FossFanatic
f6a3fe2128
Make Nether & End use biome sky- or fog colours
2023-01-20 15:41:44 +00:00
ancientmarinerdev
a7632e767d
Run credits update script for release 0.82
2023-01-19 21:09:42 +00:00
ancientmarinerdev
99d09c76ae
Merge pull request 'mcl_bamboo2_cleanup' ( #3327 ) from mcl_bamboo2_cleanup into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3327
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-19 21:01:08 +00:00
ancientmarinerdev
c7ebe1b8cd
Updated Bamboo textures by Nicu. Updated credits as per request from Michieal
2023-01-19 20:51:49 +00:00
ancientmarinerdev
5c464f1c1d
Merge pull request 'Grass Footstep Sound Fix' ( #3312 ) from grass_sound_revert into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3312
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-19 13:02:38 +00:00
Michieal
b258ccffdc
Merge Master into mcl_bamboo_cleanup
2023-01-18 20:29:40 -05:00
Michieal
a00ef4500d
Merge branch 'master' into mcl_bamboo2_cleanup
2023-01-18 18:40:23 -05:00
ancientmarinerdev
f3ba32d739
Disable zombie siege raid until we stop zombies pathing through door
2023-01-18 19:47:45 +00:00
Michieal
ed03cb470d
Change Bamboo Trapdoor to be Boring.
2023-01-17 22:12:57 -05:00
FossFanatic
9746dbc376
Make the LBM run at every load again
...
After testing this out, it seems that the LBM only works consistenly when it runs at every load.
2023-01-17 16:04:12 +00:00
FossFanatic
d89a7e0326
Rename _mcl_palette_index back to _mcl_grass_palette_index
2023-01-17 12:55:40 +00:00
FossFanatic
5fd5cc9f1c
Merge branch 'master' into simplified_palette_index
2023-01-17 12:53:09 +00:00
FossFanatic
c75ec6916c
Conflict fix attempt 2
2023-01-17 12:52:50 +00:00
FossFanatic
4b6b4d8398
revert 26e032687a2173b87e4bf6f9702ea46757ac2da6
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revert Fix conflict with most recent master
2023-01-17 12:49:43 +00:00
FossFanatic
513d148eaf
Merge branch 'master' into grass_sound_revert
2023-01-17 12:44:16 +00:00
FossFanatic
26e032687a
Fix conflict with most recent master
2023-01-17 12:39:15 +00:00
Michieal
b99487b6ab
Merge branch 'master' into mcl_bamboo2_cleanup
2023-01-16 20:19:03 -05:00
Michieal
ac30e25065
Remove "mcl_farming:beetroot_item" from fortune drop, so Fortune only gives seeds.
2023-01-16 19:40:07 -05:00
Michieal
0931af21c8
Remove most oak trees from Bamboo biomes.
2023-01-16 18:34:48 -05:00
Michieal
77a8ca689f
Give textures more definition.
2023-01-16 18:16:26 -05:00
ancientmarinerdev
30d3b7ee23
Merge pull request 'mcl_bamboo Part 2.' ( #3208 ) from mcl_bamboo_too into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3208
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-16 20:22:09 +00:00
Michieal
55bb9800f4
removed errant logging line.
2023-01-16 15:07:57 -05:00
Michieal
b805ae9926
Adjust bamboo growth rates to be close to the MC wiki.
2023-01-16 15:01:38 -05:00
Johannes Fritz
6e6c11cde2
Fix undeclared global variable in mcl_buckets
2023-01-16 12:56:59 -06:00
Michieal
d48b3dcaee
Starting Inventory fix #4 Optimized and remove chatcommand.
2023-01-16 02:12:39 -05:00
Michieal
88493091b6
Starting Inventory fix #3 . turn off debugging in code.
...
Ready for testing.
2023-01-16 01:58:27 -05:00
Michieal
d68667beb9
Starting Inventory fix #2 . add in chat command, /give_starting_inventory. add in debug code.
2023-01-16 01:53:35 -05:00
Michieal
181628e539
Starting Inventory fix #2
2023-01-16 00:51:23 -05:00
Michieal
c57a757510
Starting Inventory fix #1/
2023-01-16 00:21:15 -05:00
Michieal
26f3275b7c
renamed to mcl_starting_inventory... continued. Fixed the setting in settingtypes.txt
2023-01-15 21:23:49 -05:00
Michieal
45b4b4a458
renamed to mcl_starting_inventory as that is what it is.
