
FossFanatic
4659d1a0f1 Add function for colorwallmounted node rotation
This commit adds a new utility function which helps find the rotation of `colorwallmounted` nodes.
2023-02-27 20:25:36 +00:00
FossFanatic
8060b02cbd Add extra check to guarantee no nil values 2023-02-19 07:49:09 +00:00
FossFanatic
9bb3d8311b Append stuff to the new function 2023-02-18 08:24:12 +00:00
FossFanatic
406b27852b Improve the new function somewhat 2023-02-16 07:54:00 +00:00
FossFanatic
8fd40eaf46 Replace get_registered_biome_from_pos with get_palette_indexes_from_pos 2023-02-14 18:08:59 +00:00
FossFanatic
fcaa2c4ce1 revert 55478f6953e4a05ba83c0cfc2c61bb76e5cd701a
revert Fix crash with mapgen v6
2023-02-14 14:22:03 +00:00
FossFanatic
55478f6953 Fix crash with mapgen v6 2023-02-14 14:01:14 +00:00
FossFanatic
7b7e213925 Fix mcl_util.get_registered_biome_from_pos(pos)
Adds something which was missing from the function.
2023-02-14 08:12:55 +00:00
FossFanatic
c88f0047c1 Merge branch 'master' into biome_colored_foliage 2023-02-12 08:44:29 +00:00
FossFanatic
b4e84dadb0 Add new function
Adds the `get_registered_biome_from_pos` function, which does what the name says.
2023-02-12 07:57:04 +00:00
emptyshore
bdc82b76b5 Respect immortal armor group, ensuring objects are not dealt damage
Context: some objects such as chest, frame or sign entities are set to
be immortal, because they are tied to a node and should not be removed
on their own.

However since immortality wasn't respected, it would lead to odd desync
issues between nodes and accompanying entities. An example is a chest
that becomes invisible when struck by lightning or anvil.
2023-02-08 15:59:36 +13:00
Michieal
6265148727 Move textures all into one centralized directory. 2023-01-30 22:55:53 -05:00
Johannes Fritz
da7320b14c Add survival tool capabilites to all items 2023-01-24 11:38:58 -06:00
Johannes Fritz
a1cc24f8d3 Slowing creative digging 2023-01-24 11:16:28 -06:00
CyberMango
78f32d2dd4 Removed the approved field from death reasons.
This created a strange bug that only death reasons created by
mcl_utils.deal_damage were "approved" so only they triggered running the
death callbacks, so only they triggered printing a death message.
Therefore most deaths did not produce a death message.
2023-01-20 19:15:21 +02:00
FossFanatic
513d148eaf Merge branch 'master' into grass_sound_revert 2023-01-17 12:44:16 +00:00
AFCMS
fb8262bf57 Make light blocks buildable_to 2023-01-15 15:32:42 +00:00
FossFanatic
fbb4cf084f Revert grass footstep sound
This reverts the grass footstep sounds back to the one before the recent sound update by grorp.
2023-01-14 15:22:19 +00:00
CyberMango
64a7f76d5b Replaced positions check with an area check.
This one is using the minetest.is_area_protected so it should work
faster. It also doesnt require the user to manually add all the points
that should be checked so its nicer to use.
2023-01-12 21:22:36 +02:00
CyberMango
b0d9eed3e1 Removed specific functions and added usage examples.
The specific functions didnt end up adding much simplicity, but did add
some degree of confusion.
2023-01-12 20:04:44 +02:00
CyberMango
685a7ff256 Added a function for a single position and better naming.
Now the functions are named with "position" instead of "node" to better
reflect what they do and what args they expect.

Also added a function for cehcking just a single position since thats
the most common use case, so it saves a small performance overhead.
2023-01-12 20:04:44 +02:00
CyberMango
949a2b787e Added protection violation checker functions.
1 completley generic and 3 more that use it for more specific cases -
  placing a node, modifying a node and planting over a node.
