teknomunk
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360a77a861
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Fix chick spawning in the presence of a functional has_room() check
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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948aceae21
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Fix dispenser arrows so they hit players and entities, minetest.register_entity -> vl_projectile.register for mcl_throwing:egg
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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ff5285d151
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Make egg and snowball stack count match master
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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2ea316ddff
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Prevent dereferencing nil in wither.lua, fix minor typo in debug statement
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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e870a8776d
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Add workarround for random velocity change of particles on creation
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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1e43d35057
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Make sure a projectile sets on fire the thing it collided with
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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e20da5d2d4
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Fix player-mcl_throwing collisions, fix chick spawning on egg collisions, luacheck fixes
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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3cd9da98a7
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Fix luacheck findings for this PR: remove unused variables, remove overwritten value, add missing dependencies, fix undefined variable usage
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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389e2c4fa6
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Prevent projectiles from crashing server when removed when it punched something (wither skull hitting the wither will cause this), mark wither skull with _removed = true when death timer removes it
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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220594e1c2
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Make snowballs have the same collision conditions as before
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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f86d800bd9
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Undo conversions to use mcl_bows:arrow_entity and use arrow_item.."_entity" like master
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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ef8f88472f
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Convert flying bobber to vl_projectile, modify mcl_throwing.register_throwable_object() to check for _vl_projectile field
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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d8675b6aba
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Correct behavior when ignore_gravity flag is true, fix mob projectile velocity calculation, add missing entity_def lookup
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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0e663aaaf3
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Convert mcl_mobs.register_arrow() to use vl_projectile, tested only with shulker bullet so far
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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052316fd1b
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Restore tipped arrow entity registration as near copy of mcl_bows:arrow_entity
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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b2ae4a09d0
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Small optimization for calculating _allow_punch
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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32a5dca904
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Make splash, lingering and othe projectiles hit players
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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9f4b7d243c
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Stop minimum draw arrows from hitting player that shot them
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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9c05009190
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Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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a9fed79685
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Inline dir_to_pitch() and use correct formula for pitch
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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72b15d6f76
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Address most of kno10's comments about mcl_utils/node.lua and a couple others, fix lingering potion sound
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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9f423a73e9
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Address more review comments
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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f09cd7a37c
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Make arrows damage players, update API documentation, fix several crashes that occurred when arrows hit a player
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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5836718add
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Fix picking up tipped arrows
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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6d985708d0
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Fix crash with splash potions of harming, make splash particles match potion color
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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865c497a8e
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Fix splash potions, fix crash when projectiles hit unknown nodes
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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fbadca4aaa
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Remove logging in tipped_arrows, prevent crash when spawning chicks, add extra safety check in vl_projectile.collides_with_solids
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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087c54ad60
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Lingering potions should not collide with liquids, change behaviors assersion loop to catch nil members
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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495477977b
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Convert lingering potion to vl_projectile
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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dbf1fcd2f4
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Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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b903c724ec
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Fix crash related to nil _time_in_air
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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1b3dcf1f00
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Revert entity->object for three lines
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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a0a634facc
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Fix typo _ -> .
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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6ff2280bf7
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Fix typo in api.md, add TODO, change entity -> object
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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0f3af79de1
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Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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a69db8c31e
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Resolve more review comments, fix crash
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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3dac6de48f
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Resolve review comments
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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ea60af3dcd
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Remove debug print
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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756ac8f27a
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Give arrows a maximum lifetime to prevent them from getting stuck in mid-air forever
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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9a3fcaf984
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Fix documentation for raycast_collides_with_entities
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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58ddb91e03
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Add API documentation, minor API cleanup
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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f1883a81b0
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Convert rocket to use vl_projectile API using mcl_bows:arrow as a template, remove some dead code
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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a2d69f377b
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Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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8fdf29d321
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Fix crash on startup
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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dc6444172d
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More refactoring to generalize arrow code into projectile
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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eabfe441e4
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Start mcl_bows:arrow_entity refactor
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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1adcd65491
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Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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0d86d4e0a1
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Finish reworking all items in mcl_throwing
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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8a08e3b4bb
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Add in vl_projectile, add mcl_util.match_node_to_filter
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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b720f1f0c1
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Create vl_projectile and refactor snowball and partially refactor ender pearl
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2024-12-01 16:41:06 +01:00 |
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