teknomunk
|
dbafb892e7
|
Fix documentation for raycast_collides_with_entities
|
2024-11-30 18:34:01 -06:00 |
|
teknomunk
|
e6705ddf56
|
Add API documentation, minor API cleanup
|
2024-11-30 18:34:01 -06:00 |
|
teknomunk
|
9d25a92b5a
|
Convert rocket to use vl_projectile API using mcl_bows:arrow as a template, remove some dead code
|
2024-11-30 18:34:01 -06:00 |
|
teknomunk
|
746a2f0717
|
Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles
|
2024-11-30 18:34:01 -06:00 |
|
teknomunk
|
7a08ec2244
|
Fix crash on startup
|
2024-11-30 18:34:00 -06:00 |
|
teknomunk
|
f10cc31101
|
More refactoring to generalize arrow code into projectile
|
2024-11-30 18:34:00 -06:00 |
|
teknomunk
|
d64564c4d7
|
Start mcl_bows:arrow_entity refactor
|
2024-11-30 18:34:00 -06:00 |
|
teknomunk
|
c438f7e939
|
Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code
|
2024-11-30 18:34:00 -06:00 |
|
teknomunk
|
f930c6c55c
|
Finish reworking all items in mcl_throwing
|
2024-11-30 18:34:00 -06:00 |
|
teknomunk
|
6b7da23b86
|
Add in vl_projectile, add mcl_util.match_node_to_filter
|
2024-11-30 18:34:00 -06:00 |
|
teknomunk
|
db5395067a
|
Move node related functions to mods/CORE/mcl_util/nodes.lua
|
2024-11-30 18:34:00 -06:00 |
|
teknomunk
|
ed0a1c4275
|
Create vl_projectile and refactor snowball and partially refactor ender pearl
|
2024-11-30 18:34:00 -06:00 |
|
the-real-herowl
|
8c73164d92
|
Merge pull request 'Improve mob smartness (cliffs, paths) part 1' (#4479) from kno10/VoxeLibre:leap_of_death into master
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4479
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
|
2024-12-01 01:05:49 +01:00 |
|
kno10
|
f14ff83737
|
mob attack tweaks
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
6510ea4777
|
fix child == true when child = 1
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
932118f10b
|
More tweaks to pathfinding
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
4388152650
|
Make villagers hurry for long paths and night
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
5779be305c
|
avoid trivial fences, open some fence gates
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
86f4d8243d
|
Improve starting and end point of pathfinding.
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
f377f97348
|
pathfinding improvements
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
230cd5154c
|
Improve danger avoidance code.
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
54bc4f7545
|
fix and optimize Fleckenstein
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
a67938904e
|
small code cleanups
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
63c83cf440
|
also cleanup mount.lua
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
83cec7ed23
|
some more cleanups, from code review
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
084211d87e
|
code cleanups
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
5b27cb80fe
|
movement improvements, door opening
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
e78f5cdbe9
|
further movement tweaks
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
e4deb9c7b5
|
Movement and path finding improvements.
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
77c6c34d0e
|
Mob pushing improvements
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
b91f48b419
|
add and use turn_by/turn_in_direction methods
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
5eda59dc13
|
reduce code duplication, add mob:stand()
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
8c2289686d
|
cleanups
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
67055959c6
|
fix delay=0 in combat code, tune turning parameters
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
995f1386db
|
More help getting out of water
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
1ac53b9c2a
|
More movement code cleanups.
Closes #4506 #4502
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
114a7d2b17
|
More cleanup and improvements to movement code
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
33454d7545
|
More movement code improvements.
|
2024-12-01 00:53:42 +01:00 |
|
kno10
|
05d6a283a0
|
Try to reduce how much mobs fall off cliffs.
See #4464 and many more.
|
2024-12-01 00:53:41 +01:00 |
|
the-real-herowl
|
5f4b2def47
|
Merge pull request 'Rewrite the head swivel code math' (#4702) from head-swivel2 into master
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4702
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
|
2024-12-01 00:35:48 +01:00 |
|
kno10
|
ef763e396c
|
Adjust bones, animations slightly from b3d data.
Initialize bones on spawn.
Note: to obatin bone values, try in Blender
"%.3f, %.3f, %.3f" % tuple((bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) * Vector((1,-1,1)))
or
"{0:.3f}, {1:.3f}, {2:.3f}".format(*(bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) @ bpy.context.object.pose.bones["head.control"].matrix * Vector((1,-1,1)))
|
2024-12-01 00:31:48 +01:00 |
|
kno10
|
c6c77766e3
|
Rewrite the head swivel code math
|
2024-12-01 00:31:48 +01:00 |
|
the-real-herowl
|
4e8c8f1cde
|
Merge pull request 'Thunder/rain inconsistencies, sunburn and flashes of fire' (#4443) from burning_in_thunder into master
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4443
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
|
2024-12-01 00:30:43 +01:00 |
|
teknomunk
|
2f4e23e403
|
Add parenthesis for clarity, check pos before using, endermen->rovers in comment
|
2024-11-30 09:03:36 -06:00 |
|
teknomunk
|
835f97a61e
|
Add mcl_burning.is_affected_by_sunlight(), rework mob light/sunlight damage and burning code
|
2024-11-28 21:03:18 +01:00 |
|
teknomunk
|
42b7dc9ce8
|
Switch to using not mcl_burning.is_affected_by_rain()
|
2024-11-28 21:03:18 +01:00 |
|
teknomunk
|
a643424726
|
Specify rain damage for rovers
|
2024-11-28 21:03:18 +01:00 |
|
seventeenthShulker
|
ae263a19c9
|
Remove unnecessary raycast from rover (and use the mcl_burning api where we can)
|
2024-11-28 21:03:18 +01:00 |
|
seventeenthShulker
|
14a0546dce
|
Whoopsie
|
2024-11-28 21:03:18 +01:00 |
|
seventeenthShulker
|
dc8219fe31
|
Check mobs are not touching nodes in group:puts_out_fire BEFORE burninating. Should fix the remaining flashing (see #3655).
|
2024-11-28 21:03:18 +01:00 |
|