2023-01-12 20:04:44 +02:00
iliekprogrammar
661afed46c Merge branch 'master' into mcl-init-fixes 2022-12-30 18:11:08 +00:00
ancientmarinerdev
e6e898671a Merge pull request 'add japanese translation' (#3149) from SakuraRiu/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3149
Reviewed-by: Michieal <michieal@noreply.git.minetest.land>
2022-12-29 22:14:48 +00:00
Gregor Parzefall
14adcbbecb Make snow sound like snow while digging it 2022-12-21 22:39:26 +01:00
Gregor Parzefall
7312c30f8e Update attribution of sounds
Also: Add myself to CREDITS.md
2022-12-21 22:13:08 +01:00
Gregor Parzefall
4fcbe05be5 Remove a sound I forgot 2022-12-21 13:53:09 +01:00
Gregor Parzefall
605e4de455 Restore MCL changes to grass / leaves sounds 2022-12-20 21:12:56 +01:00
Gregor Parzefall
e4abbbf112 Sound changes in code 2022-12-20 20:57:57 +01:00
Gregor Parzefall
718cdb553d More sound changes from MTG 2022-12-20 18:54:52 +01:00
Gregor Parzefall
e2ec660f25 Update sounds from MTG 2022-12-20 18:21:31 +01:00
Riu Sakura
2b61231f82 add japanese translation 2022-12-19 15:33:31 +09:00
ancientmarinerdev
f7f0a2be8b Raids performance optimisation. Check for village less and over less distance. 2022-12-09 22:59:58 +00:00
cora
69f5bad0bb Document mcl_events 2022-11-26 17:06:04 +01:00
cora
dabc09adb2 Lower and unify distance check 2022-11-26 17:06:04 +01:00
cora
d0ea7c4059 Set events metatable correctly 2022-11-26 17:06:04 +01:00
cora
93e5034317 Add fireworks when raid complete 2022-11-26 17:06:04 +01:00
cora
e5515ed119 Add debug field: active event counter
to verify it doesn't memleak
2022-11-26 17:06:04 +01:00
cora
94057aa7e5 Code cleanup 2022-11-26 17:06:04 +01:00
cora
db4f9ec5a3 Fix raid instawin when no spawnable blocks found 2022-11-26 17:06:04 +01:00
cora
057a78ed30 Fix raid registering as completed when unloading the area 2022-11-26 17:06:04 +01:00
cora
22fa5096c9 Add debug command status feedback 2022-11-26 17:06:04 +01:00
cora
2147790b44 Add setting to disable events 2022-11-26 17:06:04 +01:00
cora
608da950e4 Abort events when no player is near 2022-11-26 17:06:04 +01:00
PrairieWind
48a8511052 Make bossbars enablable/disablable per event type. Update some capitalization. 2022-11-26 17:06:04 +01:00
cora
9893dee1aa Add debug chatcommand to start events 2022-11-26 17:06:04 +01:00
cora
dc017864fd raids: properly integrate potions api
supports "level" now, bad omen > 1 means extra wave additionally
the playername is saved in the event object now for later access
and events can be made exclusive to a certain radius now.
2022-11-26 17:06:04 +01:00
cora
7ab2c5fecd Make debug output an opt-in setting 2022-11-26 17:06:04 +01:00
cora
390aec5d7a Integrate raids with mcl_events 2022-11-26 17:06:04 +01:00
cora
052e76bfcc start at effective stage 1 2022-11-26 17:06:04 +01:00
cora
f17a9220bb Add bossbar support 2022-11-26 17:06:04 +01:00
cora
627ce0dc3b Finish at max_stage not max_stage + 1 2022-11-26 17:06:04 +01:00
cora
f06d5a1ee3 Add event api
prototype state, test with chatcommand /infest (debug priv)
2022-11-26 17:06:03 +01:00
ancientmarinerdev
e5c639c779 Logging improvements 2022-11-12 02:35:00 +01:00
ancientmarinerdev
ff0fea8978 Add default logger to make logging easier 2022-11-12 02:35:00 +01:00
Johannes Fritz
c66e184373 mcl_playerplus fixes 2022-11-11 17:53:13 +00:00
cora
41055d5abe Check object on mob tranformation 2022-11-11 16:43:45 +01:00
cora
6b8236e8f3 Fix crash in villagegen 2022-11-01 04:52:17 +01:00
cora
98dad0b191 Generate netherrack under the bedrock ceiling
this is a somewhat ugly hack that uses minetest.generate_decorations
which generates decorations regardless of biome so additional steps
had to be taken to ensure no other decorations "spill over" due to
this.
2022-11-01 04:52:17 +01:00
cora
8d456d8ff9 implement sweet berry damage
0.5 per second while moving inside it
2022-10-26 15:57:17 +00:00
AFCMS
bacec2c7e6
Make 2 last params of mcl_vars.get_node optional 2022-10-25 11:01:44 +02:00
AFCMS
a3d459f020
Refactor mcl_init
- use new vectors
- make code less confuse
- type annotations
2022-10-25 11:01:44 +02:00
AFCMS
9f16bfe6c5 mcl_attached fixes
- deprecated usage of vector.new()
- use new vectors everywhere
- use `minetest` instead of `core`
- make some more functions local
2022-10-23 18:39:08 +02:00
AFCMS
8da8040324 mcl_explosions_fixes
- use new vectors
- remove deprecated use of vector.new()
- add some type annotations
2022-10-23 18:35:22 +02:00
cora
f47674b9a7 Add mcl_util.file_exists() function 2022-10-13 02:13:02 +02:00
talamh
23ec60fff0 Change torch model, add soul fire flame particle texture 2022-10-10 20:50:11 +01:00
cora
68d04bc4e8 move set_conditionals from mcl_playerplus to mcl_util 2022-10-07 02:45:01 +00:00
cora
2efcb168b2 Make the game respect mt "enable_damage" setting 2022-09-19 13:59:24 +02:00
cora
ba7f534d2f Make end island larger 2022-09-14 20:37:08 +00:00
cora
2c7838bdf6 make the end island slightly larger
also uses the mcl_mapgen_core api now
2022-09-14 20:37:07 +00:00
cora
61f9a047e3 Remove unused functions 2022-09-14 20:37:07 +00:00
cora
1d942e9946 Exit portal and spawn platform -> mcl_structures 2022-09-14 20:37:07 +00:00
cora
ba35f19f71 Log player position on death
So people can find their items easier
2022-08-15 11:57:11 +02:00
iliekprogrammar
0e999d8bb9
[5.6] remove incorrect marks.
wrong, bad. these are fine.
