teknomunk
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6c5214d37d
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Let arrows stick in players
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2024-12-07 19:15:38 +01:00 |
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teknomunk
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a633b3f016
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Implement mcl_util.remove_entity() and convert projectile code to use it
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2024-12-07 19:15:38 +01:00 |
|
teknomunk
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3f14af8b59
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Add pitch and yaw offset support to vl_projectile
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2024-12-07 19:15:38 +01:00 |
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teknomunk
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40a0a934a6
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Correct self-collision for lingering/splash potions
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2024-12-07 19:15:38 +01:00 |
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teknomunk
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1db9723c9b
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Fix condition on node collision for mob projectiles
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2024-12-07 19:15:38 +01:00 |
|
teknomunk
|
ffb1d39464
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Correct damage for mob projectiles
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2024-12-07 19:15:38 +01:00 |
|
teknomunk
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1db0c30be7
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Move arrow self-collision grace logic to vl_projectile then apply to mob projectiles and splash and linger potions, allow entity luaentity to be passed to mcl_util.get_entity_id()
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2024-12-07 19:15:38 +01:00 |
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teknomunk
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529448e4b2
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Fix crash when firing rocket arrows
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2024-12-07 19:15:38 +01:00 |
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teknomunk
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8f8d27d7e0
|
Replace _puncher with _owner, rework projectile code to make _owner a string, copy mcl_util.gen_uuid() from minecart branch, add mcl_util.get_entity_id(), fix crash
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2024-12-07 19:15:38 +01:00 |
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teknomunk
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ec6f28c2d1
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Remove debug dump, move maximum time to live to vl_projectile
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2024-12-07 19:15:38 +01:00 |
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teknomunk
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7b027f044e
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Document vl_projectile.replace_with_item_drop
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2024-12-07 19:15:38 +01:00 |
|
teknomunk
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bde58675eb
|
Move projectile stick logic into vl_projectile
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2024-12-07 19:15:38 +01:00 |
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teknomunk
|
6193b2630f
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Move tracer to vl_projectile
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2024-12-07 19:15:38 +01:00 |
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teknomunk
|
77d3dbf33d
|
Change mcl_bows to use standard vl_projectile on_step handler, move burning behavior to vl_projectile
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2024-12-07 19:15:38 +01:00 |
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teknomunk
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1b8a4d6ecb
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Move arrow-node logic out of mcl_bows/arrow.lua and into the node definitions under _vl_projectile.on_collide
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2024-12-07 19:15:38 +01:00 |
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teknomunk
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1600a65dd7
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Remove secondary collision check in mcl_bows/arrow.lua (it was just hitting grass)
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2024-12-07 19:15:38 +01:00 |
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teknomunk
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4a6eef8656
|
Remove code with no effect other than emitting a warning
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2024-12-07 19:15:38 +01:00 |
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teknomunk
|
bd4a701322
|
Resolve luacheck findings
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2024-12-07 19:15:38 +01:00 |
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teknomunk
|
d85c7c395f
|
Fix crashes in mcl_throwing
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2024-12-07 19:15:38 +01:00 |
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teknomunk
|
b9c42af179
|
Fix crash when hit with an arrow that is not piercing
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2024-12-07 19:15:38 +01:00 |
|
the-real-herowl
|
00acc1742e
|
Rockets and piercing arrows fixed
They both work properly now.