2023-01-15 21:21:26 -05:00
Michieal
5424ca8c2b
Created Starting Chest that is given to players.
...
Based on the "give_initial_stuff" mod.
2023-01-15 20:39:51 -05:00
ancientmarinerdev
9b28baaad6
Give longer to breed mobs. 1.5s is not enough
2023-01-16 00:00:28 +00:00
b3nderman
f9b021e4c6
Fix animals jumping way too high upon growing up
2023-01-15 22:47:05 +00:00
ancientmarinerdev
38732e801d
Fix geode crash
2023-01-15 22:27:02 +00:00
ancientmarinerdev
8f6c932e88
Allow blaze spawners to be deactivated
2023-01-15 22:22:14 +00:00
Michieal
e9c202ae45
Added Bamboo Biomes to spawning.lua.
2023-01-15 15:30:34 -05:00
Michieal
d6ee21d192
Merge branch 'master' into mcl_bamboo_too
2023-01-15 15:27:30 -05:00
Michieal
0c61035df0
Missing files from the optipng commit. (not exactly sure what happened.)
2023-01-15 14:30:12 -05:00
b3nderman
a7fac7c550
Fix tamed ocelot textures not being set correctly
2023-01-15 16:57:47 +00:00
AFCMS
3027965314
Add comment
2023-01-15 15:32:42 +00:00
AFCMS
e9c9f151de
Let user dig light blocks when wielding a light block
2023-01-15 15:32:42 +00:00
AFCMS
fb8262bf57
Make light blocks buildable_to
2023-01-15 15:32:42 +00:00
AFCMS
726358da4b
Rename callbacks parameters to match Minetest documentation
2023-01-15 15:32:42 +00:00
AFCMS
515204d296
Update translation template and add french translation
2023-01-15 15:32:42 +00:00
AFCMS
eb5f5678d6
Fix typo in barrier help text
2023-01-15 15:32:42 +00:00
AFCMS
33e2b79b2b
Make nearby light blocks spawn particles when player wield one
2023-01-15 15:32:42 +00:00
AFCMS
7c20896d5e
Make light blocks not walkable
2023-01-15 15:32:42 +00:00
AFCMS
cd70dd5b88
Spawn particle then placing light blocks
2023-01-15 15:32:42 +00:00
AFCMS
302970d220
Basic light blocks
2023-01-15 15:32:42 +00:00
AFCMS
79876635af
Use mcl_util.call_on_rightclick
in on_place
callback for barrier block
2023-01-15 15:32:42 +00:00
AFCMS
b9238b4069
Use new vectors
2023-01-15 15:32:42 +00:00
AFCMS
bf25fca47d
Remove support for use_texture_alpha
bool values (mt 5.3)
2023-01-15 15:32:42 +00:00
AFCMS
92261e5fb5
Remove stack_max
fields duplicated with default value
2023-01-15 15:32:42 +00:00
AFCMS
1e31e383d4
Fix invalid function signature for on_place
callbacks + handling of possible nil value
2023-01-15 15:32:42 +00:00
AFCMS
4457432d32
Format file
2023-01-15 15:32:42 +00:00
FossFanatic
fbb4cf084f
Revert grass footstep sound
...
This reverts the grass footstep sounds back to the one before the recent sound update by grorp.
2023-01-14 15:22:19 +00:00
FossFanatic
60b19b31ab
Add hyphenation
...
This also adds hyphenation to `In-game`.
2023-01-14 10:21:35 +00:00
FossFanatic
18c0e1f050
Change the indexes back to the older ones
2023-01-14 10:05:00 +00:00
FossFanatic
fb8e41047d
Use older palette PNG file
2023-01-14 10:00:42 +00:00
FossFanatic
2bd5e6a84f
Delete text file
2023-01-14 10:00:19 +00:00
FossFanatic
23a13f14e0
Merge branch 'master' into simplified_palette_index
2023-01-14 09:51:47 +00:00
gldrk
5412206743
Make iron golem protect villagers
2023-01-14 01:37:32 +03:00
gldrk
30521a8b2f
Make iron golem defend itself from players
2023-01-14 01:34:28 +03:00
gldrk
1536338199
Allow passive mobs to have protectors
2023-01-14 01:32:42 +03:00
gldrk
3697ef8069
Fix summoning friends for mobs
2023-01-14 01:28:35 +03:00
ancientmarinerdev
ce485e89cd
In game music review feedback fix
2023-01-13 15:04:40 -06:00
ancientmarinerdev
09a7348256
Give an option for players to disable the in game music
2023-01-13 15:04:40 -06:00
FossFanatic
a500528613
Make the LBM run only once
...
