Commit Graph

55 Commits

Author SHA1 Message Date
FossFanatic
b1a52a3243 Rename some things
This commit renames `tnt_griefing` to `explosions_griefing` to better reflect what this setting now does.
2023-03-09 12:52:22 -06:00
FossFanatic
af8c4ded93 Try different fix for broken setting 2023-03-09 12:52:22 -06:00
FossFanatic
8b0d195906 Fix broken setting
This commit adds some lines of code which make sure that nothing gets destroyed when TNT griefing is disabled.
2023-03-09 12:52:22 -06:00
AFCMS
8da8040324 mcl_explosions_fixes
- use new vectors
- remove deprecated use of vector.new()
- add some type annotations
2022-10-23 18:35:22 +02:00
iliekprogrammar
0e999d8bb9
[5.6] remove incorrect marks.
wrong, bad. these are fine.
2022-08-07 13:00:43 +08:00
iliekprogrammar
221ee0fcf1
[5.6] mark places with unsafe set_hp entity handling
There might be other places i might be missing, but these are the obvious ones.

leftover entity handling i did not mark:
* everything that involves a apply()-like algorithm (e.g. callbacks) over the
  same list of objects.
* in mcl_damage, it's not known whether mcl_damage.from_mt() would involve
  entity handling or just player handling.
2022-08-07 00:13:03 +08:00
AFCMS
cd33d406b2 fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
AFCMS
03c9c0b830 [mcl_explosion] fix warnings 2021-05-25 00:57:42 +02:00
Elias Åström
4d13eddcd6 Adjust explosion entity damage hitbox
In mcl_explosions the hitbox used for calculating the damage of an
entity is its collisionbox multiplied by two.  This commit removes the
multiplication by two because that makes explosion damage behave weirdly
in some circumstances.  It was most likely implemented that way because
of a misinterpretation of the Minecraft wiki.
2021-05-18 19:31:08 +02:00
Elias Åström
f7052943ec Fix rays not being cast in a specific direction
A bug was introduced in 679e2b1b which caused explosions to not cast
rays for environment destruction in the (+X, +Y, +Z) direction.  This
commit fixes that.
2021-05-18 19:29:03 +02:00
Elias Fleckenstein
302175691a Integrate death messages 2021-04-25 16:42:38 +02:00
Elias Fleckenstein
9f7b371bfc Merge branch 'master' into damage 2021-04-22 13:29:32 +02:00
Elias Fleckenstein
acbdc937b4 Fix crash when trying to explode an unknown node 2021-04-22 13:19:44 +02:00
Elias Fleckenstein
ce0148d9a8 Rewrite armor; new damage system 2021-04-14 15:46:52 +02:00
AFCMS
4b2c963222 performances improvement for mcl_explosions 2021-03-15 01:20:22 +01:00
AFCMS
787d997e51 fix warnings in mcl_explosion 2021-03-11 23:08:51 +01:00
Elias Åström
53041a0d62 Add setting to bypass protection in mcl_explosions 2021-02-28 16:06:48 +01:00
Elias Åström
5972322639 Remove backward compatible names in explosion info
Appears like they were not used anywhere.
2021-02-16 21:36:37 +01:00
Elias Åström
d5ea06bb47 Fix center of bounding box calculation 2021-02-16 21:33:26 +01:00
Elias Åström
948438bd1c Add max_blast_resistance to mcl_explosions.explode
If the option is specified, then the explosion will treat all
non-indestructible nodes as having a blast resistance of no more than
the value of the option.
2021-01-26 17:04:22 +01:00
Elias Åström
34274486c7 Add griefing option to mcl_explosions.explode
When set to false explosions will only affect entities and not destroy
nodes.
2021-01-26 17:04:22 +01:00
Elias Åström
e3d2284485 Refactor some stuff in mcl_explosions 2021-01-26 17:04:22 +01:00
Elias Åström
4a07b0607f Improve API of mcl_explosions.explode
Replace the 'no_sound' and 'no_particle' options in the 'info' parameter
with 'sound' and 'particles'.  But also has backwards compatability for
the old parameter names.
2021-01-26 17:04:22 +01:00
Elias Åström
c907df9669 Tiny code style cleanup in mcl_explosions 2021-01-26 17:04:22 +01:00
kay27
1a2c500873 Restore missing 'died formspec' after player exploded being in the bed 2021-01-20 01:46:52 +04:00
Elias Fleckenstein
034174390d Fix #801 2021-01-06 12:48:39 +01:00
Elias Fleckenstein
a3cf6b0e5d Blast Protection; Fire Protection; Projectile Protection; Feather Falling; Thorns 2020-11-13 12:21:36 +01:00
Wuzzy
731f42ac88 Rename and move texture: tnt_smoke 2020-08-19 18:47:58 +02:00
kay27
9537eaead0 Protect from explosions 2020-08-10 22:04:27 +04:00
Elias Åström
ea1ad14f72 Fix sound/particle bug in mcl_explosions 2020-07-17 00:39:33 +02:00
Wuzzy
c106a62979 Use minetest.is_creative_enabled 2020-07-10 16:45:40 +02:00
Wuzzy
8ecc96fff2 Fix crash when spawning firey explosion 2020-06-12 12:30:45 +02:00
Wuzzy
6f12adcb03 Fix broken blast handling for chest/shulkerbox 2020-06-06 16:57:19 +02:00
Wuzzy
2d6e0a99af Check more nodes for falling after explosion 2020-06-04 23:43:17 +02:00
Wuzzy
546ee09e6f Check for falling after explosion 2020-06-04 14:17:04 +02:00
Wuzzy
2f9e5d302e Fix explosion API not calling on_[con|de]struct 2020-06-04 14:02:18 +02:00
Wuzzy
5108f398bb Fix all explosions spawning fire 2020-05-08 18:04:04 +02:00
Wuzzy
2ec66fc61b Fix leaking global in mcl_explosions 2020-05-08 18:01:33 +02:00
Alexander Minges
ad70a71f8c Fix crash when triggering explosion (type check error) 2020-05-08 17:31:41 +02:00
Wuzzy
bc740efafe Add fire explosions 2020-05-02 19:05:56 +02:00
Wuzzy
6a576c50a0 Add puncher to tnt_explosions 2020-05-02 18:24:53 +02:00
Wuzzy
d4bc7a2f88 Add back the explosion death msg 2020-05-02 18:09:25 +02:00
Wuzzy
7fa8828bd5 Explosions: Use minetest.get_position_from_hash 2020-04-30 21:13:10 +02:00
Wuzzy
026d406d4b Fix indents in mcl_explosions 2020-04-30 21:12:30 +02:00
Wuzzy
679e2b1b70 Explosions: Reduce repeated code 2020-04-30 21:08:42 +02:00
Wuzzy
772ea01aff Explosions: Fix syntax error 2020-04-30 21:00:13 +02:00
Wuzzy
2b5ddbd62d Explosions: Change item drop handler 2020-04-30 20:58:58 +02:00
Wuzzy
9ee0ef5a8d Explosions: Replace some API calls 2020-04-30 20:57:38 +02:00
Elias Åström
a10dff8421 Use walkable for entity exposure
This makes TNT do full damage under water.
2020-04-19 13:08:36 +02:00
Elias Åström
a62a75c799 Do not drop items in creative mode
It works like this in Minecraft.  This will also reduce lag when playing
with TNT in creative.
2020-04-19 13:08:36 +02:00