This updates the VoxeLibre documentation by replacing "Minetest" with "Luanti" and updating links.
Done:
* Update "Minetest" in documentation and comments to "Luanti"
* Update links to forums, ContentDB and Luanti project web page
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4706
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
This modifies the behavior of kelp and bamboo so that neither breaks when an unloaded node is encountered.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4551
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
Fixes#3990
A very simple fix to Kelp and the current water logged nodes. It adds the group "waterlogged" to water logged items and then puts a check for the group in kelp growth. Made it as a group, because eventually there will be other waterlogged nodes.
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3994
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Michieal <michieal@noreply.git.minetest.land>
Co-committed-by: Michieal <michieal@noreply.git.minetest.land>
Highlights:
- Implement storing age metadata by bulk on a queue, with maximum interval and queue length.
- "Flexible" initial growth probability. Will provide helper APIs.
- Fix various bugs with unsubmerged kelp detection, submerged tip detection, age metadata.
- Various optimizations.
Highlights:
- Added locking system to drops. Will be removed after testing.
- Expose more variables and functions. Will be finalized soon.
- Implement MC-like age and natural growth mechanics.
- Implement correct piston interactions with kelp and its surface.
- Implement correct falling node interactions for its surface.
- ABMs are now nonfunction. Will be fixed.
- Various optimizations and fixes.
Highlights:
* Kelp should no longer be able to survive without water
(by decreasing its height)
* When kelp is destroyed, each segment now drop a single kelp similar to MC.
* Significantly refactor how kelp grows and dig. Possible optimizations might be
included.