Since some people complained about the LBM running at every load, I changed it so it only runs once instead. It shouldn't even need to run more than once anyways, unless somebody could prove the contrary.
2023-01-13 17:58:51 +00:00
FossFanatic
292e7129f2
Merge branch 'master' into simplified_palette_index
2023-01-13 17:50:39 +00:00
Michieal
3091e85b1c
Optipng textures.
2023-01-12 22:17:26 -05:00
Michieal
da277f9dc7
fixed missed line.
2023-01-12 22:16:02 -05:00
Michieal
27a487195a
Merge branch 'master' into mcl_bamboo_too
2023-01-12 22:14:58 -05:00
Michieal
2fdc8cbdd4
Changed Bamboo Sign's inventory & wield image to match the placed sign.
...
Reduced the number of images that trapdoors need to work.
2023-01-12 22:12:05 -05:00
Michieal
0079cf807e
Changed Bamboo Signs to use custom image.
2023-01-12 21:06:25 -05:00
CyberMango
64a7f76d5b
Replaced positions check with an area check.
...
This one is using the minetest.is_area_protected so it should work
faster. It also doesnt require the user to manually add all the points
that should be checked so its nicer to use.
2023-01-12 21:22:36 +02:00
CyberMango
b0d9eed3e1
Removed specific functions and added usage examples.
...
The specific functions didnt end up adding much simplicity, but did add
some degree of confusion.
2023-01-12 20:04:44 +02:00
CyberMango
685a7ff256
Added a function for a single position and better naming.
...
Now the functions are named with "position" instead of "node" to better
reflect what they do and what args they expect.
Also added a function for cehcking just a single position since thats
the most common use case, so it saves a small performance overhead.
2023-01-12 20:04:44 +02:00
CyberMango
949a2b787e
Added protection violation checker functions.
...
1 completley generic and 3 more that use it for more specific cases -
placing a node, modifying a node and planting over a node.
2023-01-12 20:04:44 +02:00
FossFanatic
8849b2e98f
Merge branch 'master' into simplified_palette_index
2023-01-12 15:32:46 +00:00
Michieal
9e76cd963d
Adjust bamboo sign color
2023-01-12 03:51:42 -05:00
Michieal
522a7577de
Fix Bamboo nodes showing up in creative inventory.
...
Fix lava bamboo node placement.
2023-01-12 03:47:13 -05:00
Michieal
396fedd8e7
temp commit - brownish, rather than yellow, colored palette for bamboo things.
2023-01-12 03:29:49 -05:00
Michieal
d2625d3ace
Fix water node placement, and lava node placement. (Yes, nether lava too!)
2023-01-12 03:27:17 -05:00
Michieal
a04d946879
Updated Licensing for additional images.
2023-01-11 21:50:34 -05:00
Michieal
6993559330
Updated relevant Credits for Bamboo and recent work.
2023-01-11 07:26:01 -05:00
Michieal
b572363b8e
temp commit. recolor scaffolds.
2023-01-11 07:16:41 -05:00
Michieal
00408b998c
Fix -- Bamboo grow, bamboo place to be correct.
2023-01-11 07:16:12 -05:00
Michieal
1de806f6f8
Put height into placed, base, bamboo stalk nodes so that height checks work properly.
...
Fix placing bamboo on top of other bamboo nodes, when it would go above the decided height. It now stops just before the endcap node placement.
Fixed Errant log message.
Fixed itemstack removal while in creative mode.
2023-01-11 02:31:36 -05:00
Michieal
04efa74115
Prevent growing "around" things in the way.
2023-01-11 02:19:19 -05:00
Michieal
2e8f56d098
Merge branch 'master' into mcl_bamboo_too
2023-01-10 22:29:28 -05:00
Michieal
ff7299a444
Fix beetroot seeds not dropping.
...
