teknomunk
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e1e3bfa0a6
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Let arrows stick in players
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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8e9a462bba
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Implement mcl_util.remove_entity() and convert projectile code to use it
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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3848a756a1
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Add pitch and yaw offset support to vl_projectile
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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ec22edb6a6
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Correct self-collision for lingering/splash potions
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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cf10967d18
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Fix condition on node collision for mob projectiles
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2024-12-01 16:41:06 +01:00 |
|
teknomunk
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be876c3988
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Correct damage for mob projectiles
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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42c4d91967
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Move arrow self-collision grace logic to vl_projectile then apply to mob projectiles and splash and linger potions, allow entity luaentity to be passed to mcl_util.get_entity_id()
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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be26dc9800
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Fix crash when firing rocket arrows
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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7266eb7fd7
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Replace _puncher with _owner, rework projectile code to make _owner a string, copy mcl_util.gen_uuid() from minecart branch, add mcl_util.get_entity_id(), fix crash
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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c052aa6824
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Remove debug dump, move maximum time to live to vl_projectile
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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f5e251b9f6
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Document vl_projectile.replace_with_item_drop
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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4240f9664c
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Move projectile stick logic into vl_projectile
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2024-12-01 16:41:06 +01:00 |
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teknomunk
|
6edb04857c
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Move tracer to vl_projectile
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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858c52c5c2
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Change mcl_bows to use standard vl_projectile on_step handler, move burning behavior to vl_projectile
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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5cb6f96571
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Move arrow-node logic out of mcl_bows/arrow.lua and into the node definitions under _vl_projectile.on_collide
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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056f49c361
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Remove secondary collision check in mcl_bows/arrow.lua (it was just hitting grass)
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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904a25e5c3
|
Remove code with no effect other than emitting a warning
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2024-12-01 16:41:06 +01:00 |
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teknomunk
|
ff188e6916
|
Resolve luacheck findings
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2024-12-01 16:41:06 +01:00 |
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teknomunk
|
50a3c33884
|
Fix crashes in mcl_throwing
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2024-12-01 16:41:06 +01:00 |
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teknomunk
|
7e60fe0564
|
Fix crash when hit with an arrow that is not piercing
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2024-12-01 16:41:06 +01:00 |
|
the-real-herowl
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31b99086f5
|
Rockets and piercing arrows fixed
They both work properly now.
|
2024-12-01 16:41:06 +01:00 |
|
the-real-herowl
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b25d2ef31d
|
Fix throwables' punch allow check
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2024-12-01 16:41:06 +01:00 |
|
the-real-herowl
|
d8e875b73a
|
Fixed abnormal skull rotation
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2024-12-01 16:41:06 +01:00 |
|
the-real-herowl
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8758f0ab29
|
Fixed wither skulls
- wither skulls now hit players again
- wither skulls (strong version) don't cause a crash anymore
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2024-12-01 16:41:06 +01:00 |
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teknomunk
|
ba4756e34e
|
Add attribution with exact links for minetest code
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2024-12-01 16:41:06 +01:00 |
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teknomunk
|
a8c30ba9b3
|
Add hook to allow piercing enchantment to be implemented
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2024-12-01 16:41:06 +01:00 |
|
teknomunk
|
360a77a861
|
Fix chick spawning in the presence of a functional has_room() check
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2024-12-01 16:41:06 +01:00 |
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teknomunk
|
948aceae21
|
Fix dispenser arrows so they hit players and entities, minetest.register_entity -> vl_projectile.register for mcl_throwing:egg
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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ff5285d151
|
Make egg and snowball stack count match master
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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2ea316ddff
|
Prevent dereferencing nil in wither.lua, fix minor typo in debug statement
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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e870a8776d
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Add workarround for random velocity change of particles on creation
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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1e43d35057
|
Make sure a projectile sets on fire the thing it collided with
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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3da82d89b7
|
Stop wither from shooting itself
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2024-12-01 16:41:06 +01:00 |
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teknomunk
|
e20da5d2d4
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Fix player-mcl_throwing collisions, fix chick spawning on egg collisions, luacheck fixes
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2024-12-01 16:41:06 +01:00 |
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teknomunk
|
9b91012854
|
Fix unintentional collision box change
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2024-12-01 16:41:06 +01:00 |
|
teknomunk
|
3cd9da98a7
|
Fix luacheck findings for this PR: remove unused variables, remove overwritten value, add missing dependencies, fix undefined variable usage
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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389e2c4fa6
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Prevent projectiles from crashing server when removed when it punched something (wither skull hitting the wither will cause this), mark wither skull with _removed = true when death timer removes it
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2024-12-01 16:41:06 +01:00 |
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teknomunk
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514755336c
|
Allow mob projectiles to hit their owner after 2 seconds (used by ghast fireball)
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2024-12-01 16:41:06 +01:00 |
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teknomunk
|
220594e1c2
|
Make snowballs have the same collision conditions as before
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2024-12-01 16:41:06 +01:00 |
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teknomunk
|
f86d800bd9
|
Undo conversions to use mcl_bows:arrow_entity and use arrow_item.."_entity" like master
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2024-12-01 16:41:06 +01:00 |
|
teknomunk
|
ef8f88472f
|
Convert flying bobber to vl_projectile, modify mcl_throwing.register_throwable_object() to check for _vl_projectile field
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2024-12-01 16:41:06 +01:00 |
|
teknomunk
|
8d3e34c8df
|
Remove redundant check
|
2024-12-01 16:41:06 +01:00 |
|
teknomunk
|
d8675b6aba
|
Correct behavior when ignore_gravity flag is true, fix mob projectile velocity calculation, add missing entity_def lookup
|
2024-12-01 16:41:06 +01:00 |
|
teknomunk
|
0e663aaaf3
|
Convert mcl_mobs.register_arrow() to use vl_projectile, tested only with shulker bullet so far
|
2024-12-01 16:41:06 +01:00 |
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teknomunk
|
052316fd1b
|
Restore tipped arrow entity registration as near copy of mcl_bows:arrow_entity
|
2024-12-01 16:41:06 +01:00 |
|
teknomunk
|
b2ae4a09d0
|
Small optimization for calculating _allow_punch
|
2024-12-01 16:41:06 +01:00 |
|
teknomunk
|
a3c2e36e01
|
Remove unnecessary vectory copy
|
2024-12-01 16:41:06 +01:00 |
|
teknomunk
|
32a5dca904
|
Make splash, lingering and othe projectiles hit players
|
2024-12-01 16:41:06 +01:00 |
|
teknomunk
|
9f4b7d243c
|
Stop minimum draw arrows from hitting player that shot them
|
2024-12-01 16:41:06 +01:00 |
|
teknomunk
|
9c05009190
|
Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players
|
2024-12-01 16:41:06 +01:00 |
|