Commit Graph

10064 Commits

Author SHA1 Message Date
kabou
15f5c3c30a Make slimes spawn at night in swamps.
* Adds spawn definitions for large, small and tiny slimes to spawn in
  Swampland and MangroveSwamp biomes when light levels are less than 7.
2022-12-29 02:13:57 +00:00
kabou
4af8148850 Refactor spawn registrations.
* Unduplicate spawnable biome lists for slimes and magma cubes.
* Rename min and max spawndepth identifiers.
2022-12-29 02:13:57 +00:00
kabou
ea6201d32f Add missing biome to slime spawn list.
* Add "MangroveSwamp_underground" to the lists of spawnable biomes for
  big, small and tiny slimes.
2022-12-29 02:13:57 +00:00
kabou
da17ff8ea0 Remove stray dependency.
While mobs_mc_gameconfig was deleted at some point during the mob
refactoring, it was still listed in mobs_mc's mod.conf.
2022-12-29 02:13:57 +00:00
kabou
6756ee340c Mob spawning chatcommand refactoring.
* Put calculations that are only used conditionally inside the
  related `if` block.
* Make code logic more explicit.
* Take logging statement out of return value assignment.
* Remove duplicate assignment.
* Fix a typo in the function's description.
2022-12-29 02:13:57 +00:00
kabou
0c454a34c9 Use vectors in get_next_mob_spawn_pos() 2022-12-29 02:13:57 +00:00
kabou
8279dcb3dd Add FIXME notes to slime mob code.
Missing features:
* Slimes should not only spawn in caves, but also at night in swamps.
* Slimes should only spawn on 10% of the map ("slime chunks").
* There are no spawn eggs registered for small and tiny slimes and magma
  cubes.
2022-12-29 02:13:57 +00:00
kabou
ea19f02e14 Assorted spawn_children_on_die fixes.
* Use proper vector semantics.
* Optimize away superfluous temp variables and repetitive local variable
  declarations.
2022-12-29 02:13:57 +00:00
kabou
95cbac78a8 Change number of children spawned on die.
When a slime or magma cube dies, it should spawn between 2 to 4 smaller
children.  The code was always spawning 4 children (3 for big magma
cubes).  This commit makes the following changes to the function
`spawn_children_on_die`:
* Make the number of children spawned a random number between 2 and 4.
* No longer accept the `children_count` as an argument, because this
  number should always be a random number between 2 and 4 anyway.
* Update all callers accordingly.
2022-12-29 02:13:57 +00:00
ancientmarinerdev
81daec14a2 Merge pull request 'Update sounds from MTG' (#3157) from grorp/MineClone2:patch-1 into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3157
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-27 21:36:33 +00:00
kabou
5e129985f2 Put back default sky and fog color.
Recent changes set the default colors to some pretty psychedelic ones.
The stated purpose was debugging, but in absense of any actual debugging
code other than v6 mapgen inadvertently assuming that role, more sensible
colors were reinstated.

If debugging code is desired, it should probably be added to the main
parts of mcl_weather.
2022-12-27 15:10:24 +01:00
PrairieWind
0dc31611ac Merge pull request 'Adjusts mcl_crimson Doors to have a specified side texture' (#3140) from Wbjitscool/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3140
Reviewed-by: PrairieWind <prairie.astronomer1@gmail.com>
2022-12-25 02:09:14 +00:00
PrairieWind
b0070a3b83 Merge pull request 'Fix the disapearance of christmas texture of the ender chest once it is placed' (#3184) from 3raven/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3184
Reviewed-by: PrairieWind <prairie.astronomer1@gmail.com>
2022-12-25 01:46:14 +00:00
3raven
5964f25fa7 Merge branch 'master' into master 2022-12-24 17:01:13 +00:00
FossFanatic
2db9ea6459 Merge pull request 'Small Useless Textures Cleanup' (#3164) from useless_textures_cleanup into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3164
Reviewed-by: kabou <kabou@noreply.git.minetest.land>
2022-12-24 15:16:28 +00:00
FossFanatic
e0a9aca469 Merge branch 'master' into useless_textures_cleanup 2022-12-24 15:05:14 +00:00
FossFanatic
fb8f59e918 Merge pull request 'Overworld Biome Sky And Fog Colours' (#3158) from biome_skycolor_overworld into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3158
Reviewed-by: kabou <kabou@noreply.git.minetest.land>
2022-12-24 15:01:43 +00:00
FossFanatic
9eb86f011b Make the code clearer to read 2022-12-24 14:54:48 +00:00
3raven
d3e8e24f42 Fix the disapearance of christmas texture of the ender chest once it is placed
Fix the disapearance of christmas texture of the ender chest once it is placed
2022-12-24 14:44:06 +00:00
FossFanatic
770dd0ec47 Merge branch 'master' into useless_textures_cleanup 2022-12-24 12:31:56 +00:00
FossFanatic
00b2afecad Merge branch 'master' into biome_skycolor_overworld 2022-12-24 12:31:10 +00:00
ancientmarinerdev
cbf090485c Merge pull request 'Fix creative inventory view being reset upon taking damage' (#3102) from CyberMango/MineClone2:bug/mango/creative_inventory_view_resets_on_damage into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3102
Reviewed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-24 01:18:16 +00:00
CyberMango
bd38827f60 Fixes #2976
Now the inventory view on creative is no longer set to the survival
inventory upon taking damage.
Also the initial inventory view when openning a world in creative is at
the search page, not the survival inventory page.

mcl_inventory/init.lua no longer wraps mcl_armor.update_player to also
update the inventory view. This visual update happens anyways since it
is registered to happen on a visual change with
mcl_player.register_on_visual_change .