Changed drop rate to 1-4.
Added in Fortune drops too. (Per the minecraft wiki.)
2023-01-10 21:38:42 -05:00
Michieal
aad2d114f9
temp commit. recolor of the planks and scaffolds.
2023-01-10 20:49:38 -05:00
ancientmarinerdev
111c885417
Added burger alias
2023-01-11 01:07:18 +00:00
ancientmarinerdev
8e1f00d428
Villager breeding is now unburgered. Burger now needs right click to initiate follow.
2023-01-11 01:07:18 +00:00
ancientmarinerdev
4fd4425aae
Improved mob debug
2023-01-11 01:07:18 +00:00
ancientmarinerdev
ac4cd2c325
Improve performance for head swivel check
2023-01-11 01:07:18 +00:00
ancientmarinerdev
01c8009c6a
Tidy on_step function
2023-01-11 01:07:18 +00:00
ancientmarinerdev
ef90820f67
Fix farm animals so they don't get into combat state
2023-01-11 01:07:18 +00:00
ancientmarinerdev
d6d11b9526
Zombie villagers cannot despawn during curing process
2023-01-11 01:07:17 +00:00
ancientmarinerdev
b0264b2736
Endermen now despawn when not holding a block.
2023-01-11 01:07:17 +00:00
Michieal
c12f2cc565
Fix placement of bamboo endcap
2023-01-10 19:23:40 -05:00
Michieal
9f94f12127
Fix placement of bamboo onto bamboo nodes going higher than max height.
2023-01-10 18:48:50 -05:00
Michieal
784f3ec226
Made plank textures more dried bamboo looking.
2023-01-10 16:40:18 -05:00
Michieal
44a769397d
Fix bamboo mosaic using wrong texture.
...
Fix error.
2023-01-10 15:36:17 -05:00
ancientmarinerdev
3ed32abc4e
Add credit for nether music
2023-01-10 19:05:56 +00:00
kay27
9db6050638
Fix music interruption
2023-01-10 19:05:56 +00:00
kay27
7ceb953a56
Add different music for different dimensions
2023-01-10 19:05:56 +00:00
kay27
1894d8c5f0
Fix mcl_music: play to all players, play every day, overworld only
2023-01-10 19:05:56 +00:00
kay27
419d61edde
Add trivial mcl_music mod and a piano track by diminixed
2023-01-10 19:05:55 +00:00
Michieal
726eba7ed8
Make bamboo fence/gate less yellow. It's bamboo, not corn XD
2023-01-10 04:42:31 -05:00
Michieal
f46581905a
Added veins to the Hyphae log sides.
2023-01-10 04:30:29 -05:00
Michieal
4f6de581dd
fixed the warped fungus mushroom texture.
...
fixed the warped fungus selection box.
2023-01-10 04:29:47 -05:00
Michieal
eb8f7360a2
Merge branch 'master' into mcl_bamboo_too
2023-01-09 18:56:05 -05:00
ancientmarinerdev
fb30564827
Ooooooh, lecterns. My favourite.
2023-01-09 22:32:14 +00:00
Michieal
8c355db3ce
Made Lecterns solid.
2023-01-09 22:32:14 +00:00
Michieal
eae08f3010
Finished Lecterns.
...
Added in License.txt.
2023-01-09 22:32:14 +00:00
Michieal
4701c4d6e7
Built basic lectern model, texture, and node definition.
...
Created crafting recipe.
Marked Lecterns as WIP.
Started defining placement.
Added in README.txt.
2023-01-09 22:32:14 +00:00
Michieal
8df0b2a48e
Made changes to the MapGen definitions because with the new grow code, bamboo creates its own height, and therefore places its own top. And, having multiple tops looks funny.
2023-01-09 16:31:02 -05:00
PrairieWind
7cb5c55d68
Update Translation Files
...
Fixes the translation error for other languages
2023-01-09 13:36:36 -07:00
Michieal
34faca3f2c
Added in License.txt
...
Made the end cap node wave in the wind.
2023-01-08 23:08:12 -05:00
Michieal
d5dda679eb
fix vestigial variable names to not be so obtuse.
2023-01-07 16:45:36 -05:00
Michieal
c65bbcd5a5
fixed missed spot for licensing.
