Commit Graph

557 Commits

Author SHA1 Message Date
cora
ba861d7b74 update farmer trades 2022-05-14 00:32:15 +02:00
cora
9b8b7ce6b4 refactor go home logic 2022-05-14 00:32:15 +02:00
cora
354d17a14c enable simple villager breeding 2022-05-14 00:30:44 +02:00
rudzik8
7f3ba7d4a2 Enable placing carpets on llamas and add textures for it 2022-05-13 22:00:09 +00:00
cora
12a943e222 Make villagers homeless when bed is gone on return 2022-05-09 10:29:58 +00:00
cora
3774044f86 Walk back to bed instead of teleporting 2022-05-09 10:29:57 +00:00
cora
46dbf8c0ab Spawn villagers on villagegen, stay in village
This spawns a villager per bed on village gen and saves the bed
position in the entity. If it moves too far from the village
it gets teleported (for now) back.
2022-05-09 10:29:57 +00:00
kabou
4e3a2a7b4c Fix list of spawnable biomes for rabbits.
* Rabbits spawn in Desert biome.
* Rabbits do no spawn in Forest and Swamp biomes.
2022-05-08 19:59:04 +00:00
cora
e4c5f81524 make husks spawn only in deserts, zombies not 2022-05-08 18:50:37 +00:00
Nils Dagsson Moskopp
5ba36c08b6 Drop carved pumpkin when shearing snow golem 2022-04-22 18:07:37 +00:00
Nils Dagsson Moskopp
a2dd8c935d Make villagers accept uncarved pumpkin in trades
As map generation and growing mechanics have been changed to generate
uncarved pumpkins instead of carved, requiring players to shear every
pumpkin before trading it with villagers seems like useless busywork.
2022-04-22 18:07:37 +00:00
cora
b6ab815adc Fix endermen dropping node AND taking it 2022-04-22 01:02:20 +02:00
NO11
5974b6f609 Merge branch 'master' into shields2 2022-03-28 12:27:57 +00:00
cora
50e99f470e fix certain mobs not spawning in certain biomes 2022-03-22 15:16:48 +01:00
NO411
db68c0e26b Add shield 2022-03-15 15:58:27 +01:00
kabou
962500b189 Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
2022-03-09 02:23:18 +01:00
kabou
95cfa43483 Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
2022-03-09 02:15:33 +01:00
kabou
4a1b93bbfa Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
2022-03-09 02:05:38 +01:00
kabou
b9c2c3bd0a Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
* Reduce redundant `== false` condition check.
2022-03-09 00:01:23 +01:00
AFCMS
b51e322304
make fire charges activate target (+ fix possible crash) 2022-02-26 22:38:34 +01:00
cora
3feca330c9 fix the other 2 throw_xp occurences 2022-02-25 00:40:26 +00:00
cora
caacb378de fix api change in enchanting 2022-02-25 00:40:26 +00:00
cora
379972ea11 fix crash when blaze attacks logged off player 2022-02-25 00:40:26 +00:00
cora
2bb416765c revert to old mobs ( 32c03dc27e )
This reverts the hierarchies ENTITIES/mcl_mobs, ENTITIES/mobs_mc
and ENTITIES/mobs_mc_gameconfig to the state of commit
32c03dc27eb835fb60fdc2e396f6c3d5e5fc010d
2022-02-25 00:40:26 +00:00
Elias Fleckenstein
b945975427
Slime splitting: nil check child to prevent crash (that happened on oysterity-mcl2) 2021-12-09 18:11:05 +01:00
Elias Fleckenstein
ec7e245b9d
Various fixes to the enchanting and loot system
- enchanted loot generated by mapgen now uses PseudoRandom for randomness
- prevent fishing loot from generating loot 32767 times (!!!) when only 1 is needed
- bows and fishing rods obtained from the treasure section of fishing loot are now enchanted
- there is now a function to uniform enchant items other than books
2021-12-07 17:57:18 +01:00
iliekprogrammar
bd14918543
Reduce defuse reach for charged creeper
5.2 is actually half of the estimated MC creeper defuse range, which is 10.4.
The reason for this change is to balance the creeper in MCL2 where it fuses
whilst moving making it more difficult than MC. In MC, the creeper does not move
while fusing.
2021-11-13 12:12:20 +08:00
Dieter44
03d22852ee Replace mobs:boom with equivalent mcl_explosions.exlode() to fix game crash when creeper is right-clicked with flint and steel. Issue #1753 2021-11-11 16:56:44 +01:00
Dieter44
10a5f8c4bf Adding attribute hostile=true to charged creeper to fix that the charged creeper has no behavior: Issue #1756 2021-11-11 16:50:29 +01:00
Dieter44
68810a2a74 Change creeper fuse range and defuse range according to minecraft wiki: https://minecraft.fandom.com/wiki/Creeper and: https://minecraft.fandom.com/wiki/Explosion. Fix of #1689 2021-11-11 16:47:32 +01:00
Dieter44
0b6467d679 Reduce creeper run_velocity to 2.1, to fix #1691 2021-11-11 16:03:04 +01:00
Elias Fleckenstein
a4e73886d5
Rework XP API 2021-11-03 19:36:57 +01:00
Elias Fleckenstein
a8d09338a9 Merge pull request 'Added spawn egg for killer rabbit' (#1704) from talamh/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1704
2021-09-04 10:21:18 +00:00
AFCMS
fe62189019 Update French translation (part 1) 2021-08-13 11:35:18 +02:00
basxto
822071c66b Fix attribution and typo
Since walking skeleton is based on another cc-by 3.0 work, it's also required to mention the original author
2021-06-12 18:35:48 +00:00
AFCMS
e81da3c4ff fix some mods using "core" insteed of "minetest" 2021-06-12 00:18:52 +02:00
marcin-serwin
cbe8583cef Merge branch 'master' into polish-translation 2021-06-02 10:14:25 +00:00
AFCMS
cd33d406b2 fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
AFCMS
335405f131 [mobs_mc] fix warnings 2021-05-23 15:10:20 +02:00
AFCMS
86d1e0ac12 fix duplicated assignement 2021-05-14 09:34:40 +02:00
AFCMS
866c097d56 fix typo 2021-05-14 09:19:44 +02:00
Elias Fleckenstein
a9817fea4b Merge branch 'master' into real_maps 2021-05-05 08:21:01 +02:00
Elias Fleckenstein
0d29688b13 Fix creeper explosion values 2021-05-04 09:54:18 +02:00
talamh
2c434495c1 Merge branch 'master' into master 2021-05-03 23:46:44 +00:00
Elias Fleckenstein
02da1abcf9 Merge branch 'master' into real_maps 2021-05-02 19:24:52 +02:00
Benjamin Schötz
f528b31d48 Added french, spanish, russian translation for killerbunny-nametag 2021-05-02 18:02:51 +02:00
Benjamin Schötz
a77f99a1ec Sets killerbunny-label in a translateable way 2021-05-02 18:02:35 +02:00
Elias Fleckenstein
1f87874870 Make it look like the player is holding the map in their hand 2021-05-02 17:03:39 +02:00
talamh
e6b61a1551 Update 'mods/ENTITIES/mobs_mc/rabbit.lua' 2021-05-02 02:00:21 +00:00
talamh
f1229c5401 Added spawn egg for killer rabbitt 2021-05-02 01:58:40 +00:00