This also fixes a small visual bug that, on creative mode, if you would
equip/unequip an armor piece, the image of the player would be updated
twice.
2022-12-23 13:54:41 +02:00
FossFanatic
522bbbbe26 Delete 'mods/ENTITIES/mobs_mc/textures/mobs_mc_enderman_block.png' 2022-12-22 12:47:44 +00:00
FossFanatic
e1f26ea70d Remove dry grass side texture
The same reason as why the dry grass top texture got removed.
2022-12-22 12:40:36 +00:00
FossFanatic
9ef4a850b1 Remove dry grass top texture
This is a remnant of Minetest Game and used to be for dry biomes before colour palettes were a thing in MineClone 2.
2022-12-22 12:40:10 +00:00
FossFanatic
4c23601d03 Remove useless amethyst texture
This texture is a remnant of the PixelPerfection resource pack and nowhere in the code does this texture get used.
2022-12-22 12:38:05 +00:00
FossFanatic
8d51e16b8e Remove obsolete texture 2022-12-22 12:34:14 +00:00
SakuraRiu
1b980849db Merge branch 'master' into master 2022-12-22 00:55:48 +00:00
Gregor Parzefall
14adcbbecb Make snow sound like snow while digging it 2022-12-21 22:39:26 +01:00
Gregor Parzefall
7312c30f8e Update attribution of sounds
Also: Add myself to CREDITS.md
2022-12-21 22:13:08 +01:00
FossFanatic
a50908e1eb Fix the flat biome having a beach sky colour 2022-12-21 16:00:04 +00:00
FossFanatic
afbb8e2288 Add locals for certain hex codes that occur too many times 2022-12-21 15:57:33 +00:00
FossFanatic
79b1db4b1a Fix underwater fog colour regression 2022-12-21 14:04:47 +00:00
FossFanatic
1c752019f0 Make the explanation shorter 2022-12-21 13:08:23 +00:00
FossFanatic
1977dbf9a1 Remove excessive whitespace 2022-12-21 13:05:52 +00:00
FossFanatic
91836f3a1d Add sky and fog colour for each overworld biome 2022-12-21 13:04:46 +00:00
FossFanatic
35b2f3b638 Make overworld biome specific (daytime) sky and fog colours possible 2022-12-21 13:01:54 +00:00
Gregor Parzefall
4fcbe05be5 Remove a sound I forgot 2022-12-21 13:53:09 +01:00
Riu Sakura
8f80c6e6a6 Added missing word (Breeding). 2022-12-21 14:23:57 +09:00
Riu Sakura
3faa930bdc Added missing translations.
In addition, the translation of "Grass Block" has been corrected to a better phrase.
2022-12-21 10:24:26 +09:00
ancientmarinerdev
a6e0da0e07 Merge pull request 'Fixes https://git.minetest.land/MineClone2/MineClone2/pulls/3120 | Complete re-upload of the mcl_bamboo branch.' (#3123) from mcl_bamboo_new into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3123
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-21 00:47:21 +00:00
Michieal
41ab80183e Darken the Warped Hyphae Log (side) texture 2022-12-20 18:02:48 -05:00
ancientmarinerdev
1c24adb714 Merge pull request 'Animated Nether Tree Textures' (#3155) from FossFanatic/MineClone2:animated_nether_trees_possible into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3155
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-20 21:19:45 +00:00
Michieal
7003459b8d Merge remote-tracking branch 'origin/master' 2022-12-20 16:13:54 -05:00
Michieal
8d440f8464 Made purple warped_hyphae trapdoor so that it matched the sides. (The top was green, the sides were purple.)
Renamed the old trapdoor top to _alt.
2022-12-20 16:13:07 -05:00
ancientmarinerdev
658a08181c Merge pull request 'Nether Ores And Blackstone Fixes' (#3154) from FossFanatic/MineClone2:nether_ores_and_blackstone_fixes into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3154
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-20 21:04:52 +00:00
Gregor Parzefall
605e4de455 Restore MCL changes to grass / leaves sounds 2022-12-20 21:12:56 +01:00
Gregor Parzefall
8522b87444 Removed two duplicated sound definitions 2022-12-20 21:08:59 +01:00
Gregor Parzefall
e4abbbf112 Sound changes in code 2022-12-20 20:57:57 +01:00