2023-01-07 16:14:33 -05:00
Michieal
533f59bf27
Merge branch 'master' into mcl_bamboo_too
2023-01-06 18:08:33 -05:00
Michieal
3074c15d14
clear up comment confusion.
...
Factored out hard coded names for variable names.
removed "minecraft" from README.md.
2023-01-06 18:07:30 -05:00
Michieal
132178b8c7
clear up comment confusion.
2023-01-06 17:46:54 -05:00
Michieal
ede21a8627
revert f92ea77849d07db5ff7bbfe596cb5d6c605a733e
...
revert accidental second commit.
Mega commit. lol.
Did a LOT of refactoring.
Cleaned up some vestigial code.
Cleaned up aliases.
2023-01-06 22:43:41 +00:00
Michieal
82fae13b47
Merge remote-tracking branch 'origin/mcl_bamboo_too' into mcl_bamboo_too
2023-01-06 17:41:57 -05:00
Michieal
f92ea77849
Mega commit. lol.
...
Did a LOT of refactoring.
Cleaned up some vestigial code.
Cleaned up aliases.
2023-01-06 17:41:01 -05:00
Michieal
7ebf9b7ab8
Mega commit. lol.
...
Did a LOT of refactoring.
Cleaned up some vestigial code.
Cleaned up aliases.
2023-01-06 17:40:35 -05:00
Michieal
07a56165ed
update optional depends.
2023-01-06 20:23:59 +00:00
Michieal
ee0b355f51
Fix licensing.
2023-01-06 20:21:08 +00:00
PrairieWind
6fd799ac42
Fix Country Lode HUD Issue
...
Fixed the error that was thrown when the advancement is unlocked and also fixed the popup HUD so the advancement title fits correctly
2023-01-06 16:35:59 +00:00
ancientmarinerdev
59694ebc7c
Fix merge conflict
2023-01-06 13:52:03 +00:00
Michieal
cc24144bc6
Fixed collision and selection box for endcap nodes.
...
fixed typo in debug message.
2023-01-06 01:22:18 -05:00
Michieal
e1cd16c971
Adjusted growth interval.
...
tested and fixed bamboo growth function.
Add debug code across growth function and scaffold place.
disabled debug for commit. removed finished todos.
2023-01-06 00:41:26 -05:00
ancientmarinerdev
e4db91d35c
Fix crash bug
2023-01-06 02:59:02 +00:00
ancientmarinerdev
2527479401
Clean up on isle 5, please
2023-01-06 02:59:02 +00:00
ancientmarinerdev
85f7bbdb80
Optimisation. Don't even prepare to path if not ready to path
2023-01-06 02:59:02 +00:00
ancientmarinerdev
465a919f6b
Villager will now reclaim job during the day even when it isn't work time
2023-01-06 02:59:02 +00:00
ancientmarinerdev
325a666c62
Added pathfinder constants to make it easier to tweak
2023-01-06 02:59:02 +00:00
ancientmarinerdev
e9b54e85c2
Pathfinding clean up
2023-01-06 02:59:02 +00:00
ancientmarinerdev
4324fe2489
Villager will now path from one house to another in search of available job or bed
2023-01-06 02:59:02 +00:00
ancientmarinerdev
d6804bf4b7
Fix distance to target issue, and refactor pathing actions
2023-01-06 02:59:02 +00:00
ancientmarinerdev
87f04bdd9f
Prevent attempting to path through 2 doors until code supports it. Clean up also.
2023-01-06 02:59:02 +00:00
ancientmarinerdev
e3307d647b
Fix pathing to bell that is sat on the ground
2023-01-06 02:59:02 +00:00
ancientmarinerdev
29cd73cb84
Pathfinding through door should also check door closest to position so villager can leave current house
2023-01-06 02:59:02 +00:00
ancientmarinerdev
5c0a763b83
Optimisation - Only check for town bell if ready to path
2023-01-06 02:59:02 +00:00
ancientmarinerdev
9b1ceebf0d
Villagers will now pathfind to town bell that isn't on the ground
2023-01-06 02:59:02 +00:00
Michieal
ed64e7f733
Reverted scaffolding (WIP) for final push. Making an issue for it's continued work. Left wip in, but commented and future featured out. Will test changes forthwith.
...
Adjusted bamboo base code (randomize which one to use.) to do less math and accomplish the same thing.
2023-01-05 20:27:52 -05:00