2022-08-07 13:00:43 +08:00
iliekprogrammar
221ee0fcf1
[5.6] mark places with unsafe set_hp entity handling
There might be other places i might be missing, but these are the obvious ones.

leftover entity handling i did not mark:
* everything that involves a apply()-like algorithm (e.g. callbacks) over the
  same list of objects.
* in mcl_damage, it's not known whether mcl_damage.from_mt() would involve
  entity handling or just player handling.
2022-08-07 00:13:03 +08:00
Sumyjkl
93e0e0607e walkover globalstep timer changed to align with mc time for damage and other actions 2022-07-26 23:21:56 +10:00
Sumyjkl
9cd454f9d7 magma no longer damages player on halfslabs 2022-07-26 23:16:14 +10:00
Elias Fleckenstein
e7898352d8 Remove mobs_mc_gameconfig 2022-05-27 02:44:39 +02:00
Elias Fleckenstein
f6a40ffb78
Run tools/strip_trailing_whitespace.sh 2022-05-26 07:29:28 +02:00
Elias Fleckenstein
e0f70b54ec Remove _cmi_is_mob 2022-05-25 23:13:33 +02:00
kay27
dc4ccf91cc lift clouds to 384 in valleys mapgen
Valleys has a much higher average elevation than v7 often leading
to "normal" looking terrain being in the clouds. This lifts the
clouds up higher.
2022-04-19 10:23:10 +00:00
kabou
a9a3f01a0e Tiny comment fix. 2022-03-19 03:16:15 +01:00
kabou
8518ce2c19 Add support for group:supported_node
* Add support for `group:supported_node` to CORE/mcl_attached.
  Supported nodes are nodes that can be placed on any node that does not
  have the `drawtype = "airlike"` attribute.
* Copy the `drop_attached_node()` function from minetest/builtin, so
  that the override function provides the same behavior when nodes drop.
* Add comments to CORE/mcl_attached and to the functions defined in it.
* Add more local aliases for global minetest.* functions.
* If the original function returns true, it is not necessary anymore
  to perform more tests and the override function can simply return true
  immediately.
2022-03-19 02:32:13 +01:00
Nils Dagsson Moskopp
66bb209ad1 Fix TGA file writing on Windows
Before this patch, the tga_encoder mod would write corrupted TGA files
on Windows: Bytes that looked like newlines were replaced by a carriage
return and a newline.
2022-02-28 16:58:59 +00:00
Emojigit
ba172f0847 mcl_explosions 2022-02-23 23:58:05 +01:00
AFCMS
61f4c5b885
apply @kay27 fix to mcl_util.drop_items_from_meta_container 2022-02-22 18:08:26 +01:00
AFCMS
c64d0e4558
simplify random dropping position code 2022-02-22 18:08:24 +01:00
AFCMS
61e54ed617
rename mcl_util.drop_items_container_get to drop_items_from_meta_container 2022-02-22 18:08:24 +01:00
AFCMS
80fb59f9ac
add barrel 2022-02-22 18:08:22 +01:00
NO11
8db28c1337 Update get_pointed_thing function 2022-02-17 15:30:41 +00:00
NO11
d46a96c43a Merge branch 'master' into buckets+ 2022-02-17 14:48:07 +00:00
NO11
ad99746d99 Add get_pointed_thing function 2022-02-17 14:35:51 +00:00
AFCMS
da4952a125
wip mcl_damage documentation 2022-02-13 21:31:04 +01:00
AFCMS
5bedae49d6 walkover fixes 2022-01-20 22:55:36 +01:00
Elias Fleckenstein
ec7e245b9d
Various fixes to the enchanting and loot system
- enchanted loot generated by mapgen now uses PseudoRandom for randomness
- prevent fishing loot from generating loot 32767 times (!!!) when only 1 is needed
- bows and fishing rods obtained from the treasure section of fishing loot are now enchanted
- there is now a function to uniform enchant items other than books
2021-12-07 17:57:18 +01:00
Elias Fleckenstein
92686e5412
Fix broken mcl_util.calculate_durability 2021-12-02 17:28:19 +01:00
iliekprogrammar
f61143758e
Fix small typo in API.md 2021-11-10 12:54:28 +08:00
iliekprogrammar
fa22ec4dd0
Add helper functions to update/merge tables. 2021-11-10 02:50:49 +08:00
Nils Dagsson Moskopp
4926c0560d
Speed up TGA encoding by creating fewer strings 2021-11-04 15:38:56 +01:00