|
2024-12-07 19:15:38 +01:00 |
|
the-real-herowl
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03c3447657
|
Fix throwables' punch allow check
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2024-12-07 19:15:38 +01:00 |
|
the-real-herowl
|
d97d0a9b35
|
Fixed abnormal skull rotation
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2024-12-07 19:15:38 +01:00 |
|
the-real-herowl
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d0c8721afd
|
Fixed wither skulls
- wither skulls now hit players again
- wither skulls (strong version) don't cause a crash anymore
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2024-12-07 19:15:38 +01:00 |
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teknomunk
|
6ce71b78ce
|
Add attribution with exact links for minetest code
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2024-12-07 19:15:38 +01:00 |
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teknomunk
|
d26eb2d5a3
|
Add hook to allow piercing enchantment to be implemented
|
2024-12-07 19:15:38 +01:00 |
|
teknomunk
|
c01cbe995f
|
Fix chick spawning in the presence of a functional has_room() check
|
2024-12-07 19:15:38 +01:00 |
|
teknomunk
|
dc1fdebd05
|
Fix dispenser arrows so they hit players and entities, minetest.register_entity -> vl_projectile.register for mcl_throwing:egg
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2024-12-07 19:15:38 +01:00 |
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teknomunk
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64b2b5b125
|
Make egg and snowball stack count match master
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2024-12-07 19:15:38 +01:00 |
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teknomunk
|
53674ea9ef
|
Prevent dereferencing nil in wither.lua, fix minor typo in debug statement
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2024-12-07 19:15:38 +01:00 |
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teknomunk
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5a0200ee9d
|
Add workarround for random velocity change of particles on creation
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2024-12-07 19:15:38 +01:00 |
|
teknomunk
|
3688e1994e
|
Make sure a projectile sets on fire the thing it collided with
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2024-12-07 19:15:38 +01:00 |
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teknomunk
|
09028a6bcf
|
Stop wither from shooting itself
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2024-12-07 19:15:38 +01:00 |
|
teknomunk
|
8f7a020a0d
|
Fix player-mcl_throwing collisions, fix chick spawning on egg collisions, luacheck fixes
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2024-12-07 19:15:38 +01:00 |
|
teknomunk
|
c465c469c3
|
Fix unintentional collision box change
|
2024-12-07 19:15:38 +01:00 |
|
teknomunk
|
9da0808142
|
Fix luacheck findings for this PR: remove unused variables, remove overwritten value, add missing dependencies, fix undefined variable usage
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2024-12-07 19:15:38 +01:00 |
|
teknomunk
|
6173333c9e
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Prevent projectiles from crashing server when removed when it punched something (wither skull hitting the wither will cause this), mark wither skull with _removed = true when death timer removes it
|
2024-12-07 19:15:38 +01:00 |
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teknomunk
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6c22307d99
|
Allow mob projectiles to hit their owner after 2 seconds (used by ghast fireball)
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2024-12-07 19:15:38 +01:00 |
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teknomunk
|
7723d3a470
|
Make snowballs have the same collision conditions as before
|
2024-12-07 19:15:38 +01:00 |
|
teknomunk
|
3ef6b4d09b
|
Undo conversions to use mcl_bows:arrow_entity and use arrow_item.."_entity" like master
|
2024-12-07 19:15:38 +01:00 |
|
teknomunk
|
538ab13473
|
Convert flying bobber to vl_projectile, modify mcl_throwing.register_throwable_object() to check for _vl_projectile field
|
2024-12-07 19:15:38 +01:00 |
|
teknomunk
|
106646db61
|
Remove redundant check
|
2024-12-07 19:15:38 +01:00 |
|
teknomunk
|
899bb2d3e3
|
Correct behavior when ignore_gravity flag is true, fix mob projectile velocity calculation, add missing entity_def lookup
|
2024-12-07 19:15:38 +01:00 |
|
teknomunk
|
5668dae194
|
Convert mcl_mobs.register_arrow() to use vl_projectile, tested only with shulker bullet so far
|
2024-12-07 19:15:38 +01:00 |
|
teknomunk
|
d1c8fb22df
|
Restore tipped arrow entity registration as near copy of mcl_bows:arrow_entity
|
2024-12-07 19:15:38 +01:00 |
|
teknomunk
|
389926fff7
|
Small optimization for calculating _allow_punch
|
2024-12-07 19:15:38 +01:00 |
|
teknomunk
|
9b2ad5a9ef
|
Remove unnecessary vectory copy
|
2024-12-07 19:15:38 +01:00 |
|
teknomunk
|
d983e652af
|
Make splash, lingering and othe projectiles hit players
|
2024-12-07 19:15:38 +01:00 |
|
teknomunk
|
bfc923577f
|
Stop minimum draw arrows from hitting player that shot them
|
2024-12-07 19:15:38 +01:00 |
|
teknomunk
|
c58a4c590a
|
Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players
|
2024-12-07 19:15:38 +01:00 |
|